luau/CodeGen/include/Luau/UnwindBuilder.h

45 lines
1.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/RegisterX64.h"
#include <stddef.h>
#include <stdint.h>
namespace Luau
{
namespace CodeGen
{
// This value is used in 'finishFunction' to mark the function that spans to the end of the whole code block
static uint32_t kFullBlockFuncton = ~0u;
class UnwindBuilder
{
public:
virtual ~UnwindBuilder() = default;
virtual void setBeginOffset(size_t beginOffset) = 0;
virtual size_t getBeginOffset() const = 0;
virtual void startInfo() = 0;
virtual void startFunction() = 0;
virtual void spill(int espOffset, X64::RegisterX64 reg) = 0;
virtual void save(X64::RegisterX64 reg) = 0;
virtual void allocStack(int size) = 0;
virtual void setupFrameReg(X64::RegisterX64 reg, int espOffset) = 0;
virtual void finishFunction(uint32_t beginOffset, uint32_t endOffset) = 0;
virtual void finishInfo() = 0;
virtual size_t getSize() const = 0;
virtual size_t getFunctionCount() const = 0;
// This will place the unwinding data at the target address and might update values of some fields
virtual void finalize(char* target, size_t offset, void* funcAddress, size_t funcSize) const = 0;
};
} // namespace CodeGen
} // namespace Luau