Added GL_LAYER_NV
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@ -110,6 +110,7 @@ public interface NV_transform_feedback {
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int GL_VERTEX_ID_NV = 0x8C7B;
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int GL_VERTEX_ID_NV = 0x8C7B;
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int GL_PRIMITIVE_ID_NV = 0x8C7C;
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int GL_PRIMITIVE_ID_NV = 0x8C7C;
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int GL_GENERIC_ATTRIB_NV = 0x8C7D;
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int GL_GENERIC_ATTRIB_NV = 0x8C7D;
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int GL_LAYER_NV = 0x8DAA;
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void glBindBufferRangeNV(@GLenum int target, @GLuint int index, @GLuint int buffer, @GLintptr long offset, @GLsizeiptr long size);
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void glBindBufferRangeNV(@GLenum int target, @GLuint int index, @GLuint int buffer, @GLintptr long offset, @GLsizeiptr long size);
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