luau/fuzz/typeck.cpp

54 lines
1.8 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include <string>
#include "Luau/BuiltinDefinitions.h"
#include "Luau/Common.h"
#include "Luau/Frontend.h"
#include "Luau/ModuleResolver.h"
#include "Luau/Parser.h"
LUAU_FASTINT(LuauTypeInferRecursionLimit)
LUAU_FASTINT(LuauTypeInferTypePackLoopLimit)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* Data, size_t Size)
{
FInt::LuauTypeInferRecursionLimit.value = 100;
FInt::LuauTypeInferTypePackLoopLimit.value = 100;
Luau::ParseOptions options;
Luau::Allocator allocator;
Luau::AstNameTable names(allocator);
Luau::ParseResult parseResult = Luau::Parser::parse(reinterpret_cast<const char*>(Data), Size, names, allocator, options);
// "static" here is to accelerate fuzzing process by only creating and populating the type environment once
static Luau::NullFileResolver fileResolver;
static Luau::NullConfigResolver configResolver;
static Luau::Frontend frontend{&fileResolver, &configResolver};
static int once = (Luau::registerBuiltinGlobals(frontend, frontend.globals, false), 1);
(void)once;
static int once2 = (Luau::freeze(frontend.globals.globalTypes), 1);
(void)once2;
if (parseResult.errors.empty())
{
Luau::TypeChecker typeck(frontend.globals.globalScope, &frontend.moduleResolver, frontend.builtinTypes, &frontend.iceHandler);
Luau::SourceModule module;
module.root = parseResult.root;
module.mode = Luau::Mode::Nonstrict;
try
{
typeck.check(module, Luau::Mode::Nonstrict);
}
catch (std::exception&)
{
// This catches internal errors that the type checker currently (unfortunately) throws in some cases
}
}
return 0;
}