// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include #include #include namespace Luau { namespace CodeGen { constexpr uint32_t kCodeAlignment = 32; struct CodeAllocator { CodeAllocator(size_t blockSize, size_t maxTotalSize); ~CodeAllocator(); // Places data and code into the executable page area // To allow allocation while previously allocated code is already running, allocation has page granularity // It's important to group functions together so that page alignment won't result in a lot of wasted space bool allocate(uint8_t* data, size_t dataSize, uint8_t* code, size_t codeSize, uint8_t*& result, size_t& resultSize, uint8_t*& resultCodeStart); // Provided to callbacks void* context = nullptr; // Called when new block is created to create and setup the unwinding information for all the code in the block // 'startOffset' reserves space for data at the beginning of the page void* (*createBlockUnwindInfo)(void* context, uint8_t* block, size_t blockSize, size_t& startOffset) = nullptr; // Called to destroy unwinding information returned by 'createBlockUnwindInfo' void (*destroyBlockUnwindInfo)(void* context, void* unwindData) = nullptr; // Unwind information can be placed inside the block with some implementation-specific reservations at the beginning // But to simplify block space checks, we limit the max size of all that data static const size_t kMaxReservedDataSize = 256; bool allocateNewBlock(size_t& unwindInfoSize); // Current block we use for allocations uint8_t* blockPos = nullptr; uint8_t* blockEnd = nullptr; // All allocated blocks std::vector blocks; std::vector unwindInfos; size_t blockSize = 0; size_t maxTotalSize = 0; }; } // namespace CodeGen } // namespace Luau