luau/Analysis/include/Luau/TypePack.h

235 lines
6.7 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Type.h"
#include "Luau/Unifiable.h"
#include "Luau/Variant.h"
#include <optional>
#include <set>
namespace Luau
{
struct TypeArena;
struct TypePackFamily;
struct TxnLog;
struct TypePack;
struct VariadicTypePack;
struct BlockedTypePack;
struct TypeFamilyInstanceTypePack;
struct TypePackVar;
using TypePackId = const TypePackVar*;
struct FreeTypePack
{
explicit FreeTypePack(TypeLevel level);
explicit FreeTypePack(Scope* scope);
FreeTypePack(Scope* scope, TypeLevel level);
int index;
TypeLevel level;
Scope* scope = nullptr;
};
struct GenericTypePack
{
// By default, generics are global, with a synthetic name
GenericTypePack();
explicit GenericTypePack(TypeLevel level);
explicit GenericTypePack(const Name& name);
explicit GenericTypePack(Scope* scope);
GenericTypePack(TypeLevel level, const Name& name);
GenericTypePack(Scope* scope, const Name& name);
int index;
TypeLevel level;
Scope* scope = nullptr;
Name name;
bool explicitName = false;
};
using BoundTypePack = Unifiable::Bound<TypePackId>;
using ErrorTypePack = Unifiable::Error;
using TypePackVariant =
Unifiable::Variant<TypePackId, FreeTypePack, GenericTypePack, TypePack, VariadicTypePack, BlockedTypePack, TypeFamilyInstanceTypePack>;
/* A TypePack is a rope-like string of TypeIds. We use this structure to encode
* notions like packs of unknown length and packs of any length, as well as more
* nuanced compositions like "a pack which is a number prepended to this other pack,"
* or "a pack that is 2 numbers followed by any number of any other types."
*/
struct TypePack
{
std::vector<TypeId> head;
std::optional<TypePackId> tail;
};
struct VariadicTypePack
{
TypeId ty;
bool hidden = false; // if true, we don't display this when toString()ing a pack with this variadic as its tail.
};
/**
* Analogous to a BlockedType.
*/
struct BlockedTypePack
{
BlockedTypePack();
size_t index;
static size_t nextIndex;
};
/**
* Analogous to a TypeFamilyInstanceType.
*/
struct TypeFamilyInstanceTypePack
{
NotNull<TypePackFamily> family;
std::vector<TypeId> typeArguments;
std::vector<TypePackId> packArguments;
};
struct TypePackVar
{
explicit TypePackVar(const TypePackVariant& ty);
explicit TypePackVar(TypePackVariant&& ty);
TypePackVar(TypePackVariant&& ty, bool persistent);
bool operator==(const TypePackVar& rhs) const;
TypePackVar& operator=(TypePackVariant&& tp);
TypePackVar& operator=(const TypePackVar& rhs);
// Re-assignes the content of the pack, but doesn't change the owning arena and can't make pack persistent.
void reassign(const TypePackVar& rhs)
{
ty = rhs.ty;
}
TypePackVariant ty;
bool persistent = false;
// Pointer to the type arena that allocated this pack.
TypeArena* owningArena = nullptr;
};
/* Walk the set of TypeIds in a TypePack.
*
* Like Types, individual TypePacks can be free, generic, or any.
*
* We afford the ability to work with these kinds of packs by giving the
* iterator a .tail() property that yields the tail-most TypePack in the
* rope.
*
* It is very commonplace to want to walk each type in a pack, then handle
* the tail specially. eg when checking parameters, it might be the case
* that the parameter pack ends with a VariadicTypePack. In this case, we
* want to allow any number of extra arguments.
*
* The iterator obtained by calling end(tp) does not have a .tail(), but is
* equivalent with end(tp2) for any two type packs.
*/
struct TypePackIterator
{
using value_type = Luau::TypeId;
using pointer = value_type*;
using reference = value_type&;
using difference_type = size_t;
using iterator_category = std::input_iterator_tag;
TypePackIterator() = default;
explicit TypePackIterator(TypePackId tp);
TypePackIterator(TypePackId tp, const TxnLog* log);
TypePackIterator& operator++();
TypePackIterator operator++(int);
bool operator!=(const TypePackIterator& rhs);
bool operator==(const TypePackIterator& rhs);
const TypeId& operator*();
/** Return the tail of a TypePack.
* This may *only* be called on an iterator that has been incremented to the end.
* Returns nullopt if the pack has fixed length.
*/
std::optional<TypePackId> tail();
friend TypePackIterator end(TypePackId tp);
private:
TypePackId currentTypePack = nullptr;
const TypePack* tp = nullptr;
size_t currentIndex = 0;
const TxnLog* log;
};
TypePackIterator begin(TypePackId tp);
TypePackIterator begin(TypePackId tp, const TxnLog* log);
TypePackIterator end(TypePackId tp);
using SeenSet = std::set<std::pair<const void*, const void*>>;
bool areEqual(SeenSet& seen, const TypePackVar& lhs, const TypePackVar& rhs);
TypePackId follow(TypePackId tp);
TypePackId follow(TypePackId t, const void* context, TypePackId (*mapper)(const void*, TypePackId));
size_t size(TypePackId tp, TxnLog* log = nullptr);
bool finite(TypePackId tp, TxnLog* log = nullptr);
size_t size(const TypePack& tp, TxnLog* log = nullptr);
std::optional<TypeId> first(TypePackId tp, bool ignoreHiddenVariadics = true);
TypePackVar* asMutable(TypePackId tp);
TypePack* asMutable(const TypePack* tp);
template<typename T>
const T* get(TypePackId tp)
{
LUAU_ASSERT(tp);
if constexpr (!std::is_same_v<T, BoundTypePack>)
LUAU_ASSERT(get_if<BoundTypePack>(&tp->ty) == nullptr);
return get_if<T>(&(tp->ty));
}
template<typename T>
T* getMutable(TypePackId tp)
{
LUAU_ASSERT(tp);
if constexpr (!std::is_same_v<T, BoundTypePack>)
LUAU_ASSERT(get_if<BoundTypePack>(&tp->ty) == nullptr);
return get_if<T>(&(asMutable(tp)->ty));
}
/// Returns true if the type pack is known to be empty (no types in the head and no/an empty tail).
bool isEmpty(TypePackId tp);
/// Flattens out a type pack. Also returns a valid TypePackId tail if the type pack's full size is not known
std::pair<std::vector<TypeId>, std::optional<TypePackId>> flatten(TypePackId tp);
std::pair<std::vector<TypeId>, std::optional<TypePackId>> flatten(TypePackId tp, const TxnLog& log);
/// Returs true if the type pack arose from a function that is declared to be variadic.
/// Returns *false* for function argument packs that are inferred to be safe to oversaturate!
bool isVariadic(TypePackId tp);
bool isVariadic(TypePackId tp, const TxnLog& log);
// Returns true if the TypePack is Generic or Variadic. Does not walk TypePacks!!
bool isVariadicTail(TypePackId tp, const TxnLog& log, bool includeHiddenVariadics = false);
bool containsNever(TypePackId tp);
} // namespace Luau