luau/CodeGen/src/CodeGenUtils.cpp

297 lines
7.9 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "CodeGenUtils.h"
#include "ldo.h"
#include "ltable.h"
#include "FallbacksProlog.h"
#include <string.h>
namespace Luau
{
namespace CodeGen
{
bool forgLoopTableIter(lua_State* L, Table* h, int index, TValue* ra)
{
int sizearray = h->sizearray;
// first we advance index through the array portion
while (unsigned(index) < unsigned(sizearray))
{
TValue* e = &h->array[index];
if (!ttisnil(e))
{
setpvalue(ra + 2, reinterpret_cast<void*>(uintptr_t(index + 1)));
setnvalue(ra + 3, double(index + 1));
setobj2s(L, ra + 4, e);
return true;
}
index++;
}
int sizenode = 1 << h->lsizenode;
// then we advance index through the hash portion
while (unsigned(index - h->sizearray) < unsigned(sizenode))
{
LuaNode* n = &h->node[index - sizearray];
if (!ttisnil(gval(n)))
{
setpvalue(ra + 2, reinterpret_cast<void*>(uintptr_t(index + 1)));
getnodekey(L, ra + 3, n);
setobj(L, ra + 4, gval(n));
return true;
}
index++;
}
return false;
}
bool forgLoopNodeIter(lua_State* L, Table* h, int index, TValue* ra)
{
int sizearray = h->sizearray;
int sizenode = 1 << h->lsizenode;
// then we advance index through the hash portion
while (unsigned(index - sizearray) < unsigned(sizenode))
{
LuaNode* n = &h->node[index - sizearray];
if (!ttisnil(gval(n)))
{
setpvalue(ra + 2, reinterpret_cast<void*>(uintptr_t(index + 1)));
getnodekey(L, ra + 3, n);
setobj(L, ra + 4, gval(n));
return true;
}
index++;
}
return false;
}
bool forgLoopNonTableFallback(lua_State* L, int insnA, int aux)
{
TValue* base = L->base;
TValue* ra = VM_REG(insnA);
// note: it's safe to push arguments past top for complicated reasons (see lvmexecute.cpp)
setobj2s(L, ra + 3 + 2, ra + 2);
setobj2s(L, ra + 3 + 1, ra + 1);
setobj2s(L, ra + 3, ra);
L->top = ra + 3 + 3; // func + 2 args (state and index)
LUAU_ASSERT(L->top <= L->stack_last);
luaD_call(L, ra + 3, uint8_t(aux));
L->top = L->ci->top;
// recompute ra since stack might have been reallocated
base = L->base;
ra = VM_REG(insnA);
// copy first variable back into the iteration index
setobj2s(L, ra + 2, ra + 3);
return !ttisnil(ra + 3);
}
void forgPrepXnextFallback(lua_State* L, TValue* ra, int pc)
{
if (!ttisfunction(ra))
{
Closure* cl = clvalue(L->ci->func);
L->ci->savedpc = cl->l.p->code + pc;
luaG_typeerror(L, ra, "iterate over");
}
}
Closure* callProlog(lua_State* L, TValue* ra, StkId argtop, int nresults)
{
// slow-path: not a function call
if (LUAU_UNLIKELY(!ttisfunction(ra)))
{
luaV_tryfuncTM(L, ra);
argtop++; // __call adds an extra self
}
Closure* ccl = clvalue(ra);
CallInfo* ci = incr_ci(L);
ci->func = ra;
ci->base = ra + 1;
ci->top = argtop + ccl->stacksize; // note: technically UB since we haven't reallocated the stack yet
ci->savedpc = NULL;
ci->flags = 0;
ci->nresults = nresults;
L->base = ci->base;
L->top = argtop;
// note: this reallocs stack, but we don't need to VM_PROTECT this
// this is because we're going to modify base/savedpc manually anyhow
// crucially, we can't use ra/argtop after this line
luaD_checkstack(L, ccl->stacksize);
return ccl;
}
void callEpilogC(lua_State* L, int nresults, int n)
{
// ci is our callinfo, cip is our parent
CallInfo* ci = L->ci;
CallInfo* cip = ci - 1;
// copy return values into parent stack (but only up to nresults!), fill the rest with nil
// note: in MULTRET context nresults starts as -1 so i != 0 condition never activates intentionally
StkId res = ci->func;
StkId vali = L->top - n;
StkId valend = L->top;
int i;
for (i = nresults; i != 0 && vali < valend; i--)
setobj2s(L, res++, vali++);
while (i-- > 0)
setnilvalue(res++);
// pop the stack frame
L->ci = cip;
L->base = cip->base;
L->top = (nresults == LUA_MULTRET) ? res : cip->top;
}
// Extracted as-is from lvmexecute.cpp with the exception of control flow (reentry) and removed interrupts/savedpc
Closure* callFallback(lua_State* L, StkId ra, StkId argtop, int nresults)
{
// slow-path: not a function call
if (LUAU_UNLIKELY(!ttisfunction(ra)))
{
luaV_tryfuncTM(L, ra);
argtop++; // __call adds an extra self
}
Closure* ccl = clvalue(ra);
CallInfo* ci = incr_ci(L);
ci->func = ra;
ci->base = ra + 1;
ci->top = argtop + ccl->stacksize; // note: technically UB since we haven't reallocated the stack yet
ci->savedpc = NULL;
ci->flags = 0;
ci->nresults = nresults;
L->base = ci->base;
L->top = argtop;
// note: this reallocs stack, but we don't need to VM_PROTECT this
// this is because we're going to modify base/savedpc manually anyhow
// crucially, we can't use ra/argtop after this line
luaD_checkstack(L, ccl->stacksize);
LUAU_ASSERT(ci->top <= L->stack_last);
if (!ccl->isC)
{
Proto* p = ccl->l.p;
// fill unused parameters with nil
StkId argi = L->top;
StkId argend = L->base + p->numparams;
while (argi < argend)
setnilvalue(argi++); // complete missing arguments
L->top = p->is_vararg ? argi : ci->top;
// keep executing new function
ci->savedpc = p->code;
return ccl;
}
else
{
lua_CFunction func = ccl->c.f;
int n = func(L);
// yield
if (n < 0)
return NULL;
// ci is our callinfo, cip is our parent
CallInfo* ci = L->ci;
CallInfo* cip = ci - 1;
// copy return values into parent stack (but only up to nresults!), fill the rest with nil
// note: in MULTRET context nresults starts as -1 so i != 0 condition never activates intentionally
StkId res = ci->func;
StkId vali = L->top - n;
StkId valend = L->top;
int i;
for (i = nresults; i != 0 && vali < valend; i--)
setobj2s(L, res++, vali++);
while (i-- > 0)
setnilvalue(res++);
// pop the stack frame
L->ci = cip;
L->base = cip->base;
L->top = (nresults == LUA_MULTRET) ? res : cip->top;
// keep executing current function
LUAU_ASSERT(isLua(cip));
return clvalue(cip->func);
}
}
// Extracted as-is from lvmexecute.cpp with the exception of control flow (reentry) and removed interrupts
Closure* returnFallback(lua_State* L, StkId ra, int n)
{
// ci is our callinfo, cip is our parent
CallInfo* ci = L->ci;
CallInfo* cip = ci - 1;
StkId res = ci->func; // note: we assume CALL always puts func+args and expects results to start at func
StkId vali = ra;
StkId valend = (n == LUA_MULTRET) ? L->top : ra + n; // copy as much as possible for MULTRET calls, and only as much as needed otherwise
int nresults = ci->nresults;
// copy return values into parent stack (but only up to nresults!), fill the rest with nil
// note: in MULTRET context nresults starts as -1 so i != 0 condition never activates intentionally
int i;
for (i = nresults; i != 0 && vali < valend; i--)
setobj2s(L, res++, vali++);
while (i-- > 0)
setnilvalue(res++);
// pop the stack frame
L->ci = cip;
L->base = cip->base;
L->top = (nresults == LUA_MULTRET) ? res : cip->top;
// we're done!
if (LUAU_UNLIKELY(ci->flags & LUA_CALLINFO_RETURN))
{
L->top = res;
return NULL;
}
// keep executing new function
LUAU_ASSERT(isLua(cip));
return clvalue(cip->func);
}
} // namespace CodeGen
} // namespace Luau