// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include #include #include #include "Luau/Ast.h" #include "Luau/Constraint.h" #include "Luau/Module.h" #include "Luau/NotNull.h" #include "Luau/Symbol.h" #include "Luau/TypeVar.h" #include "Luau/Variant.h" namespace Luau { struct Scope2; struct ConstraintGraphBuilder { // A list of all the scopes in the module. This vector holds ownership of the // scope pointers; the scopes themselves borrow pointers to other scopes to // define the scope hierarchy. std::vector>> scopes; ModuleName moduleName; SingletonTypes& singletonTypes; const NotNull arena; // The root scope of the module we're generating constraints for. // This is null when the CGB is initially constructed. Scope2* rootScope; // A mapping of AST node to TypeId. DenseHashMap astTypes{nullptr}; // A mapping of AST node to TypePackId. DenseHashMap astTypePacks{nullptr}; DenseHashMap astOriginalCallTypes{nullptr}; // Types resolved from type annotations. Analogous to astTypes. DenseHashMap astResolvedTypes{nullptr}; // Type packs resolved from type annotations. Analogous to astTypePacks. DenseHashMap astResolvedTypePacks{nullptr}; int recursionCount = 0; // It is pretty uncommon for constraint generation to itself produce errors, but it can happen. std::vector errors; // Occasionally constraint generation needs to produce an ICE. const NotNull ice; NotNull globalScope; ConstraintGraphBuilder(const ModuleName& moduleName, TypeArena* arena, NotNull ice, NotNull globalScope); /** * Fabricates a new free type belonging to a given scope. * @param scope the scope the free type belongs to. */ TypeId freshType(NotNull scope); /** * Fabricates a new free type pack belonging to a given scope. * @param scope the scope the free type pack belongs to. */ TypePackId freshTypePack(NotNull scope); /** * Fabricates a scope that is a child of another scope. * @param location the lexical extent of the scope in the source code. * @param parent the parent scope of the new scope. Must not be null. */ NotNull childScope(Location location, NotNull parent); /** * Adds a new constraint with no dependencies to a given scope. * @param scope the scope to add the constraint to. * @param cv the constraint variant to add. */ void addConstraint(NotNull scope, ConstraintV cv); /** * Adds a constraint to a given scope. * @param scope the scope to add the constraint to. Must not be null. * @param c the constraint to add. */ void addConstraint(NotNull scope, std::unique_ptr c); /** * The entry point to the ConstraintGraphBuilder. This will construct a set * of scopes, constraints, and free types that can be solved later. * @param block the root block to generate constraints for. */ void visit(AstStatBlock* block); void visitBlockWithoutChildScope(NotNull scope, AstStatBlock* block); void visit(NotNull scope, AstStat* stat); void visit(NotNull scope, AstStatBlock* block); void visit(NotNull scope, AstStatLocal* local); void visit(NotNull scope, AstStatLocalFunction* function); void visit(NotNull scope, AstStatFunction* function); void visit(NotNull scope, AstStatReturn* ret); void visit(NotNull scope, AstStatAssign* assign); void visit(NotNull scope, AstStatIf* ifStatement); void visit(NotNull scope, AstStatTypeAlias* alias); TypePackId checkExprList(NotNull scope, const AstArray& exprs); TypePackId checkPack(NotNull scope, AstArray exprs); TypePackId checkPack(NotNull scope, AstExpr* expr); /** * Checks an expression that is expected to evaluate to one type. * @param scope the scope the expression is contained within. * @param expr the expression to check. * @return the type of the expression. */ TypeId check(NotNull scope, AstExpr* expr); TypeId checkExprTable(NotNull scope, AstExprTable* expr); TypeId check(NotNull scope, AstExprIndexName* indexName); TypeId check(NotNull scope, AstExprIndexExpr* indexExpr); TypeId check(NotNull scope, AstExprUnary* unary); TypeId check(NotNull scope, AstExprBinary* binary); struct FunctionSignature { // The type of the function. TypeId signature; // The scope that encompasses the function's signature. May be nullptr // if there was no need for a signature scope (the function has no // generics). Scope2* signatureScope; // The scope that encompasses the function's body. Is a child scope of // signatureScope, if present. NotNull bodyScope; }; FunctionSignature checkFunctionSignature(NotNull parent, AstExprFunction* fn); /** * Checks the body of a function expression. * @param scope the interior scope of the body of the function. * @param fn the function expression to check. */ void checkFunctionBody(NotNull scope, AstExprFunction* fn); /** * Resolves a type from its AST annotation. * @param scope the scope that the type annotation appears within. * @param ty the AST annotation to resolve. * @return the type of the AST annotation. **/ TypeId resolveType(NotNull scope, AstType* ty); /** * Resolves a type pack from its AST annotation. * @param scope the scope that the type annotation appears within. * @param tp the AST annotation to resolve. * @return the type pack of the AST annotation. **/ TypePackId resolveTypePack(NotNull scope, AstTypePack* tp); TypePackId resolveTypePack(NotNull scope, const AstTypeList& list); std::vector> createGenerics(NotNull scope, AstArray generics); std::vector> createGenericPacks(NotNull scope, AstArray packs); TypeId flattenPack(NotNull scope, Location location, TypePackId tp); void reportError(Location location, TypeErrorData err); void reportCodeTooComplex(Location location); /** Scan the program for global definitions. * * ConstraintGraphBuilder needs to differentiate between globals and accesses to undefined symbols. Doing this "for * real" in a general way is going to be pretty hard, so we are choosing not to tackle that yet. For now, we do an * initial scan of the AST and note what globals are defined. */ void prepopulateGlobalScope(NotNull globalScope, AstStatBlock* program); }; /** * Collects a vector of borrowed constraints from the scope and all its child * scopes. It is important to only call this function when you're done adding * constraints to the scope or its descendants, lest the borrowed pointers * become invalid due to a container reallocation. * @param rootScope the root scope of the scope graph to collect constraints * from. * @return a list of pointers to constraints contained within the scope graph. * None of these pointers should be null. */ std::vector> collectConstraints(NotNull rootScope); } // namespace Luau