/* 
 * Copyright (c) 2002 Lightweight Java Game Library Project
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are 
 * met:
 * 
 * * Redistributions of source code must retain the above copyright 
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'Light Weight Java Game Library' nor the names of 
 *   its contributors may be used to endorse or promote products derived 
 *   from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.lwjgl.openal.eax;

/**
 * $Id$
 *
 * This class implements the basic EAX extension constants.
 *
 * @author Brian Matzon <brian@matzon.dk>
 * @version $Revision$
 */
public interface BaseEAXConstants {
    public static final int EAX_ENVIRONMENT_GENERIC                         = 0;
    public static final int EAX_ENVIRONMENT_PADDEDCELL                      = 1;
    public static final int EAX_ENVIRONMENT_ROOM                            = 2;
    public static final int EAX_ENVIRONMENT_BATHROOM                        = 3;
    public static final int EAX_ENVIRONMENT_LIVINGROOM                      = 4;
    public static final int EAX_ENVIRONMENT_STONEROOM                       = 5;
    public static final int EAX_ENVIRONMENT_AUDITORIUM                      = 6;
    public static final int EAX_ENVIRONMENT_CONCERTHALL                     = 7;
    public static final int EAX_ENVIRONMENT_CAVE                            = 8;
    public static final int EAX_ENVIRONMENT_ARENA                           = 9;
    public static final int EAX_ENVIRONMENT_HANGAR                          = 10;
    public static final int EAX_ENVIRONMENT_CARPETEDHALLWAY                 = 11;
    public static final int EAX_ENVIRONMENT_HALLWAY                         = 12;
    public static final int EAX_ENVIRONMENT_STONECORRIDOR                   = 13;
    public static final int EAX_ENVIRONMENT_ALLEY                           = 14;
    public static final int EAX_ENVIRONMENT_FOREST                          = 15;
    public static final int EAX_ENVIRONMENT_CITY                            = 16;
    public static final int EAX_ENVIRONMENT_MOUNTAINS                       = 17;
    public static final int EAX_ENVIRONMENT_QUARRY                          = 18;
    public static final int EAX_ENVIRONMENT_PLAIN                           = 19;
    public static final int EAX_ENVIRONMENT_PARKINGLOT                      = 20;
    public static final int EAX_ENVIRONMENT_SEWERPIPE                       = 21;
    public static final int EAX_ENVIRONMENT_UNDERWATER                      = 22;
    public static final int EAX_ENVIRONMENT_DRUGGED                         = 23;
    public static final int EAX_ENVIRONMENT_DIZZY                           = 24;
    public static final int EAX_ENVIRONMENT_PSYCHOTIC                       = 25;
    public static final int EAX_ENVIRONMENT_COUNT                           = 26;
    
    // Single window material preset
    public static final int EAX_MATERIAL_SINGLEWINDOW                       = -2800;
    public static final float EAX_MATERIAL_SINGLEWINDOWLF                   = 0.71f;
    public static final float EAX_MATERIAL_SINGLEWINDOWROOMRATIO            = 0.43f;
    
    // Double window material preset
    public static final int EAX_MATERIAL_DOUBLEWINDOW                       = -5000;
    public static final float EAX_MATERIAL_DOUBLEWINDOWHF                   = 0.40f;
    public static final float EAX_MATERIAL_DOUBLEWINDOWROOMRATIO            = 0.24f;
    
    // Thin door material preset
    public static final int EAX_MATERIAL_THINDOOR                           = -1800;
    public static final float EAX_MATERIAL_THINDOORLF                       = 0.66f;
    public static final float EAX_MATERIAL_THINDOORROOMRATIO                = 0.66f;
    
    // Thick door material preset
    public static final int EAX_MATERIAL_THICKDOOR                          = -4400;
    public static final float EAX_MATERIAL_THICKDOORLF                      = 0.64f;
    public static final float EAX_MATERIAL_THICKDOORROOMRTATION             = 0.27f;
    
    // Wood wall material preset
    public static final int EAX_MATERIAL_WOODWALL                           = -4000;
    public static final float EAX_MATERIAL_WOODWALLLF                       = 0.50f;
    public static final float EAX_MATERIAL_WOODWALLROOMRATIO                = 0.30f;
    
    // Brick wall material preset
    public static final int EAX_MATERIAL_BRICKWALL                          = -5000;
    public static final float EAX_MATERIAL_BRICKWALLLF                      = 0.60f;
    public static final float EAX_MATERIAL_BRICKWALLROOMRATIO               = 0.24f;
    
    // Stone wall material preset
    public static final int EAX_MATERIAL_STONEWALL                          = -6000;
    public static final float EAX_MATERIAL_STONEWALLLF                      = 0.68f;
    public static final float EAX_MATERIAL_STONEWALLROOMRATIO               = 0.20f;
    
    // Curtain material preset
    public static final int EAX_MATERIAL_CURTAIN                            = -1200;
    public static final float EAX_MATERIAL_CURTAINLF                        = 0.15f;
    public static final float EAX_MATERIAL_CURTAINROOMRATIO                 = 1.00f;
}