// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "Luau/Common.h" #include namespace Luau { struct TypeVar; using TypeId = const TypeVar*; struct TypePackVar; using TypePackId = const TypePackVar*; struct ToDotOptions { bool showPointers = true; // Show pointer value in the node label bool duplicatePrimitives = true; // Display primitive types and 'any' as separate nodes }; std::string toDot(TypeId ty, const ToDotOptions& opts); std::string toDot(TypePackId tp, const ToDotOptions& opts); std::string toDot(TypeId ty); std::string toDot(TypePackId tp); void dumpDot(TypeId ty); void dumpDot(TypePackId tp); } // namespace Luau