41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Type.h"
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#include "Luau/TypeArena.h"
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#include "Luau/TypePack.h"
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#include "Luau/Variant.h"
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namespace Luau
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{
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/// If it's desirable to allocate into a different arena than the TypeReduction instance you have, you will need
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/// to create a temporary TypeReduction in that case. This is because TypeReduction caches the reduced type.
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struct TypeReduction
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{
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explicit TypeReduction(NotNull<TypeArena> arena, NotNull<BuiltinTypes> builtinTypes, NotNull<InternalErrorReporter> handle);
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std::optional<TypeId> reduce(TypeId ty);
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std::optional<TypePackId> reduce(TypePackId tp);
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std::optional<TypeFun> reduce(const TypeFun& fun);
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private:
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NotNull<TypeArena> arena;
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NotNull<BuiltinTypes> builtinTypes;
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NotNull<struct InternalErrorReporter> handle;
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DenseHashMap<TypeId, TypeId> cachedTypes{nullptr};
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DenseHashMap<TypePackId, TypePackId> cachedTypePacks{nullptr};
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std::optional<TypeId> reduceImpl(TypeId ty);
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std::optional<TypePackId> reduceImpl(TypePackId tp);
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// Computes an *estimated length* of the cartesian product of the given type.
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size_t cartesianProductSize(TypeId ty) const;
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bool hasExceededCartesianProductLimit(TypeId ty) const;
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bool hasExceededCartesianProductLimit(TypePackId tp) const;
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};
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} // namespace Luau
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