From 76ba12ad38c8a5fa8aa742be3a8e42b694876bf0 Mon Sep 17 00:00:00 2001 From: Ioannis Tsakpinis Date: Sun, 30 Dec 2012 16:15:22 +0200 Subject: [PATCH] Fixed depth_buffer_float tokens to use the ARB values instead of the NV ones. --- src/templates/org/lwjgl/opengl/GL30.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/templates/org/lwjgl/opengl/GL30.java b/src/templates/org/lwjgl/opengl/GL30.java index aa48df7c..cb306de8 100644 --- a/src/templates/org/lwjgl/opengl/GL30.java +++ b/src/templates/org/lwjgl/opengl/GL30.java @@ -319,7 +319,7 @@ public interface GL30 { void glClampColor(@GLenum int target, @GLenum int clamp); // ---------------------------------------------------------------------- - // ----------------------[ NV_depth_buffer_float ]---------------------- + // ----------------------[ ARB_depth_buffer_float ]---------------------- // ---------------------------------------------------------------------- /** @@ -328,8 +328,8 @@ public interface GL30 { * and returned in the <data> parameter of GetTexLevelParameter and * GetRenderbufferParameterivEXT: */ - int GL_DEPTH_COMPONENT32F = 0x8DAB; - int GL_DEPTH32F_STENCIL8 = 0x8DAC; + int GL_DEPTH_COMPONENT32F = 0x8CAC; + int GL_DEPTH32F_STENCIL8 = 0x8CAD; /** * Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,