luau/Analysis/include/Luau/Def.h

79 lines
2.2 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/NotNull.h"
#include "Luau/TypedAllocator.h"
#include "Luau/Variant.h"
namespace Luau
{
using Def = Variant<struct Undefined, struct Phi>;
/**
* We statically approximate a value at runtime using a symbolic value, which we call a Def.
*
* DataFlowGraphBuilder will allocate these defs as a stand-in for some Luau values, and bind them to places that
* can hold a Luau value, and then observes how those defs will commute as it statically evaluate the program.
*
* It must also be noted that defs are a cyclic graph, so it is not safe to recursively traverse into it expecting it to terminate.
*/
using DefId = NotNull<const Def>;
/**
* A "single-object" value.
*
* Leaky implementation note: sometimes "multiple-object" values, but none of which were interesting enough to warrant creating a phi node instead.
* That can happen because there's no point in creating a phi node that points to either resultant in `if math.random() > 0.5 then 5 else "hello"`.
* This might become of utmost importance if we wanted to do some backward reasoning, e.g. if `5` is taken, then `cond` must be `truthy`.
*/
struct Undefined
{
};
/**
* A phi node is a union of defs.
*
* We need this because we're statically evaluating a program, and sometimes a place may be assigned with
* different defs, and when that happens, we need a special data type that merges in all the defs
* that will flow into that specific place. For example, consider this simple program:
*
* ```
* x-1
* if cond() then
* x-2 = 5
* else
* x-3 = "hello"
* end
* x-4 : {x-2, x-3}
* ```
*
* At x-4, we know for a fact statically that either `5` or `"hello"` can flow into the variable `x` after the branch, but
* we cannot make any definitive decisions about which one, so we just take in both.
*/
struct Phi
{
std::vector<DefId> operands;
};
template<typename T>
T* getMutable(DefId def)
{
return get_if<T>(def.get());
}
template<typename T>
const T* get(DefId def)
{
return getMutable<T>(def);
}
struct DefArena
{
TypedAllocator<Def> allocator;
DefId freshDef();
};
} // namespace Luau