2002-11-15 06:10:32 -05:00
|
|
|
/*
|
|
|
|
* Copyright (c) 2002 Light Weight Java Game Library Project
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* Redistribution and use in source and binary forms, with or without
|
|
|
|
* modification, are permitted provided that the following conditions are
|
|
|
|
* met:
|
|
|
|
*
|
|
|
|
* * Redistributions of source code must retain the above copyright
|
|
|
|
* notice, this list of conditions and the following disclaimer.
|
|
|
|
*
|
|
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
|
|
* documentation and/or other materials provided with the distribution.
|
|
|
|
*
|
|
|
|
* * Neither the name of 'Light Weight Java Game Library' nor the names of
|
|
|
|
* its contributors may be used to endorse or promote products derived
|
|
|
|
* from this software without specific prior written permission.
|
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
|
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* $Id$
|
|
|
|
*
|
|
|
|
* Simple test java program.
|
|
|
|
*
|
|
|
|
* @author elias_naur <elias_naur@users.sourceforge.net>
|
|
|
|
* @version $Revision$
|
|
|
|
*/
|
|
|
|
|
2002-11-15 05:40:55 -05:00
|
|
|
import org.lwjgl.*;
|
|
|
|
import org.lwjgl.opengl.*;
|
|
|
|
import org.lwjgl.input.*;
|
|
|
|
|
|
|
|
|
|
|
|
public final class Game {
|
|
|
|
static {
|
|
|
|
try {
|
|
|
|
DisplayMode[] modes = Display.getAvailableDisplayModes();
|
|
|
|
System.out.println("Available display modes:");
|
|
|
|
for (int i = 0; i < modes.length; i ++)
|
|
|
|
System.out.println(modes[i]);
|
|
|
|
// For now let's just pick a mode we're certain to have
|
|
|
|
Display.create(new DisplayMode(640, 480, 16, 60), true);
|
|
|
|
System.out.println("Created display.");
|
|
|
|
} catch (Exception e) {
|
|
|
|
System.err.println("Failed to create display due to "+e);
|
|
|
|
System.exit(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static final GL gl = new GL(16, 0, 16, 8);
|
|
|
|
public static final GLU glu = new GLU(gl);
|
|
|
|
static {
|
|
|
|
try {
|
|
|
|
gl.create();
|
|
|
|
System.out.println("Created OpenGL.");
|
|
|
|
} catch (Exception e) {
|
|
|
|
System.err.println("Failed to create OpenGL due to "+e);
|
|
|
|
System.exit(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Is the game finished? */
|
|
|
|
private static boolean finished;
|
|
|
|
|
|
|
|
/** A rotating square! */
|
|
|
|
private static float angle;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* No construction allowed
|
|
|
|
*/
|
|
|
|
private Game() {
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void main(String[] arguments) {
|
|
|
|
try {
|
|
|
|
init();
|
|
|
|
while (!finished) {
|
|
|
|
// Keyboard.poll();
|
|
|
|
mainLoop();
|
|
|
|
render();
|
|
|
|
gl.swapBuffers();
|
|
|
|
}
|
|
|
|
} catch (Throwable t) {
|
|
|
|
t.printStackTrace();
|
|
|
|
} finally {
|
|
|
|
cleanup();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* All calculations are done in here
|
|
|
|
*/
|
|
|
|
private static void mainLoop() {
|
|
|
|
angle += 1f;
|
|
|
|
if (angle > 360.0f)
|
|
|
|
angle = 0.0f;
|
|
|
|
|
|
|
|
Mouse.poll();
|
|
|
|
if (Mouse.dx != 0 || Mouse.dy != 0)
|
|
|
|
System.out.println("Mouse moved " + Mouse.dx + " " + Mouse.dy);
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
|
|
if (Mouse.isButtonDown(i))
|
|
|
|
System.out.println("Button " + i + " down");
|
|
|
|
/* Keyboard.poll();
|
|
|
|
if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE))
|
|
|
|
finished = true;*/
|
|
|
|
Keyboard.read();
|
2002-11-16 14:46:18 -05:00
|
|
|
for (int i = 0; i < Keyboard.getNumKeyboardEvents(); i++) {
|
2002-11-15 05:40:55 -05:00
|
|
|
Keyboard.next();
|
|
|
|
if (Keyboard.key == Keyboard.KEY_ESCAPE && Keyboard.state)
|
|
|
|
finished = true;
|
2002-11-16 14:46:18 -05:00
|
|
|
if (Keyboard.key == Keyboard.KEY_T && Keyboard.state)
|
|
|
|
System.out.println("Current time: " + Sys.getTime());
|
2002-11-15 05:40:55 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* All rendering is done in here
|
|
|
|
*/
|
|
|
|
private static void render() {
|
|
|
|
gl.clear(GL.COLOR_BUFFER_BIT);
|
|
|
|
gl.pushMatrix();
|
|
|
|
gl.translatef(Display.getWidth() / 2, Display.getHeight() / 2, 0.0f);
|
|
|
|
gl.rotatef(angle, 0, 0, 1.0f);
|
|
|
|
gl.begin(GL.QUADS);
|
|
|
|
gl.vertex2i(-50, -50);
|
|
|
|
gl.vertex2i(50, -50);
|
|
|
|
gl.vertex2i(50, 50);
|
|
|
|
gl.vertex2i(-50, 50);
|
|
|
|
gl.end();
|
|
|
|
gl.popMatrix();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Initialize
|
|
|
|
*/
|
|
|
|
private static void init() throws Exception {
|
|
|
|
Keyboard.create();
|
|
|
|
Keyboard.enableBuffer();
|
|
|
|
Mouse.create();
|
2002-11-16 14:46:18 -05:00
|
|
|
Sys.setTime(0);
|
|
|
|
System.out.println("Timer resolution: " + Sys.getTimerResolution());
|
2002-11-15 05:40:55 -05:00
|
|
|
// Go into orthographic projection mode.
|
|
|
|
gl.matrixMode(GL.PROJECTION);
|
|
|
|
gl.loadIdentity();
|
|
|
|
glu.ortho2D(0, Display.getWidth(), 0, Display.getHeight());
|
|
|
|
gl.matrixMode(GL.MODELVIEW);
|
|
|
|
gl.loadIdentity();
|
|
|
|
gl.viewport(0, 0, Display.getWidth(), Display.getHeight());
|
|
|
|
// Fix the refresh rate to the display frequency.
|
|
|
|
gl.wglSwapIntervalEXT(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Cleanup
|
|
|
|
*/
|
|
|
|
private static void cleanup() {
|
|
|
|
Keyboard.destroy();
|
|
|
|
Mouse.destroy();
|
|
|
|
gl.destroy();
|
|
|
|
Display.destroy();
|
|
|
|
}
|
|
|
|
}
|