From 949977b48575e2718ccbb3fd16bd3f65687fe48d Mon Sep 17 00:00:00 2001 From: Elias Naur Date: Sun, 4 Apr 2004 14:10:19 +0000 Subject: [PATCH] Updated docs to reflect the dirty flag change --- src/java/org/lwjgl/opengl/Window.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/java/org/lwjgl/opengl/Window.java b/src/java/org/lwjgl/opengl/Window.java index c4fb2533..c6c1342a 100644 --- a/src/java/org/lwjgl/opengl/Window.java +++ b/src/java/org/lwjgl/opengl/Window.java @@ -208,7 +208,7 @@ public final class Window { * If you are writing a straightforward game rendering loop and simply paint * every frame regardless, you can ignore this flag altogether. If you are * trying to be kind to other processes you can check this flag and only - * redraw when it returns true. The flag is cleared when swapBuffers() is caleld. + * redraw when it returns true. The flag is cleared when update() or isDirty() is called. * * @return true if the window has been damaged by external changes * and needs to repaint itself