luau/VM/src/lmem.cpp

347 lines
11 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
// This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details
#include "lmem.h"
#include "lstate.h"
#include "ldo.h"
#include "ldebug.h"
#include <string.h>
#ifndef __has_feature
#define __has_feature(x) 0
#endif
#if __has_feature(address_sanitizer) || defined(LUAU_ENABLE_ASAN)
#include <sanitizer/asan_interface.h>
#define ASAN_POISON_MEMORY_REGION(addr, size) __asan_poison_memory_region((addr), (size))
#define ASAN_UNPOISON_MEMORY_REGION(addr, size) __asan_unpoison_memory_region((addr), (size))
#else
#define ASAN_POISON_MEMORY_REGION(addr, size) (void)0
#define ASAN_UNPOISON_MEMORY_REGION(addr, size) (void)0
#endif
/*
* The sizes of Luau objects aren't crucial for code correctness, but they are crucial for memory efficiency
* To prevent some of them accidentally growing and us losing memory without realizing it, we're going to lock
* the sizes of all critical structures down.
*/
#if defined(__APPLE__) && !defined(__MACH__)
#define ABISWITCH(x64, ms32, gcc32) (sizeof(void*) == 8 ? x64 : gcc32)
#else
// Android somehow uses a similar ABI to MSVC, *not* to iOS...
#define ABISWITCH(x64, ms32, gcc32) (sizeof(void*) == 8 ? x64 : ms32)
#endif
#if LUA_VECTOR_SIZE == 4
static_assert(sizeof(TValue) == ABISWITCH(24, 24, 24), "size mismatch for value");
static_assert(sizeof(LuaNode) == ABISWITCH(48, 48, 48), "size mismatch for table entry");
#else
static_assert(sizeof(TValue) == ABISWITCH(16, 16, 16), "size mismatch for value");
static_assert(sizeof(LuaNode) == ABISWITCH(32, 32, 32), "size mismatch for table entry");
#endif
static_assert(offsetof(TString, data) == ABISWITCH(24, 20, 20), "size mismatch for string header");
static_assert(offsetof(Udata, data) == ABISWITCH(24, 16, 16), "size mismatch for userdata header");
static_assert(sizeof(Table) == ABISWITCH(56, 36, 36), "size mismatch for table header");
const size_t kSizeClasses = LUA_SIZECLASSES;
const size_t kMaxSmallSize = 512;
const size_t kPageSize = 16 * 1024 - 24; // slightly under 16KB since that results in less fragmentation due to heap metadata
const size_t kBlockHeader = sizeof(double) > sizeof(void*) ? sizeof(double) : sizeof(void*); // suitable for aligning double & void* on all platforms
struct SizeClassConfig
{
int sizeOfClass[kSizeClasses];
int8_t classForSize[kMaxSmallSize + 1];
int classCount = 0;
SizeClassConfig()
{
memset(sizeOfClass, 0, sizeof(sizeOfClass));
memset(classForSize, -1, sizeof(classForSize));
// we use a progressive size class scheme:
// - all size classes are aligned by 8b to satisfy pointer alignment requirements
// - we first allocate sizes classes in multiples of 8
// - after the first cutoff we allocate size classes in multiples of 16
// - after the second cutoff we allocate size classes in multiples of 32
// this balances internal fragmentation vs external fragmentation
for (int size = 8; size < 64; size += 8)
sizeOfClass[classCount++] = size;
for (int size = 64; size < 256; size += 16)
sizeOfClass[classCount++] = size;
for (int size = 256; size <= 512; size += 32)
sizeOfClass[classCount++] = size;
LUAU_ASSERT(size_t(classCount) <= kSizeClasses);
// fill the lookup table for all classes
for (int klass = 0; klass < classCount; ++klass)
classForSize[sizeOfClass[klass]] = int8_t(klass);
// fill the gaps in lookup table
for (int size = kMaxSmallSize - 1; size >= 0; --size)
if (classForSize[size] < 0)
classForSize[size] = classForSize[size + 1];
}
};
const SizeClassConfig kSizeClassConfig;
// size class for a block of size sz
#define sizeclass(sz) (size_t((sz)-1) < kMaxSmallSize ? kSizeClassConfig.classForSize[sz] : -1)
// metadata for a block is stored in the first pointer of the block
#define metadata(block) (*(void**)(block))
/*
** About the realloc function:
** void * frealloc (void *ud, void *ptr, size_t osize, size_t nsize);
** (`osize' is the old size, `nsize' is the new size)
**
** Lua ensures that (ptr == NULL) iff (osize == 0).
**
** * frealloc(ud, NULL, 0, x) creates a new block of size `x'
**
** * frealloc(ud, p, x, 0) frees the block `p'
** (in this specific case, frealloc must return NULL).
** particularly, frealloc(ud, NULL, 0, 0) does nothing
** (which is equivalent to free(NULL) in ANSI C)
**
** frealloc returns NULL if it cannot create or reallocate the area
** (any reallocation to an equal or smaller size cannot fail!)
*/
struct lua_Page
{
lua_Page* prev;
lua_Page* next;
int busyBlocks;
int blockSize;
void* freeList;
int freeNext;
union
{
char data[1];
double align1;
void* align2;
};
};
l_noret luaM_toobig(lua_State* L)
{
luaG_runerror(L, "memory allocation error: block too big");
}
static lua_Page* luaM_newpage(lua_State* L, uint8_t sizeClass)
{
global_State* g = L->global;
lua_Page* page = (lua_Page*)(*g->frealloc)(L, g->ud, NULL, 0, kPageSize);
if (!page)
luaD_throw(L, LUA_ERRMEM);
int blockSize = kSizeClassConfig.sizeOfClass[sizeClass] + kBlockHeader;
int blockCount = (kPageSize - offsetof(lua_Page, data)) / blockSize;
ASAN_POISON_MEMORY_REGION(page->data, blockSize * blockCount);
// setup page header
page->prev = NULL;
page->next = NULL;
page->busyBlocks = 0;
page->blockSize = blockSize;
// note: we start with the last block in the page and move downward
// either order would work, but that way we don't need to store the block count in the page
// additionally, GC stores objects in singly linked lists, and this way the GC lists end up in increasing pointer order
page->freeList = NULL;
page->freeNext = (blockCount - 1) * blockSize;
// prepend a page to page freelist (which is empty because we only ever allocate a new page when it is!)
LUAU_ASSERT(!g->freepages[sizeClass]);
g->freepages[sizeClass] = page;
return page;
}
static void luaM_freepage(lua_State* L, lua_Page* page, uint8_t sizeClass)
{
global_State* g = L->global;
// remove page from freelist
if (page->next)
page->next->prev = page->prev;
if (page->prev)
page->prev->next = page->next;
else if (g->freepages[sizeClass] == page)
g->freepages[sizeClass] = page->next;
// so long
(*g->frealloc)(L, g->ud, page, kPageSize, 0);
}
static void* luaM_newblock(lua_State* L, int sizeClass)
{
global_State* g = L->global;
lua_Page* page = g->freepages[sizeClass];
// slow path: no page in the freelist, allocate a new one
if (!page)
page = luaM_newpage(L, sizeClass);
LUAU_ASSERT(!page->prev);
LUAU_ASSERT(page->freeList || page->freeNext >= 0);
LUAU_ASSERT(size_t(page->blockSize) == kSizeClassConfig.sizeOfClass[sizeClass] + kBlockHeader);
void* block;
if (page->freeNext >= 0)
{
block = &page->data + page->freeNext;
ASAN_UNPOISON_MEMORY_REGION(block, page->blockSize);
page->freeNext -= page->blockSize;
page->busyBlocks++;
}
else
{
block = page->freeList;
ASAN_UNPOISON_MEMORY_REGION(block, page->blockSize);
page->freeList = metadata(block);
page->busyBlocks++;
}
// the first word in a block point back to the page
metadata(block) = page;
// if we allocate the last block out of a page, we need to remove it from free list
if (!page->freeList && page->freeNext < 0)
{
g->freepages[sizeClass] = page->next;
if (page->next)
page->next->prev = NULL;
page->next = NULL;
}
// the user data is right after the metadata
return (char*)block + kBlockHeader;
}
static void luaM_freeblock(lua_State* L, int sizeClass, void* block)
{
global_State* g = L->global;
// the user data is right after the metadata
LUAU_ASSERT(block);
block = (char*)block - kBlockHeader;
lua_Page* page = (lua_Page*)metadata(block);
LUAU_ASSERT(page && page->busyBlocks > 0);
LUAU_ASSERT(size_t(page->blockSize) == kSizeClassConfig.sizeOfClass[sizeClass] + kBlockHeader);
// if the page wasn't in the page free list, it should be now since it got a block!
if (!page->freeList && page->freeNext < 0)
{
LUAU_ASSERT(!page->prev);
LUAU_ASSERT(!page->next);
page->next = g->freepages[sizeClass];
if (page->next)
page->next->prev = page;
g->freepages[sizeClass] = page;
}
// add the block to the free list inside the page
metadata(block) = page->freeList;
page->freeList = block;
ASAN_POISON_MEMORY_REGION(block, page->blockSize);
page->busyBlocks--;
// if it's the last block in the page, we don't need the page
if (page->busyBlocks == 0)
luaM_freepage(L, page, sizeClass);
}
/*
** generic allocation routines.
*/
void* luaM_new_(lua_State* L, size_t nsize, uint8_t memcat)
{
global_State* g = L->global;
int nclass = sizeclass(nsize);
void* block = nclass >= 0 ? luaM_newblock(L, nclass) : (*g->frealloc)(L, g->ud, NULL, 0, nsize);
if (block == NULL && nsize > 0)
luaD_throw(L, LUA_ERRMEM);
g->totalbytes += nsize;
g->memcatbytes[memcat] += nsize;
return block;
}
void luaM_free_(lua_State* L, void* block, size_t osize, uint8_t memcat)
{
global_State* g = L->global;
LUAU_ASSERT((osize == 0) == (block == NULL));
int oclass = sizeclass(osize);
if (oclass >= 0)
luaM_freeblock(L, oclass, block);
else
(*g->frealloc)(L, g->ud, block, osize, 0);
g->totalbytes -= osize;
g->memcatbytes[memcat] -= osize;
}
void* luaM_realloc_(lua_State* L, void* block, size_t osize, size_t nsize, uint8_t memcat)
{
global_State* g = L->global;
LUAU_ASSERT((osize == 0) == (block == NULL));
int nclass = sizeclass(nsize);
int oclass = sizeclass(osize);
void* result;
// if either block needs to be allocated using a block allocator, we can't use realloc directly
if (nclass >= 0 || oclass >= 0)
{
result = nclass >= 0 ? luaM_newblock(L, nclass) : (*g->frealloc)(L, g->ud, NULL, 0, nsize);
if (result == NULL && nsize > 0)
luaD_throw(L, LUA_ERRMEM);
if (osize > 0 && nsize > 0)
memcpy(result, block, osize < nsize ? osize : nsize);
if (oclass >= 0)
luaM_freeblock(L, oclass, block);
else
(*g->frealloc)(L, g->ud, block, osize, 0);
}
else
{
result = (*g->frealloc)(L, g->ud, block, osize, nsize);
if (result == NULL && nsize > 0)
luaD_throw(L, LUA_ERRMEM);
}
LUAU_ASSERT((nsize == 0) == (result == NULL));
g->totalbytes = (g->totalbytes - osize) + nsize;
g->memcatbytes[memcat] += nsize - osize;
return result;
}