/* 
 * Copyright (c) 2002 Lightweight Java Game Library Project
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are 
 * met:
 * 
 * * Redistributions of source code must retain the above copyright 
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'Light Weight Java Game Library' nor the names of 
 *   its contributors may be used to endorse or promote products derived 
 *   from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/**
 * $Id$
 *
 * ARB_vertex_buffer_object constants.
 *
 * @author elias_naur <elias_naur@users.sourceforge.net>
 * @version $Revision$
 */

package org.lwjgl.opengl.arb;

public interface ARBVertexBufferObject
{
	public static final int GL_ARRAY_BUFFER_ARB                             = 0x8892;
	public static final int GL_ELEMENT_ARRAY_BUFFER_ARB                     = 0x8893;
	public static final int GL_ARRAY_BUFFER_BINDING_ARB                     = 0x8894;
	public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB             = 0x8895;
	public static final int GL_VERTEX_ARRAY_BUFFER_BINDING_ARB              = 0x8896;
	public static final int GL_NORMAL_ARRAY_BUFFER_BINDING_ARB              = 0x8897;
	public static final int GL_COLOR_ARRAY_BUFFER_BINDING_ARB               = 0x8898;
	public static final int GL_INDEX_ARRAY_BUFFER_BINDING_ARB               = 0x8899;
	public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB       = 0x889A;
	public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB           = 0x889B;
	public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB     = 0x889C;
	public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB      = 0x889D;
	public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB              = 0x889E;
	public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB       = 0x889F;
	public static final int GL_STREAM_DRAW_ARB                              = 0x88E0;
	public static final int GL_STREAM_READ_ARB                              = 0x88E1;
	public static final int GL_STREAM_COPY_ARB                              = 0x88E2;
	public static final int GL_STATIC_DRAW_ARB                              = 0x88E4;
	public static final int GL_STATIC_READ_ARB                              = 0x88E5;
	public static final int GL_STATIC_COPY_ARB                              = 0x88E6;
	public static final int GL_DYNAMIC_DRAW_ARB                             = 0x88E8;
	public static final int GL_DYNAMIC_READ_ARB                             = 0x88E9;
	public static final int GL_DYNAMIC_COPY_ARB                             = 0x88EA;
	public static final int GL_READ_ONLY_ARB                                = 0x88B8;
	public static final int GL_WRITE_ONLY_ARB                               = 0x88B9;
	public static final int GL_READ_WRITE_ARB                               = 0x88BA;
	public static final int GL_BUFFER_SIZE_ARB                              = 0x8764;
	public static final int GL_BUFFER_USAGE_ARB                             = 0x8765;
	public static final int GL_BUFFER_ACCESS_ARB                            = 0x88BB;
	public static final int GL_BUFFER_MAPPED_ARB                            = 0x88BC;
	public static final int GL_BUFFER_MAP_POINTER_ARB                       = 0x88BD;
}
