Fixed JDK5 compilation issue and added SpriteShootout textures.
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@ -479,7 +479,7 @@ public final class SpriteShootout2P {
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final FloatBuffer depths = BufferUtils.createFloatBuffer(count * 2);
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final float depthStep = 1.9f / count;
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float depth = Math.nextAfter(1.0f, Float.MIN_VALUE);
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float depth = Float.parseFloat("0x1.fffffep-1");
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// Front-to-back
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for ( int i = 0; i < count; i++ ) {
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depths.put(depth);
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