Added AWTInputAdapter testing to applet/OpenGL.java
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@ -36,9 +36,15 @@ import org.lwjgl.opengl.AWTGLCanvas;
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import org.lwjgl.opengl.Display;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.AWTInputAdapter;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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public class OpenGL extends AWTGLCanvas implements Test {
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float angle = 0;
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float x;
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float y;
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public OpenGL() throws LWJGLException {
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}
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@ -47,15 +53,22 @@ public class OpenGL extends AWTGLCanvas implements Test {
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GL11.glMatrixMode(GL11.GL_PROJECTION_MATRIX);
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GL11.glLoadIdentity();
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GL11.glOrtho(0, 640, 0, 480, 1, -1);
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x = 320;
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y = 240;
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GL11.glMatrixMode(GL11.GL_MODELVIEW_MATRIX);
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setVSyncEnabled(true);
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try {
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AWTInputAdapter.create(this);
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} catch (LWJGLException e) {
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e.printStackTrace();
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}
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}
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public void paintGL() {
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GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
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GL11.glPushMatrix();
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GL11.glTranslatef(320, 240, 0.0f);
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GL11.glTranslatef(x, y, 0.0f);
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GL11.glRotatef(angle, 0, 0, 1.0f);
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GL11.glBegin(GL11.GL_QUADS);
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GL11.glVertex2i(-50, -50);
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@ -67,6 +80,47 @@ public class OpenGL extends AWTGLCanvas implements Test {
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angle += 1;
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if (Mouse.isCreated()) {
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Mouse.poll();
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while (Mouse.next()) {
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x += Mouse.getEventDX();
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y += Mouse.getEventDY();
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}
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}
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if (Keyboard.isCreated()) {
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Keyboard.poll();
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}
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while (Keyboard.isCreated() && Keyboard.next()) {
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if (Keyboard.getEventKey() != Keyboard.KEY_NONE) {
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String key_name = Keyboard.getKeyName(Keyboard.getEventKey());
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if (Keyboard.getEventKeyState()) {
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switch (Keyboard.getEventKey()) {
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case Keyboard.KEY_H:
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AWTInputAdapter.destroy();
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break;
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case Keyboard.KEY_G:
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Mouse.setGrabbed(!Mouse.isGrabbed());
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break;
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default:
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break;
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}
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System.out.println("Pressed: " + key_name);
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} else
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System.out.println("Released: " + key_name);
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}
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if (Keyboard.getEventCharacter() != Keyboard.CHAR_NONE)
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System.out.println("Typed: " + Keyboard.getEventCharacter());
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}
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if (Keyboard.isCreated()) {
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if (Keyboard.isKeyDown(Keyboard.KEY_UP))
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y += 5;
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else if (Keyboard.isKeyDown(Keyboard.KEY_DOWN))
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y -= 5;
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if (Keyboard.isKeyDown(Keyboard.KEY_LEFT))
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x -= 5;
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else if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT))
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x += 5;
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}
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try {
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swapBuffers();
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if (isVisible())
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