// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include namespace Luau { struct Position { unsigned int line, column; Position(unsigned int line, unsigned int column) : line(line) , column(column) { } bool operator==(const Position& rhs) const { return this->column == rhs.column && this->line == rhs.line; } bool operator!=(const Position& rhs) const { return !(*this == rhs); } bool operator<(const Position& rhs) const { if (line == rhs.line) return column < rhs.column; else return line < rhs.line; } bool operator>(const Position& rhs) const { if (line == rhs.line) return column > rhs.column; else return line > rhs.line; } bool operator<=(const Position& rhs) const { return *this == rhs || *this < rhs; } bool operator>=(const Position& rhs) const { return *this == rhs || *this > rhs; } void shift(const Position& start, const Position& oldEnd, const Position& newEnd) { if (*this >= start) { if (this->line > oldEnd.line) this->line += (newEnd.line - oldEnd.line); else { this->line = newEnd.line; this->column += (newEnd.column - oldEnd.column); } } } }; struct Location { Position begin, end; Location() : begin(0, 0) , end(0, 0) { } Location(const Position& begin, const Position& end) : begin(begin) , end(end) { } Location(const Position& begin, unsigned int length) : begin(begin) , end(begin.line, begin.column + length) { } Location(const Location& begin, const Location& end) : begin(begin.begin) , end(end.end) { } bool operator==(const Location& rhs) const { return this->begin == rhs.begin && this->end == rhs.end; } bool operator!=(const Location& rhs) const { return !(*this == rhs); } bool encloses(const Location& l) const { return begin <= l.begin && end >= l.end; } bool overlaps(const Location& l) const { return (begin <= l.begin && end >= l.begin) || (begin <= l.end && end >= l.end) || (begin >= l.begin && end <= l.end); } bool contains(const Position& p) const { return begin <= p && p < end; } bool containsClosed(const Position& p) const { return begin <= p && p <= end; } void extend(const Location& other) { if (other.begin < begin) begin = other.begin; if (other.end > end) end = other.end; } void shift(const Position& start, const Position& oldEnd, const Position& newEnd) { begin.shift(start, oldEnd, newEnd); end.shift(start, oldEnd, newEnd); } }; std::string toString(const Position& position); std::string toString(const Location& location); } // namespace Luau