// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "Luau/Common.h" #include "Luau/TypeVar.h" #include "Luau/ConstraintGraphBuilder.h" #include #include #include #include LUAU_FASTINT(LuauTableTypeMaximumStringifierLength) LUAU_FASTINT(LuauTypeMaximumStringifierLength) namespace Luau { struct ToStringNameMap { std::unordered_map typeVars; std::unordered_map typePacks; }; struct ToStringOptions { bool exhaustive = false; // If true, we produce complete output rather than comprehensible output bool useLineBreaks = false; // If true, we insert new lines to separate long results such as table entries/metatable. bool functionTypeArguments = false; // If true, output function type argument names when they are available bool hideTableKind = false; // If true, all tables will be surrounded with plain '{}' bool hideNamedFunctionTypeParameters = false; // If true, type parameters of functions will be hidden at top-level. bool hideFunctionSelfArgument = false; // If true, `self: X` will be omitted from the function signature if the function has self bool indent = false; size_t maxTableLength = size_t(FInt::LuauTableTypeMaximumStringifierLength); // Only applied to TableTypeVars size_t maxTypeLength = size_t(FInt::LuauTypeMaximumStringifierLength); std::optional nameMap; std::shared_ptr scope; // If present, module names will be added and types that are not available in scope will be marked as 'invalid' std::vector namedFunctionOverrideArgNames; // If present, named function argument names will be overridden }; struct ToStringResult { std::string name; ToStringNameMap nameMap; bool invalid = false; bool error = false; bool cycle = false; bool truncated = false; }; ToStringResult toStringDetailed(TypeId ty, const ToStringOptions& opts = {}); ToStringResult toStringDetailed(TypePackId ty, const ToStringOptions& opts = {}); std::string toString(TypeId ty, const ToStringOptions& opts); std::string toString(TypePackId ty, const ToStringOptions& opts); std::string toString(const Constraint& c, ToStringOptions& opts); // These are offered as overloads rather than a default parameter so that they can be easily invoked from within the MSVC debugger. // You can use them in watch expressions! inline std::string toString(TypeId ty) { return toString(ty, ToStringOptions{}); } inline std::string toString(TypePackId ty) { return toString(ty, ToStringOptions{}); } inline std::string toString(const Constraint& c) { ToStringOptions opts; return toString(c, opts); } std::string toString(const TypeVar& tv, const ToStringOptions& opts = {}); std::string toString(const TypePackVar& tp, const ToStringOptions& opts = {}); std::string toStringNamedFunction(const std::string& funcName, const FunctionTypeVar& ftv, const ToStringOptions& opts = {}); // It could be useful to see the text representation of a type during a debugging session instead of exploring the content of the class // These functions will dump the type to stdout and can be evaluated in Watch/Immediate windows or as gdb/lldb expression std::string dump(TypeId ty); std::string dump(TypePackId ty); std::string dump(const Constraint& c); std::string dump(const std::shared_ptr& scope, const char* name); std::string generateName(size_t n); } // namespace Luau