From 63e79ab5b3a3541868026500baf773df5c11be1b Mon Sep 17 00:00:00 2001 From: kappa1 Date: Thu, 11 Nov 2010 21:25:20 +0000 Subject: [PATCH] Changed initial alpha value of glClearColor from 1 to 0 which is set when Initialising the Display. This now matches expected OpenGL behaviour. Thanks to Ryanm for spotting this. If you use FBO's make sure your setting glClearColor properly. --- src/java/org/lwjgl/opengl/Display.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/java/org/lwjgl/opengl/Display.java b/src/java/org/lwjgl/opengl/Display.java index d3f7042c..8ec43a84 100644 --- a/src/java/org/lwjgl/opengl/Display.java +++ b/src/java/org/lwjgl/opengl/Display.java @@ -905,7 +905,7 @@ public final class Display { private static void initContext() { // set background clear color - glClearColor(r, g, b, 1.0f); + glClearColor(r, g, b, 0.0f); // Clear window to avoid the desktop "showing through" glClear(GL_COLOR_BUFFER_BIT); update();