diff --git a/src/java/org/lwjgl/opengl/EXTBlendEquationSeparate.java b/src/java/org/lwjgl/opengl/EXTBlendEquationSeparate.java new file mode 100644 index 00000000..c54608d4 --- /dev/null +++ b/src/java/org/lwjgl/opengl/EXTBlendEquationSeparate.java @@ -0,0 +1,52 @@ +/* + * Copyright (c) 2002 Lightweight Java Game Library Project + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'Light Weight Java Game Library' nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +/* + * Created by LWJGL. + * User: spasi + * Date: 04-05-18 + * Time: 9:39:43 pm + */ + +package org.lwjgl.opengl; + +public final class EXTBlendEquationSeparate { + + /* + * Accepted by the parameter of GetBooleanv, GetIntegerv, + * GetFloatv, and GetDoublev: + */ + public static final int GL_BLEND_EQUATION_RGB_EXT = 0x8009; + public static final int GL_BLEND_EQUATION_ALPHA_EXT = 0x883D; + + public static native void glBlendEquationSeparateEXT(int modeRGB, int modeAlpha); + +} \ No newline at end of file diff --git a/src/java/org/lwjgl/opengl/EXTTextureMirrorClamp.java b/src/java/org/lwjgl/opengl/EXTTextureMirrorClamp.java new file mode 100644 index 00000000..bd015ee3 --- /dev/null +++ b/src/java/org/lwjgl/opengl/EXTTextureMirrorClamp.java @@ -0,0 +1,53 @@ +/* + * Copyright (c) 2002 Lightweight Java Game Library Project + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'Light Weight Java Game Library' nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +/* + * Created by LWJGL. + * User: spasi + * Date: 18 Ìáú 2004 + * Time: 10:22:39 ìì + */ + +package org.lwjgl.opengl; + +public final class EXTTextureMirrorClamp { + + /* + * Accepted by the parameter of TexParameteri and TexParameterf, + * and by the parameter of TexParameteriv and TexParameterfv, + * when their parameter is TEXTURE_WRAP_S, TEXTURE_WRAP_T, + * or TEXTURE_WRAP_R: + */ + public static final int GL_MIRROR_CLAMP_EXT = 0x8742; + public static final int GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743; + public static final int GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912; + +} \ No newline at end of file diff --git a/src/java/org/lwjgl/opengl/GLContext.java b/src/java/org/lwjgl/opengl/GLContext.java index f742677d..1f528aa2 100644 --- a/src/java/org/lwjgl/opengl/GLContext.java +++ b/src/java/org/lwjgl/opengl/GLContext.java @@ -91,6 +91,7 @@ public final class GLContext { public static boolean GL_EXT_abgr; public static boolean GL_EXT_bgra; + public static boolean GL_EXT_blend_equation_separate; public static boolean GL_EXT_blend_func_separate; public static boolean GL_EXT_blend_subtract; public static boolean GL_EXT_Cg_shader; @@ -114,6 +115,7 @@ public final class GLContext { public static boolean GL_EXT_texture_env_dot3; public static boolean GL_EXT_texture_filter_anisotropic; public static boolean GL_EXT_texture_lod_bias; + public static boolean GL_EXT_texture_mirror_clamp; public static boolean GL_EXT_texture_rectangle; public static boolean GL_EXT_vertex_shader; public static boolean GL_EXT_vertex_weighting; @@ -139,6 +141,7 @@ public final class GLContext { public static boolean GL_NV_float_buffer; public static boolean GL_NV_fog_distance; public static boolean GL_NV_fragment_program; + public static boolean GL_NV_fragment_program2; public static boolean GL_NV_fragment_program_option; public static boolean GL_NV_half_float; public static boolean GL_NV_light_max_exponent; @@ -164,6 +167,7 @@ public final class GLContext { public static boolean GL_NV_vertex_program1_1; public static boolean GL_NV_vertex_program2; public static boolean GL_NV_vertex_program2_option; + public static boolean GL_NV_vertex_program3; public static boolean OpenGL11; public static boolean OpenGL12; diff --git a/src/java/org/lwjgl/opengl/NVFragmentProgram2.java b/src/java/org/lwjgl/opengl/NVFragmentProgram2.java new file mode 100644 index 00000000..0a4073fd --- /dev/null +++ b/src/java/org/lwjgl/opengl/NVFragmentProgram2.java @@ -0,0 +1,52 @@ +/* + * Copyright (c) 2002 Lightweight Java Game Library Project + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'Light Weight Java Game Library' nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +/* + * Created by LWJGL. + * User: spasi + * Date: 18 Ìáú 2004 + * Time: 10:25:56 ìì + */ + +package org.lwjgl.opengl; + +public final class NVFragmentProgram2 { + + /* + * Accepted by the parameter of GetProgramivARB: + */ + public static final int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4; + public static final int GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5; + public static final int GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6; + public static final int GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7; + public static final int GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8; + +} \ No newline at end of file diff --git a/src/java/org/lwjgl/opengl/NVVertexProgram2Option.java b/src/java/org/lwjgl/opengl/NVVertexProgram2Option.java new file mode 100644 index 00000000..03b47353 --- /dev/null +++ b/src/java/org/lwjgl/opengl/NVVertexProgram2Option.java @@ -0,0 +1,49 @@ +/* + * Copyright (c) 2002 Lightweight Java Game Library Project + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'Light Weight Java Game Library' nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +/* + * Created by LWJGL. + * User: spasi + * Date: 18 Ìáú 2004 + * Time: 10:28:18 ìì + */ + +package org.lwjgl.opengl; + +public final class NVVertexProgram2Option { + + /* + * Accepted by the parameter of GetProgramivARB: + */ + public static final int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4; + public static final int GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5; + +} \ No newline at end of file diff --git a/src/java/org/lwjgl/opengl/NVVertexProgram3.java b/src/java/org/lwjgl/opengl/NVVertexProgram3.java new file mode 100644 index 00000000..34f7999e --- /dev/null +++ b/src/java/org/lwjgl/opengl/NVVertexProgram3.java @@ -0,0 +1,49 @@ +/* + * Copyright (c) 2002 Lightweight Java Game Library Project + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'Light Weight Java Game Library' nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +/* + * Created by LWJGL. + * User: spasi + * Date: 18 Ìáú 2004 + * Time: 10:29:43 ìì + */ + +package org.lwjgl.opengl; + +public final class NVVertexProgram3 { + + /* + * Accepted by the parameter of GetBooleanv, GetIntegerv, + * GetFloatv, and GetDoublev: + */ + public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C; + +} \ No newline at end of file diff --git a/src/java/org/lwjgl/util/GL.java b/src/java/org/lwjgl/util/GL.java index b1d2c2a5..f7126ee7 100644 --- a/src/java/org/lwjgl/util/GL.java +++ b/src/java/org/lwjgl/util/GL.java @@ -32,32 +32,26 @@ package org.lwjgl.util; -import java.nio.Buffer; -import java.nio.ByteBuffer; -import java.nio.DoubleBuffer; -import java.nio.FloatBuffer; -import java.nio.IntBuffer; -import java.nio.ShortBuffer; - import org.lwjgl.opengl.*; +import java.nio.*; + /** * $Id$ + *

+ * An extensible GL class that contains all the GL11 through GL15 methods, and all the ARB and EXT extension methods. * - * An extensible GL class that contains all the GL11 through GL15 methods, - * and all the ARB and EXT extension methods. - * * @author $Author$ * @version $Revision$ */ public class GL { - + /** * C'tor */ public GL() { } - + /** * @param op * @param value @@ -65,6 +59,7 @@ public class GL { public static void glAccum(int op, float value) { GL11.glAccum(op, value); } + /** * @param func * @param ref @@ -72,18 +67,21 @@ public class GL { public static void glAlphaFunc(int func, float ref) { GL11.glAlphaFunc(func, ref); } + /** * @param i */ public static void glArrayElement(int i) { GL11.glArrayElement(i); } + /** * @param mode */ public static void glBegin(int mode) { GL11.glBegin(mode); } + /** * @param target * @param texture @@ -91,6 +89,7 @@ public class GL { public static void glBindTexture(int target, int texture) { GL11.glBindTexture(target, texture); } + /** * @param width * @param height @@ -100,10 +99,10 @@ public class GL { * @param ymove * @param bitmap */ - public static void glBitmap(int width, int height, float xorig, - float yorig, float xmove, float ymove, ByteBuffer bitmap) { + public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) { GL11.glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); } + /** * @param sfactor * @param dfactor @@ -111,18 +110,21 @@ public class GL { public static void glBlendFunc(int sfactor, int dfactor) { GL11.glBlendFunc(sfactor, dfactor); } + /** * @param list */ public static void glCallList(int list) { GL11.glCallList(list); } + /** * @param lists */ public static void glCallLists(ByteBuffer lists) { GL11.glCallLists(lists); } + /** * @param n * @param lists @@ -130,56 +132,62 @@ public class GL { public static void glCallLists(int n, IntBuffer lists) { GL11.glCallLists(n, lists); } + /** * @param lists */ public static void glCallLists(ShortBuffer lists) { GL11.glCallLists(lists); } + /** * @param mask */ public static void glClear(int mask) { GL11.glClear(mask); } + /** * @param red * @param green * @param blue * @param alpha */ - public static void glClearAccum(float red, float green, float blue, - float alpha) { + public static void glClearAccum(float red, float green, float blue, float alpha) { GL11.glClearAccum(red, green, blue, alpha); } + /** * @param red * @param green * @param blue * @param alpha */ - public static void glClearColor(float red, float green, float blue, - float alpha) { + public static void glClearColor(float red, float green, float blue, float alpha) { GL11.glClearColor(red, green, blue, alpha); } + /** * @param depth */ public static void glClearDepth(double depth) { GL11.glClearDepth(depth); } + /** * @param c */ public static void glClearIndex(float c) { GL11.glClearIndex(c); } + /** * @param s */ public static void glClearStencil(int s) { GL11.glClearStencil(s); } + /** * @param plane * @param equation @@ -187,6 +195,7 @@ public class GL { public static void glClipPlane(int plane, DoubleBuffer equation) { GL11.glClipPlane(plane, equation); } + /** * @param red * @param green @@ -195,6 +204,7 @@ public class GL { public static void glColor3b(byte red, byte green, byte blue) { GL11.glColor3b(red, green, blue); } + /** * @param red * @param green @@ -203,6 +213,7 @@ public class GL { public static void glColor3f(float red, float green, float blue) { GL11.glColor3f(red, green, blue); } + /** * @param red * @param green @@ -211,6 +222,7 @@ public class GL { public static void glColor3ub(byte red, byte green, byte blue) { GL11.glColor3ub(red, green, blue); } + /** * @param red * @param green @@ -220,6 +232,7 @@ public class GL { public static void glColor4b(byte red, byte green, byte blue, byte alpha) { GL11.glColor4b(red, green, blue, alpha); } + /** * @param red * @param green @@ -229,6 +242,7 @@ public class GL { public static void glColor4f(float red, float green, float blue, float alpha) { GL11.glColor4f(red, green, blue, alpha); } + /** * @param red * @param green @@ -238,16 +252,17 @@ public class GL { public static void glColor4ub(byte red, byte green, byte blue, byte alpha) { GL11.glColor4ub(red, green, blue, alpha); } + /** * @param red * @param green * @param blue * @param alpha */ - public static void glColorMask(boolean red, boolean green, boolean blue, - boolean alpha) { + public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { GL11.glColorMask(red, green, blue, alpha); } + /** * @param face * @param mode @@ -255,16 +270,17 @@ public class GL { public static void glColorMaterial(int face, int mode) { GL11.glColorMaterial(face, mode); } + /** * @param size * @param unsigned * @param stride * @param pointer */ - public static void glColorPointer(int size, boolean unsigned, int stride, - ByteBuffer pointer) { + public static void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) { GL11.glColorPointer(size, unsigned, stride, pointer); } + /** * @param size * @param stride @@ -273,16 +289,17 @@ public class GL { public static void glColorPointer(int size, int stride, FloatBuffer pointer) { GL11.glColorPointer(size, stride, pointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public static void glColorPointer(int size, int type, int stride, - int buffer_offset) { + public static void glColorPointer(int size, int type, int stride, int buffer_offset) { GL11.glColorPointer(size, type, stride, buffer_offset); } + /** * @param x * @param y @@ -290,10 +307,10 @@ public class GL { * @param height * @param type */ - public static void glCopyPixels(int x, int y, int width, int height, - int type) { + public static void glCopyPixels(int x, int y, int width, int height, int type) { GL11.glCopyPixels(x, y, width, height, type); } + /** * @param target * @param level @@ -303,11 +320,10 @@ public class GL { * @param width * @param border */ - public static void glCopyTexImage1D(int target, int level, - int internalFormat, int x, int y, int width, int border) { - GL11.glCopyTexImage1D(target, level, internalFormat, x, y, width, - border); + public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) { + GL11.glCopyTexImage1D(target, level, internalFormat, x, y, width, border); } + /** * @param target * @param level @@ -318,11 +334,10 @@ public class GL { * @param height * @param border */ - public static void glCopyTexImage2D(int target, int level, - int internalFormat, int x, int y, int width, int height, int border) { - GL11.glCopyTexImage2D(target, level, internalFormat, x, y, width, - height, border); + public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) { + GL11.glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); } + /** * @param target * @param level @@ -331,10 +346,10 @@ public class GL { * @param y * @param width */ - public static void glCopyTexSubImage1D(int target, int level, int xoffset, - int x, int y, int width) { + public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) { GL11.glCopyTexSubImage1D(target, level, xoffset, x, y, width); } + /** * @param target * @param level @@ -345,17 +360,17 @@ public class GL { * @param width * @param height */ - public static void glCopyTexSubImage2D(int target, int level, int xoffset, - int yoffset, int x, int y, int width, int height) { - GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, - height); + public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { + GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } + /** * @param mode */ public static void glCullFace(int mode) { GL11.glCullFace(mode); } + /** * @param list * @param range @@ -363,24 +378,28 @@ public class GL { public static void glDeleteLists(int list, int range) { GL11.glDeleteLists(list, range); } + /** * @param textures */ public static void glDeleteTextures(IntBuffer textures) { GL11.glDeleteTextures(textures); } + /** * @param func */ public static void glDepthFunc(int func) { GL11.glDepthFunc(func); } + /** * @param flag */ public static void glDepthMask(boolean flag) { GL11.glDepthMask(flag); } + /** * @param zNear * @param zFar @@ -388,18 +407,21 @@ public class GL { public static void glDepthRange(double zNear, double zFar) { GL11.glDepthRange(zNear, zFar); } + /** * @param cap */ public static void glDisable(int cap) { GL11.glDisable(cap); } + /** * @param cap */ public static void glDisableClientState(int cap) { GL11.glDisableClientState(cap); } + /** * @param mode * @param first @@ -408,12 +430,14 @@ public class GL { public static void glDrawArrays(int mode, int first, int count) { GL11.glDrawArrays(mode, first, count); } + /** * @param mode */ public static void glDrawBuffer(int mode) { GL11.glDrawBuffer(mode); } + /** * @param mode * @param indices @@ -421,16 +445,17 @@ public class GL { public static void glDrawElements(int mode, ByteBuffer indices) { GL11.glDrawElements(mode, indices); } + /** * @param mode * @param count * @param type * @param buffer_offset */ - public static void glDrawElements(int mode, int count, int type, - int buffer_offset) { + public static void glDrawElements(int mode, int count, int type, int buffer_offset) { GL11.glDrawElements(mode, count, type, buffer_offset); } + /** * @param mode * @param indices @@ -438,6 +463,7 @@ public class GL { public static void glDrawElements(int mode, IntBuffer indices) { GL11.glDrawElements(mode, indices); } + /** * @param mode * @param indices @@ -445,6 +471,7 @@ public class GL { public static void glDrawElements(int mode, ShortBuffer indices) { GL11.glDrawElements(mode, indices); } + /** * @param width * @param height @@ -452,10 +479,10 @@ public class GL { * @param type * @param pixels */ - public static void glDrawPixels(int width, int height, int format, - int type, ByteBuffer pixels) { + public static void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels) { GL11.glDrawPixels(width, height, format, type, pixels); } + /** * @param width * @param height @@ -463,10 +490,10 @@ public class GL { * @param type * @param pixels */ - public static void glDrawPixels(int width, int height, int format, - int type, IntBuffer pixels) { + public static void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels) { GL11.glDrawPixels(width, height, format, type, pixels); } + /** * @param width * @param height @@ -474,16 +501,17 @@ public class GL { * @param type * @param pixels */ - public static void glDrawPixels(int width, int height, int format, - int type, ShortBuffer pixels) { + public static void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels) { GL11.glDrawPixels(width, height, format, type, pixels); } + /** * @param flag */ public static void glEdgeFlag(boolean flag) { GL11.glEdgeFlag(flag); } + /** * @param stride * @param pointer @@ -491,6 +519,7 @@ public class GL { public static void glEdgeFlagPointer(int stride, ByteBuffer pointer) { GL11.glEdgeFlagPointer(stride, pointer); } + /** * @param stride * @param buffer_offset @@ -498,36 +527,42 @@ public class GL { public static void glEdgeFlagPointer(int stride, int buffer_offset) { GL11.glEdgeFlagPointer(stride, buffer_offset); } + /** * @param cap */ public static void glEnable(int cap) { GL11.glEnable(cap); } + /** * @param cap */ public static void glEnableClientState(int cap) { GL11.glEnableClientState(cap); } + /** - * + * */ public static void glEnd() { GL11.glEnd(); } + /** - * + * */ public static void glEndList() { GL11.glEndList(); } + /** * @param u */ public static void glEvalCoord1f(float u) { GL11.glEvalCoord1f(u); } + /** * @param u * @param v @@ -535,6 +570,7 @@ public class GL { public static void glEvalCoord2f(float u, float v) { GL11.glEvalCoord2f(u, v); } + /** * @param mode * @param i1 @@ -543,6 +579,7 @@ public class GL { public static void glEvalMesh1(int mode, int i1, int i2) { GL11.glEvalMesh1(mode, i1, i2); } + /** * @param mode * @param i1 @@ -553,12 +590,14 @@ public class GL { public static void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) { GL11.glEvalMesh2(mode, i1, i2, j1, j2); } + /** * @param i */ public static void glEvalPoint1(int i) { GL11.glEvalPoint1(i); } + /** * @param i * @param j @@ -566,6 +605,7 @@ public class GL { public static void glEvalPoint2(int i, int j) { GL11.glEvalPoint2(i, j); } + /** * @param type * @param buffer @@ -573,18 +613,21 @@ public class GL { public static void glFeedbackBuffer(int type, FloatBuffer buffer) { GL11.glFeedbackBuffer(type, buffer); } + /** - * + * */ public static void glFinish() { GL11.glFinish(); } + /** - * + * */ public static void glFlush() { GL11.glFlush(); } + /** * @param pname * @param params @@ -592,6 +635,7 @@ public class GL { public static void glFog(int pname, FloatBuffer params) { GL11.glFog(pname, params); } + /** * @param pname * @param params @@ -599,6 +643,7 @@ public class GL { public static void glFog(int pname, IntBuffer params) { GL11.glFog(pname, params); } + /** * @param pname * @param param @@ -606,6 +651,7 @@ public class GL { public static void glFogf(int pname, float param) { GL11.glFogf(pname, param); } + /** * @param pname * @param param @@ -613,12 +659,14 @@ public class GL { public static void glFogi(int pname, int param) { GL11.glFogi(pname, param); } + /** * @param mode */ public static void glFrontFace(int mode) { GL11.glFrontFace(mode); } + /** * @param left * @param right @@ -627,23 +675,26 @@ public class GL { * @param zNear * @param zFar */ - public static void glFrustum(double left, double right, double bottom, - double top, double zNear, double zFar) { + public static void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { GL11.glFrustum(left, right, bottom, top, zNear, zFar); } + /** * @param range + * * @return */ public static int glGenLists(int range) { return GL11.glGenLists(range); } + /** * @param textures */ public static void glGenTextures(IntBuffer textures) { GL11.glGenTextures(textures); } + /** * @param pname * @param params @@ -651,6 +702,7 @@ public class GL { public static void glGetBoolean(int pname, ByteBuffer params) { GL11.glGetBoolean(pname, params); } + /** * @param plane * @param equation @@ -658,6 +710,7 @@ public class GL { public static void glGetClipPlane(int plane, DoubleBuffer equation) { GL11.glGetClipPlane(plane, equation); } + /** * @param pname * @param params @@ -665,12 +718,14 @@ public class GL { public static void glGetDouble(int pname, DoubleBuffer params) { GL11.glGetDouble(pname, params); } + /** * @return */ public static int glGetError() { return GL11.glGetError(); } + /** * @param pname * @param params @@ -678,6 +733,7 @@ public class GL { public static void glGetFloat(int pname, FloatBuffer params) { GL11.glGetFloat(pname, params); } + /** * @param pname * @param params @@ -685,6 +741,7 @@ public class GL { public static void glGetInteger(int pname, IntBuffer params) { GL11.glGetInteger(pname, params); } + /** * @param light * @param pname @@ -693,6 +750,7 @@ public class GL { public static void glGetLight(int light, int pname, FloatBuffer params) { GL11.glGetLight(light, pname, params); } + /** * @param light * @param pname @@ -701,6 +759,7 @@ public class GL { public static void glGetLight(int light, int pname, IntBuffer params) { GL11.glGetLight(light, pname, params); } + /** * @param target * @param query @@ -709,6 +768,7 @@ public class GL { public static void glGetMap(int target, int query, FloatBuffer v) { GL11.glGetMap(target, query, v); } + /** * @param target * @param query @@ -717,6 +777,7 @@ public class GL { public static void glGetMap(int target, int query, IntBuffer v) { GL11.glGetMap(target, query, v); } + /** * @param face * @param pname @@ -725,6 +786,7 @@ public class GL { public static void glGetMaterial(int face, int pname, FloatBuffer params) { GL11.glGetMaterial(face, pname, params); } + /** * @param face * @param pname @@ -733,6 +795,7 @@ public class GL { public static void glGetMaterial(int face, int pname, IntBuffer params) { GL11.glGetMaterial(face, pname, params); } + /** * @param map * @param values @@ -740,6 +803,7 @@ public class GL { public static void glGetPixelMap(int map, FloatBuffer values) { GL11.glGetPixelMap(map, values); } + /** * @param map * @param values @@ -747,6 +811,7 @@ public class GL { public static void glGetPixelMap(int map, IntBuffer values) { GL11.glGetPixelMap(map, values); } + /** * @param map * @param values @@ -754,27 +819,33 @@ public class GL { public static void glGetPixelMap(int map, ShortBuffer values) { GL11.glGetPixelMap(map, values); } + /** * @param pname * @param size + * * @return */ public static ByteBuffer glGetPointerv(int pname, int size) { return GL11.glGetPointerv(pname, size); } + /** * @param mask */ public static void glGetPolygonStipple(ByteBuffer mask) { GL11.glGetPolygonStipple(mask); } + /** * @param name + * * @return */ public static String glGetString(int name) { return GL11.glGetString(name); } + /** * @param coord * @param pname @@ -783,6 +854,7 @@ public class GL { public static void glGetTexEnv(int coord, int pname, FloatBuffer params) { GL11.glGetTexEnv(coord, pname, params); } + /** * @param coord * @param pname @@ -791,6 +863,7 @@ public class GL { public static void glGetTexEnv(int coord, int pname, IntBuffer params) { GL11.glGetTexEnv(coord, pname, params); } + /** * @param coord * @param pname @@ -799,6 +872,7 @@ public class GL { public static void glGetTexGen(int coord, int pname, FloatBuffer params) { GL11.glGetTexGen(coord, pname, params); } + /** * @param coord * @param pname @@ -807,6 +881,7 @@ public class GL { public static void glGetTexGen(int coord, int pname, IntBuffer params) { GL11.glGetTexGen(coord, pname, params); } + /** * @param target * @param level @@ -814,10 +889,10 @@ public class GL { * @param type * @param pixels */ - public static void glGetTexImage(int target, int level, int format, - int type, ByteBuffer pixels) { + public static void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels) { GL11.glGetTexImage(target, level, format, type, pixels); } + /** * @param target * @param level @@ -825,10 +900,10 @@ public class GL { * @param type * @param pixels */ - public static void glGetTexImage(int target, int level, int format, - int type, IntBuffer pixels) { + public static void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels) { GL11.glGetTexImage(target, level, format, type, pixels); } + /** * @param target * @param level @@ -836,39 +911,39 @@ public class GL { * @param type * @param pixels */ - public static void glGetTexImage(int target, int level, int format, - int type, ShortBuffer pixels) { + public static void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels) { GL11.glGetTexImage(target, level, format, type, pixels); } + /** * @param target * @param level * @param pname * @param params */ - public static void glGetTexLevelParameter(int target, int level, int pname, - FloatBuffer params) { + public static void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params) { GL11.glGetTexLevelParameter(target, level, pname, params); } + /** * @param target * @param level * @param pname * @param params */ - public static void glGetTexLevelParameter(int target, int level, int pname, - IntBuffer params) { + public static void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params) { GL11.glGetTexLevelParameter(target, level, pname, params); } + /** * @param target * @param pname * @param params */ - public static void glGetTexParameter(int target, int pname, - FloatBuffer params) { + public static void glGetTexParameter(int target, int pname, FloatBuffer params) { GL11.glGetTexParameter(target, pname, params); } + /** * @param target * @param pname @@ -877,6 +952,7 @@ public class GL { public static void glGetTexParameter(int target, int pname, IntBuffer params) { GL11.glGetTexParameter(target, pname, params); } + /** * @param target * @param mode @@ -884,78 +960,86 @@ public class GL { public static void glHint(int target, int mode) { GL11.glHint(target, mode); } + /** - * + * */ public static void glInitNames() { GL11.glInitNames(); } + /** * @param format * @param stride * @param pointer */ - public static void glInterleavedArrays(int format, int stride, - ByteBuffer pointer) { + public static void glInterleavedArrays(int format, int stride, ByteBuffer pointer) { GL11.glInterleavedArrays(format, stride, pointer); } + /** * @param format * @param stride * @param pointer */ - public static void glInterleavedArrays(int format, int stride, - FloatBuffer pointer) { + public static void glInterleavedArrays(int format, int stride, FloatBuffer pointer) { GL11.glInterleavedArrays(format, stride, pointer); } + /** * @param format * @param stride * @param buffer_offset */ - public static void glInterleavedArrays(int format, int stride, - int buffer_offset) { + public static void glInterleavedArrays(int format, int stride, int buffer_offset) { GL11.glInterleavedArrays(format, stride, buffer_offset); } + /** * @param format * @param stride * @param pointer */ - public static void glInterleavedArrays(int format, int stride, - IntBuffer pointer) { + public static void glInterleavedArrays(int format, int stride, IntBuffer pointer) { GL11.glInterleavedArrays(format, stride, pointer); } + /** * @param format * @param stride * @param pointer */ - public static void glInterleavedArrays(int format, int stride, - ShortBuffer pointer) { + public static void glInterleavedArrays(int format, int stride, ShortBuffer pointer) { GL11.glInterleavedArrays(format, stride, pointer); } + /** * @param cap + * * @return */ public static boolean glIsEnabled(int cap) { return GL11.glIsEnabled(cap); } + /** * @param list + * * @return */ public static boolean glIsList(int list) { return GL11.glIsList(list); } + /** * @param texture + * * @return */ public static boolean glIsTexture(int texture) { return GL11.glIsTexture(texture); } + /** * @param light * @param pname @@ -964,6 +1048,7 @@ public class GL { public static void glLight(int light, int pname, FloatBuffer params) { GL11.glLight(light, pname, params); } + /** * @param light * @param pname @@ -972,6 +1057,7 @@ public class GL { public static void glLight(int light, int pname, IntBuffer params) { GL11.glLight(light, pname, params); } + /** * @param light * @param pname @@ -980,6 +1066,7 @@ public class GL { public static void glLightf(int light, int pname, float param) { GL11.glLightf(light, pname, param); } + /** * @param light * @param pname @@ -988,6 +1075,7 @@ public class GL { public static void glLighti(int light, int pname, int param) { GL11.glLighti(light, pname, param); } + /** * @param pname * @param params @@ -995,6 +1083,7 @@ public class GL { public static void glLightModel(int pname, FloatBuffer params) { GL11.glLightModel(pname, params); } + /** * @param pname * @param params @@ -1002,6 +1091,7 @@ public class GL { public static void glLightModel(int pname, IntBuffer params) { GL11.glLightModel(pname, params); } + /** * @param pname * @param param @@ -1009,6 +1099,7 @@ public class GL { public static void glLightModelf(int pname, float param) { GL11.glLightModelf(pname, param); } + /** * @param pname * @param param @@ -1016,6 +1107,7 @@ public class GL { public static void glLightModeli(int pname, int param) { GL11.glLightModeli(pname, param); } + /** * @param factor * @param pattern @@ -1023,42 +1115,49 @@ public class GL { public static void glLineStipple(int factor, short pattern) { GL11.glLineStipple(factor, pattern); } + /** * @param width */ public static void glLineWidth(float width) { GL11.glLineWidth(width); } + /** * @param base */ public static void glListBase(int base) { GL11.glListBase(base); } + /** - * + * */ public static void glLoadIdentity() { GL11.glLoadIdentity(); } + /** * @param m */ public static void glLoadMatrix(FloatBuffer m) { GL11.glLoadMatrix(m); } + /** * @param name */ public static void glLoadName(int name) { GL11.glLoadName(name); } + /** * @param opcode */ public static void glLogicOp(int opcode) { GL11.glLogicOp(opcode); } + /** * @param target * @param u1 @@ -1067,10 +1166,10 @@ public class GL { * @param order * @param points */ - public static void glMap1f(int target, float u1, float u2, int stride, - int order, FloatBuffer points) { + public static void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) { GL11.glMap1f(target, u1, u2, stride, order, points); } + /** * @param target * @param u1 @@ -1083,12 +1182,10 @@ public class GL { * @param vorder * @param points */ - public static void glMap2f(int target, float u1, float u2, int ustride, - int uorder, float v1, float v2, int vstride, int vorder, - FloatBuffer points) { - GL11.glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, - points); + public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) { + GL11.glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } + /** * @param un * @param u1 @@ -1097,6 +1194,7 @@ public class GL { public static void glMapGrid1f(int un, float u1, float u2) { GL11.glMapGrid1f(un, u1, u2); } + /** * @param un * @param u1 @@ -1105,10 +1203,10 @@ public class GL { * @param v1 * @param v2 */ - public static void glMapGrid2f(int un, float u1, float u2, int vn, - float v1, float v2) { + public static void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) { GL11.glMapGrid2f(un, u1, u2, vn, v1, v2); } + /** * @param face * @param pname @@ -1117,6 +1215,7 @@ public class GL { public static void glMaterial(int face, int pname, FloatBuffer params) { GL11.glMaterial(face, pname, params); } + /** * @param face * @param pname @@ -1125,6 +1224,7 @@ public class GL { public static void glMaterial(int face, int pname, IntBuffer params) { GL11.glMaterial(face, pname, params); } + /** * @param face * @param pname @@ -1133,6 +1233,7 @@ public class GL { public static void glMaterialf(int face, int pname, float param) { GL11.glMaterialf(face, pname, param); } + /** * @param face * @param pname @@ -1141,18 +1242,21 @@ public class GL { public static void glMateriali(int face, int pname, int param) { GL11.glMateriali(face, pname, param); } + /** * @param mode */ public static void glMatrixMode(int mode) { GL11.glMatrixMode(mode); } + /** * @param m */ public static void glMultMatrix(FloatBuffer m) { GL11.glMultMatrix(m); } + /** * @param list * @param mode @@ -1160,6 +1264,7 @@ public class GL { public static void glNewList(int list, int mode) { GL11.glNewList(list, mode); } + /** * @param nx * @param ny @@ -1168,6 +1273,7 @@ public class GL { public static void glNormal3b(byte nx, byte ny, byte nz) { GL11.glNormal3b(nx, ny, nz); } + /** * @param nx * @param ny @@ -1176,6 +1282,7 @@ public class GL { public static void glNormal3f(float nx, float ny, float nz) { GL11.glNormal3f(nx, ny, nz); } + /** * @param nx * @param ny @@ -1184,6 +1291,7 @@ public class GL { public static void glNormal3i(int nx, int ny, int nz) { GL11.glNormal3i(nx, ny, nz); } + /** * @param stride * @param pointer @@ -1191,6 +1299,7 @@ public class GL { public static void glNormalPointer(int stride, ByteBuffer pointer) { GL11.glNormalPointer(stride, pointer); } + /** * @param stride * @param pointer @@ -1198,6 +1307,7 @@ public class GL { public static void glNormalPointer(int stride, FloatBuffer pointer) { GL11.glNormalPointer(stride, pointer); } + /** * @param type * @param stride @@ -1206,6 +1316,7 @@ public class GL { public static void glNormalPointer(int type, int stride, int buffer_offset) { GL11.glNormalPointer(type, stride, buffer_offset); } + /** * @param stride * @param pointer @@ -1213,6 +1324,7 @@ public class GL { public static void glNormalPointer(int stride, IntBuffer pointer) { GL11.glNormalPointer(stride, pointer); } + /** * @param left * @param right @@ -1221,16 +1333,17 @@ public class GL { * @param zNear * @param zFar */ - public static void glOrtho(double left, double right, double bottom, - double top, double zNear, double zFar) { + public static void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) { GL11.glOrtho(left, right, bottom, top, zNear, zFar); } + /** * @param token */ public static void glPassThrough(float token) { GL11.glPassThrough(token); } + /** * @param map * @param values @@ -1238,6 +1351,7 @@ public class GL { public static void glPixelMap(int map, FloatBuffer values) { GL11.glPixelMap(map, values); } + /** * @param map * @param values @@ -1245,6 +1359,7 @@ public class GL { public static void glPixelMap(int map, IntBuffer values) { GL11.glPixelMap(map, values); } + /** * @param map * @param values @@ -1252,6 +1367,7 @@ public class GL { public static void glPixelMap(int map, ShortBuffer values) { GL11.glPixelMap(map, values); } + /** * @param pname * @param param @@ -1259,6 +1375,7 @@ public class GL { public static void glPixelStoref(int pname, float param) { GL11.glPixelStoref(pname, param); } + /** * @param pname * @param param @@ -1266,6 +1383,7 @@ public class GL { public static void glPixelStorei(int pname, int param) { GL11.glPixelStorei(pname, param); } + /** * @param pname * @param param @@ -1273,6 +1391,7 @@ public class GL { public static void glPixelTransferf(int pname, float param) { GL11.glPixelTransferf(pname, param); } + /** * @param pname * @param param @@ -1280,6 +1399,7 @@ public class GL { public static void glPixelTransferi(int pname, int param) { GL11.glPixelTransferi(pname, param); } + /** * @param xfactor * @param yfactor @@ -1287,12 +1407,14 @@ public class GL { public static void glPixelZoom(float xfactor, float yfactor) { GL11.glPixelZoom(xfactor, yfactor); } + /** * @param size */ public static void glPointSize(float size) { GL11.glPointSize(size); } + /** * @param face * @param mode @@ -1300,6 +1422,7 @@ public class GL { public static void glPolygonMode(int face, int mode) { GL11.glPolygonMode(face, mode); } + /** * @param factor * @param units @@ -1307,60 +1430,70 @@ public class GL { public static void glPolygonOffset(float factor, float units) { GL11.glPolygonOffset(factor, units); } + /** * @param mask */ public static void glPolygonStipple(ByteBuffer mask) { GL11.glPolygonStipple(mask); } + /** - * + * */ public static void glPopAttrib() { GL11.glPopAttrib(); } + /** - * + * */ public static void glPopClientAttrib() { GL11.glPopClientAttrib(); } + /** - * + * */ public static void glPopMatrix() { GL11.glPopMatrix(); } + /** - * + * */ public static void glPopName() { GL11.glPopName(); } + /** * @param mask */ public static void glPushAttrib(int mask) { GL11.glPushAttrib(mask); } + /** * @param mask */ public static void glPushClientAttrib(int mask) { GL11.glPushClientAttrib(mask); } + /** - * + * */ public static void glPushMatrix() { GL11.glPushMatrix(); } + /** * @param name */ public static void glPushName(int name) { GL11.glPushName(name); } + /** * @param x * @param y @@ -1368,6 +1501,7 @@ public class GL { public static void glRasterPos2f(float x, float y) { GL11.glRasterPos2f(x, y); } + /** * @param x * @param y @@ -1375,6 +1509,7 @@ public class GL { public static void glRasterPos2i(int x, int y) { GL11.glRasterPos2i(x, y); } + /** * @param x * @param y @@ -1383,6 +1518,7 @@ public class GL { public static void glRasterPos3f(float x, float y, float z) { GL11.glRasterPos3f(x, y, z); } + /** * @param x * @param y @@ -1391,6 +1527,7 @@ public class GL { public static void glRasterPos3i(int x, int y, int z) { GL11.glRasterPos3i(x, y, z); } + /** * @param x * @param y @@ -1400,6 +1537,7 @@ public class GL { public static void glRasterPos4f(float x, float y, float z, float w) { GL11.glRasterPos4f(x, y, z, w); } + /** * @param x * @param y @@ -1409,12 +1547,14 @@ public class GL { public static void glRasterPos4i(int x, int y, int z, int w) { GL11.glRasterPos4i(x, y, z, w); } + /** * @param mode */ public static void glReadBuffer(int mode) { GL11.glReadBuffer(mode); } + /** * @param x * @param y @@ -1424,10 +1564,10 @@ public class GL { * @param type * @param pixels */ - public static void glReadPixels(int x, int y, int width, int height, - int format, int type, ByteBuffer pixels) { + public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { GL11.glReadPixels(x, y, width, height, format, type, pixels); } + /** * @param x * @param y @@ -1437,10 +1577,10 @@ public class GL { * @param type * @param pixels */ - public static void glReadPixels(int x, int y, int width, int height, - int format, int type, IntBuffer pixels) { + public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) { GL11.glReadPixels(x, y, width, height, format, type, pixels); } + /** * @param x * @param y @@ -1450,10 +1590,10 @@ public class GL { * @param type * @param pixels */ - public static void glReadPixels(int x, int y, int width, int height, - int format, int type, ShortBuffer pixels) { + public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) { GL11.glReadPixels(x, y, width, height, format, type, pixels); } + /** * @param x1 * @param y1 @@ -1463,6 +1603,7 @@ public class GL { public static void glRectf(float x1, float y1, float x2, float y2) { GL11.glRectf(x1, y1, x2, y2); } + /** * @param x1 * @param y1 @@ -1472,13 +1613,16 @@ public class GL { public static void glRecti(int x1, int y1, int x2, int y2) { GL11.glRecti(x1, y1, x2, y2); } + /** * @param mode + * * @return */ public static int glRenderMode(int mode) { return GL11.glRenderMode(mode); } + /** * @param angle * @param x @@ -1488,6 +1632,7 @@ public class GL { public static void glRotatef(float angle, float x, float y, float z) { GL11.glRotatef(angle, x, y, z); } + /** * @param x * @param y @@ -1496,6 +1641,7 @@ public class GL { public static void glScalef(float x, float y, float z) { GL11.glScalef(x, y, z); } + /** * @param x * @param y @@ -1505,18 +1651,21 @@ public class GL { public static void glScissor(int x, int y, int width, int height) { GL11.glScissor(x, y, width, height); } + /** * @param buffer */ public static void glSelectBuffer(IntBuffer buffer) { GL11.glSelectBuffer(buffer); } + /** * @param mode */ public static void glShadeModel(int mode) { GL11.glShadeModel(mode); } + /** * @param func * @param ref @@ -1525,12 +1674,14 @@ public class GL { public static void glStencilFunc(int func, int ref, int mask) { GL11.glStencilFunc(func, ref, mask); } + /** * @param mask */ public static void glStencilMask(int mask) { GL11.glStencilMask(mask); } + /** * @param fail * @param zfail @@ -1539,12 +1690,14 @@ public class GL { public static void glStencilOp(int fail, int zfail, int zpass) { GL11.glStencilOp(fail, zfail, zpass); } + /** * @param s */ public static void glTexCoord1f(float s) { GL11.glTexCoord1f(s); } + /** * @param s * @param t @@ -1552,6 +1705,7 @@ public class GL { public static void glTexCoord2f(float s, float t) { GL11.glTexCoord2f(s, t); } + /** * @param s * @param t @@ -1560,6 +1714,7 @@ public class GL { public static void glTexCoord3f(float s, float t, float r) { GL11.glTexCoord3f(s, t, r); } + /** * @param s * @param t @@ -1569,25 +1724,26 @@ public class GL { public static void glTexCoord4f(float s, float t, float r, float q) { GL11.glTexCoord4f(s, t, r, q); } + /** * @param size * @param stride * @param pointer */ - public static void glTexCoordPointer(int size, int stride, - FloatBuffer pointer) { + public static void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { GL11.glTexCoordPointer(size, stride, pointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public static void glTexCoordPointer(int size, int type, int stride, - int buffer_offset) { + public static void glTexCoordPointer(int size, int type, int stride, int buffer_offset) { GL11.glTexCoordPointer(size, type, stride, buffer_offset); } + /** * @param target * @param pname @@ -1596,6 +1752,7 @@ public class GL { public static void glTexEnv(int target, int pname, FloatBuffer params) { GL11.glTexEnv(target, pname, params); } + /** * @param target * @param pname @@ -1604,6 +1761,7 @@ public class GL { public static void glTexEnv(int target, int pname, IntBuffer params) { GL11.glTexEnv(target, pname, params); } + /** * @param target * @param pname @@ -1612,6 +1770,7 @@ public class GL { public static void glTexEnvf(int target, int pname, float param) { GL11.glTexEnvf(target, pname, param); } + /** * @param target * @param pname @@ -1620,6 +1779,7 @@ public class GL { public static void glTexEnvi(int target, int pname, int param) { GL11.glTexEnvi(target, pname, param); } + /** * @param coord * @param pname @@ -1628,6 +1788,7 @@ public class GL { public static void glTexGen(int coord, int pname, FloatBuffer params) { GL11.glTexGen(coord, pname, params); } + /** * @param coord * @param pname @@ -1636,6 +1797,7 @@ public class GL { public static void glTexGen(int coord, int pname, IntBuffer params) { GL11.glTexGen(coord, pname, params); } + /** * @param coord * @param pname @@ -1644,6 +1806,7 @@ public class GL { public static void glTexGenf(int coord, int pname, float param) { GL11.glTexGenf(coord, pname, param); } + /** * @param coord * @param pname @@ -1652,6 +1815,7 @@ public class GL { public static void glTexGeni(int coord, int pname, int param) { GL11.glTexGeni(coord, pname, param); } + /** * @param target * @param level @@ -1662,11 +1826,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexImage1D(int target, int level, int internalformat, - int width, int border, int format, int type, ByteBuffer pixels) { - GL11.glTexImage1D(target, level, internalformat, width, border, format, - type, pixels); + public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) { + GL11.glTexImage1D(target, level, internalformat, width, border, format, type, pixels); } + /** * @param target * @param level @@ -1677,11 +1840,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexImage1D(int target, int level, int internalformat, - int width, int border, int format, int type, FloatBuffer pixels) { - GL11.glTexImage1D(target, level, internalformat, width, border, format, - type, pixels); + public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels) { + GL11.glTexImage1D(target, level, internalformat, width, border, format, type, pixels); } + /** * @param target * @param level @@ -1692,11 +1854,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexImage1D(int target, int level, int internalformat, - int width, int border, int format, int type, IntBuffer pixels) { - GL11.glTexImage1D(target, level, internalformat, width, border, format, - type, pixels); + public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels) { + GL11.glTexImage1D(target, level, internalformat, width, border, format, type, pixels); } + /** * @param target * @param level @@ -1707,11 +1868,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexImage1D(int target, int level, int internalformat, - int width, int border, int format, int type, ShortBuffer pixels) { - GL11.glTexImage1D(target, level, internalformat, width, border, format, - type, pixels); + public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels) { + GL11.glTexImage1D(target, level, internalformat, width, border, format, type, pixels); } + /** * @param target * @param level @@ -1723,12 +1883,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexImage2D(int target, int level, int internalformat, - int width, int height, int border, int format, int type, - ByteBuffer pixels) { - GL11.glTexImage2D(target, level, internalformat, width, height, border, - format, type, pixels); + public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) { + GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } + /** * @param target * @param level @@ -1740,12 +1898,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexImage2D(int target, int level, int internalformat, - int width, int height, int border, int format, int type, - FloatBuffer pixels) { - GL11.glTexImage2D(target, level, internalformat, width, height, border, - format, type, pixels); + public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels) { + GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } + /** * @param target * @param level @@ -1757,12 +1913,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexImage2D(int target, int level, int internalformat, - int width, int height, int border, int format, int type, - IntBuffer pixels) { - GL11.glTexImage2D(target, level, internalformat, width, height, border, - format, type, pixels); + public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) { + GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } + /** * @param target * @param level @@ -1774,12 +1928,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexImage2D(int target, int level, int internalformat, - int width, int height, int border, int format, int type, - ShortBuffer pixels) { - GL11.glTexImage2D(target, level, internalformat, width, height, border, - format, type, pixels); + public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels) { + GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } + /** * @param target * @param pname @@ -1788,6 +1940,7 @@ public class GL { public static void glTexParameter(int target, int pname, FloatBuffer param) { GL11.glTexParameter(target, pname, param); } + /** * @param target * @param pname @@ -1796,6 +1949,7 @@ public class GL { public static void glTexParameter(int target, int pname, IntBuffer param) { GL11.glTexParameter(target, pname, param); } + /** * @param target * @param pname @@ -1804,6 +1958,7 @@ public class GL { public static void glTexParameterf(int target, int pname, float param) { GL11.glTexParameterf(target, pname, param); } + /** * @param target * @param pname @@ -1812,6 +1967,7 @@ public class GL { public static void glTexParameteri(int target, int pname, int param) { GL11.glTexParameteri(target, pname, param); } + /** * @param target * @param level @@ -1821,11 +1977,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexSubImage1D(int target, int level, int xoffset, - int width, int format, int type, ByteBuffer pixels) { - GL11.glTexSubImage1D(target, level, xoffset, width, format, type, - pixels); + public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) { + GL11.glTexSubImage1D(target, level, xoffset, width, format, type, pixels); } + /** * @param target * @param level @@ -1835,11 +1990,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexSubImage1D(int target, int level, int xoffset, - int width, int format, int type, IntBuffer pixels) { - GL11.glTexSubImage1D(target, level, xoffset, width, format, type, - pixels); + public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) { + GL11.glTexSubImage1D(target, level, xoffset, width, format, type, pixels); } + /** * @param target * @param level @@ -1849,11 +2003,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexSubImage1D(int target, int level, int xoffset, - int width, int format, int type, ShortBuffer pixels) { - GL11.glTexSubImage1D(target, level, xoffset, width, format, type, - pixels); + public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) { + GL11.glTexSubImage1D(target, level, xoffset, width, format, type, pixels); } + /** * @param target * @param level @@ -1865,12 +2018,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexSubImage2D(int target, int level, int xoffset, - int yoffset, int width, int height, int format, int type, - ByteBuffer pixels) { - GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, - format, type, pixels); + public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) { + GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } + /** * @param target * @param level @@ -1882,12 +2033,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexSubImage2D(int target, int level, int xoffset, - int yoffset, int width, int height, int format, int type, - IntBuffer pixels) { - GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, - format, type, pixels); + public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) { + GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } + /** * @param target * @param level @@ -1899,12 +2048,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexSubImage2D(int target, int level, int xoffset, - int yoffset, int width, int height, int format, int type, - ShortBuffer pixels) { - GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, - format, type, pixels); + public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) { + GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } + /** * @param x * @param y @@ -1913,6 +2060,7 @@ public class GL { public static void glTranslatef(float x, float y, float z) { GL11.glTranslatef(x, y, z); } + /** * @param x * @param y @@ -1920,6 +2068,7 @@ public class GL { public static void glVertex2f(float x, float y) { GL11.glVertex2f(x, y); } + /** * @param x * @param y @@ -1927,6 +2076,7 @@ public class GL { public static void glVertex2i(int x, int y) { GL11.glVertex2i(x, y); } + /** * @param x * @param y @@ -1935,6 +2085,7 @@ public class GL { public static void glVertex3f(float x, float y, float z) { GL11.glVertex3f(x, y, z); } + /** * @param x * @param y @@ -1943,6 +2094,7 @@ public class GL { public static void glVertex3i(int x, int y, int z) { GL11.glVertex3i(x, y, z); } + /** * @param x * @param y @@ -1952,6 +2104,7 @@ public class GL { public static void glVertex4f(float x, float y, float z, float w) { GL11.glVertex4f(x, y, z, w); } + /** * @param x * @param y @@ -1961,6 +2114,7 @@ public class GL { public static void glVertex4i(int x, int y, int z, int w) { GL11.glVertex4i(x, y, z, w); } + /** * @param size * @param stride @@ -1969,16 +2123,17 @@ public class GL { public static void glVertexPointer(int size, int stride, FloatBuffer pointer) { GL11.glVertexPointer(size, stride, pointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public static void glVertexPointer(int size, int type, int stride, - int buffer_offset) { + public static void glVertexPointer(int size, int type, int stride, int buffer_offset) { GL11.glVertexPointer(size, type, stride, buffer_offset); } + /** * @param size * @param stride @@ -1987,6 +2142,7 @@ public class GL { public static void glVertexPointer(int size, int stride, IntBuffer pointer) { GL11.glVertexPointer(size, stride, pointer); } + /** * @param x * @param y @@ -1996,6 +2152,7 @@ public class GL { public static void glViewport(int x, int y, int width, int height) { GL11.glViewport(x, y, width, height); } + /** * @param target * @param level @@ -2007,21 +2164,20 @@ public class GL { * @param width * @param height */ - public static void glCopyTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int x, int y, int width, int height) { - GL12.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, - y, width, height); + public static void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) { + GL12.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); } + /** * @param mode * @param start * @param end * @param indices */ - public static void glDrawRangeElements(int mode, int start, int end, - ByteBuffer indices) { + public static void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices) { GL12.glDrawRangeElements(mode, start, end, indices); } + /** * @param mode * @param start @@ -2030,30 +2186,30 @@ public class GL { * @param type * @param buffer_offset */ - public static void glDrawRangeElements(int mode, int start, int end, - int count, int type, int buffer_offset) { + public static void glDrawRangeElements(int mode, int start, int end, int count, int type, int buffer_offset) { GL12.glDrawRangeElements(mode, start, end, count, type, buffer_offset); } + /** * @param mode * @param start * @param end * @param indices */ - public static void glDrawRangeElements(int mode, int start, int end, - IntBuffer indices) { + public static void glDrawRangeElements(int mode, int start, int end, IntBuffer indices) { GL12.glDrawRangeElements(mode, start, end, indices); } + /** * @param mode * @param start * @param end * @param indices */ - public static void glDrawRangeElements(int mode, int start, int end, - ShortBuffer indices) { + public static void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices) { GL12.glDrawRangeElements(mode, start, end, indices); } + /** * @param target * @param level @@ -2066,12 +2222,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexImage3D(int target, int level, int internalFormat, - int width, int height, int depth, int border, int format, int type, - ByteBuffer pixels) { - GL12.glTexImage3D(target, level, internalFormat, width, height, depth, - border, format, type, pixels); + public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) { + GL12.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } + /** * @param target * @param level @@ -2084,12 +2238,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexImage3D(int target, int level, int internalFormat, - int width, int height, int depth, int border, int format, int type, - FloatBuffer pixels) { - GL12.glTexImage3D(target, level, internalFormat, width, height, depth, - border, format, type, pixels); + public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels) { + GL12.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } + /** * @param target * @param level @@ -2102,12 +2254,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexImage3D(int target, int level, int internalFormat, - int width, int height, int depth, int border, int format, int type, - IntBuffer pixels) { - GL12.glTexImage3D(target, level, internalFormat, width, height, depth, - border, format, type, pixels); + public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels) { + GL12.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } + /** * @param target * @param level @@ -2120,12 +2270,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexImage3D(int target, int level, int internalFormat, - int width, int height, int depth, int border, int format, int type, - ShortBuffer pixels) { - GL12.glTexImage3D(target, level, internalFormat, width, height, depth, - border, format, type, pixels); + public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels) { + GL12.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } + /** * @param target * @param level @@ -2139,12 +2287,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int width, int height, int depth, - int format, int type, ByteBuffer pixels) { - GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, - height, depth, format, type, pixels); + public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) { + GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } + /** * @param target * @param level @@ -2158,12 +2304,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int width, int height, int depth, - int format, int type, FloatBuffer pixels) { - GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, - height, depth, format, type, pixels); + public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) { + GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } + /** * @param target * @param level @@ -2177,12 +2321,10 @@ public class GL { * @param type * @param pixels */ - public static void glTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int width, int height, int depth, - int format, int type, IntBuffer pixels) { - GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, - height, depth, format, type, pixels); + public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) { + GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } + /** * @param target * @param level @@ -2196,24 +2338,24 @@ public class GL { * @param type * @param pixels */ - public static void glTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int width, int height, int depth, - int format, int type, ShortBuffer pixels) { - GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, - height, depth, format, type, pixels); + public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) { + GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } + /** * @param texture */ public static void glActiveTexture(int texture) { GL13.glActiveTexture(texture); } + /** * @param texture */ public static void glClientActiveTexture(int texture) { GL13.glClientActiveTexture(texture); } + /** * @param target * @param level @@ -2223,12 +2365,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexImage1D(int target, int level, - int internalformat, int width, int border, int imageSize, - ByteBuffer data) { - GL13.glCompressedTexImage1D(target, level, internalformat, width, - border, imageSize, data); + public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer data) { + GL13.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); } + /** * @param target * @param level @@ -2238,12 +2378,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexImage1D(int target, int level, - int internalformat, int width, int border, int imageSize, - FloatBuffer data) { - GL13.glCompressedTexImage1D(target, level, internalformat, width, - border, imageSize, data); + public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer data) { + GL13.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); } + /** * @param target * @param level @@ -2253,12 +2391,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexImage1D(int target, int level, - int internalformat, int width, int border, int imageSize, - IntBuffer data) { - GL13.glCompressedTexImage1D(target, level, internalformat, width, - border, imageSize, data); + public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer data) { + GL13.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); } + /** * @param target * @param level @@ -2268,12 +2404,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexImage1D(int target, int level, - int internalformat, int width, int border, int imageSize, - ShortBuffer data) { - GL13.glCompressedTexImage1D(target, level, internalformat, width, - border, imageSize, data); + public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer data) { + GL13.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); } + /** * @param target * @param level @@ -2284,12 +2418,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexImage2D(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, ByteBuffer data) { - GL13.glCompressedTexImage2D(target, level, internalformat, width, - height, border, imageSize, data); + public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer data) { + GL13.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } + /** * @param target * @param level @@ -2300,12 +2432,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexImage2D(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, FloatBuffer data) { - GL13.glCompressedTexImage2D(target, level, internalformat, width, - height, border, imageSize, data); + public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer data) { + GL13.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } + /** * @param target * @param level @@ -2316,12 +2446,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexImage2D(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, IntBuffer data) { - GL13.glCompressedTexImage2D(target, level, internalformat, width, - height, border, imageSize, data); + public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer data) { + GL13.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } + /** * @param target * @param level @@ -2332,12 +2460,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexImage2D(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, ShortBuffer data) { - GL13.glCompressedTexImage2D(target, level, internalformat, width, - height, border, imageSize, data); + public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer data) { + GL13.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } + /** * @param target * @param level @@ -2349,12 +2475,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexImage3D(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, ByteBuffer data) { - GL13.glCompressedTexImage3D(target, level, internalformat, width, - height, depth, border, imageSize, data); + public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer data) { + GL13.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } + /** * @param target * @param level @@ -2366,12 +2490,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexImage3D(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, FloatBuffer data) { - GL13.glCompressedTexImage3D(target, level, internalformat, width, - height, depth, border, imageSize, data); + public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer data) { + GL13.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } + /** * @param target * @param level @@ -2383,12 +2505,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexImage3D(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, IntBuffer data) { - GL13.glCompressedTexImage3D(target, level, internalformat, width, - height, depth, border, imageSize, data); + public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer data) { + GL13.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } + /** * @param target * @param level @@ -2400,12 +2520,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexImage3D(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, ShortBuffer data) { - GL13.glCompressedTexImage3D(target, level, internalformat, width, - height, depth, border, imageSize, data); + public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer data) { + GL13.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } + /** * @param target * @param level @@ -2415,11 +2533,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexSubImage1D(int target, int level, - int xoffset, int width, int format, int imageSize, ByteBuffer data) { - GL13.glCompressedTexSubImage1D(target, level, xoffset, width, format, - imageSize, data); + public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ByteBuffer data) { + GL13.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } + /** * @param target * @param level @@ -2429,11 +2546,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexSubImage1D(int target, int level, - int xoffset, int width, int format, int imageSize, FloatBuffer data) { - GL13.glCompressedTexSubImage1D(target, level, xoffset, width, format, - imageSize, data); + public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, FloatBuffer data) { + GL13.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } + /** * @param target * @param level @@ -2443,11 +2559,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexSubImage1D(int target, int level, - int xoffset, int width, int format, int imageSize, IntBuffer data) { - GL13.glCompressedTexSubImage1D(target, level, xoffset, width, format, - imageSize, data); + public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, IntBuffer data) { + GL13.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } + /** * @param target * @param level @@ -2457,11 +2572,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexSubImage1D(int target, int level, - int xoffset, int width, int format, int imageSize, ShortBuffer data) { - GL13.glCompressedTexSubImage1D(target, level, xoffset, width, format, - imageSize, data); + public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ShortBuffer data) { + GL13.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } + /** * @param target * @param level @@ -2473,12 +2587,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexSubImage2D(int target, int level, - int xoffset, int yoffset, int width, int height, int format, - int imageSize, ByteBuffer data) { - GL13.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, - height, format, imageSize, data); + public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ByteBuffer data) { + GL13.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } + /** * @param target * @param level @@ -2490,12 +2602,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexSubImage2D(int target, int level, - int xoffset, int yoffset, int width, int height, int format, - int imageSize, FloatBuffer data) { - GL13.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, - height, format, imageSize, data); + public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, FloatBuffer data) { + GL13.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } + /** * @param target * @param level @@ -2507,12 +2617,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexSubImage2D(int target, int level, - int xoffset, int yoffset, int width, int height, int format, - int imageSize, IntBuffer data) { - GL13.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, - height, format, imageSize, data); + public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, IntBuffer data) { + GL13.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } + /** * @param target * @param level @@ -2524,12 +2632,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexSubImage2D(int target, int level, - int xoffset, int yoffset, int width, int height, int format, - int imageSize, ShortBuffer data) { - GL13.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, - height, format, imageSize, data); + public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ShortBuffer data) { + GL13.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } + /** * @param target * @param level @@ -2543,12 +2649,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexSubImage3D(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int format, int imageSize, ByteBuffer data) { - GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset, - zoffset, width, height, depth, format, imageSize, data); + public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ByteBuffer data) { + GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } + /** * @param target * @param level @@ -2562,12 +2666,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexSubImage3D(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int format, int imageSize, FloatBuffer data) { - GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset, - zoffset, width, height, depth, format, imageSize, data); + public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, FloatBuffer data) { + GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } + /** * @param target * @param level @@ -2581,12 +2683,10 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexSubImage3D(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int format, int imageSize, IntBuffer data) { - GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset, - zoffset, width, height, depth, format, imageSize, data); + public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, IntBuffer data) { + GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } + /** * @param target * @param level @@ -2600,45 +2700,44 @@ public class GL { * @param imageSize * @param data */ - public static void glCompressedTexSubImage3D(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int format, int imageSize, ShortBuffer data) { - GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset, - zoffset, width, height, depth, format, imageSize, data); + public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ShortBuffer data) { + GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } + /** * @param target * @param lod * @param img */ - public static void glGetCompressedTexImage(int target, int lod, - ByteBuffer img) { + public static void glGetCompressedTexImage(int target, int lod, ByteBuffer img) { GL13.glGetCompressedTexImage(target, lod, img); } + /** * @param target * @param lod * @param img */ - public static void glGetCompressedTexImage(int target, int lod, - IntBuffer img) { + public static void glGetCompressedTexImage(int target, int lod, IntBuffer img) { GL13.glGetCompressedTexImage(target, lod, img); } + /** * @param target * @param lod * @param img */ - public static void glGetCompressedTexImage(int target, int lod, - ShortBuffer img) { + public static void glGetCompressedTexImage(int target, int lod, ShortBuffer img) { GL13.glGetCompressedTexImage(target, lod, img); } + /** * @param m */ public static void glLoadTransposeMatrix(FloatBuffer m) { GL13.glLoadTransposeMatrix(m); } + /** * @param target * @param s @@ -2646,6 +2745,7 @@ public class GL { public static void glMultiTexCoord1f(int target, float s) { GL13.glMultiTexCoord1f(target, s); } + /** * @param target * @param s @@ -2654,6 +2754,7 @@ public class GL { public static void glMultiTexCoord2f(int target, float s, float t) { GL13.glMultiTexCoord2f(target, s, t); } + /** * @param target * @param s @@ -2663,6 +2764,7 @@ public class GL { public static void glMultiTexCoord3f(int target, float s, float t, float r) { GL13.glMultiTexCoord3f(target, s, t, r); } + /** * @param target * @param s @@ -2670,16 +2772,17 @@ public class GL { * @param r * @param q */ - public static void glMultiTexCoord4f(int target, float s, float t, float r, - float q) { + public static void glMultiTexCoord4f(int target, float s, float t, float r, float q) { GL13.glMultiTexCoord4f(target, s, t, r, q); } + /** * @param m */ public static void glMultTransposeMatrix(FloatBuffer m) { GL13.glMultTransposeMatrix(m); } + /** * @param value * @param invert @@ -2687,39 +2790,41 @@ public class GL { public static void glSampleCoverage(float value, boolean invert) { GL13.glSampleCoverage(value, invert); } + /** * @param red * @param green * @param blue * @param alpha */ - public static void glBlendColor(float red, float green, float blue, - float alpha) { + public static void glBlendColor(float red, float green, float blue, float alpha) { GL14.glBlendColor(red, green, blue, alpha); } + /** * @param mode */ public static void glBlendEquation(int mode) { GL14.glBlendEquation(mode); } + /** * @param sfactorRGB * @param dfactorRGB * @param sfactorAlpha * @param dfactorAlpha */ - public static void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, - int sfactorAlpha, int dfactorAlpha) { - GL14.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, - dfactorAlpha); + public static void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) { + GL14.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } + /** * @param coord */ public static void glFogCoordf(float coord) { GL14.glFogCoordf(coord); } + /** * @param stride * @param data @@ -2727,6 +2832,7 @@ public class GL { public static void glFogCoordPointer(int stride, FloatBuffer data) { GL14.glFogCoordPointer(stride, data); } + /** * @param type * @param stride @@ -2735,15 +2841,16 @@ public class GL { public static void glFogCoordPointer(int type, int stride, int buffer_offset) { GL14.glFogCoordPointer(type, stride, buffer_offset); } + /** * @param mode * @param piFirst * @param piCount */ - public static void glMultiDrawArrays(int mode, IntBuffer piFirst, - IntBuffer piCount) { + public static void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount) { GL14.glMultiDrawArrays(mode, piFirst, piCount); } + /** * @param pname * @param params @@ -2751,6 +2858,7 @@ public class GL { public static void glPointParameter(int pname, FloatBuffer params) { GL14.glPointParameter(pname, params); } + /** * @param pname * @param param @@ -2758,6 +2866,7 @@ public class GL { public static void glPointParameterf(int pname, float param) { GL14.glPointParameterf(pname, param); } + /** * @param red * @param green @@ -2766,6 +2875,7 @@ public class GL { public static void glSecondaryColor3b(byte red, byte green, byte blue) { GL14.glSecondaryColor3b(red, green, blue); } + /** * @param red * @param green @@ -2774,6 +2884,7 @@ public class GL { public static void glSecondaryColor3f(float red, float green, float blue) { GL14.glSecondaryColor3f(red, green, blue); } + /** * @param red * @param green @@ -2782,35 +2893,36 @@ public class GL { public static void glSecondaryColor3ub(byte red, byte green, byte blue) { GL14.glSecondaryColor3ub(red, green, blue); } + /** * @param size * @param unsigned * @param stride * @param data */ - public static void glSecondaryColorPointer(int size, boolean unsigned, - int stride, ByteBuffer data) { + public static void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data) { GL14.glSecondaryColorPointer(size, unsigned, stride, data); } + /** * @param size * @param stride * @param data */ - public static void glSecondaryColorPointer(int size, int stride, - FloatBuffer data) { + public static void glSecondaryColorPointer(int size, int stride, FloatBuffer data) { GL14.glSecondaryColorPointer(size, stride, data); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public static void glSecondaryColorPointer(int size, int type, int stride, - int buffer_offset) { + public static void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset) { GL14.glSecondaryColorPointer(size, type, stride, buffer_offset); } + /** * @param x * @param y @@ -2818,6 +2930,7 @@ public class GL { public static void glWindowPos2f(float x, float y) { GL14.glWindowPos2f(x, y); } + /** * @param x * @param y @@ -2825,6 +2938,7 @@ public class GL { public static void glWindowPos2i(int x, int y) { GL14.glWindowPos2i(x, y); } + /** * @param x * @param y @@ -2833,6 +2947,7 @@ public class GL { public static void glWindowPos3f(float x, float y, float z) { GL14.glWindowPos3f(x, y, z); } + /** * @param x * @param y @@ -2841,6 +2956,7 @@ public class GL { public static void glWindowPos3i(int x, int y, int z) { GL14.glWindowPos3i(x, y, z); } + /** * @param target * @param id @@ -2848,6 +2964,7 @@ public class GL { public static void glBeginQuery(int target, int id) { GL15.glBeginQuery(target, id); } + /** * @param target * @param buffer @@ -2855,46 +2972,47 @@ public class GL { public static void glBindBuffer(int target, int buffer) { GL15.glBindBuffer(target, buffer); } + /** * @param target * @param size * @param data * @param usage */ - public static void glBufferData(int target, int size, ByteBuffer data, - int usage) { + public static void glBufferData(int target, int size, ByteBuffer data, int usage) { GL15.glBufferData(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public static void glBufferData(int target, int size, FloatBuffer data, - int usage) { + public static void glBufferData(int target, int size, FloatBuffer data, int usage) { GL15.glBufferData(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public static void glBufferData(int target, int size, IntBuffer data, - int usage) { + public static void glBufferData(int target, int size, IntBuffer data, int usage) { GL15.glBufferData(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public static void glBufferData(int target, int size, ShortBuffer data, - int usage) { + public static void glBufferData(int target, int size, ShortBuffer data, int usage) { GL15.glBufferData(target, size, data, usage); } + /** * @param target * @param offset @@ -2903,6 +3021,7 @@ public class GL { public static void glBufferSubData(int target, int offset, ByteBuffer data) { GL15.glBufferSubData(target, offset, data); } + /** * @param target * @param offset @@ -2911,6 +3030,7 @@ public class GL { public static void glBufferSubData(int target, int offset, FloatBuffer data) { GL15.glBufferSubData(target, offset, data); } + /** * @param target * @param offset @@ -2919,6 +3039,7 @@ public class GL { public static void glBufferSubData(int target, int offset, IntBuffer data) { GL15.glBufferSubData(target, offset, data); } + /** * @param target * @param offset @@ -2927,72 +3048,80 @@ public class GL { public static void glBufferSubData(int target, int offset, ShortBuffer data) { GL15.glBufferSubData(target, offset, data); } + /** * @param buffers */ public static void glDeleteBuffers(IntBuffer buffers) { GL15.glDeleteBuffers(buffers); } + /** * @param ids */ public static void glDeleteQueries(IntBuffer ids) { GL15.glDeleteQueries(ids); } + /** * @param target */ public static void glEndQuery(int target) { GL15.glEndQuery(target); } + /** * @param buffers */ public static void glGenBuffers(IntBuffer buffers) { GL15.glGenBuffers(buffers); } + /** * @param ids */ public static void glGenQueries(IntBuffer ids) { GL15.glGenQueries(ids); } + /** * @param target * @param pname * @param params */ - public static void glGetBufferParameter(int target, int pname, - IntBuffer params) { + public static void glGetBufferParameter(int target, int pname, IntBuffer params) { GL15.glGetBufferParameter(target, pname, params); } + /** * @param target * @param pname * @param size + * * @return */ public static ByteBuffer glGetBufferPointer(int target, int pname, int size) { return GL15.glGetBufferPointer(target, pname, size); } + /** * @param target * @param offset * @param data */ - public static void glGetBufferSubData(int target, int offset, - ByteBuffer data) { + public static void glGetBufferSubData(int target, int offset, ByteBuffer data) { GL15.glGetBufferSubData(target, offset, data); } + /** * @param target * @param offset * @param data */ - public static void glGetBufferSubData(int target, int offset, - FloatBuffer data) { + public static void glGetBufferSubData(int target, int offset, FloatBuffer data) { GL15.glGetBufferSubData(target, offset, data); } + /** * @param target * @param offset @@ -3001,15 +3130,16 @@ public class GL { public static void glGetBufferSubData(int target, int offset, IntBuffer data) { GL15.glGetBufferSubData(target, offset, data); } + /** * @param target * @param offset * @param data */ - public static void glGetBufferSubData(int target, int offset, - ShortBuffer data) { + public static void glGetBufferSubData(int target, int offset, ShortBuffer data) { GL15.glGetBufferSubData(target, offset, data); } + /** * @param target * @param pname @@ -3018,6 +3148,7 @@ public class GL { public static void glGetQuery(int target, int pname, IntBuffer params) { GL15.glGetQuery(target, pname, params); } + /** * @param id * @param pname @@ -3026,6 +3157,7 @@ public class GL { public static void glGetQueryObject(int id, int pname, IntBuffer params) { GL15.glGetQueryObject(id, pname, params); } + /** * @param id * @param pname @@ -3034,38 +3166,46 @@ public class GL { public static void glGetQueryObjectu(int id, int pname, IntBuffer params) { GL15.glGetQueryObjectu(id, pname, params); } + /** * @param buffer + * * @return */ public static boolean glIsBuffer(int buffer) { return GL15.glIsBuffer(buffer); } + /** * @param id + * * @return */ public static boolean glIsQuery(int id) { return GL15.glIsQuery(id); } + /** * @param target * @param access * @param size * @param oldBuffer + * * @return */ - public static ByteBuffer glMapBuffer(int target, int access, int size, - ByteBuffer oldBuffer) { + public static ByteBuffer glMapBuffer(int target, int access, int size, ByteBuffer oldBuffer) { return GL15.glMapBuffer(target, access, size, oldBuffer); } + /** * @param target + * * @return */ public static boolean glUnmapBuffer(int target) { return GL15.glUnmapBuffer(target); } + /** * @param target * @param buffer @@ -3073,64 +3213,65 @@ public class GL { public static void glBindBufferARB(int target, int buffer) { ARBBufferObject.glBindBufferARB(target, buffer); } + /** * @param target * @param size * @param data * @param usage */ - public static void glBufferDataARB(int target, int size, ByteBuffer data, - int usage) { + public static void glBufferDataARB(int target, int size, ByteBuffer data, int usage) { ARBBufferObject.glBufferDataARB(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public static void glBufferDataARB(int target, int size, FloatBuffer data, - int usage) { + public static void glBufferDataARB(int target, int size, FloatBuffer data, int usage) { ARBBufferObject.glBufferDataARB(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public static void glBufferDataARB(int target, int size, IntBuffer data, - int usage) { + public static void glBufferDataARB(int target, int size, IntBuffer data, int usage) { ARBBufferObject.glBufferDataARB(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public static void glBufferDataARB(int target, int size, ShortBuffer data, - int usage) { + public static void glBufferDataARB(int target, int size, ShortBuffer data, int usage) { ARBBufferObject.glBufferDataARB(target, size, data, usage); } + /** * @param target * @param offset * @param data */ - public static void glBufferSubDataARB(int target, int offset, - ByteBuffer data) { + public static void glBufferSubDataARB(int target, int offset, ByteBuffer data) { ARBBufferObject.glBufferSubDataARB(target, offset, data); } + /** * @param target * @param offset * @param data */ - public static void glBufferSubDataARB(int target, int offset, - FloatBuffer data) { + public static void glBufferSubDataARB(int target, int offset, FloatBuffer data) { ARBBufferObject.glBufferSubDataARB(target, offset, data); } + /** * @param target * @param offset @@ -3139,107 +3280,116 @@ public class GL { public static void glBufferSubDataARB(int target, int offset, IntBuffer data) { ARBBufferObject.glBufferSubDataARB(target, offset, data); } + /** * @param target * @param offset * @param data */ - public static void glBufferSubDataARB(int target, int offset, - ShortBuffer data) { + public static void glBufferSubDataARB(int target, int offset, ShortBuffer data) { ARBBufferObject.glBufferSubDataARB(target, offset, data); } + /** * @param buffers */ public static void glDeleteBuffersARB(IntBuffer buffers) { ARBBufferObject.glDeleteBuffersARB(buffers); } + /** * @param buffers */ public static void glGenBuffersARB(IntBuffer buffers) { ARBBufferObject.glGenBuffersARB(buffers); } + /** * @param target * @param pname * @param params */ - public static void glGetBufferParameterARB(int target, int pname, - IntBuffer params) { + public static void glGetBufferParameterARB(int target, int pname, IntBuffer params) { ARBBufferObject.glGetBufferParameterARB(target, pname, params); } + /** * @param target * @param pname * @param size + * * @return */ - public static ByteBuffer glGetBufferPointerARB(int target, int pname, - int size) { + public static ByteBuffer glGetBufferPointerARB(int target, int pname, int size) { return ARBBufferObject.glGetBufferPointerARB(target, pname, size); } + /** * @param target * @param offset * @param data */ - public static void glGetBufferSubDataARB(int target, int offset, - ByteBuffer data) { + public static void glGetBufferSubDataARB(int target, int offset, ByteBuffer data) { ARBBufferObject.glGetBufferSubDataARB(target, offset, data); } + /** * @param target * @param offset * @param data */ - public static void glGetBufferSubDataARB(int target, int offset, - FloatBuffer data) { + public static void glGetBufferSubDataARB(int target, int offset, FloatBuffer data) { ARBBufferObject.glGetBufferSubDataARB(target, offset, data); } + /** * @param target * @param offset * @param data */ - public static void glGetBufferSubDataARB(int target, int offset, - IntBuffer data) { + public static void glGetBufferSubDataARB(int target, int offset, IntBuffer data) { ARBBufferObject.glGetBufferSubDataARB(target, offset, data); } + /** * @param target * @param offset * @param data */ - public static void glGetBufferSubDataARB(int target, int offset, - ShortBuffer data) { + public static void glGetBufferSubDataARB(int target, int offset, ShortBuffer data) { ARBBufferObject.glGetBufferSubDataARB(target, offset, data); } + /** * @param buffer + * * @return */ public static boolean glIsBufferARB(int buffer) { return ARBBufferObject.glIsBufferARB(buffer); } + /** * @param target * @param access * @param size * @param oldBuffer + * * @return */ - public static ByteBuffer glMapBufferARB(int target, int access, int size, - ByteBuffer oldBuffer) { + public static ByteBuffer glMapBufferARB(int target, int access, int size, ByteBuffer oldBuffer) { return ARBBufferObject.glMapBufferARB(target, access, size, oldBuffer); } + /** * @param target + * * @return */ public static boolean glUnmapBufferARB(int target) { return ARBBufferObject.glUnmapBufferARB(target); } + /** * @param target * @param program @@ -3247,62 +3397,66 @@ public class GL { public static void glBindProgramARB(int target, int program) { ARBFragmentProgram.glBindProgramARB(target, program); } + /** * @param programs */ public static void glDeleteProgramsARB(IntBuffer programs) { ARBFragmentProgram.glDeleteProgramsARB(programs); } + /** * @param programs */ public static void glGenProgramsARB(IntBuffer programs) { ARBFragmentProgram.glGenProgramsARB(programs); } + /** * @param target * @param parameterName * @param params */ - public static void glGetProgramARB(int target, int parameterName, - IntBuffer params) { + public static void glGetProgramARB(int target, int parameterName, IntBuffer params) { ARBFragmentProgram.glGetProgramARB(target, parameterName, params); } + /** * @param target * @param index * @param params */ - public static void glGetProgramEnvParameterARB(int target, int index, - FloatBuffer params) { + public static void glGetProgramEnvParameterARB(int target, int index, FloatBuffer params) { ARBFragmentProgram.glGetProgramEnvParameterARB(target, index, params); } + /** * @param target * @param index * @param params */ - public static void glGetProgramLocalParameterARB(int target, int index, - FloatBuffer params) { + public static void glGetProgramLocalParameterARB(int target, int index, FloatBuffer params) { ARBFragmentProgram.glGetProgramLocalParameterARB(target, index, params); } + /** * @param target * @param parameterName * @param paramString */ - public static void glGetProgramStringARB(int target, int parameterName, - ByteBuffer paramString) { - ARBFragmentProgram.glGetProgramStringARB(target, parameterName, - paramString); + public static void glGetProgramStringARB(int target, int parameterName, ByteBuffer paramString) { + ARBFragmentProgram.glGetProgramStringARB(target, parameterName, paramString); } + /** * @param program + * * @return */ public static boolean glIsProgramARB(int program) { return ARBFragmentProgram.glIsProgramARB(program); } + /** * @param target * @param index @@ -3311,20 +3465,20 @@ public class GL { * @param z * @param w */ - public static void glProgramEnvParameter4fARB(int target, int index, - float x, float y, float z, float w) { + public static void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w) { ARBFragmentProgram - .glProgramEnvParameter4fARB(target, index, x, y, z, w); + .glProgramEnvParameter4fARB(target, index, x, y, z, w); } + /** * @param target * @param index * @param params */ - public static void glProgramEnvParameterARB(int target, int index, - FloatBuffer params) { + public static void glProgramEnvParameterARB(int target, int index, FloatBuffer params) { ARBFragmentProgram.glProgramEnvParameterARB(target, index, params); } + /** * @param target * @param index @@ -3333,29 +3487,28 @@ public class GL { * @param z * @param w */ - public static void glProgramLocalParameter4fARB(int target, int index, - float x, float y, float z, float w) { - ARBFragmentProgram.glProgramLocalParameter4fARB(target, index, x, y, z, - w); + public static void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w) { + ARBFragmentProgram.glProgramLocalParameter4fARB(target, index, x, y, z, w); } + /** * @param target * @param index * @param params */ - public static void glProgramLocalParameterARB(int target, int index, - FloatBuffer params) { + public static void glProgramLocalParameterARB(int target, int index, FloatBuffer params) { ARBFragmentProgram.glProgramLocalParameterARB(target, index, params); } + /** * @param target * @param format * @param string */ - public static void glProgramStringARB(int target, int format, - ByteBuffer string) { + public static void glProgramStringARB(int target, int format, ByteBuffer string) { ARBFragmentProgram.glProgramStringARB(target, format, string); } + /** * @param target * @param start @@ -3364,10 +3517,10 @@ public class GL { * @param type * @param data */ - public static void glColorSubTable(int target, int start, int count, - int format, int type, ByteBuffer data) { + public static void glColorSubTable(int target, int start, int count, int format, int type, ByteBuffer data) { ARBImaging.glColorSubTable(target, start, count, format, type, data); } + /** * @param target * @param start @@ -3376,10 +3529,10 @@ public class GL { * @param type * @param data */ - public static void glColorSubTable(int target, int start, int count, - int format, int type, FloatBuffer data) { + public static void glColorSubTable(int target, int start, int count, int format, int type, FloatBuffer data) { ARBImaging.glColorSubTable(target, start, count, format, type, data); } + /** * @param target * @param internalFormat @@ -3388,11 +3541,10 @@ public class GL { * @param type * @param data */ - public static void glColorTable(int target, int internalFormat, int width, - int format, int type, ByteBuffer data) { - ARBImaging.glColorTable(target, internalFormat, width, format, type, - data); + public static void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data) { + ARBImaging.glColorTable(target, internalFormat, width, format, type, data); } + /** * @param target * @param internalFormat @@ -3401,29 +3553,28 @@ public class GL { * @param type * @param data */ - public static void glColorTable(int target, int internalFormat, int width, - int format, int type, FloatBuffer data) { - ARBImaging.glColorTable(target, internalFormat, width, format, type, - data); + public static void glColorTable(int target, int internalFormat, int width, int format, int type, FloatBuffer data) { + ARBImaging.glColorTable(target, internalFormat, width, format, type, data); } + /** * @param target * @param pname * @param params */ - public static void glColorTableParameter(int target, int pname, - FloatBuffer params) { + public static void glColorTableParameter(int target, int pname, FloatBuffer params) { ARBImaging.glColorTableParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public static void glColorTableParameter(int target, int pname, - IntBuffer params) { + public static void glColorTableParameter(int target, int pname, IntBuffer params) { ARBImaging.glColorTableParameter(target, pname, params); } + /** * @param target * @param internalformat @@ -3432,11 +3583,10 @@ public class GL { * @param type * @param image */ - public static void glConvolutionFilter1D(int target, int internalformat, - int width, int format, int type, ByteBuffer image) { - ARBImaging.glConvolutionFilter1D(target, internalformat, width, format, - type, image); + public static void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, ByteBuffer image) { + ARBImaging.glConvolutionFilter1D(target, internalformat, width, format, type, image); } + /** * @param target * @param internalformat @@ -3445,11 +3595,10 @@ public class GL { * @param type * @param image */ - public static void glConvolutionFilter1D(int target, int internalformat, - int width, int format, int type, FloatBuffer image) { - ARBImaging.glConvolutionFilter1D(target, internalformat, width, format, - type, image); + public static void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, FloatBuffer image) { + ARBImaging.glConvolutionFilter1D(target, internalformat, width, format, type, image); } + /** * @param target * @param internalformat @@ -3458,11 +3607,10 @@ public class GL { * @param type * @param image */ - public static void glConvolutionFilter1D(int target, int internalformat, - int width, int format, int type, IntBuffer image) { - ARBImaging.glConvolutionFilter1D(target, internalformat, width, format, - type, image); + public static void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, IntBuffer image) { + ARBImaging.glConvolutionFilter1D(target, internalformat, width, format, type, image); } + /** * @param target * @param internalformat @@ -3471,11 +3619,10 @@ public class GL { * @param type * @param image */ - public static void glConvolutionFilter1D(int target, int internalformat, - int width, int format, int type, ShortBuffer image) { - ARBImaging.glConvolutionFilter1D(target, internalformat, width, format, - type, image); + public static void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, ShortBuffer image) { + ARBImaging.glConvolutionFilter1D(target, internalformat, width, format, type, image); } + /** * @param target * @param internalformat @@ -3485,11 +3632,10 @@ public class GL { * @param type * @param image */ - public static void glConvolutionFilter2D(int target, int internalformat, - int width, int height, int format, int type, ByteBuffer image) { - ARBImaging.glConvolutionFilter2D(target, internalformat, width, height, - format, type, image); + public static void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, ByteBuffer image) { + ARBImaging.glConvolutionFilter2D(target, internalformat, width, height, format, type, image); } + /** * @param target * @param internalformat @@ -3499,11 +3645,10 @@ public class GL { * @param type * @param image */ - public static void glConvolutionFilter2D(int target, int internalformat, - int width, int height, int format, int type, IntBuffer image) { - ARBImaging.glConvolutionFilter2D(target, internalformat, width, height, - format, type, image); + public static void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, IntBuffer image) { + ARBImaging.glConvolutionFilter2D(target, internalformat, width, height, format, type, image); } + /** * @param target * @param internalformat @@ -3513,29 +3658,28 @@ public class GL { * @param type * @param image */ - public static void glConvolutionFilter2D(int target, int internalformat, - int width, int height, int format, int type, ShortBuffer image) { - ARBImaging.glConvolutionFilter2D(target, internalformat, width, height, - format, type, image); + public static void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, ShortBuffer image) { + ARBImaging.glConvolutionFilter2D(target, internalformat, width, height, format, type, image); } + /** * @param target * @param pname * @param params */ - public static void glConvolutionParameter(int target, int pname, - FloatBuffer params) { + public static void glConvolutionParameter(int target, int pname, FloatBuffer params) { ARBImaging.glConvolutionParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public static void glConvolutionParameterf(int target, int pname, - float params) { + public static void glConvolutionParameterf(int target, int pname, float params) { ARBImaging.glConvolutionParameterf(target, pname, params); } + /** * @param target * @param pname @@ -3544,15 +3688,16 @@ public class GL { public static void glConvolutionParameteri(int target, int pname, int params) { ARBImaging.glConvolutionParameteri(target, pname, params); } + /** * @param target * @param pname * @param params */ - public static void glConvolutionParameteriv(int target, int pname, - IntBuffer params) { + public static void glConvolutionParameteriv(int target, int pname, IntBuffer params) { ARBImaging.glConvolutionParameteriv(target, pname, params); } + /** * @param target * @param start @@ -3560,10 +3705,10 @@ public class GL { * @param y * @param width */ - public static void glCopyColorSubTable(int target, int start, int x, int y, - int width) { + public static void glCopyColorSubTable(int target, int start, int x, int y, int width) { ARBImaging.glCopyColorSubTable(target, start, x, y, width); } + /** * @param target * @param internalformat @@ -3571,10 +3716,10 @@ public class GL { * @param y * @param width */ - public static void glCopyColorTable(int target, int internalformat, int x, - int y, int width) { + public static void glCopyColorTable(int target, int internalformat, int x, int y, int width) { ARBImaging.glCopyColorTable(target, internalformat, x, y, width); } + /** * @param target * @param internalformat @@ -3582,11 +3727,10 @@ public class GL { * @param y * @param width */ - public static void glCopyConvolutionFilter1D(int target, - int internalformat, int x, int y, int width) { - ARBImaging.glCopyConvolutionFilter1D(target, internalformat, x, y, - width); + public static void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) { + ARBImaging.glCopyConvolutionFilter1D(target, internalformat, x, y, width); } + /** * @param target * @param internalformat @@ -3595,107 +3739,106 @@ public class GL { * @param width * @param height */ - public static void glCopyConvolutionFilter2D(int target, - int internalformat, int x, int y, int width, int height) { - ARBImaging.glCopyConvolutionFilter2D(target, internalformat, x, y, - width, height); + public static void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) { + ARBImaging.glCopyConvolutionFilter2D(target, internalformat, x, y, width, height); } + /** * @param target * @param format * @param type * @param data */ - public static void glGetColorTable(int target, int format, int type, - ByteBuffer data) { + public static void glGetColorTable(int target, int format, int type, ByteBuffer data) { ARBImaging.glGetColorTable(target, format, type, data); } + /** * @param target * @param format * @param type * @param data */ - public static void glGetColorTable(int target, int format, int type, - FloatBuffer data) { + public static void glGetColorTable(int target, int format, int type, FloatBuffer data) { ARBImaging.glGetColorTable(target, format, type, data); } + /** * @param target * @param pname * @param params */ - public static void glGetColorTableParameter(int target, int pname, - FloatBuffer params) { + public static void glGetColorTableParameter(int target, int pname, FloatBuffer params) { ARBImaging.glGetColorTableParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public static void glGetColorTableParameter(int target, int pname, - IntBuffer params) { + public static void glGetColorTableParameter(int target, int pname, IntBuffer params) { ARBImaging.glGetColorTableParameter(target, pname, params); } + /** * @param target * @param format * @param type * @param image */ - public static void glGetConvolutionFilter(int target, int format, int type, - ByteBuffer image) { + public static void glGetConvolutionFilter(int target, int format, int type, ByteBuffer image) { ARBImaging.glGetConvolutionFilter(target, format, type, image); } + /** * @param target * @param format * @param type * @param image */ - public static void glGetConvolutionFilter(int target, int format, int type, - FloatBuffer image) { + public static void glGetConvolutionFilter(int target, int format, int type, FloatBuffer image) { ARBImaging.glGetConvolutionFilter(target, format, type, image); } + /** * @param target * @param format * @param type * @param image */ - public static void glGetConvolutionFilter(int target, int format, int type, - IntBuffer image) { + public static void glGetConvolutionFilter(int target, int format, int type, IntBuffer image) { ARBImaging.glGetConvolutionFilter(target, format, type, image); } + /** * @param target * @param format * @param type * @param image */ - public static void glGetConvolutionFilter(int target, int format, int type, - ShortBuffer image) { + public static void glGetConvolutionFilter(int target, int format, int type, ShortBuffer image) { ARBImaging.glGetConvolutionFilter(target, format, type, image); } + /** * @param target * @param pname * @param params */ - public static void glGetConvolutionParameter(int target, int pname, - FloatBuffer params) { + public static void glGetConvolutionParameter(int target, int pname, FloatBuffer params) { ARBImaging.glGetConvolutionParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public static void glGetConvolutionParameter(int target, int pname, - IntBuffer params) { + public static void glGetConvolutionParameter(int target, int pname, IntBuffer params) { ARBImaging.glGetConvolutionParameter(target, pname, params); } + /** * @param target * @param reset @@ -3703,10 +3846,10 @@ public class GL { * @param type * @param values */ - public static void glGetHistogram(int target, boolean reset, int format, - int type, ByteBuffer values) { + public static void glGetHistogram(int target, boolean reset, int format, int type, ByteBuffer values) { ARBImaging.glGetHistogram(target, reset, format, type, values); } + /** * @param target * @param reset @@ -3714,10 +3857,10 @@ public class GL { * @param type * @param values */ - public static void glGetHistogram(int target, boolean reset, int format, - int type, FloatBuffer values) { + public static void glGetHistogram(int target, boolean reset, int format, int type, FloatBuffer values) { ARBImaging.glGetHistogram(target, reset, format, type, values); } + /** * @param target * @param reset @@ -3725,10 +3868,10 @@ public class GL { * @param type * @param values */ - public static void glGetHistogram(int target, boolean reset, int format, - int type, IntBuffer values) { + public static void glGetHistogram(int target, boolean reset, int format, int type, IntBuffer values) { ARBImaging.glGetHistogram(target, reset, format, type, values); } + /** * @param target * @param reset @@ -3736,28 +3879,28 @@ public class GL { * @param type * @param values */ - public static void glGetHistogram(int target, boolean reset, int format, - int type, ShortBuffer values) { + public static void glGetHistogram(int target, boolean reset, int format, int type, ShortBuffer values) { ARBImaging.glGetHistogram(target, reset, format, type, values); } + /** * @param target * @param pname * @param params */ - public static void glGetHistogramParameter(int target, int pname, - FloatBuffer params) { + public static void glGetHistogramParameter(int target, int pname, FloatBuffer params) { ARBImaging.glGetHistogramParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public static void glGetHistogramParameter(int target, int pname, - IntBuffer params) { + public static void glGetHistogramParameter(int target, int pname, IntBuffer params) { ARBImaging.glGetHistogramParameter(target, pname, params); } + /** * @param target * @param reset @@ -3765,10 +3908,10 @@ public class GL { * @param types * @param values */ - public static void glGetMinmax(int target, boolean reset, int format, - int types, ByteBuffer values) { + public static void glGetMinmax(int target, boolean reset, int format, int types, ByteBuffer values) { ARBImaging.glGetMinmax(target, reset, format, types, values); } + /** * @param target * @param reset @@ -3776,10 +3919,10 @@ public class GL { * @param types * @param values */ - public static void glGetMinmax(int target, boolean reset, int format, - int types, FloatBuffer values) { + public static void glGetMinmax(int target, boolean reset, int format, int types, FloatBuffer values) { ARBImaging.glGetMinmax(target, reset, format, types, values); } + /** * @param target * @param reset @@ -3787,10 +3930,10 @@ public class GL { * @param types * @param values */ - public static void glGetMinmax(int target, boolean reset, int format, - int types, IntBuffer values) { + public static void glGetMinmax(int target, boolean reset, int format, int types, IntBuffer values) { ARBImaging.glGetMinmax(target, reset, format, types, values); } + /** * @param target * @param reset @@ -3798,28 +3941,28 @@ public class GL { * @param types * @param values */ - public static void glGetMinmax(int target, boolean reset, int format, - int types, ShortBuffer values) { + public static void glGetMinmax(int target, boolean reset, int format, int types, ShortBuffer values) { ARBImaging.glGetMinmax(target, reset, format, types, values); } + /** * @param target * @param pname * @param params */ - public static void glGetMinmaxParameter(int target, int pname, - FloatBuffer params) { + public static void glGetMinmaxParameter(int target, int pname, FloatBuffer params) { ARBImaging.glGetMinmaxParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public static void glGetMinmaxParameter(int target, int pname, - IntBuffer params) { + public static void glGetMinmaxParameter(int target, int pname, IntBuffer params) { ARBImaging.glGetMinmaxParameter(target, pname, params); } + /** * @param target * @param format @@ -3828,21 +3971,21 @@ public class GL { * @param column * @param span */ - public static void glGetSeparableFilter(int target, int format, int type, - Buffer row, Buffer column, Buffer span) { + public static void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) { ARBImaging - .glGetSeparableFilter(target, format, type, row, column, span); + .glGetSeparableFilter(target, format, type, row, column, span); } + /** * @param target * @param width * @param internalformat * @param sink */ - public static void glHistogram(int target, int width, int internalformat, - boolean sink) { + public static void glHistogram(int target, int width, int internalformat, boolean sink) { ARBImaging.glHistogram(target, width, internalformat, sink); } + /** * @param target * @param internalformat @@ -3851,18 +3994,21 @@ public class GL { public static void glMinmax(int target, int internalformat, boolean sink) { ARBImaging.glMinmax(target, internalformat, sink); } + /** * @param target */ public static void glResetHistogram(int target) { ARBImaging.glResetHistogram(target); } + /** * @param target */ public static void glResetMinmax(int target) { ARBImaging.glResetMinmax(target); } + /** * @param target * @param internalformat @@ -3873,74 +4019,75 @@ public class GL { * @param row * @param column */ - public static void glSeparableFilter2D(int target, int internalformat, - int width, int height, int format, int type, Buffer row, - Buffer column) { - ARBImaging.glSeparableFilter2D(target, internalformat, width, height, - format, type, row, column); + public static void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) { + ARBImaging.glSeparableFilter2D(target, internalformat, width, height, format, type, row, column); } + /** * @param index */ public static void glCurrentPaletteMatrixARB(int index) { ARBMatrixPalette.glCurrentPaletteMatrixARB(index); } + /** * @param size * @param stride * @param pPointer */ - public static void glMatrixIndexPointerARB(int size, int stride, - ByteBuffer pPointer) { + public static void glMatrixIndexPointerARB(int size, int stride, ByteBuffer pPointer) { ARBMatrixPalette.glMatrixIndexPointerARB(size, stride, pPointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public static void glMatrixIndexPointerARB(int size, int type, int stride, - int buffer_offset) { - ARBMatrixPalette.glMatrixIndexPointerARB(size, type, stride, - buffer_offset); + public static void glMatrixIndexPointerARB(int size, int type, int stride, int buffer_offset) { + ARBMatrixPalette.glMatrixIndexPointerARB(size, type, stride, buffer_offset); } + /** * @param size * @param stride * @param pPointer */ - public static void glMatrixIndexPointerARB(int size, int stride, - IntBuffer pPointer) { + public static void glMatrixIndexPointerARB(int size, int stride, IntBuffer pPointer) { ARBMatrixPalette.glMatrixIndexPointerARB(size, stride, pPointer); } + /** * @param size * @param stride * @param pPointer */ - public static void glMatrixIndexPointerARB(int size, int stride, - ShortBuffer pPointer) { + public static void glMatrixIndexPointerARB(int size, int stride, ShortBuffer pPointer) { ARBMatrixPalette.glMatrixIndexPointerARB(size, stride, pPointer); } + /** * @param pIndices */ public static void glMatrixIndexuARB(ByteBuffer pIndices) { ARBMatrixPalette.glMatrixIndexuARB(pIndices); } + /** * @param piIndices */ public static void glMatrixIndexuARB(IntBuffer piIndices) { ARBMatrixPalette.glMatrixIndexuARB(piIndices); } + /** * @param psIndices */ public static void glMatrixIndexuARB(ShortBuffer psIndices) { ARBMatrixPalette.glMatrixIndexuARB(psIndices); } + /** * @param value * @param invert @@ -3948,18 +4095,21 @@ public class GL { public static void glSampleCoverageARB(float value, boolean invert) { ARBMultisample.glSampleCoverageARB(value, invert); } + /** * @param texture */ public static void glActiveTextureARB(int texture) { ARBMultitexture.glActiveTextureARB(texture); } + /** * @param texture */ public static void glClientActiveTextureARB(int texture) { ARBMultitexture.glClientActiveTextureARB(texture); } + /** * @param target * @param s @@ -3967,6 +4117,7 @@ public class GL { public static void glMultiTexCoord1fARB(int target, float s) { ARBMultitexture.glMultiTexCoord1fARB(target, s); } + /** * @param target * @param s @@ -3974,6 +4125,7 @@ public class GL { public static void glMultiTexCoord1iARB(int target, int s) { ARBMultitexture.glMultiTexCoord1iARB(target, s); } + /** * @param target * @param s @@ -3981,6 +4133,7 @@ public class GL { public static void glMultiTexCoord1sARB(int target, short s) { ARBMultitexture.glMultiTexCoord1sARB(target, s); } + /** * @param target * @param s @@ -3989,6 +4142,7 @@ public class GL { public static void glMultiTexCoord2fARB(int target, float s, float t) { ARBMultitexture.glMultiTexCoord2fARB(target, s, t); } + /** * @param target * @param s @@ -3997,6 +4151,7 @@ public class GL { public static void glMultiTexCoord2iARB(int target, int s, int t) { ARBMultitexture.glMultiTexCoord2iARB(target, s, t); } + /** * @param target * @param s @@ -4005,16 +4160,17 @@ public class GL { public static void glMultiTexCoord2sARB(int target, short s, short t) { ARBMultitexture.glMultiTexCoord2sARB(target, s, t); } + /** * @param target * @param s * @param t * @param r */ - public static void glMultiTexCoord3fARB(int target, float s, float t, - float r) { + public static void glMultiTexCoord3fARB(int target, float s, float t, float r) { ARBMultitexture.glMultiTexCoord3fARB(target, s, t, r); } + /** * @param target * @param s @@ -4024,16 +4180,17 @@ public class GL { public static void glMultiTexCoord3iARB(int target, int s, int t, int r) { ARBMultitexture.glMultiTexCoord3iARB(target, s, t, r); } + /** * @param target * @param s * @param t * @param r */ - public static void glMultiTexCoord3sARB(int target, short s, short t, - short r) { + public static void glMultiTexCoord3sARB(int target, short s, short t, short r) { ARBMultitexture.glMultiTexCoord3sARB(target, s, t, r); } + /** * @param target * @param s @@ -4041,10 +4198,10 @@ public class GL { * @param r * @param q */ - public static void glMultiTexCoord4fARB(int target, float s, float t, - float r, float q) { + public static void glMultiTexCoord4fARB(int target, float s, float t, float r, float q) { ARBMultitexture.glMultiTexCoord4fARB(target, s, t, r, q); } + /** * @param target * @param s @@ -4052,10 +4209,10 @@ public class GL { * @param r * @param q */ - public static void glMultiTexCoord4iARB(int target, int s, int t, int r, - int q) { + public static void glMultiTexCoord4iARB(int target, int s, int t, int r, int q) { ARBMultitexture.glMultiTexCoord4iARB(target, s, t, r, q); } + /** * @param target * @param s @@ -4063,10 +4220,10 @@ public class GL { * @param r * @param q */ - public static void glMultiTexCoord4sARB(int target, short s, short t, - short r, short q) { + public static void glMultiTexCoord4sARB(int target, short s, short t, short r, short q) { ARBMultitexture.glMultiTexCoord4sARB(target, s, t, r, q); } + /** * @param target * @param id @@ -4074,24 +4231,28 @@ public class GL { public static void glBeginQueryARB(int target, int id) { ARBOcclusionQuery.glBeginQueryARB(target, id); } + /** * @param ids */ public static void glDeleteQueriesARB(IntBuffer ids) { ARBOcclusionQuery.glDeleteQueriesARB(ids); } + /** * @param target */ public static void glEndQueryARB(int target) { ARBOcclusionQuery.glEndQueryARB(target); } + /** * @param ids */ public static void glGenQueriesARB(IntBuffer ids) { ARBOcclusionQuery.glGenQueriesARB(ids); } + /** * @param target * @param pname @@ -4100,6 +4261,7 @@ public class GL { public static void glGetQueryARB(int target, int pname, IntBuffer params) { ARBOcclusionQuery.glGetQueryARB(target, pname, params); } + /** * @param id * @param pname @@ -4108,6 +4270,7 @@ public class GL { public static void glGetQueryObjectiARB(int id, int pname, IntBuffer params) { ARBOcclusionQuery.glGetQueryObjectiARB(id, pname, params); } + /** * @param id * @param pname @@ -4116,13 +4279,16 @@ public class GL { public static void glGetQueryObjectuiARB(int id, int pname, IntBuffer params) { ARBOcclusionQuery.glGetQueryObjectuiARB(id, pname, params); } + /** * @param id + * * @return */ public static boolean glIsQueryARB(int id) { return ARBOcclusionQuery.glIsQueryARB(id); } + /** * @param pname * @param pfParams @@ -4130,6 +4296,7 @@ public class GL { public static void glPointParameterARB(int pname, FloatBuffer pfParams) { ARBPointParameters.glPointParameterARB(pname, pfParams); } + /** * @param pname * @param param @@ -4137,6 +4304,7 @@ public class GL { public static void glPointParameterfARB(int pname, float param) { ARBPointParameters.glPointParameterfARB(pname, param); } + /** * @param target * @param level @@ -4146,12 +4314,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexImage1DARB(int target, int level, - int internalformat, int width, int border, int imageSize, - ByteBuffer pData) { - ARBTextureCompression.glCompressedTexImage1DARB(target, level, - internalformat, width, border, imageSize, pData); + public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer pData) { + ARBTextureCompression.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData); } + /** * @param target * @param level @@ -4161,12 +4327,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexImage1DARB(int target, int level, - int internalformat, int width, int border, int imageSize, - FloatBuffer pData) { - ARBTextureCompression.glCompressedTexImage1DARB(target, level, - internalformat, width, border, imageSize, pData); + public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer pData) { + ARBTextureCompression.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData); } + /** * @param target * @param level @@ -4176,12 +4340,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexImage1DARB(int target, int level, - int internalformat, int width, int border, int imageSize, - IntBuffer pData) { - ARBTextureCompression.glCompressedTexImage1DARB(target, level, - internalformat, width, border, imageSize, pData); + public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer pData) { + ARBTextureCompression.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData); } + /** * @param target * @param level @@ -4191,12 +4353,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexImage1DARB(int target, int level, - int internalformat, int width, int border, int imageSize, - ShortBuffer pData) { - ARBTextureCompression.glCompressedTexImage1DARB(target, level, - internalformat, width, border, imageSize, pData); + public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer pData) { + ARBTextureCompression.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData); } + /** * @param target * @param level @@ -4207,12 +4367,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexImage2DARB(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, ByteBuffer pData) { - ARBTextureCompression.glCompressedTexImage2DARB(target, level, - internalformat, width, height, border, imageSize, pData); + public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer pData) { + ARBTextureCompression.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -4223,12 +4381,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexImage2DARB(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, FloatBuffer pData) { - ARBTextureCompression.glCompressedTexImage2DARB(target, level, - internalformat, width, height, border, imageSize, pData); + public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer pData) { + ARBTextureCompression.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -4239,12 +4395,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexImage2DARB(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, IntBuffer pData) { - ARBTextureCompression.glCompressedTexImage2DARB(target, level, - internalformat, width, height, border, imageSize, pData); + public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer pData) { + ARBTextureCompression.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -4255,12 +4409,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexImage2DARB(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, ShortBuffer pData) { - ARBTextureCompression.glCompressedTexImage2DARB(target, level, - internalformat, width, height, border, imageSize, pData); + public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer pData) { + ARBTextureCompression.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -4272,12 +4424,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexImage3DARB(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, ByteBuffer pData) { - ARBTextureCompression.glCompressedTexImage3DARB(target, level, - internalformat, width, height, depth, border, imageSize, pData); + public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer pData) { + ARBTextureCompression.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -4289,12 +4439,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexImage3DARB(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, FloatBuffer pData) { - ARBTextureCompression.glCompressedTexImage3DARB(target, level, - internalformat, width, height, depth, border, imageSize, pData); + public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer pData) { + ARBTextureCompression.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -4306,12 +4454,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexImage3DARB(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, IntBuffer pData) { - ARBTextureCompression.glCompressedTexImage3DARB(target, level, - internalformat, width, height, depth, border, imageSize, pData); + public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer pData) { + ARBTextureCompression.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -4323,12 +4469,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexImage3DARB(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, ShortBuffer pData) { - ARBTextureCompression.glCompressedTexImage3DARB(target, level, - internalformat, width, height, depth, border, imageSize, pData); + public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer pData) { + ARBTextureCompression.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -4338,11 +4482,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexSubImage1DARB(int target, int level, - int xoffset, int width, int border, int imageSize, ByteBuffer pData) { - ARBTextureCompression.glCompressedTexSubImage1DARB(target, level, - xoffset, width, border, imageSize, pData); + public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ByteBuffer pData) { + ARBTextureCompression.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData); } + /** * @param target * @param level @@ -4352,11 +4495,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexSubImage1DARB(int target, int level, - int xoffset, int width, int border, int imageSize, FloatBuffer pData) { - ARBTextureCompression.glCompressedTexSubImage1DARB(target, level, - xoffset, width, border, imageSize, pData); + public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, FloatBuffer pData) { + ARBTextureCompression.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData); } + /** * @param target * @param level @@ -4366,11 +4508,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexSubImage1DARB(int target, int level, - int xoffset, int width, int border, int imageSize, IntBuffer pData) { - ARBTextureCompression.glCompressedTexSubImage1DARB(target, level, - xoffset, width, border, imageSize, pData); + public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, IntBuffer pData) { + ARBTextureCompression.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData); } + /** * @param target * @param level @@ -4380,11 +4521,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexSubImage1DARB(int target, int level, - int xoffset, int width, int border, int imageSize, ShortBuffer pData) { - ARBTextureCompression.glCompressedTexSubImage1DARB(target, level, - xoffset, width, border, imageSize, pData); + public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ShortBuffer pData) { + ARBTextureCompression.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData); } + /** * @param target * @param level @@ -4396,12 +4536,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexSubImage2DARB(int target, int level, - int xoffset, int yoffset, int width, int height, int border, - int imageSize, ByteBuffer pData) { - ARBTextureCompression.glCompressedTexSubImage2DARB(target, level, - xoffset, yoffset, width, height, border, imageSize, pData); + public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ByteBuffer pData) { + ARBTextureCompression.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -4413,12 +4551,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexSubImage2DARB(int target, int level, - int xoffset, int yoffset, int width, int height, int border, - int imageSize, FloatBuffer pData) { - ARBTextureCompression.glCompressedTexSubImage2DARB(target, level, - xoffset, yoffset, width, height, border, imageSize, pData); + public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, FloatBuffer pData) { + ARBTextureCompression.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -4430,12 +4566,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexSubImage2DARB(int target, int level, - int xoffset, int yoffset, int width, int height, int border, - int imageSize, IntBuffer pData) { - ARBTextureCompression.glCompressedTexSubImage2DARB(target, level, - xoffset, yoffset, width, height, border, imageSize, pData); + public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, IntBuffer pData) { + ARBTextureCompression.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -4447,12 +4581,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexSubImage2DARB(int target, int level, - int xoffset, int yoffset, int width, int height, int border, - int imageSize, ShortBuffer pData) { - ARBTextureCompression.glCompressedTexSubImage2DARB(target, level, - xoffset, yoffset, width, height, border, imageSize, pData); + public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ShortBuffer pData) { + ARBTextureCompression.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -4466,13 +4598,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexSubImage3DARB(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int border, int imageSize, ByteBuffer pData) { - ARBTextureCompression.glCompressedTexSubImage3DARB(target, level, - xoffset, yoffset, zoffset, width, height, depth, border, - imageSize, pData); + public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ByteBuffer pData) { + ARBTextureCompression.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -4486,13 +4615,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexSubImage3DARB(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int border, int imageSize, FloatBuffer pData) { - ARBTextureCompression.glCompressedTexSubImage3DARB(target, level, - xoffset, yoffset, zoffset, width, height, depth, border, - imageSize, pData); + public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, FloatBuffer pData) { + ARBTextureCompression.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -4506,13 +4632,10 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexSubImage3DARB(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int border, int imageSize, IntBuffer pData) { - ARBTextureCompression.glCompressedTexSubImage3DARB(target, level, - xoffset, yoffset, zoffset, width, height, depth, border, - imageSize, pData); + public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, IntBuffer pData) { + ARBTextureCompression.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -4526,158 +4649,165 @@ public class GL { * @param imageSize * @param pData */ - public static void glCompressedTexSubImage3DARB(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int border, int imageSize, ShortBuffer pData) { - ARBTextureCompression.glCompressedTexSubImage3DARB(target, level, - xoffset, yoffset, zoffset, width, height, depth, border, - imageSize, pData); + public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ShortBuffer pData) { + ARBTextureCompression.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData); } + /** * @param target * @param lod * @param pImg */ - public static void glGetCompressedTexImageARB(int target, int lod, - ByteBuffer pImg) { + public static void glGetCompressedTexImageARB(int target, int lod, ByteBuffer pImg) { ARBTextureCompression.glGetCompressedTexImageARB(target, lod, pImg); } + /** * @param target * @param lod * @param pImg */ - public static void glGetCompressedTexImageARB(int target, int lod, - IntBuffer pImg) { + public static void glGetCompressedTexImageARB(int target, int lod, IntBuffer pImg) { ARBTextureCompression.glGetCompressedTexImageARB(target, lod, pImg); } + /** * @param target * @param lod * @param pImg */ - public static void glGetCompressedTexImageARB(int target, int lod, - ShortBuffer pImg) { + public static void glGetCompressedTexImageARB(int target, int lod, ShortBuffer pImg) { ARBTextureCompression.glGetCompressedTexImageARB(target, lod, pImg); } + /** * @param pfMtx */ public static void glLoadTransposeMatrixARB(FloatBuffer pfMtx) { ARBTransposeMatrix.glLoadTransposeMatrixARB(pfMtx); } + /** * @param pfMtx */ public static void glMultTransposeMatrixfARB(FloatBuffer pfMtx) { ARBTransposeMatrix.glMultTransposeMatrixfARB(pfMtx); } + /** * @param count */ public static void glVertexBlendARB(int count) { ARBVertexBlend.glVertexBlendARB(count); } + /** * @param pWeights */ public static void glWeightARB(ByteBuffer pWeights) { ARBVertexBlend.glWeightARB(pWeights); } + /** * @param pfWeights */ public static void glWeightARB(FloatBuffer pfWeights) { ARBVertexBlend.glWeightARB(pfWeights); } + /** * @param piWeights */ public static void glWeightARB(IntBuffer piWeights) { ARBVertexBlend.glWeightARB(piWeights); } + /** * @param psWeights */ public static void glWeightARB(ShortBuffer psWeights) { ARBVertexBlend.glWeightARB(psWeights); } + /** * @param size * @param unsigned * @param stride * @param pPointer */ - public static void glWeightPointerARB(int size, boolean unsigned, - int stride, ByteBuffer pPointer) { + public static void glWeightPointerARB(int size, boolean unsigned, int stride, ByteBuffer pPointer) { ARBVertexBlend.glWeightPointerARB(size, unsigned, stride, pPointer); } + /** * @param size * @param unsigned * @param stride * @param pPointer */ - public static void glWeightPointerARB(int size, boolean unsigned, - int stride, IntBuffer pPointer) { + public static void glWeightPointerARB(int size, boolean unsigned, int stride, IntBuffer pPointer) { ARBVertexBlend.glWeightPointerARB(size, unsigned, stride, pPointer); } + /** * @param size * @param unsigned * @param stride * @param pPointer */ - public static void glWeightPointerARB(int size, boolean unsigned, - int stride, ShortBuffer pPointer) { + public static void glWeightPointerARB(int size, boolean unsigned, int stride, ShortBuffer pPointer) { ARBVertexBlend.glWeightPointerARB(size, unsigned, stride, pPointer); } + /** * @param size * @param stride * @param pPointer */ - public static void glWeightPointerARB(int size, int stride, - FloatBuffer pPointer) { + public static void glWeightPointerARB(int size, int stride, FloatBuffer pPointer) { ARBVertexBlend.glWeightPointerARB(size, stride, pPointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public static void glWeightPointerARB(int size, int type, int stride, - int buffer_offset) { + public static void glWeightPointerARB(int size, int type, int stride, int buffer_offset) { ARBVertexBlend.glWeightPointerARB(size, type, stride, buffer_offset); } + /** * @param pWeights */ public static void glWeightuARB(ByteBuffer pWeights) { ARBVertexBlend.glWeightuARB(pWeights); } + /** * @param piWeights */ public static void glWeightuARB(IntBuffer piWeights) { ARBVertexBlend.glWeightuARB(piWeights); } + /** * @param psWeights */ public static void glWeightuARB(ShortBuffer psWeights) { ARBVertexBlend.glWeightuARB(psWeights); } + /** * @param programObj * @param index * @param name */ - public static void glBindAttribLocationARB(int programObj, int index, - ByteBuffer name) { + public static void glBindAttribLocationARB(int programObj, int index, ByteBuffer name) { ARBVertexShader.glBindAttribLocationARB(programObj, index, name); } + /** * @param programObj * @param index @@ -4686,19 +4816,20 @@ public class GL { * @param type * @param name */ - public static void glGetActiveAttribARB(int programObj, int index, - IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { - ARBVertexShader.glGetActiveAttribARB(programObj, index, length, size, - type, name); + public static void glGetActiveAttribARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { + ARBVertexShader.glGetActiveAttribARB(programObj, index, length, size, type, name); } + /** * @param programObj * @param name + * * @return */ public static int glGetAttribLocationARB(int programObj, ByteBuffer name) { return ARBVertexShader.glGetAttribLocationARB(programObj, name); } + /** * @param x * @param y @@ -4706,6 +4837,7 @@ public class GL { public static void glWindowPos2fARB(float x, float y) { ARBWindowPos.glWindowPos2fARB(x, y); } + /** * @param x * @param y @@ -4713,6 +4845,7 @@ public class GL { public static void glWindowPos2iARB(int x, int y) { ARBWindowPos.glWindowPos2iARB(x, y); } + /** * @param x * @param y @@ -4720,6 +4853,7 @@ public class GL { public static void glWindowPos2sARB(short x, short y) { ARBWindowPos.glWindowPos2sARB(x, y); } + /** * @param x * @param y @@ -4728,6 +4862,7 @@ public class GL { public static void glWindowPos3fARB(float x, float y, float z) { ARBWindowPos.glWindowPos3fARB(x, y, z); } + /** * @param x * @param y @@ -4736,6 +4871,7 @@ public class GL { public static void glWindowPos3iARB(int x, int y, int z) { ARBWindowPos.glWindowPos3iARB(x, y, z); } + /** * @param x * @param y @@ -4744,6 +4880,7 @@ public class GL { public static void glWindowPos3sARB(short x, short y, short z) { ARBWindowPos.glWindowPos3sARB(x, y, z); } + /** * @param containerObj * @param obj @@ -4751,31 +4888,37 @@ public class GL { public static void glAttachObjectARB(int containerObj, int obj) { ARBShaderObjects.glAttachObjectARB(containerObj, obj); } + /** * @param shaderObj */ public static void glCompileShaderARB(int shaderObj) { ARBShaderObjects.glCompileShaderARB(shaderObj); } + /** * @return */ public static int glCreateProgramObjectARB() { return ARBShaderObjects.glCreateProgramObjectARB(); } + /** * @param shaderType + * * @return */ public static int glCreateShaderObjectARB(int shaderType) { return ARBShaderObjects.glCreateShaderObjectARB(shaderType); } + /** * @param obj */ public static void glDeleteObjectARB(int obj) { ARBShaderObjects.glDeleteObjectARB(obj); } + /** * @param containerObj * @param attachedObj @@ -4783,6 +4926,7 @@ public class GL { public static void glDetachObjectARB(int containerObj, int attachedObj) { ARBShaderObjects.glDetachObjectARB(containerObj, attachedObj); } + /** * @param programObj * @param index @@ -4791,95 +4935,99 @@ public class GL { * @param type * @param name */ - public static void glGetActiveUniformARB(int programObj, int index, - IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { - ARBShaderObjects.glGetActiveUniformARB(programObj, index, length, size, - type, name); + public static void glGetActiveUniformARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { + ARBShaderObjects.glGetActiveUniformARB(programObj, index, length, size, type, name); } + /** * @param containerObj * @param count * @param obj */ - public static void glGetAttachedObjectsARB(int containerObj, - IntBuffer count, IntBuffer obj) { + public static void glGetAttachedObjectsARB(int containerObj, IntBuffer count, IntBuffer obj) { ARBShaderObjects.glGetAttachedObjectsARB(containerObj, count, obj); } + /** * @param pname + * * @return */ public static int glGetHandleARB(int pname) { return ARBShaderObjects.glGetHandleARB(pname); } + /** * @param obj * @param length * @param infoLog */ - public static void glGetInfoLogARB(int obj, IntBuffer length, - ByteBuffer infoLog) { + public static void glGetInfoLogARB(int obj, IntBuffer length, ByteBuffer infoLog) { ARBShaderObjects.glGetInfoLogARB(obj, length, infoLog); } + /** * @param obj * @param pname * @param params */ - public static void glGetObjectParameterARB(int obj, int pname, - FloatBuffer params) { + public static void glGetObjectParameterARB(int obj, int pname, FloatBuffer params) { ARBShaderObjects.glGetObjectParameterARB(obj, pname, params); } + /** * @param obj * @param pname * @param params */ - public static void glGetObjectParameterARB(int obj, int pname, - IntBuffer params) { + public static void glGetObjectParameterARB(int obj, int pname, IntBuffer params) { ARBShaderObjects.glGetObjectParameterARB(obj, pname, params); } + /** * @param obj * @param length * @param source */ - public static void glGetShaderSourceARB(int obj, IntBuffer length, - ByteBuffer source) { + public static void glGetShaderSourceARB(int obj, IntBuffer length, ByteBuffer source) { ARBShaderObjects.glGetShaderSourceARB(obj, length, source); } + /** * @param programObj * @param location * @param params */ - public static void glGetUniformARB(int programObj, int location, - FloatBuffer params) { + public static void glGetUniformARB(int programObj, int location, FloatBuffer params) { ARBShaderObjects.glGetUniformARB(programObj, location, params); } + /** * @param programObj * @param location * @param params */ - public static void glGetUniformARB(int programObj, int location, - IntBuffer params) { + public static void glGetUniformARB(int programObj, int location, IntBuffer params) { ARBShaderObjects.glGetUniformARB(programObj, location, params); } + /** * @param programObj * @param name + * * @return */ public static int glGetUniformLocationARB(int programObj, ByteBuffer name) { return ARBShaderObjects.glGetUniformLocationARB(programObj, name); } + /** * @param programObj */ public static void glLinkProgramARB(int programObj) { ARBShaderObjects.glLinkProgramARB(programObj); } + /** * @param shaderObj * @param string @@ -4887,6 +5035,7 @@ public class GL { public static void glShaderSourceARB(int shaderObj, ByteBuffer string) { ARBShaderObjects.glShaderSourceARB(shaderObj, string); } + /** * @param shaderObj * @param strings @@ -4894,6 +5043,7 @@ public class GL { public static void glShaderSourceARB(int shaderObj, ByteBuffer[] strings) { ARBShaderObjects.glShaderSourceARB(shaderObj, strings); } + /** * @param location * @param values @@ -4901,6 +5051,7 @@ public class GL { public static void glUniform1ARB(int location, FloatBuffer values) { ARBShaderObjects.glUniform1ARB(location, values); } + /** * @param location * @param values @@ -4908,6 +5059,7 @@ public class GL { public static void glUniform1ARB(int location, IntBuffer values) { ARBShaderObjects.glUniform1ARB(location, values); } + /** * @param location * @param v0 @@ -4915,6 +5067,7 @@ public class GL { public static void glUniform1fARB(int location, float v0) { ARBShaderObjects.glUniform1fARB(location, v0); } + /** * @param location * @param v0 @@ -4922,6 +5075,7 @@ public class GL { public static void glUniform1iARB(int location, int v0) { ARBShaderObjects.glUniform1iARB(location, v0); } + /** * @param location * @param values @@ -4929,6 +5083,7 @@ public class GL { public static void glUniform2ARB(int location, FloatBuffer values) { ARBShaderObjects.glUniform2ARB(location, values); } + /** * @param location * @param values @@ -4936,6 +5091,7 @@ public class GL { public static void glUniform2ARB(int location, IntBuffer values) { ARBShaderObjects.glUniform2ARB(location, values); } + /** * @param location * @param v0 @@ -4944,6 +5100,7 @@ public class GL { public static void glUniform2fARB(int location, float v0, float v1) { ARBShaderObjects.glUniform2fARB(location, v0, v1); } + /** * @param location * @param v0 @@ -4952,6 +5109,7 @@ public class GL { public static void glUniform2iARB(int location, int v0, int v1) { ARBShaderObjects.glUniform2iARB(location, v0, v1); } + /** * @param location * @param values @@ -4959,6 +5117,7 @@ public class GL { public static void glUniform3ARB(int location, FloatBuffer values) { ARBShaderObjects.glUniform3ARB(location, values); } + /** * @param location * @param values @@ -4966,6 +5125,7 @@ public class GL { public static void glUniform3ARB(int location, IntBuffer values) { ARBShaderObjects.glUniform3ARB(location, values); } + /** * @param location * @param v0 @@ -4975,6 +5135,7 @@ public class GL { public static void glUniform3fARB(int location, float v0, float v1, float v2) { ARBShaderObjects.glUniform3fARB(location, v0, v1, v2); } + /** * @param location * @param v0 @@ -4984,6 +5145,7 @@ public class GL { public static void glUniform3iARB(int location, int v0, int v1, int v2) { ARBShaderObjects.glUniform3iARB(location, v0, v1, v2); } + /** * @param location * @param values @@ -4991,6 +5153,7 @@ public class GL { public static void glUniform4ARB(int location, FloatBuffer values) { ARBShaderObjects.glUniform4ARB(location, values); } + /** * @param location * @param values @@ -4998,6 +5161,7 @@ public class GL { public static void glUniform4ARB(int location, IntBuffer values) { ARBShaderObjects.glUniform4ARB(location, values); } + /** * @param location * @param v0 @@ -5005,10 +5169,10 @@ public class GL { * @param v2 * @param v3 */ - public static void glUniform4fARB(int location, float v0, float v1, - float v2, float v3) { + public static void glUniform4fARB(int location, float v0, float v1, float v2, float v3) { ARBShaderObjects.glUniform4fARB(location, v0, v1, v2, v3); } + /** * @param location * @param v0 @@ -5016,89 +5180,94 @@ public class GL { * @param v2 * @param v3 */ - public static void glUniform4iARB(int location, int v0, int v1, int v2, - int v3) { + public static void glUniform4iARB(int location, int v0, int v1, int v2, int v3) { ARBShaderObjects.glUniform4iARB(location, v0, v1, v2, v3); } + /** * @param location * @param transpose * @param matrices */ - public static void glUniformMatrix2ARB(int location, boolean transpose, - FloatBuffer matrices) { + public static void glUniformMatrix2ARB(int location, boolean transpose, FloatBuffer matrices) { ARBShaderObjects.glUniformMatrix2ARB(location, transpose, matrices); } + /** * @param location * @param transpose * @param matrices */ - public static void glUniformMatrix3ARB(int location, boolean transpose, - FloatBuffer matrices) { + public static void glUniformMatrix3ARB(int location, boolean transpose, FloatBuffer matrices) { ARBShaderObjects.glUniformMatrix3ARB(location, transpose, matrices); } + /** * @param location * @param transpose * @param matrices */ - public static void glUniformMatrix4ARB(int location, boolean transpose, - FloatBuffer matrices) { + public static void glUniformMatrix4ARB(int location, boolean transpose, FloatBuffer matrices) { ARBShaderObjects.glUniformMatrix4ARB(location, transpose, matrices); } + /** * @param programObj */ public static void glUseProgramObjectARB(int programObj) { ARBShaderObjects.glUseProgramObjectARB(programObj); } + /** * @param programObj */ public static void glValidateProgramARB(int programObj) { ARBShaderObjects.glValidateProgramARB(programObj); } + /** * @param index */ public static void glDisableVertexAttribArrayARB(int index) { ARBVertexProgram.glDisableVertexAttribArrayARB(index); } + /** * @param index */ public static void glEnableVertexAttribArrayARB(int index) { ARBVertexProgram.glEnableVertexAttribArrayARB(index); } + /** * @param index * @param pname * @param params */ - public static void glGetVertexAttribARB(int index, int pname, - FloatBuffer params) { + public static void glGetVertexAttribARB(int index, int pname, FloatBuffer params) { ARBVertexProgram.glGetVertexAttribARB(index, pname, params); } + /** * @param index * @param pname * @param params */ - public static void glGetVertexAttribARB(int index, int pname, - IntBuffer params) { + public static void glGetVertexAttribARB(int index, int pname, IntBuffer params) { ARBVertexProgram.glGetVertexAttribARB(index, pname, params); } + /** * @param index * @param pname * @param size + * * @return */ - public static ByteBuffer glGetVertexAttribPointerARB(int index, int pname, - int size) { + public static ByteBuffer glGetVertexAttribPointerARB(int index, int pname, int size) { return ARBVertexProgram.glGetVertexAttribPointerARB(index, pname, size); } + /** * @param index * @param x @@ -5106,6 +5275,7 @@ public class GL { public static void glVertexAttrib1fARB(int index, float x) { ARBVertexProgram.glVertexAttrib1fARB(index, x); } + /** * @param index * @param x @@ -5113,6 +5283,7 @@ public class GL { public static void glVertexAttrib1sARB(int index, short x) { ARBVertexProgram.glVertexAttrib1sARB(index, x); } + /** * @param index * @param x @@ -5121,6 +5292,7 @@ public class GL { public static void glVertexAttrib2fARB(int index, float x, float y) { ARBVertexProgram.glVertexAttrib2fARB(index, x, y); } + /** * @param index * @param x @@ -5129,6 +5301,7 @@ public class GL { public static void glVertexAttrib2sARB(int index, short x, short y) { ARBVertexProgram.glVertexAttrib2sARB(index, x, y); } + /** * @param index * @param x @@ -5138,6 +5311,7 @@ public class GL { public static void glVertexAttrib3fARB(int index, float x, float y, float z) { ARBVertexProgram.glVertexAttrib3fARB(index, x, y, z); } + /** * @param index * @param x @@ -5147,6 +5321,7 @@ public class GL { public static void glVertexAttrib3sARB(int index, short x, short y, short z) { ARBVertexProgram.glVertexAttrib3sARB(index, x, y, z); } + /** * @param index * @param x @@ -5154,10 +5329,10 @@ public class GL { * @param z * @param w */ - public static void glVertexAttrib4fARB(int index, float x, float y, - float z, float w) { + public static void glVertexAttrib4fARB(int index, float x, float y, float z, float w) { ARBVertexProgram.glVertexAttrib4fARB(index, x, y, z, w); } + /** * @param index * @param x @@ -5165,10 +5340,10 @@ public class GL { * @param z * @param w */ - public static void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, - byte w) { + public static void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) { ARBVertexProgram.glVertexAttrib4NubARB(index, x, y, z, w); } + /** * @param index * @param x @@ -5176,10 +5351,10 @@ public class GL { * @param z * @param w */ - public static void glVertexAttrib4sARB(int index, short x, short y, - short z, short w) { + public static void glVertexAttrib4sARB(int index, short x, short y, short z, short w) { ARBVertexProgram.glVertexAttrib4sARB(index, x, y, z, w); } + /** * @param index * @param size @@ -5188,11 +5363,10 @@ public class GL { * @param stride * @param buffer */ - public static void glVertexAttribPointerARB(int index, int size, - boolean unsigned, boolean normalized, int stride, ByteBuffer buffer) { - ARBVertexProgram.glVertexAttribPointerARB(index, size, unsigned, - normalized, stride, buffer); + public static void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, ByteBuffer buffer) { + ARBVertexProgram.glVertexAttribPointerARB(index, size, unsigned, normalized, stride, buffer); } + /** * @param index * @param size @@ -5201,11 +5375,10 @@ public class GL { * @param stride * @param buffer */ - public static void glVertexAttribPointerARB(int index, int size, - boolean unsigned, boolean normalized, int stride, IntBuffer buffer) { - ARBVertexProgram.glVertexAttribPointerARB(index, size, unsigned, - normalized, stride, buffer); + public static void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, IntBuffer buffer) { + ARBVertexProgram.glVertexAttribPointerARB(index, size, unsigned, normalized, stride, buffer); } + /** * @param index * @param size @@ -5214,11 +5387,10 @@ public class GL { * @param stride * @param buffer */ - public static void glVertexAttribPointerARB(int index, int size, - boolean unsigned, boolean normalized, int stride, ShortBuffer buffer) { - ARBVertexProgram.glVertexAttribPointerARB(index, size, unsigned, - normalized, stride, buffer); + public static void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, ShortBuffer buffer) { + ARBVertexProgram.glVertexAttribPointerARB(index, size, unsigned, normalized, stride, buffer); } + /** * @param index * @param size @@ -5226,11 +5398,10 @@ public class GL { * @param stride * @param buffer */ - public static void glVertexAttribPointerARB(int index, int size, - boolean normalized, int stride, FloatBuffer buffer) { - ARBVertexProgram.glVertexAttribPointerARB(index, size, normalized, - stride, buffer); + public static void glVertexAttribPointerARB(int index, int size, boolean normalized, int stride, FloatBuffer buffer) { + ARBVertexProgram.glVertexAttribPointerARB(index, size, normalized, stride, buffer); } + /** * @param index * @param size @@ -5239,22 +5410,28 @@ public class GL { * @param stride * @param bufferOffset */ - public static void glVertexAttribPointerARB(int index, int size, int type, - boolean normalized, int stride, int bufferOffset) { - ARBVertexProgram.glVertexAttribPointerARB(index, size, type, - normalized, stride, bufferOffset); + public static void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, int bufferOffset) { + ARBVertexProgram.glVertexAttribPointerARB(index, size, type, normalized, stride, bufferOffset); } + + /** + * @param modeRGB + * @param modeAlpha + */ + public static void glBlendEquationSeparateEXT(int modeRGB, int modeAlpha) { + EXTBlendEquationSeparate.glBlendEquationSeparateEXT(modeRGB, modeAlpha); + } + /** * @param sfactorRGB * @param dfactorRGB * @param sfactorAlpha * @param dfactorAlpha */ - public static void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, - int sfactorAlpha, int dfactorAlpha) { - EXTBlendFuncSeparate.glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, - sfactorAlpha, dfactorAlpha); + public static void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) { + EXTBlendFuncSeparate.glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } + /** * @param first * @param count @@ -5262,12 +5439,14 @@ public class GL { public static void glLockArraysEXT(int first, int count) { EXTCompiledVertexArray.glLockArraysEXT(first, count); } + /** - * + * */ public static void glUnlockArraysEXT() { EXTCompiledVertexArray.glUnlockArraysEXT(); } + /** * @param zmin * @param zmax @@ -5275,16 +5454,17 @@ public class GL { public static void glDepthBoundsEXT(float zmin, float zmax) { EXTDepthBoundsTest.glDepthBoundsEXT(zmin, zmax); } + /** * @param mode * @param start * @param end * @param pIndices */ - public static void glDrawRangeElementsEXT(int mode, int start, int end, - ByteBuffer pIndices) { + public static void glDrawRangeElementsEXT(int mode, int start, int end, ByteBuffer pIndices) { EXTDrawRangeElements.glDrawRangeElementsEXT(mode, start, end, pIndices); } + /** * @param mode * @param start @@ -5293,37 +5473,37 @@ public class GL { * @param type * @param buffer_offset */ - public static void glDrawRangeElementsEXT(int mode, int start, int end, - int count, int type, int buffer_offset) { - EXTDrawRangeElements.glDrawRangeElementsEXT(mode, start, end, count, - type, buffer_offset); + public static void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, int buffer_offset) { + EXTDrawRangeElements.glDrawRangeElementsEXT(mode, start, end, count, type, buffer_offset); } + /** * @param mode * @param start * @param end * @param pIndices */ - public static void glDrawRangeElementsEXT(int mode, int start, int end, - IntBuffer pIndices) { + public static void glDrawRangeElementsEXT(int mode, int start, int end, IntBuffer pIndices) { EXTDrawRangeElements.glDrawRangeElementsEXT(mode, start, end, pIndices); } + /** * @param mode * @param start * @param end * @param pIndices */ - public static void glDrawRangeElementsEXT(int mode, int start, int end, - ShortBuffer pIndices) { + public static void glDrawRangeElementsEXT(int mode, int start, int end, ShortBuffer pIndices) { EXTDrawRangeElements.glDrawRangeElementsEXT(mode, start, end, pIndices); } + /** * @param coord */ public static void glFogCoordfEXT(float coord) { EXTFogCoord.glFogCoordfEXT(coord); } + /** * @param stride * @param data @@ -5331,24 +5511,25 @@ public class GL { public static void glFogCoordPointerEXT(int stride, FloatBuffer data) { EXTFogCoord.glFogCoordPointerEXT(stride, data); } + /** * @param type * @param stride * @param buffer_offset */ - public static void glFogCoordPointerEXT(int type, int stride, - int buffer_offset) { + public static void glFogCoordPointerEXT(int type, int stride, int buffer_offset) { EXTFogCoord.glFogCoordPointerEXT(type, stride, buffer_offset); } + /** * @param mode * @param piFirst * @param piCount */ - public static void glMultiDrawArraysEXT(int mode, IntBuffer piFirst, - IntBuffer piCount) { + public static void glMultiDrawArraysEXT(int mode, IntBuffer piFirst, IntBuffer piCount) { EXTMultiDrawArrays.glMultiDrawArraysEXT(mode, piFirst, piCount); } + /** * @param pname * @param pfParams @@ -5356,6 +5537,7 @@ public class GL { public static void glPointParameterEXT(int pname, FloatBuffer pfParams) { EXTPointParameters.glPointParameterEXT(pname, pfParams); } + /** * @param pname * @param param @@ -5363,6 +5545,7 @@ public class GL { public static void glPointParameterfEXT(int pname, float param) { EXTPointParameters.glPointParameterfEXT(pname, param); } + /** * @param red * @param green @@ -5371,6 +5554,7 @@ public class GL { public static void glSecondaryColor3bEXT(byte red, byte green, byte blue) { EXTSecondaryColor.glSecondaryColor3bEXT(red, green, blue); } + /** * @param red * @param green @@ -5379,6 +5563,7 @@ public class GL { public static void glSecondaryColor3fEXT(float red, float green, float blue) { EXTSecondaryColor.glSecondaryColor3fEXT(red, green, blue); } + /** * @param red * @param green @@ -5387,119 +5572,135 @@ public class GL { public static void glSecondaryColor3ubEXT(byte red, byte green, byte blue) { EXTSecondaryColor.glSecondaryColor3ubEXT(red, green, blue); } + /** * @param size * @param unsigned * @param stride * @param pPointer */ - public static void glSecondaryColorPointerEXT(int size, boolean unsigned, - int stride, ByteBuffer pPointer) { - EXTSecondaryColor.glSecondaryColorPointerEXT(size, unsigned, stride, - pPointer); + public static void glSecondaryColorPointerEXT(int size, boolean unsigned, int stride, ByteBuffer pPointer) { + EXTSecondaryColor.glSecondaryColorPointerEXT(size, unsigned, stride, pPointer); } + /** * @param size * @param stride * @param pPointer */ - public static void glSecondaryColorPointerEXT(int size, int stride, - FloatBuffer pPointer) { + public static void glSecondaryColorPointerEXT(int size, int stride, FloatBuffer pPointer) { EXTSecondaryColor.glSecondaryColorPointerEXT(size, stride, pPointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public static void glSecondaryColorPointerEXT(int size, int type, - int stride, int buffer_offset) { - EXTSecondaryColor.glSecondaryColorPointerEXT(size, type, stride, - buffer_offset); + public static void glSecondaryColorPointerEXT(int size, int type, int stride, int buffer_offset) { + EXTSecondaryColor.glSecondaryColorPointerEXT(size, type, stride, buffer_offset); } + /** * @param face */ public static void glActiveStencilFaceEXT(int face) { EXTStencilTwoSide.glActiveStencilFaceEXT(face); } + /** - * + * */ public static void glBeginVertexShaderEXT() { EXTVertexShader.glBeginVertexShaderEXT(); } + /** * @param light * @param value + * * @return */ public static int glBindLightParameterEXT(int light, int value) { return EXTVertexShader.glBindLightParameterEXT(light, value); } + /** * @param face * @param value + * * @return */ public static int glBindMaterialParameterEXT(int face, int value) { return EXTVertexShader.glBindMaterialParameterEXT(face, value); } + /** * @param value + * * @return */ public static int glBindParameterEXT(int value) { return EXTVertexShader.glBindParameterEXT(value); } + /** * @param unit * @param coord * @param value + * * @return */ public static int glBindTexGenParameterEXT(int unit, int coord, int value) { return EXTVertexShader.glBindTexGenParameterEXT(unit, coord, value); } + /** * @param unit * @param value + * * @return */ public static int glBindTextureUnitParameterEXT(int unit, int value) { return EXTVertexShader.glBindTextureUnitParameterEXT(unit, value); } + /** * @param id */ public static void glBindVertexShaderEXT(int id) { EXTVertexShader.glBindVertexShaderEXT(id); } + /** * @param id */ public static void glDeleteVertexShaderEXT(int id) { EXTVertexShader.glDeleteVertexShaderEXT(id); } + /** * @param id */ public static void glDisableVariantClientStateEXT(int id) { EXTVertexShader.glDisableVariantClientStateEXT(id); } + /** * @param id */ public static void glEnableVariantClientStateEXT(int id) { EXTVertexShader.glEnableVariantClientStateEXT(id); } + /** - * + * */ public static void glEndVertexShaderEXT() { EXTVertexShader.glEndVertexShaderEXT(); } + /** * @param res * @param src @@ -5508,115 +5709,120 @@ public class GL { public static void glExtractComponentEXT(int res, int src, int num) { EXTVertexShader.glExtractComponentEXT(res, src, num); } + /** * @param dataType * @param storageType * @param range * @param components + * * @return */ - public static int glGenSymbolsEXT(int dataType, int storageType, int range, - int components) { - return EXTVertexShader.glGenSymbolsEXT(dataType, storageType, range, - components); + public static int glGenSymbolsEXT(int dataType, int storageType, int range, int components) { + return EXTVertexShader.glGenSymbolsEXT(dataType, storageType, range, components); } + /** * @param range + * * @return */ public static int glGenVertexShadersEXT(int range) { return EXTVertexShader.glGenVertexShadersEXT(range); } + /** * @param id * @param value * @param pbData */ - public static void glGetInvariantBooleanEXT(int id, int value, - ByteBuffer pbData) { + public static void glGetInvariantBooleanEXT(int id, int value, ByteBuffer pbData) { EXTVertexShader.glGetInvariantBooleanEXT(id, value, pbData); } + /** * @param id * @param value * @param pfData */ - public static void glGetInvariantFloatEXT(int id, int value, - FloatBuffer pfData) { + public static void glGetInvariantFloatEXT(int id, int value, FloatBuffer pfData) { EXTVertexShader.glGetInvariantFloatEXT(id, value, pfData); } + /** * @param id * @param value * @param piData */ - public static void glGetInvariantIntegerEXT(int id, int value, - IntBuffer piData) { + public static void glGetInvariantIntegerEXT(int id, int value, IntBuffer piData) { EXTVertexShader.glGetInvariantIntegerEXT(id, value, piData); } + /** * @param id * @param value * @param pbData */ - public static void glGetLocalConstantBooleanEXT(int id, int value, - ByteBuffer pbData) { + public static void glGetLocalConstantBooleanEXT(int id, int value, ByteBuffer pbData) { EXTVertexShader.glGetLocalConstantBooleanEXT(id, value, pbData); } + /** * @param id * @param value * @param pfData */ - public static void glGetLocalConstantFloatEXT(int id, int value, - FloatBuffer pfData) { + public static void glGetLocalConstantFloatEXT(int id, int value, FloatBuffer pfData) { EXTVertexShader.glGetLocalConstantFloatEXT(id, value, pfData); } + /** * @param id * @param value * @param piData */ - public static void glGetLocalConstantIntegerEXT(int id, int value, - IntBuffer piData) { + public static void glGetLocalConstantIntegerEXT(int id, int value, IntBuffer piData) { EXTVertexShader.glGetLocalConstantIntegerEXT(id, value, piData); } + /** * @param id * @param value * @param pbData */ - public static void glGetVariantBooleanEXT(int id, int value, - ByteBuffer pbData) { + public static void glGetVariantBooleanEXT(int id, int value, ByteBuffer pbData) { EXTVertexShader.glGetVariantBooleanEXT(id, value, pbData); } + /** * @param id * @param value * @param pfData */ - public static void glGetVariantFloatEXT(int id, int value, - FloatBuffer pfData) { + public static void glGetVariantFloatEXT(int id, int value, FloatBuffer pfData) { EXTVertexShader.glGetVariantFloatEXT(id, value, pfData); } + /** * @param id * @param value * @param piData */ - public static void glGetVariantIntegerEXT(int id, int value, - IntBuffer piData) { + public static void glGetVariantIntegerEXT(int id, int value, IntBuffer piData) { EXTVertexShader.glGetVariantIntegerEXT(id, value, piData); } + /** * @param id * @param value * @param size + * * @return */ public static ByteBuffer glGetVariantPointerEXT(int id, int value, int size) { return EXTVertexShader.glGetVariantPointerEXT(id, value, size); } + /** * @param res * @param src @@ -5625,41 +5831,44 @@ public class GL { public static void glInsertComponentEXT(int res, int src, int num) { EXTVertexShader.glInsertComponentEXT(res, src, num); } + /** * @param id * @param cap + * * @return */ public static boolean glIsVariantEnabledEXT(int id, int cap) { return EXTVertexShader.glIsVariantEnabledEXT(id, cap); } + /** * @param id * @param unsigned * @param pAddr */ - public static void glSetInvariantEXT(int id, boolean unsigned, - ByteBuffer pAddr) { + public static void glSetInvariantEXT(int id, boolean unsigned, ByteBuffer pAddr) { EXTVertexShader.glSetInvariantEXT(id, unsigned, pAddr); } + /** * @param id * @param unsigned * @param pAddr */ - public static void glSetInvariantEXT(int id, boolean unsigned, - IntBuffer pAddr) { + public static void glSetInvariantEXT(int id, boolean unsigned, IntBuffer pAddr) { EXTVertexShader.glSetInvariantEXT(id, unsigned, pAddr); } + /** * @param id * @param unsigned * @param pAddr */ - public static void glSetInvariantEXT(int id, boolean unsigned, - ShortBuffer pAddr) { + public static void glSetInvariantEXT(int id, boolean unsigned, ShortBuffer pAddr) { EXTVertexShader.glSetInvariantEXT(id, unsigned, pAddr); } + /** * @param id * @param pAddr @@ -5667,33 +5876,34 @@ public class GL { public static void glSetInvariantEXT(int id, FloatBuffer pAddr) { EXTVertexShader.glSetInvariantEXT(id, pAddr); } + /** * @param id * @param unsigned * @param pAddr */ - public static void glSetLocalConstantEXT(int id, boolean unsigned, - ByteBuffer pAddr) { + public static void glSetLocalConstantEXT(int id, boolean unsigned, ByteBuffer pAddr) { EXTVertexShader.glSetLocalConstantEXT(id, unsigned, pAddr); } + /** * @param id * @param unsigned * @param pAddr */ - public static void glSetLocalConstantEXT(int id, boolean unsigned, - IntBuffer pAddr) { + public static void glSetLocalConstantEXT(int id, boolean unsigned, IntBuffer pAddr) { EXTVertexShader.glSetLocalConstantEXT(id, unsigned, pAddr); } + /** * @param id * @param unsigned * @param pAddr */ - public static void glSetLocalConstantEXT(int id, boolean unsigned, - ShortBuffer pAddr) { + public static void glSetLocalConstantEXT(int id, boolean unsigned, ShortBuffer pAddr) { EXTVertexShader.glSetLocalConstantEXT(id, unsigned, pAddr); } + /** * @param id * @param pAddr @@ -5701,6 +5911,7 @@ public class GL { public static void glSetLocalConstantEXT(int id, FloatBuffer pAddr) { EXTVertexShader.glSetLocalConstantEXT(id, pAddr); } + /** * @param op * @param res @@ -5709,6 +5920,7 @@ public class GL { public static void glShaderOp1EXT(int op, int res, int arg1) { EXTVertexShader.glShaderOp1EXT(op, res, arg1); } + /** * @param op * @param res @@ -5718,6 +5930,7 @@ public class GL { public static void glShaderOp2EXT(int op, int res, int arg1, int arg2) { EXTVertexShader.glShaderOp2EXT(op, res, arg1, arg2); } + /** * @param op * @param res @@ -5725,10 +5938,10 @@ public class GL { * @param arg2 * @param arg3 */ - public static void glShaderOp3EXT(int op, int res, int arg1, int arg2, - int arg3) { + public static void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3) { EXTVertexShader.glShaderOp3EXT(op, res, arg1, arg2, arg3); } + /** * @param res * @param in @@ -5737,10 +5950,10 @@ public class GL { * @param outZ * @param outW */ - public static void glSwizzleEXT(int res, int in, int outX, int outY, - int outZ, int outW) { + public static void glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW) { EXTVertexShader.glSwizzleEXT(res, in, outX, outY, outZ, outW); } + /** * @param id * @param pAddr @@ -5748,6 +5961,7 @@ public class GL { public static void glVariantEXT(int id, ByteBuffer pAddr) { EXTVertexShader.glVariantEXT(id, pAddr); } + /** * @param id * @param pfAddr @@ -5755,6 +5969,7 @@ public class GL { public static void glVariantEXT(int id, FloatBuffer pfAddr) { EXTVertexShader.glVariantEXT(id, pfAddr); } + /** * @param id * @param piAddr @@ -5762,6 +5977,7 @@ public class GL { public static void glVariantEXT(int id, IntBuffer piAddr) { EXTVertexShader.glVariantEXT(id, piAddr); } + /** * @param id * @param psAddr @@ -5769,36 +5985,37 @@ public class GL { public static void glVariantEXT(int id, ShortBuffer psAddr) { EXTVertexShader.glVariantEXT(id, psAddr); } + /** * @param id * @param unsigned * @param stride * @param pAddr */ - public static void glVariantPointerEXT(int id, boolean unsigned, - int stride, ByteBuffer pAddr) { + public static void glVariantPointerEXT(int id, boolean unsigned, int stride, ByteBuffer pAddr) { EXTVertexShader.glVariantPointerEXT(id, unsigned, stride, pAddr); } + /** * @param id * @param unsigned * @param stride * @param pAddr */ - public static void glVariantPointerEXT(int id, boolean unsigned, - int stride, IntBuffer pAddr) { + public static void glVariantPointerEXT(int id, boolean unsigned, int stride, IntBuffer pAddr) { EXTVertexShader.glVariantPointerEXT(id, unsigned, stride, pAddr); } + /** * @param id * @param unsigned * @param stride * @param pAddr */ - public static void glVariantPointerEXT(int id, boolean unsigned, - int stride, ShortBuffer pAddr) { + public static void glVariantPointerEXT(int id, boolean unsigned, int stride, ShortBuffer pAddr) { EXTVertexShader.glVariantPointerEXT(id, unsigned, stride, pAddr); } + /** * @param id * @param stride @@ -5807,16 +6024,17 @@ public class GL { public static void glVariantPointerEXT(int id, int stride, FloatBuffer pAddr) { EXTVertexShader.glVariantPointerEXT(id, stride, pAddr); } + /** * @param id * @param type * @param stride * @param buffer_offset */ - public static void glVariantPointerEXT(int id, int type, int stride, - int buffer_offset) { + public static void glVariantPointerEXT(int id, int type, int stride, int buffer_offset) { EXTVertexShader.glVariantPointerEXT(id, type, stride, buffer_offset); } + /** * @param id * @param pAddr @@ -5824,6 +6042,7 @@ public class GL { public static void glVariantuEXT(int id, ByteBuffer pAddr) { EXTVertexShader.glVariantuEXT(id, pAddr); } + /** * @param id * @param piAddr @@ -5831,6 +6050,7 @@ public class GL { public static void glVariantuEXT(int id, IntBuffer piAddr) { EXTVertexShader.glVariantuEXT(id, piAddr); } + /** * @param id * @param psAddr @@ -5838,6 +6058,7 @@ public class GL { public static void glVariantuEXT(int id, ShortBuffer psAddr) { EXTVertexShader.glVariantuEXT(id, psAddr); } + /** * @param res * @param in @@ -5846,34 +6067,33 @@ public class GL { * @param outZ * @param outW */ - public static void glWriteMaskEXT(int res, int in, int outX, int outY, - int outZ, int outW) { + public static void glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW) { EXTVertexShader.glWriteMaskEXT(res, in, outX, outY, outZ, outW); } + /** * @param weight */ public static void glVertexWeightfEXT(float weight) { EXTVertexWeighting.glVertexWeightfEXT(weight); } + /** * @param size * @param stride * @param pPointer */ - public static void glVertexWeightPointerEXT(int size, int stride, - FloatBuffer pPointer) { + public static void glVertexWeightPointerEXT(int size, int stride, FloatBuffer pPointer) { EXTVertexWeighting.glVertexWeightPointerEXT(size, stride, pPointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public static void glVertexWeightPointerEXT(int size, int type, int stride, - int buffer_offset) { - EXTVertexWeighting.glVertexWeightPointerEXT(size, type, stride, - buffer_offset); + public static void glVertexWeightPointerEXT(int size, int type, int stride, int buffer_offset) { + EXTVertexWeighting.glVertexWeightPointerEXT(size, type, stride, buffer_offset); } } diff --git a/src/java/org/lwjgl/util/GLImpl.java b/src/java/org/lwjgl/util/GLImpl.java index 482612d2..4ce37deb 100644 --- a/src/java/org/lwjgl/util/GLImpl.java +++ b/src/java/org/lwjgl/util/GLImpl.java @@ -32,31 +32,25 @@ package org.lwjgl.util; -import java.nio.Buffer; -import java.nio.ByteBuffer; -import java.nio.DoubleBuffer; -import java.nio.FloatBuffer; -import java.nio.IntBuffer; -import java.nio.ShortBuffer; +import java.nio.*; /** * $Id$ + *

+ * An extensible GL class that contains all the GL11 through GL15 methods, and all the ARB and EXT extension methods - but this + * time as instance methods, like JOGL, Magician, and GL4Java. * - * An extensible GL class that contains all the GL11 through GL15 methods, - * and all the ARB and EXT extension methods - but this time as instance methods, - * like JOGL, Magician, and GL4Java. - * * @author $Author$ * @version $Revision$ */ public class GLImpl implements IGL { - + /** * C'tor */ public GLImpl() { } - + /** * @param op * @param value @@ -64,24 +58,28 @@ public class GLImpl implements IGL { public void glAccum(int op, float value) { GL.glAccum(op, value); } + /** * @param face */ public void glActiveStencilFaceEXT(int face) { GL.glActiveStencilFaceEXT(face); } + /** * @param texture */ public void glActiveTexture(int texture) { GL.glActiveTexture(texture); } + /** * @param texture */ public void glActiveTextureARB(int texture) { GL.glActiveTextureARB(texture); } + /** * @param func * @param ref @@ -89,12 +87,14 @@ public class GLImpl implements IGL { public void glAlphaFunc(int func, float ref) { GL.glAlphaFunc(func, ref); } + /** * @param i */ public void glArrayElement(int i) { GL.glArrayElement(i); } + /** * @param containerObj * @param obj @@ -102,12 +102,14 @@ public class GLImpl implements IGL { public void glAttachObjectARB(int containerObj, int obj) { GL.glAttachObjectARB(containerObj, obj); } + /** * @param mode */ public void glBegin(int mode) { GL.glBegin(mode); } + /** * @param target * @param id @@ -115,6 +117,7 @@ public class GLImpl implements IGL { public void glBeginQuery(int target, int id) { GL.glBeginQuery(target, id); } + /** * @param target * @param id @@ -122,21 +125,23 @@ public class GLImpl implements IGL { public void glBeginQueryARB(int target, int id) { GL.glBeginQueryARB(target, id); } + /** - * + * */ public void glBeginVertexShaderEXT() { GL.glBeginVertexShaderEXT(); } + /** * @param programObj * @param index * @param name */ - public void glBindAttribLocationARB(int programObj, int index, - ByteBuffer name) { + public void glBindAttribLocationARB(int programObj, int index, ByteBuffer name) { GL.glBindAttribLocationARB(programObj, index, name); } + /** * @param target * @param buffer @@ -144,6 +149,7 @@ public class GLImpl implements IGL { public void glBindBuffer(int target, int buffer) { GL.glBindBuffer(target, buffer); } + /** * @param target * @param buffer @@ -151,29 +157,36 @@ public class GLImpl implements IGL { public void glBindBufferARB(int target, int buffer) { GL.glBindBufferARB(target, buffer); } + /** * @param light * @param value + * * @return */ public int glBindLightParameterEXT(int light, int value) { return GL.glBindLightParameterEXT(light, value); } + /** * @param face * @param value + * * @return */ public int glBindMaterialParameterEXT(int face, int value) { return GL.glBindMaterialParameterEXT(face, value); } + /** * @param value + * * @return */ public int glBindParameterEXT(int value) { return GL.glBindParameterEXT(value); } + /** * @param target * @param program @@ -181,15 +194,18 @@ public class GLImpl implements IGL { public void glBindProgramARB(int target, int program) { GL.glBindProgramARB(target, program); } + /** * @param unit * @param coord * @param value + * * @return */ public int glBindTexGenParameterEXT(int unit, int coord, int value) { return GL.glBindTexGenParameterEXT(unit, coord, value); } + /** * @param target * @param texture @@ -197,20 +213,24 @@ public class GLImpl implements IGL { public void glBindTexture(int target, int texture) { GL.glBindTexture(target, texture); } + /** * @param unit * @param value + * * @return */ public int glBindTextureUnitParameterEXT(int unit, int value) { return GL.glBindTextureUnitParameterEXT(unit, value); } + /** * @param id */ public void glBindVertexShaderEXT(int id) { GL.glBindVertexShaderEXT(id); } + /** * @param width * @param height @@ -220,26 +240,27 @@ public class GLImpl implements IGL { * @param ymove * @param bitmap */ - public void glBitmap(int width, int height, float xorig, - float yorig, float xmove, float ymove, ByteBuffer bitmap) { + public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) { GL.glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); } + /** * @param red * @param green * @param blue * @param alpha */ - public void glBlendColor(float red, float green, float blue, - float alpha) { + public void glBlendColor(float red, float green, float blue, float alpha) { GL.glBlendColor(red, green, blue, alpha); } + /** * @param mode */ public void glBlendEquation(int mode) { GL.glBlendEquation(mode); } + /** * @param sfactor * @param dfactor @@ -247,108 +268,115 @@ public class GLImpl implements IGL { public void glBlendFunc(int sfactor, int dfactor) { GL.glBlendFunc(sfactor, dfactor); } + + /** + * @param modeRGB + * @param modeAlpha + */ + public void glBlendEquationSeparateEXT(int modeRGB, int modeAlpha) { + GL.glBlendEquationSeparateEXT(modeRGB, modeAlpha); + } + /** * @param sfactorRGB * @param dfactorRGB * @param sfactorAlpha * @param dfactorAlpha */ - public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, - int sfactorAlpha, int dfactorAlpha) { - GL.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, - dfactorAlpha); + public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) { + GL.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } + /** * @param sfactorRGB * @param dfactorRGB * @param sfactorAlpha * @param dfactorAlpha */ - public void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, - int sfactorAlpha, int dfactorAlpha) { - GL.glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, - dfactorAlpha); + public void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) { + GL.glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } + /** * @param target * @param size * @param data * @param usage */ - public void glBufferData(int target, int size, ByteBuffer data, - int usage) { + public void glBufferData(int target, int size, ByteBuffer data, int usage) { GL.glBufferData(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public void glBufferData(int target, int size, FloatBuffer data, - int usage) { + public void glBufferData(int target, int size, FloatBuffer data, int usage) { GL.glBufferData(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public void glBufferData(int target, int size, IntBuffer data, - int usage) { + public void glBufferData(int target, int size, IntBuffer data, int usage) { GL.glBufferData(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public void glBufferData(int target, int size, ShortBuffer data, - int usage) { + public void glBufferData(int target, int size, ShortBuffer data, int usage) { GL.glBufferData(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public void glBufferDataARB(int target, int size, ByteBuffer data, - int usage) { + public void glBufferDataARB(int target, int size, ByteBuffer data, int usage) { GL.glBufferDataARB(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public void glBufferDataARB(int target, int size, FloatBuffer data, - int usage) { + public void glBufferDataARB(int target, int size, FloatBuffer data, int usage) { GL.glBufferDataARB(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public void glBufferDataARB(int target, int size, IntBuffer data, - int usage) { + public void glBufferDataARB(int target, int size, IntBuffer data, int usage) { GL.glBufferDataARB(target, size, data, usage); } + /** * @param target * @param size * @param data * @param usage */ - public void glBufferDataARB(int target, int size, ShortBuffer data, - int usage) { + public void glBufferDataARB(int target, int size, ShortBuffer data, int usage) { GL.glBufferDataARB(target, size, data, usage); } + /** * @param target * @param offset @@ -357,6 +385,7 @@ public class GLImpl implements IGL { public void glBufferSubData(int target, int offset, ByteBuffer data) { GL.glBufferSubData(target, offset, data); } + /** * @param target * @param offset @@ -365,6 +394,7 @@ public class GLImpl implements IGL { public void glBufferSubData(int target, int offset, FloatBuffer data) { GL.glBufferSubData(target, offset, data); } + /** * @param target * @param offset @@ -373,6 +403,7 @@ public class GLImpl implements IGL { public void glBufferSubData(int target, int offset, IntBuffer data) { GL.glBufferSubData(target, offset, data); } + /** * @param target * @param offset @@ -381,24 +412,25 @@ public class GLImpl implements IGL { public void glBufferSubData(int target, int offset, ShortBuffer data) { GL.glBufferSubData(target, offset, data); } + /** * @param target * @param offset * @param data */ - public void glBufferSubDataARB(int target, int offset, - ByteBuffer data) { + public void glBufferSubDataARB(int target, int offset, ByteBuffer data) { GL.glBufferSubDataARB(target, offset, data); } + /** * @param target * @param offset * @param data */ - public void glBufferSubDataARB(int target, int offset, - FloatBuffer data) { + public void glBufferSubDataARB(int target, int offset, FloatBuffer data) { GL.glBufferSubDataARB(target, offset, data); } + /** * @param target * @param offset @@ -407,27 +439,30 @@ public class GLImpl implements IGL { public void glBufferSubDataARB(int target, int offset, IntBuffer data) { GL.glBufferSubDataARB(target, offset, data); } + /** * @param target * @param offset * @param data */ - public void glBufferSubDataARB(int target, int offset, - ShortBuffer data) { + public void glBufferSubDataARB(int target, int offset, ShortBuffer data) { GL.glBufferSubDataARB(target, offset, data); } + /** * @param list */ public void glCallList(int list) { GL.glCallList(list); } + /** * @param lists */ public void glCallLists(ByteBuffer lists) { GL.glCallLists(lists); } + /** * @param n * @param lists @@ -435,68 +470,76 @@ public class GLImpl implements IGL { public void glCallLists(int n, IntBuffer lists) { GL.glCallLists(n, lists); } + /** * @param lists */ public void glCallLists(ShortBuffer lists) { GL.glCallLists(lists); } + /** * @param mask */ public void glClear(int mask) { GL.glClear(mask); } + /** * @param red * @param green * @param blue * @param alpha */ - public void glClearAccum(float red, float green, float blue, - float alpha) { + public void glClearAccum(float red, float green, float blue, float alpha) { GL.glClearAccum(red, green, blue, alpha); } + /** * @param red * @param green * @param blue * @param alpha */ - public void glClearColor(float red, float green, float blue, - float alpha) { + public void glClearColor(float red, float green, float blue, float alpha) { GL.glClearColor(red, green, blue, alpha); } + /** * @param depth */ public void glClearDepth(double depth) { GL.glClearDepth(depth); } + /** * @param c */ public void glClearIndex(float c) { GL.glClearIndex(c); } + /** * @param s */ public void glClearStencil(int s) { GL.glClearStencil(s); } + /** * @param texture */ public void glClientActiveTexture(int texture) { GL.glClientActiveTexture(texture); } + /** * @param texture */ public void glClientActiveTextureARB(int texture) { GL.glClientActiveTextureARB(texture); } + /** * @param plane * @param equation @@ -504,6 +547,7 @@ public class GLImpl implements IGL { public void glClipPlane(int plane, DoubleBuffer equation) { GL.glClipPlane(plane, equation); } + /** * @param red * @param green @@ -512,6 +556,7 @@ public class GLImpl implements IGL { public void glColor3b(byte red, byte green, byte blue) { GL.glColor3b(red, green, blue); } + /** * @param red * @param green @@ -520,6 +565,7 @@ public class GLImpl implements IGL { public void glColor3f(float red, float green, float blue) { GL.glColor3f(red, green, blue); } + /** * @param red * @param green @@ -528,6 +574,7 @@ public class GLImpl implements IGL { public void glColor3ub(byte red, byte green, byte blue) { GL.glColor3ub(red, green, blue); } + /** * @param red * @param green @@ -537,6 +584,7 @@ public class GLImpl implements IGL { public void glColor4b(byte red, byte green, byte blue, byte alpha) { GL.glColor4b(red, green, blue, alpha); } + /** * @param red * @param green @@ -546,6 +594,7 @@ public class GLImpl implements IGL { public void glColor4f(float red, float green, float blue, float alpha) { GL.glColor4f(red, green, blue, alpha); } + /** * @param red * @param green @@ -555,16 +604,17 @@ public class GLImpl implements IGL { public void glColor4ub(byte red, byte green, byte blue, byte alpha) { GL.glColor4ub(red, green, blue, alpha); } + /** * @param red * @param green * @param blue * @param alpha */ - public void glColorMask(boolean red, boolean green, boolean blue, - boolean alpha) { + public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { GL.glColorMask(red, green, blue, alpha); } + /** * @param face * @param mode @@ -572,16 +622,17 @@ public class GLImpl implements IGL { public void glColorMaterial(int face, int mode) { GL.glColorMaterial(face, mode); } + /** * @param size * @param unsigned * @param stride * @param pointer */ - public void glColorPointer(int size, boolean unsigned, int stride, - ByteBuffer pointer) { + public void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) { GL.glColorPointer(size, unsigned, stride, pointer); } + /** * @param size * @param stride @@ -590,16 +641,17 @@ public class GLImpl implements IGL { public void glColorPointer(int size, int stride, FloatBuffer pointer) { GL.glColorPointer(size, stride, pointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public void glColorPointer(int size, int type, int stride, - int buffer_offset) { + public void glColorPointer(int size, int type, int stride, int buffer_offset) { GL.glColorPointer(size, type, stride, buffer_offset); } + /** * @param target * @param start @@ -608,10 +660,10 @@ public class GLImpl implements IGL { * @param type * @param data */ - public void glColorSubTable(int target, int start, int count, - int format, int type, ByteBuffer data) { + public void glColorSubTable(int target, int start, int count, int format, int type, ByteBuffer data) { GL.glColorSubTable(target, start, count, format, type, data); } + /** * @param target * @param start @@ -620,10 +672,10 @@ public class GLImpl implements IGL { * @param type * @param data */ - public void glColorSubTable(int target, int start, int count, - int format, int type, FloatBuffer data) { + public void glColorSubTable(int target, int start, int count, int format, int type, FloatBuffer data) { GL.glColorSubTable(target, start, count, format, type, data); } + /** * @param target * @param internalFormat @@ -632,10 +684,10 @@ public class GLImpl implements IGL { * @param type * @param data */ - public void glColorTable(int target, int internalFormat, int width, - int format, int type, ByteBuffer data) { + public void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data) { GL.glColorTable(target, internalFormat, width, format, type, data); } + /** * @param target * @param internalFormat @@ -644,34 +696,35 @@ public class GLImpl implements IGL { * @param type * @param data */ - public void glColorTable(int target, int internalFormat, int width, - int format, int type, FloatBuffer data) { + public void glColorTable(int target, int internalFormat, int width, int format, int type, FloatBuffer data) { GL.glColorTable(target, internalFormat, width, format, type, data); } + /** * @param target * @param pname * @param params */ - public void glColorTableParameter(int target, int pname, - FloatBuffer params) { + public void glColorTableParameter(int target, int pname, FloatBuffer params) { GL.glColorTableParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public void glColorTableParameter(int target, int pname, - IntBuffer params) { + public void glColorTableParameter(int target, int pname, IntBuffer params) { GL.glColorTableParameter(target, pname, params); } + /** * @param shaderObj */ public void glCompileShaderARB(int shaderObj) { GL.glCompileShaderARB(shaderObj); } + /** * @param target * @param level @@ -681,12 +734,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexImage1D(int target, int level, - int internalformat, int width, int border, int imageSize, - ByteBuffer data) { - GL.glCompressedTexImage1D(target, level, internalformat, width, border, - imageSize, data); + public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer data) { + GL.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); } + /** * @param target * @param level @@ -696,12 +747,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexImage1D(int target, int level, - int internalformat, int width, int border, int imageSize, - FloatBuffer data) { - GL.glCompressedTexImage1D(target, level, internalformat, width, border, - imageSize, data); + public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer data) { + GL.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); } + /** * @param target * @param level @@ -711,12 +760,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexImage1D(int target, int level, - int internalformat, int width, int border, int imageSize, - IntBuffer data) { - GL.glCompressedTexImage1D(target, level, internalformat, width, border, - imageSize, data); + public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer data) { + GL.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); } + /** * @param target * @param level @@ -726,12 +773,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexImage1D(int target, int level, - int internalformat, int width, int border, int imageSize, - ShortBuffer data) { - GL.glCompressedTexImage1D(target, level, internalformat, width, border, - imageSize, data); + public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer data) { + GL.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); } + /** * @param target * @param level @@ -741,12 +786,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage1DARB(int target, int level, - int internalformat, int width, int border, int imageSize, - ByteBuffer pData) { - GL.glCompressedTexImage1DARB(target, level, internalformat, width, - border, imageSize, pData); + public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer pData) { + GL.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData); } + /** * @param target * @param level @@ -756,12 +799,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage1DARB(int target, int level, - int internalformat, int width, int border, int imageSize, - FloatBuffer pData) { - GL.glCompressedTexImage1DARB(target, level, internalformat, width, - border, imageSize, pData); + public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer pData) { + GL.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData); } + /** * @param target * @param level @@ -771,12 +812,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage1DARB(int target, int level, - int internalformat, int width, int border, int imageSize, - IntBuffer pData) { - GL.glCompressedTexImage1DARB(target, level, internalformat, width, - border, imageSize, pData); + public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer pData) { + GL.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData); } + /** * @param target * @param level @@ -786,12 +825,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage1DARB(int target, int level, - int internalformat, int width, int border, int imageSize, - ShortBuffer pData) { - GL.glCompressedTexImage1DARB(target, level, internalformat, width, - border, imageSize, pData); + public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer pData) { + GL.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData); } + /** * @param target * @param level @@ -802,12 +839,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexImage2D(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, ByteBuffer data) { - GL.glCompressedTexImage2D(target, level, internalformat, width, height, - border, imageSize, data); + public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer data) { + GL.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } + /** * @param target * @param level @@ -818,12 +853,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexImage2D(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, FloatBuffer data) { - GL.glCompressedTexImage2D(target, level, internalformat, width, height, - border, imageSize, data); + public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer data) { + GL.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } + /** * @param target * @param level @@ -834,12 +867,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexImage2D(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, IntBuffer data) { - GL.glCompressedTexImage2D(target, level, internalformat, width, height, - border, imageSize, data); + public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer data) { + GL.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } + /** * @param target * @param level @@ -850,12 +881,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexImage2D(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, ShortBuffer data) { - GL.glCompressedTexImage2D(target, level, internalformat, width, height, - border, imageSize, data); + public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer data) { + GL.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } + /** * @param target * @param level @@ -866,12 +895,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage2DARB(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, ByteBuffer pData) { - GL.glCompressedTexImage2DARB(target, level, internalformat, width, - height, border, imageSize, pData); + public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer pData) { + GL.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -882,12 +909,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage2DARB(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, FloatBuffer pData) { - GL.glCompressedTexImage2DARB(target, level, internalformat, width, - height, border, imageSize, pData); + public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer pData) { + GL.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -898,12 +923,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage2DARB(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, IntBuffer pData) { - GL.glCompressedTexImage2DARB(target, level, internalformat, width, - height, border, imageSize, pData); + public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer pData) { + GL.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -914,12 +937,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage2DARB(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, ShortBuffer pData) { - GL.glCompressedTexImage2DARB(target, level, internalformat, width, - height, border, imageSize, pData); + public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer pData) { + GL.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -931,12 +952,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexImage3D(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, ByteBuffer data) { - GL.glCompressedTexImage3D(target, level, internalformat, width, height, - depth, border, imageSize, data); + public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer data) { + GL.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } + /** * @param target * @param level @@ -948,12 +967,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexImage3D(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, FloatBuffer data) { - GL.glCompressedTexImage3D(target, level, internalformat, width, height, - depth, border, imageSize, data); + public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer data) { + GL.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } + /** * @param target * @param level @@ -965,12 +982,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexImage3D(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, IntBuffer data) { - GL.glCompressedTexImage3D(target, level, internalformat, width, height, - depth, border, imageSize, data); + public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer data) { + GL.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } + /** * @param target * @param level @@ -982,12 +997,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexImage3D(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, ShortBuffer data) { - GL.glCompressedTexImage3D(target, level, internalformat, width, height, - depth, border, imageSize, data); + public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer data) { + GL.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } + /** * @param target * @param level @@ -999,12 +1012,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage3DARB(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, ByteBuffer pData) { - GL.glCompressedTexImage3DARB(target, level, internalformat, width, - height, depth, border, imageSize, pData); + public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer pData) { + GL.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -1016,12 +1027,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage3DARB(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, FloatBuffer pData) { - GL.glCompressedTexImage3DARB(target, level, internalformat, width, - height, depth, border, imageSize, pData); + public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer pData) { + GL.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -1033,12 +1042,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage3DARB(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, IntBuffer pData) { - GL.glCompressedTexImage3DARB(target, level, internalformat, width, - height, depth, border, imageSize, pData); + public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer pData) { + GL.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -1050,12 +1057,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage3DARB(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, ShortBuffer pData) { - GL.glCompressedTexImage3DARB(target, level, internalformat, width, - height, depth, border, imageSize, pData); + public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer pData) { + GL.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -1065,11 +1070,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage1D(int target, int level, - int xoffset, int width, int format, int imageSize, ByteBuffer data) { - GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, - imageSize, data); + public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ByteBuffer data) { + GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } + /** * @param target * @param level @@ -1079,11 +1083,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage1D(int target, int level, - int xoffset, int width, int format, int imageSize, FloatBuffer data) { - GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, - imageSize, data); + public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, FloatBuffer data) { + GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } + /** * @param target * @param level @@ -1093,11 +1096,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage1D(int target, int level, - int xoffset, int width, int format, int imageSize, IntBuffer data) { - GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, - imageSize, data); + public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, IntBuffer data) { + GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } + /** * @param target * @param level @@ -1107,11 +1109,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage1D(int target, int level, - int xoffset, int width, int format, int imageSize, ShortBuffer data) { - GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, - imageSize, data); + public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ShortBuffer data) { + GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } + /** * @param target * @param level @@ -1121,11 +1122,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage1DARB(int target, int level, - int xoffset, int width, int border, int imageSize, ByteBuffer pData) { - GL.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, - imageSize, pData); + public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ByteBuffer pData) { + GL.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData); } + /** * @param target * @param level @@ -1135,11 +1135,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage1DARB(int target, int level, - int xoffset, int width, int border, int imageSize, FloatBuffer pData) { - GL.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, - imageSize, pData); + public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, FloatBuffer pData) { + GL.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData); } + /** * @param target * @param level @@ -1149,11 +1148,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage1DARB(int target, int level, - int xoffset, int width, int border, int imageSize, IntBuffer pData) { - GL.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, - imageSize, pData); + public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, IntBuffer pData) { + GL.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData); } + /** * @param target * @param level @@ -1163,11 +1161,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage1DARB(int target, int level, - int xoffset, int width, int border, int imageSize, ShortBuffer pData) { - GL.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, - imageSize, pData); + public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ShortBuffer pData) { + GL.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData); } + /** * @param target * @param level @@ -1179,12 +1176,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage2D(int target, int level, - int xoffset, int yoffset, int width, int height, int format, - int imageSize, ByteBuffer data) { - GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, - height, format, imageSize, data); + public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ByteBuffer data) { + GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } + /** * @param target * @param level @@ -1196,12 +1191,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage2D(int target, int level, - int xoffset, int yoffset, int width, int height, int format, - int imageSize, FloatBuffer data) { - GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, - height, format, imageSize, data); + public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, FloatBuffer data) { + GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } + /** * @param target * @param level @@ -1213,12 +1206,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage2D(int target, int level, - int xoffset, int yoffset, int width, int height, int format, - int imageSize, IntBuffer data) { - GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, - height, format, imageSize, data); + public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, IntBuffer data) { + GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } + /** * @param target * @param level @@ -1230,12 +1221,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage2D(int target, int level, - int xoffset, int yoffset, int width, int height, int format, - int imageSize, ShortBuffer data) { - GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, - height, format, imageSize, data); + public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ShortBuffer data) { + GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } + /** * @param target * @param level @@ -1247,12 +1236,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage2DARB(int target, int level, - int xoffset, int yoffset, int width, int height, int border, - int imageSize, ByteBuffer pData) { - GL.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, - height, border, imageSize, pData); + public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ByteBuffer pData) { + GL.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -1264,12 +1251,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage2DARB(int target, int level, - int xoffset, int yoffset, int width, int height, int border, - int imageSize, FloatBuffer pData) { - GL.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, - height, border, imageSize, pData); + public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, FloatBuffer pData) { + GL.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -1281,12 +1266,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage2DARB(int target, int level, - int xoffset, int yoffset, int width, int height, int border, - int imageSize, IntBuffer pData) { - GL.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, - height, border, imageSize, pData); + public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, IntBuffer pData) { + GL.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -1298,12 +1281,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage2DARB(int target, int level, - int xoffset, int yoffset, int width, int height, int border, - int imageSize, ShortBuffer pData) { - GL.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, - height, border, imageSize, pData); + public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ShortBuffer pData) { + GL.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData); } + /** * @param target * @param level @@ -1317,12 +1298,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage3D(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int format, int imageSize, ByteBuffer data) { - GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, - width, height, depth, format, imageSize, data); + public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ByteBuffer data) { + GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } + /** * @param target * @param level @@ -1336,12 +1315,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage3D(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int format, int imageSize, FloatBuffer data) { - GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, - width, height, depth, format, imageSize, data); + public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, FloatBuffer data) { + GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } + /** * @param target * @param level @@ -1355,12 +1332,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage3D(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int format, int imageSize, IntBuffer data) { - GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, - width, height, depth, format, imageSize, data); + public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, IntBuffer data) { + GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } + /** * @param target * @param level @@ -1374,12 +1349,10 @@ public class GLImpl implements IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage3D(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int format, int imageSize, ShortBuffer data) { - GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, - width, height, depth, format, imageSize, data); + public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ShortBuffer data) { + GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } + /** * @param target * @param level @@ -1393,12 +1366,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage3DARB(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int border, int imageSize, ByteBuffer pData) { - GL.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, - zoffset, width, height, depth, border, imageSize, pData); + public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ByteBuffer pData) { + GL.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -1412,12 +1383,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage3DARB(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int border, int imageSize, FloatBuffer pData) { - GL.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, - zoffset, width, height, depth, border, imageSize, pData); + public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, FloatBuffer pData) { + GL.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -1431,12 +1400,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage3DARB(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int border, int imageSize, IntBuffer pData) { - GL.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, - zoffset, width, height, depth, border, imageSize, pData); + public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, IntBuffer pData) { + GL.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData); } + /** * @param target * @param level @@ -1450,12 +1417,10 @@ public class GLImpl implements IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage3DARB(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int border, int imageSize, ShortBuffer pData) { - GL.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, - zoffset, width, height, depth, border, imageSize, pData); + public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ShortBuffer pData) { + GL.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData); } + /** * @param target * @param internalformat @@ -1464,11 +1429,10 @@ public class GLImpl implements IGL { * @param type * @param image */ - public void glConvolutionFilter1D(int target, int internalformat, - int width, int format, int type, ByteBuffer image) { - GL.glConvolutionFilter1D(target, internalformat, width, format, type, - image); + public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, ByteBuffer image) { + GL.glConvolutionFilter1D(target, internalformat, width, format, type, image); } + /** * @param target * @param internalformat @@ -1477,11 +1441,10 @@ public class GLImpl implements IGL { * @param type * @param image */ - public void glConvolutionFilter1D(int target, int internalformat, - int width, int format, int type, FloatBuffer image) { - GL.glConvolutionFilter1D(target, internalformat, width, format, type, - image); + public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, FloatBuffer image) { + GL.glConvolutionFilter1D(target, internalformat, width, format, type, image); } + /** * @param target * @param internalformat @@ -1490,11 +1453,10 @@ public class GLImpl implements IGL { * @param type * @param image */ - public void glConvolutionFilter1D(int target, int internalformat, - int width, int format, int type, IntBuffer image) { - GL.glConvolutionFilter1D(target, internalformat, width, format, type, - image); + public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, IntBuffer image) { + GL.glConvolutionFilter1D(target, internalformat, width, format, type, image); } + /** * @param target * @param internalformat @@ -1503,11 +1465,10 @@ public class GLImpl implements IGL { * @param type * @param image */ - public void glConvolutionFilter1D(int target, int internalformat, - int width, int format, int type, ShortBuffer image) { - GL.glConvolutionFilter1D(target, internalformat, width, format, type, - image); + public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, ShortBuffer image) { + GL.glConvolutionFilter1D(target, internalformat, width, format, type, image); } + /** * @param target * @param internalformat @@ -1517,11 +1478,10 @@ public class GLImpl implements IGL { * @param type * @param image */ - public void glConvolutionFilter2D(int target, int internalformat, - int width, int height, int format, int type, ByteBuffer image) { - GL.glConvolutionFilter2D(target, internalformat, width, height, format, - type, image); + public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, ByteBuffer image) { + GL.glConvolutionFilter2D(target, internalformat, width, height, format, type, image); } + /** * @param target * @param internalformat @@ -1531,11 +1491,10 @@ public class GLImpl implements IGL { * @param type * @param image */ - public void glConvolutionFilter2D(int target, int internalformat, - int width, int height, int format, int type, IntBuffer image) { - GL.glConvolutionFilter2D(target, internalformat, width, height, format, - type, image); + public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, IntBuffer image) { + GL.glConvolutionFilter2D(target, internalformat, width, height, format, type, image); } + /** * @param target * @param internalformat @@ -1545,29 +1504,28 @@ public class GLImpl implements IGL { * @param type * @param image */ - public void glConvolutionFilter2D(int target, int internalformat, - int width, int height, int format, int type, ShortBuffer image) { - GL.glConvolutionFilter2D(target, internalformat, width, height, format, - type, image); + public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, ShortBuffer image) { + GL.glConvolutionFilter2D(target, internalformat, width, height, format, type, image); } + /** * @param target * @param pname * @param params */ - public void glConvolutionParameter(int target, int pname, - FloatBuffer params) { + public void glConvolutionParameter(int target, int pname, FloatBuffer params) { GL.glConvolutionParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public void glConvolutionParameterf(int target, int pname, - float params) { + public void glConvolutionParameterf(int target, int pname, float params) { GL.glConvolutionParameterf(target, pname, params); } + /** * @param target * @param pname @@ -1576,15 +1534,16 @@ public class GLImpl implements IGL { public void glConvolutionParameteri(int target, int pname, int params) { GL.glConvolutionParameteri(target, pname, params); } + /** * @param target * @param pname * @param params */ - public void glConvolutionParameteriv(int target, int pname, - IntBuffer params) { + public void glConvolutionParameteriv(int target, int pname, IntBuffer params) { GL.glConvolutionParameteriv(target, pname, params); } + /** * @param target * @param start @@ -1592,10 +1551,10 @@ public class GLImpl implements IGL { * @param y * @param width */ - public void glCopyColorSubTable(int target, int start, int x, int y, - int width) { + public void glCopyColorSubTable(int target, int start, int x, int y, int width) { GL.glCopyColorSubTable(target, start, x, y, width); } + /** * @param target * @param internalformat @@ -1603,10 +1562,10 @@ public class GLImpl implements IGL { * @param y * @param width */ - public void glCopyColorTable(int target, int internalformat, int x, - int y, int width) { + public void glCopyColorTable(int target, int internalformat, int x, int y, int width) { GL.glCopyColorTable(target, internalformat, x, y, width); } + /** * @param target * @param internalformat @@ -1614,10 +1573,10 @@ public class GLImpl implements IGL { * @param y * @param width */ - public void glCopyConvolutionFilter1D(int target, - int internalformat, int x, int y, int width) { + public void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) { GL.glCopyConvolutionFilter1D(target, internalformat, x, y, width); } + /** * @param target * @param internalformat @@ -1626,11 +1585,10 @@ public class GLImpl implements IGL { * @param width * @param height */ - public void glCopyConvolutionFilter2D(int target, - int internalformat, int x, int y, int width, int height) { - GL.glCopyConvolutionFilter2D(target, internalformat, x, y, width, - height); + public void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) { + GL.glCopyConvolutionFilter2D(target, internalformat, x, y, width, height); } + /** * @param x * @param y @@ -1638,10 +1596,10 @@ public class GLImpl implements IGL { * @param height * @param type */ - public void glCopyPixels(int x, int y, int width, int height, - int type) { + public void glCopyPixels(int x, int y, int width, int height, int type) { GL.glCopyPixels(x, y, width, height, type); } + /** * @param target * @param level @@ -1651,10 +1609,10 @@ public class GLImpl implements IGL { * @param width * @param border */ - public void glCopyTexImage1D(int target, int level, - int internalFormat, int x, int y, int width, int border) { + public void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) { GL.glCopyTexImage1D(target, level, internalFormat, x, y, width, border); } + /** * @param target * @param level @@ -1665,11 +1623,10 @@ public class GLImpl implements IGL { * @param height * @param border */ - public void glCopyTexImage2D(int target, int level, - int internalFormat, int x, int y, int width, int height, int border) { - GL.glCopyTexImage2D(target, level, internalFormat, x, y, width, height, - border); + public void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) { + GL.glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); } + /** * @param target * @param level @@ -1678,10 +1635,10 @@ public class GLImpl implements IGL { * @param y * @param width */ - public void glCopyTexSubImage1D(int target, int level, int xoffset, - int x, int y, int width) { + public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) { GL.glCopyTexSubImage1D(target, level, xoffset, x, y, width); } + /** * @param target * @param level @@ -1692,11 +1649,10 @@ public class GLImpl implements IGL { * @param width * @param height */ - public void glCopyTexSubImage2D(int target, int level, int xoffset, - int yoffset, int x, int y, int width, int height) { - GL.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, - height); + public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { + GL.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } + /** * @param target * @param level @@ -1708,48 +1664,54 @@ public class GLImpl implements IGL { * @param width * @param height */ - public void glCopyTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int x, int y, int width, int height) { - GL.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, - width, height); + public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) { + GL.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); } + /** * @return */ public int glCreateProgramObjectARB() { return GL.glCreateProgramObjectARB(); } + /** * @param shaderType + * * @return */ public int glCreateShaderObjectARB(int shaderType) { return GL.glCreateShaderObjectARB(shaderType); } + /** * @param mode */ public void glCullFace(int mode) { GL.glCullFace(mode); } + /** * @param index */ public void glCurrentPaletteMatrixARB(int index) { GL.glCurrentPaletteMatrixARB(index); } + /** * @param buffers */ public void glDeleteBuffers(IntBuffer buffers) { GL.glDeleteBuffers(buffers); } + /** * @param buffers */ public void glDeleteBuffersARB(IntBuffer buffers) { GL.glDeleteBuffersARB(buffers); } + /** * @param list * @param range @@ -1757,42 +1719,49 @@ public class GLImpl implements IGL { public void glDeleteLists(int list, int range) { GL.glDeleteLists(list, range); } + /** * @param obj */ public void glDeleteObjectARB(int obj) { GL.glDeleteObjectARB(obj); } + /** * @param programs */ public void glDeleteProgramsARB(IntBuffer programs) { GL.glDeleteProgramsARB(programs); } + /** * @param ids */ public void glDeleteQueries(IntBuffer ids) { GL.glDeleteQueries(ids); } + /** * @param ids */ public void glDeleteQueriesARB(IntBuffer ids) { GL.glDeleteQueriesARB(ids); } + /** * @param textures */ public void glDeleteTextures(IntBuffer textures) { GL.glDeleteTextures(textures); } + /** * @param id */ public void glDeleteVertexShaderEXT(int id) { GL.glDeleteVertexShaderEXT(id); } + /** * @param zmin * @param zmax @@ -1800,18 +1769,21 @@ public class GLImpl implements IGL { public void glDepthBoundsEXT(float zmin, float zmax) { GL.glDepthBoundsEXT(zmin, zmax); } + /** * @param func */ public void glDepthFunc(int func) { GL.glDepthFunc(func); } + /** * @param flag */ public void glDepthMask(boolean flag) { GL.glDepthMask(flag); } + /** * @param zNear * @param zFar @@ -1819,6 +1791,7 @@ public class GLImpl implements IGL { public void glDepthRange(double zNear, double zFar) { GL.glDepthRange(zNear, zFar); } + /** * @param containerObj * @param attachedObj @@ -1826,30 +1799,35 @@ public class GLImpl implements IGL { public void glDetachObjectARB(int containerObj, int attachedObj) { GL.glDetachObjectARB(containerObj, attachedObj); } + /** * @param cap */ public void glDisable(int cap) { GL.glDisable(cap); } + /** * @param cap */ public void glDisableClientState(int cap) { GL.glDisableClientState(cap); } + /** * @param id */ public void glDisableVariantClientStateEXT(int id) { GL.glDisableVariantClientStateEXT(id); } + /** * @param index */ public void glDisableVertexAttribArrayARB(int index) { GL.glDisableVertexAttribArrayARB(index); } + /** * @param mode * @param first @@ -1858,12 +1836,14 @@ public class GLImpl implements IGL { public void glDrawArrays(int mode, int first, int count) { GL.glDrawArrays(mode, first, count); } + /** * @param mode */ public void glDrawBuffer(int mode) { GL.glDrawBuffer(mode); } + /** * @param mode * @param indices @@ -1871,16 +1851,17 @@ public class GLImpl implements IGL { public void glDrawElements(int mode, ByteBuffer indices) { GL.glDrawElements(mode, indices); } + /** * @param mode * @param count * @param type * @param buffer_offset */ - public void glDrawElements(int mode, int count, int type, - int buffer_offset) { + public void glDrawElements(int mode, int count, int type, int buffer_offset) { GL.glDrawElements(mode, count, type, buffer_offset); } + /** * @param mode * @param indices @@ -1888,6 +1869,7 @@ public class GLImpl implements IGL { public void glDrawElements(int mode, IntBuffer indices) { GL.glDrawElements(mode, indices); } + /** * @param mode * @param indices @@ -1895,6 +1877,7 @@ public class GLImpl implements IGL { public void glDrawElements(int mode, ShortBuffer indices) { GL.glDrawElements(mode, indices); } + /** * @param width * @param height @@ -1902,10 +1885,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glDrawPixels(int width, int height, int format, - int type, ByteBuffer pixels) { + public void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels) { GL.glDrawPixels(width, height, format, type, pixels); } + /** * @param width * @param height @@ -1913,10 +1896,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glDrawPixels(int width, int height, int format, - int type, IntBuffer pixels) { + public void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels) { GL.glDrawPixels(width, height, format, type, pixels); } + /** * @param width * @param height @@ -1924,20 +1907,20 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glDrawPixels(int width, int height, int format, - int type, ShortBuffer pixels) { + public void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels) { GL.glDrawPixels(width, height, format, type, pixels); } + /** * @param mode * @param start * @param end * @param indices */ - public void glDrawRangeElements(int mode, int start, int end, - ByteBuffer indices) { + public void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices) { GL.glDrawRangeElements(mode, start, end, indices); } + /** * @param mode * @param start @@ -1946,40 +1929,40 @@ public class GLImpl implements IGL { * @param type * @param buffer_offset */ - public void glDrawRangeElements(int mode, int start, int end, - int count, int type, int buffer_offset) { + public void glDrawRangeElements(int mode, int start, int end, int count, int type, int buffer_offset) { GL.glDrawRangeElements(mode, start, end, count, type, buffer_offset); } + /** * @param mode * @param start * @param end * @param indices */ - public void glDrawRangeElements(int mode, int start, int end, - IntBuffer indices) { + public void glDrawRangeElements(int mode, int start, int end, IntBuffer indices) { GL.glDrawRangeElements(mode, start, end, indices); } + /** * @param mode * @param start * @param end * @param indices */ - public void glDrawRangeElements(int mode, int start, int end, - ShortBuffer indices) { + public void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices) { GL.glDrawRangeElements(mode, start, end, indices); } + /** * @param mode * @param start * @param end * @param pIndices */ - public void glDrawRangeElementsEXT(int mode, int start, int end, - ByteBuffer pIndices) { + public void glDrawRangeElementsEXT(int mode, int start, int end, ByteBuffer pIndices) { GL.glDrawRangeElementsEXT(mode, start, end, pIndices); } + /** * @param mode * @param start @@ -1988,36 +1971,37 @@ public class GLImpl implements IGL { * @param type * @param buffer_offset */ - public void glDrawRangeElementsEXT(int mode, int start, int end, - int count, int type, int buffer_offset) { + public void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, int buffer_offset) { GL.glDrawRangeElementsEXT(mode, start, end, count, type, buffer_offset); } + /** * @param mode * @param start * @param end * @param pIndices */ - public void glDrawRangeElementsEXT(int mode, int start, int end, - IntBuffer pIndices) { + public void glDrawRangeElementsEXT(int mode, int start, int end, IntBuffer pIndices) { GL.glDrawRangeElementsEXT(mode, start, end, pIndices); } + /** * @param mode * @param start * @param end * @param pIndices */ - public void glDrawRangeElementsEXT(int mode, int start, int end, - ShortBuffer pIndices) { + public void glDrawRangeElementsEXT(int mode, int start, int end, ShortBuffer pIndices) { GL.glDrawRangeElementsEXT(mode, start, end, pIndices); } + /** * @param flag */ public void glEdgeFlag(boolean flag) { GL.glEdgeFlag(flag); } + /** * @param stride * @param pointer @@ -2025,6 +2009,7 @@ public class GLImpl implements IGL { public void glEdgeFlagPointer(int stride, ByteBuffer pointer) { GL.glEdgeFlagPointer(stride, pointer); } + /** * @param stride * @param buffer_offset @@ -2032,66 +2017,77 @@ public class GLImpl implements IGL { public void glEdgeFlagPointer(int stride, int buffer_offset) { GL.glEdgeFlagPointer(stride, buffer_offset); } + /** * @param cap */ public void glEnable(int cap) { GL.glEnable(cap); } + /** * @param cap */ public void glEnableClientState(int cap) { GL.glEnableClientState(cap); } + /** * @param id */ public void glEnableVariantClientStateEXT(int id) { GL.glEnableVariantClientStateEXT(id); } + /** * @param index */ public void glEnableVertexAttribArrayARB(int index) { GL.glEnableVertexAttribArrayARB(index); } + /** - * + * */ public void glEnd() { GL.glEnd(); } + /** - * + * */ public void glEndList() { GL.glEndList(); } + /** * @param target */ public void glEndQuery(int target) { GL.glEndQuery(target); } + /** * @param target */ public void glEndQueryARB(int target) { GL.glEndQueryARB(target); } + /** - * + * */ public void glEndVertexShaderEXT() { GL.glEndVertexShaderEXT(); } + /** * @param u */ public void glEvalCoord1f(float u) { GL.glEvalCoord1f(u); } + /** * @param u * @param v @@ -2099,6 +2095,7 @@ public class GLImpl implements IGL { public void glEvalCoord2f(float u, float v) { GL.glEvalCoord2f(u, v); } + /** * @param mode * @param i1 @@ -2107,6 +2104,7 @@ public class GLImpl implements IGL { public void glEvalMesh1(int mode, int i1, int i2) { GL.glEvalMesh1(mode, i1, i2); } + /** * @param mode * @param i1 @@ -2117,12 +2115,14 @@ public class GLImpl implements IGL { public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) { GL.glEvalMesh2(mode, i1, i2, j1, j2); } + /** * @param i */ public void glEvalPoint1(int i) { GL.glEvalPoint1(i); } + /** * @param i * @param j @@ -2130,6 +2130,7 @@ public class GLImpl implements IGL { public void glEvalPoint2(int i, int j) { GL.glEvalPoint2(i, j); } + /** * @param res * @param src @@ -2138,6 +2139,7 @@ public class GLImpl implements IGL { public void glExtractComponentEXT(int res, int src, int num) { GL.glExtractComponentEXT(res, src, num); } + /** * @param type * @param buffer @@ -2145,18 +2147,21 @@ public class GLImpl implements IGL { public void glFeedbackBuffer(int type, FloatBuffer buffer) { GL.glFeedbackBuffer(type, buffer); } + /** - * + * */ public void glFinish() { GL.glFinish(); } + /** - * + * */ public void glFlush() { GL.glFlush(); } + /** * @param pname * @param params @@ -2164,6 +2169,7 @@ public class GLImpl implements IGL { public void glFog(int pname, FloatBuffer params) { GL.glFog(pname, params); } + /** * @param pname * @param params @@ -2171,18 +2177,21 @@ public class GLImpl implements IGL { public void glFog(int pname, IntBuffer params) { GL.glFog(pname, params); } + /** * @param coord */ public void glFogCoordf(float coord) { GL.glFogCoordf(coord); } + /** * @param coord */ public void glFogCoordfEXT(float coord) { GL.glFogCoordfEXT(coord); } + /** * @param stride * @param data @@ -2190,6 +2199,7 @@ public class GLImpl implements IGL { public void glFogCoordPointer(int stride, FloatBuffer data) { GL.glFogCoordPointer(stride, data); } + /** * @param type * @param stride @@ -2198,6 +2208,7 @@ public class GLImpl implements IGL { public void glFogCoordPointer(int type, int stride, int buffer_offset) { GL.glFogCoordPointer(type, stride, buffer_offset); } + /** * @param stride * @param data @@ -2205,15 +2216,16 @@ public class GLImpl implements IGL { public void glFogCoordPointerEXT(int stride, FloatBuffer data) { GL.glFogCoordPointerEXT(stride, data); } + /** * @param type * @param stride * @param buffer_offset */ - public void glFogCoordPointerEXT(int type, int stride, - int buffer_offset) { + public void glFogCoordPointerEXT(int type, int stride, int buffer_offset) { GL.glFogCoordPointerEXT(type, stride, buffer_offset); } + /** * @param pname * @param param @@ -2221,6 +2233,7 @@ public class GLImpl implements IGL { public void glFogf(int pname, float param) { GL.glFogf(pname, param); } + /** * @param pname * @param param @@ -2228,12 +2241,14 @@ public class GLImpl implements IGL { public void glFogi(int pname, int param) { GL.glFogi(pname, param); } + /** * @param mode */ public void glFrontFace(int mode) { GL.glFrontFace(mode); } + /** * @param left * @param right @@ -2242,71 +2257,82 @@ public class GLImpl implements IGL { * @param zNear * @param zFar */ - public void glFrustum(double left, double right, double bottom, - double top, double zNear, double zFar) { + public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { GL.glFrustum(left, right, bottom, top, zNear, zFar); } + /** * @param buffers */ public void glGenBuffers(IntBuffer buffers) { GL.glGenBuffers(buffers); } + /** * @param buffers */ public void glGenBuffersARB(IntBuffer buffers) { GL.glGenBuffersARB(buffers); } + /** * @param range + * * @return */ public int glGenLists(int range) { return GL.glGenLists(range); } + /** * @param programs */ public void glGenProgramsARB(IntBuffer programs) { GL.glGenProgramsARB(programs); } + /** * @param ids */ public void glGenQueries(IntBuffer ids) { GL.glGenQueries(ids); } + /** * @param ids */ public void glGenQueriesARB(IntBuffer ids) { GL.glGenQueriesARB(ids); } + /** * @param dataType * @param storageType * @param range * @param components + * * @return */ - public int glGenSymbolsEXT(int dataType, int storageType, int range, - int components) { + public int glGenSymbolsEXT(int dataType, int storageType, int range, int components) { return GL.glGenSymbolsEXT(dataType, storageType, range, components); } + /** * @param textures */ public void glGenTextures(IntBuffer textures) { GL.glGenTextures(textures); } + /** * @param range + * * @return */ public int glGenVertexShadersEXT(int range) { return GL.glGenVertexShadersEXT(range); } + /** * @param programObj * @param index @@ -2315,10 +2341,10 @@ public class GLImpl implements IGL { * @param type * @param name */ - public void glGetActiveAttribARB(int programObj, int index, - IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { + public void glGetActiveAttribARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { GL.glGetActiveAttribARB(programObj, index, length, size, type, name); } + /** * @param programObj * @param index @@ -2327,27 +2353,29 @@ public class GLImpl implements IGL { * @param type * @param name */ - public void glGetActiveUniformARB(int programObj, int index, - IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { + public void glGetActiveUniformARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { GL.glGetActiveUniformARB(programObj, index, length, size, type, name); } + /** * @param containerObj * @param count * @param obj */ - public void glGetAttachedObjectsARB(int containerObj, - IntBuffer count, IntBuffer obj) { + public void glGetAttachedObjectsARB(int containerObj, IntBuffer count, IntBuffer obj) { GL.glGetAttachedObjectsARB(containerObj, count, obj); } + /** * @param programObj * @param name + * * @return */ public int glGetAttribLocationARB(int programObj, ByteBuffer name) { return GL.glGetAttribLocationARB(programObj, name); } + /** * @param pname * @param params @@ -2355,61 +2383,65 @@ public class GLImpl implements IGL { public void glGetBoolean(int pname, ByteBuffer params) { GL.glGetBoolean(pname, params); } + /** * @param target * @param pname * @param params */ - public void glGetBufferParameter(int target, int pname, - IntBuffer params) { + public void glGetBufferParameter(int target, int pname, IntBuffer params) { GL.glGetBufferParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public void glGetBufferParameterARB(int target, int pname, - IntBuffer params) { + public void glGetBufferParameterARB(int target, int pname, IntBuffer params) { GL.glGetBufferParameterARB(target, pname, params); } + /** * @param target * @param pname * @param size + * * @return */ public ByteBuffer glGetBufferPointer(int target, int pname, int size) { return GL.glGetBufferPointer(target, pname, size); } + /** * @param target * @param pname * @param size + * * @return */ - public ByteBuffer glGetBufferPointerARB(int target, int pname, - int size) { + public ByteBuffer glGetBufferPointerARB(int target, int pname, int size) { return GL.glGetBufferPointerARB(target, pname, size); } + /** * @param target * @param offset * @param data */ - public void glGetBufferSubData(int target, int offset, - ByteBuffer data) { + public void glGetBufferSubData(int target, int offset, ByteBuffer data) { GL.glGetBufferSubData(target, offset, data); } + /** * @param target * @param offset * @param data */ - public void glGetBufferSubData(int target, int offset, - FloatBuffer data) { + public void glGetBufferSubData(int target, int offset, FloatBuffer data) { GL.glGetBufferSubData(target, offset, data); } + /** * @param target * @param offset @@ -2418,51 +2450,52 @@ public class GLImpl implements IGL { public void glGetBufferSubData(int target, int offset, IntBuffer data) { GL.glGetBufferSubData(target, offset, data); } + /** * @param target * @param offset * @param data */ - public void glGetBufferSubData(int target, int offset, - ShortBuffer data) { + public void glGetBufferSubData(int target, int offset, ShortBuffer data) { GL.glGetBufferSubData(target, offset, data); } + /** * @param target * @param offset * @param data */ - public void glGetBufferSubDataARB(int target, int offset, - ByteBuffer data) { + public void glGetBufferSubDataARB(int target, int offset, ByteBuffer data) { GL.glGetBufferSubDataARB(target, offset, data); } + /** * @param target * @param offset * @param data */ - public void glGetBufferSubDataARB(int target, int offset, - FloatBuffer data) { + public void glGetBufferSubDataARB(int target, int offset, FloatBuffer data) { GL.glGetBufferSubDataARB(target, offset, data); } + /** * @param target * @param offset * @param data */ - public void glGetBufferSubDataARB(int target, int offset, - IntBuffer data) { + public void glGetBufferSubDataARB(int target, int offset, IntBuffer data) { GL.glGetBufferSubDataARB(target, offset, data); } + /** * @param target * @param offset * @param data */ - public void glGetBufferSubDataARB(int target, int offset, - ShortBuffer data) { + public void glGetBufferSubDataARB(int target, int offset, ShortBuffer data) { GL.glGetBufferSubDataARB(target, offset, data); } + /** * @param plane * @param equation @@ -2470,156 +2503,157 @@ public class GLImpl implements IGL { public void glGetClipPlane(int plane, DoubleBuffer equation) { GL.glGetClipPlane(plane, equation); } + /** * @param target * @param format * @param type * @param data */ - public void glGetColorTable(int target, int format, int type, - ByteBuffer data) { + public void glGetColorTable(int target, int format, int type, ByteBuffer data) { GL.glGetColorTable(target, format, type, data); } + /** * @param target * @param format * @param type * @param data */ - public void glGetColorTable(int target, int format, int type, - FloatBuffer data) { + public void glGetColorTable(int target, int format, int type, FloatBuffer data) { GL.glGetColorTable(target, format, type, data); } + /** * @param target * @param pname * @param params */ - public void glGetColorTableParameter(int target, int pname, - FloatBuffer params) { + public void glGetColorTableParameter(int target, int pname, FloatBuffer params) { GL.glGetColorTableParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public void glGetColorTableParameter(int target, int pname, - IntBuffer params) { + public void glGetColorTableParameter(int target, int pname, IntBuffer params) { GL.glGetColorTableParameter(target, pname, params); } + /** * @param target * @param lod * @param img */ - public void glGetCompressedTexImage(int target, int lod, - ByteBuffer img) { + public void glGetCompressedTexImage(int target, int lod, ByteBuffer img) { GL.glGetCompressedTexImage(target, lod, img); } + /** * @param target * @param lod * @param img */ - public void glGetCompressedTexImage(int target, int lod, - IntBuffer img) { + public void glGetCompressedTexImage(int target, int lod, IntBuffer img) { GL.glGetCompressedTexImage(target, lod, img); } + /** * @param target * @param lod * @param img */ - public void glGetCompressedTexImage(int target, int lod, - ShortBuffer img) { + public void glGetCompressedTexImage(int target, int lod, ShortBuffer img) { GL.glGetCompressedTexImage(target, lod, img); } + /** * @param target * @param lod * @param pImg */ - public void glGetCompressedTexImageARB(int target, int lod, - ByteBuffer pImg) { + public void glGetCompressedTexImageARB(int target, int lod, ByteBuffer pImg) { GL.glGetCompressedTexImageARB(target, lod, pImg); } + /** * @param target * @param lod * @param pImg */ - public void glGetCompressedTexImageARB(int target, int lod, - IntBuffer pImg) { + public void glGetCompressedTexImageARB(int target, int lod, IntBuffer pImg) { GL.glGetCompressedTexImageARB(target, lod, pImg); } + /** * @param target * @param lod * @param pImg */ - public void glGetCompressedTexImageARB(int target, int lod, - ShortBuffer pImg) { + public void glGetCompressedTexImageARB(int target, int lod, ShortBuffer pImg) { GL.glGetCompressedTexImageARB(target, lod, pImg); } + /** * @param target * @param format * @param type * @param image */ - public void glGetConvolutionFilter(int target, int format, int type, - ByteBuffer image) { + public void glGetConvolutionFilter(int target, int format, int type, ByteBuffer image) { GL.glGetConvolutionFilter(target, format, type, image); } + /** * @param target * @param format * @param type * @param image */ - public void glGetConvolutionFilter(int target, int format, int type, - FloatBuffer image) { + public void glGetConvolutionFilter(int target, int format, int type, FloatBuffer image) { GL.glGetConvolutionFilter(target, format, type, image); } + /** * @param target * @param format * @param type * @param image */ - public void glGetConvolutionFilter(int target, int format, int type, - IntBuffer image) { + public void glGetConvolutionFilter(int target, int format, int type, IntBuffer image) { GL.glGetConvolutionFilter(target, format, type, image); } + /** * @param target * @param format * @param type * @param image */ - public void glGetConvolutionFilter(int target, int format, int type, - ShortBuffer image) { + public void glGetConvolutionFilter(int target, int format, int type, ShortBuffer image) { GL.glGetConvolutionFilter(target, format, type, image); } + /** * @param target * @param pname * @param params */ - public void glGetConvolutionParameter(int target, int pname, - FloatBuffer params) { + public void glGetConvolutionParameter(int target, int pname, FloatBuffer params) { GL.glGetConvolutionParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public void glGetConvolutionParameter(int target, int pname, - IntBuffer params) { + public void glGetConvolutionParameter(int target, int pname, IntBuffer params) { GL.glGetConvolutionParameter(target, pname, params); } + /** * @param pname * @param params @@ -2627,12 +2661,14 @@ public class GLImpl implements IGL { public void glGetDouble(int pname, DoubleBuffer params) { GL.glGetDouble(pname, params); } + /** * @return */ public int glGetError() { return GL.glGetError(); } + /** * @param pname * @param params @@ -2640,13 +2676,16 @@ public class GLImpl implements IGL { public void glGetFloat(int pname, FloatBuffer params) { GL.glGetFloat(pname, params); } + /** * @param pname + * * @return */ public int glGetHandleARB(int pname) { return GL.glGetHandleARB(pname); } + /** * @param target * @param reset @@ -2654,10 +2693,10 @@ public class GLImpl implements IGL { * @param type * @param values */ - public void glGetHistogram(int target, boolean reset, int format, - int type, ByteBuffer values) { + public void glGetHistogram(int target, boolean reset, int format, int type, ByteBuffer values) { GL.glGetHistogram(target, reset, format, type, values); } + /** * @param target * @param reset @@ -2665,10 +2704,10 @@ public class GLImpl implements IGL { * @param type * @param values */ - public void glGetHistogram(int target, boolean reset, int format, - int type, FloatBuffer values) { + public void glGetHistogram(int target, boolean reset, int format, int type, FloatBuffer values) { GL.glGetHistogram(target, reset, format, type, values); } + /** * @param target * @param reset @@ -2676,10 +2715,10 @@ public class GLImpl implements IGL { * @param type * @param values */ - public void glGetHistogram(int target, boolean reset, int format, - int type, IntBuffer values) { + public void glGetHistogram(int target, boolean reset, int format, int type, IntBuffer values) { GL.glGetHistogram(target, reset, format, type, values); } + /** * @param target * @param reset @@ -2687,37 +2726,37 @@ public class GLImpl implements IGL { * @param type * @param values */ - public void glGetHistogram(int target, boolean reset, int format, - int type, ShortBuffer values) { + public void glGetHistogram(int target, boolean reset, int format, int type, ShortBuffer values) { GL.glGetHistogram(target, reset, format, type, values); } + /** * @param target * @param pname * @param params */ - public void glGetHistogramParameter(int target, int pname, - FloatBuffer params) { + public void glGetHistogramParameter(int target, int pname, FloatBuffer params) { GL.glGetHistogramParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public void glGetHistogramParameter(int target, int pname, - IntBuffer params) { + public void glGetHistogramParameter(int target, int pname, IntBuffer params) { GL.glGetHistogramParameter(target, pname, params); } + /** * @param obj * @param length * @param infoLog */ - public void glGetInfoLogARB(int obj, IntBuffer length, - ByteBuffer infoLog) { + public void glGetInfoLogARB(int obj, IntBuffer length, ByteBuffer infoLog) { GL.glGetInfoLogARB(obj, length, infoLog); } + /** * @param pname * @param params @@ -2725,33 +2764,34 @@ public class GLImpl implements IGL { public void glGetInteger(int pname, IntBuffer params) { GL.glGetInteger(pname, params); } + /** * @param id * @param value * @param pbData */ - public void glGetInvariantBooleanEXT(int id, int value, - ByteBuffer pbData) { + public void glGetInvariantBooleanEXT(int id, int value, ByteBuffer pbData) { GL.glGetInvariantBooleanEXT(id, value, pbData); } + /** * @param id * @param value * @param pfData */ - public void glGetInvariantFloatEXT(int id, int value, - FloatBuffer pfData) { + public void glGetInvariantFloatEXT(int id, int value, FloatBuffer pfData) { GL.glGetInvariantFloatEXT(id, value, pfData); } + /** * @param id * @param value * @param piData */ - public void glGetInvariantIntegerEXT(int id, int value, - IntBuffer piData) { + public void glGetInvariantIntegerEXT(int id, int value, IntBuffer piData) { GL.glGetInvariantIntegerEXT(id, value, piData); } + /** * @param light * @param pname @@ -2760,6 +2800,7 @@ public class GLImpl implements IGL { public void glGetLight(int light, int pname, FloatBuffer params) { GL.glGetLight(light, pname, params); } + /** * @param light * @param pname @@ -2768,33 +2809,34 @@ public class GLImpl implements IGL { public void glGetLight(int light, int pname, IntBuffer params) { GL.glGetLight(light, pname, params); } + /** * @param id * @param value * @param pbData */ - public void glGetLocalConstantBooleanEXT(int id, int value, - ByteBuffer pbData) { + public void glGetLocalConstantBooleanEXT(int id, int value, ByteBuffer pbData) { GL.glGetLocalConstantBooleanEXT(id, value, pbData); } + /** * @param id * @param value * @param pfData */ - public void glGetLocalConstantFloatEXT(int id, int value, - FloatBuffer pfData) { + public void glGetLocalConstantFloatEXT(int id, int value, FloatBuffer pfData) { GL.glGetLocalConstantFloatEXT(id, value, pfData); } + /** * @param id * @param value * @param piData */ - public void glGetLocalConstantIntegerEXT(int id, int value, - IntBuffer piData) { + public void glGetLocalConstantIntegerEXT(int id, int value, IntBuffer piData) { GL.glGetLocalConstantIntegerEXT(id, value, piData); } + /** * @param target * @param query @@ -2803,6 +2845,7 @@ public class GLImpl implements IGL { public void glGetMap(int target, int query, FloatBuffer v) { GL.glGetMap(target, query, v); } + /** * @param target * @param query @@ -2811,6 +2854,7 @@ public class GLImpl implements IGL { public void glGetMap(int target, int query, IntBuffer v) { GL.glGetMap(target, query, v); } + /** * @param face * @param pname @@ -2819,6 +2863,7 @@ public class GLImpl implements IGL { public void glGetMaterial(int face, int pname, FloatBuffer params) { GL.glGetMaterial(face, pname, params); } + /** * @param face * @param pname @@ -2827,6 +2872,7 @@ public class GLImpl implements IGL { public void glGetMaterial(int face, int pname, IntBuffer params) { GL.glGetMaterial(face, pname, params); } + /** * @param target * @param reset @@ -2834,10 +2880,10 @@ public class GLImpl implements IGL { * @param types * @param values */ - public void glGetMinmax(int target, boolean reset, int format, - int types, ByteBuffer values) { + public void glGetMinmax(int target, boolean reset, int format, int types, ByteBuffer values) { GL.glGetMinmax(target, reset, format, types, values); } + /** * @param target * @param reset @@ -2845,10 +2891,10 @@ public class GLImpl implements IGL { * @param types * @param values */ - public void glGetMinmax(int target, boolean reset, int format, - int types, FloatBuffer values) { + public void glGetMinmax(int target, boolean reset, int format, int types, FloatBuffer values) { GL.glGetMinmax(target, reset, format, types, values); } + /** * @param target * @param reset @@ -2856,10 +2902,10 @@ public class GLImpl implements IGL { * @param types * @param values */ - public void glGetMinmax(int target, boolean reset, int format, - int types, IntBuffer values) { + public void glGetMinmax(int target, boolean reset, int format, int types, IntBuffer values) { GL.glGetMinmax(target, reset, format, types, values); } + /** * @param target * @param reset @@ -2867,46 +2913,46 @@ public class GLImpl implements IGL { * @param types * @param values */ - public void glGetMinmax(int target, boolean reset, int format, - int types, ShortBuffer values) { + public void glGetMinmax(int target, boolean reset, int format, int types, ShortBuffer values) { GL.glGetMinmax(target, reset, format, types, values); } + /** * @param target * @param pname * @param params */ - public void glGetMinmaxParameter(int target, int pname, - FloatBuffer params) { + public void glGetMinmaxParameter(int target, int pname, FloatBuffer params) { GL.glGetMinmaxParameter(target, pname, params); } + /** * @param target * @param pname * @param params */ - public void glGetMinmaxParameter(int target, int pname, - IntBuffer params) { + public void glGetMinmaxParameter(int target, int pname, IntBuffer params) { GL.glGetMinmaxParameter(target, pname, params); } + /** * @param obj * @param pname * @param params */ - public void glGetObjectParameterARB(int obj, int pname, - FloatBuffer params) { + public void glGetObjectParameterARB(int obj, int pname, FloatBuffer params) { GL.glGetObjectParameterARB(obj, pname, params); } + /** * @param obj * @param pname * @param params */ - public void glGetObjectParameterARB(int obj, int pname, - IntBuffer params) { + public void glGetObjectParameterARB(int obj, int pname, IntBuffer params) { GL.glGetObjectParameterARB(obj, pname, params); } + /** * @param map * @param values @@ -2914,6 +2960,7 @@ public class GLImpl implements IGL { public void glGetPixelMap(int map, FloatBuffer values) { GL.glGetPixelMap(map, values); } + /** * @param map * @param values @@ -2921,6 +2968,7 @@ public class GLImpl implements IGL { public void glGetPixelMap(int map, IntBuffer values) { GL.glGetPixelMap(map, values); } + /** * @param map * @param values @@ -2928,56 +2976,60 @@ public class GLImpl implements IGL { public void glGetPixelMap(int map, ShortBuffer values) { GL.glGetPixelMap(map, values); } + /** * @param pname * @param size + * * @return */ public ByteBuffer glGetPointerv(int pname, int size) { return GL.glGetPointerv(pname, size); } + /** * @param mask */ public void glGetPolygonStipple(ByteBuffer mask) { GL.glGetPolygonStipple(mask); } + /** * @param target * @param parameterName * @param params */ - public void glGetProgramARB(int target, int parameterName, - IntBuffer params) { + public void glGetProgramARB(int target, int parameterName, IntBuffer params) { GL.glGetProgramARB(target, parameterName, params); } + /** * @param target * @param index * @param params */ - public void glGetProgramEnvParameterARB(int target, int index, - FloatBuffer params) { + public void glGetProgramEnvParameterARB(int target, int index, FloatBuffer params) { GL.glGetProgramEnvParameterARB(target, index, params); } + /** * @param target * @param index * @param params */ - public void glGetProgramLocalParameterARB(int target, int index, - FloatBuffer params) { + public void glGetProgramLocalParameterARB(int target, int index, FloatBuffer params) { GL.glGetProgramLocalParameterARB(target, index, params); } + /** * @param target * @param parameterName * @param paramString */ - public void glGetProgramStringARB(int target, int parameterName, - ByteBuffer paramString) { + public void glGetProgramStringARB(int target, int parameterName, ByteBuffer paramString) { GL.glGetProgramStringARB(target, parameterName, paramString); } + /** * @param target * @param pname @@ -2986,6 +3038,7 @@ public class GLImpl implements IGL { public void glGetQuery(int target, int pname, IntBuffer params) { GL.glGetQuery(target, pname, params); } + /** * @param target * @param pname @@ -2994,6 +3047,7 @@ public class GLImpl implements IGL { public void glGetQueryARB(int target, int pname, IntBuffer params) { GL.glGetQueryARB(target, pname, params); } + /** * @param id * @param pname @@ -3002,6 +3056,7 @@ public class GLImpl implements IGL { public void glGetQueryObject(int id, int pname, IntBuffer params) { GL.glGetQueryObject(id, pname, params); } + /** * @param id * @param pname @@ -3010,6 +3065,7 @@ public class GLImpl implements IGL { public void glGetQueryObjectiARB(int id, int pname, IntBuffer params) { GL.glGetQueryObjectiARB(id, pname, params); } + /** * @param id * @param pname @@ -3018,6 +3074,7 @@ public class GLImpl implements IGL { public void glGetQueryObjectu(int id, int pname, IntBuffer params) { GL.glGetQueryObjectu(id, pname, params); } + /** * @param id * @param pname @@ -3026,6 +3083,7 @@ public class GLImpl implements IGL { public void glGetQueryObjectuiARB(int id, int pname, IntBuffer params) { GL.glGetQueryObjectuiARB(id, pname, params); } + /** * @param target * @param format @@ -3034,26 +3092,28 @@ public class GLImpl implements IGL { * @param column * @param span */ - public void glGetSeparableFilter(int target, int format, int type, - Buffer row, Buffer column, Buffer span) { + public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) { GL.glGetSeparableFilter(target, format, type, row, column, span); } + /** * @param obj * @param length * @param source */ - public void glGetShaderSourceARB(int obj, IntBuffer length, - ByteBuffer source) { + public void glGetShaderSourceARB(int obj, IntBuffer length, ByteBuffer source) { GL.glGetShaderSourceARB(obj, length, source); } + /** * @param name + * * @return */ public String glGetString(int name) { return GL.glGetString(name); } + /** * @param coord * @param pname @@ -3062,6 +3122,7 @@ public class GLImpl implements IGL { public void glGetTexEnv(int coord, int pname, FloatBuffer params) { GL.glGetTexEnv(coord, pname, params); } + /** * @param coord * @param pname @@ -3070,6 +3131,7 @@ public class GLImpl implements IGL { public void glGetTexEnv(int coord, int pname, IntBuffer params) { GL.glGetTexEnv(coord, pname, params); } + /** * @param coord * @param pname @@ -3078,6 +3140,7 @@ public class GLImpl implements IGL { public void glGetTexGen(int coord, int pname, FloatBuffer params) { GL.glGetTexGen(coord, pname, params); } + /** * @param coord * @param pname @@ -3086,6 +3149,7 @@ public class GLImpl implements IGL { public void glGetTexGen(int coord, int pname, IntBuffer params) { GL.glGetTexGen(coord, pname, params); } + /** * @param target * @param level @@ -3093,10 +3157,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glGetTexImage(int target, int level, int format, - int type, ByteBuffer pixels) { + public void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels) { GL.glGetTexImage(target, level, format, type, pixels); } + /** * @param target * @param level @@ -3104,10 +3168,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glGetTexImage(int target, int level, int format, - int type, IntBuffer pixels) { + public void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels) { GL.glGetTexImage(target, level, format, type, pixels); } + /** * @param target * @param level @@ -3115,39 +3179,39 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glGetTexImage(int target, int level, int format, - int type, ShortBuffer pixels) { + public void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels) { GL.glGetTexImage(target, level, format, type, pixels); } + /** * @param target * @param level * @param pname * @param params */ - public void glGetTexLevelParameter(int target, int level, int pname, - FloatBuffer params) { + public void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params) { GL.glGetTexLevelParameter(target, level, pname, params); } + /** * @param target * @param level * @param pname * @param params */ - public void glGetTexLevelParameter(int target, int level, int pname, - IntBuffer params) { + public void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params) { GL.glGetTexLevelParameter(target, level, pname, params); } + /** * @param target * @param pname * @param params */ - public void glGetTexParameter(int target, int pname, - FloatBuffer params) { + public void glGetTexParameter(int target, int pname, FloatBuffer params) { GL.glGetTexParameter(target, pname, params); } + /** * @param target * @param pname @@ -3156,96 +3220,102 @@ public class GLImpl implements IGL { public void glGetTexParameter(int target, int pname, IntBuffer params) { GL.glGetTexParameter(target, pname, params); } + /** * @param programObj * @param location * @param params */ - public void glGetUniformARB(int programObj, int location, - FloatBuffer params) { + public void glGetUniformARB(int programObj, int location, FloatBuffer params) { GL.glGetUniformARB(programObj, location, params); } + /** * @param programObj * @param location * @param params */ - public void glGetUniformARB(int programObj, int location, - IntBuffer params) { + public void glGetUniformARB(int programObj, int location, IntBuffer params) { GL.glGetUniformARB(programObj, location, params); } + /** * @param programObj * @param name + * * @return */ public int glGetUniformLocationARB(int programObj, ByteBuffer name) { return GL.glGetUniformLocationARB(programObj, name); } + /** * @param id * @param value * @param pbData */ - public void glGetVariantBooleanEXT(int id, int value, - ByteBuffer pbData) { + public void glGetVariantBooleanEXT(int id, int value, ByteBuffer pbData) { GL.glGetVariantBooleanEXT(id, value, pbData); } + /** * @param id * @param value * @param pfData */ - public void glGetVariantFloatEXT(int id, int value, - FloatBuffer pfData) { + public void glGetVariantFloatEXT(int id, int value, FloatBuffer pfData) { GL.glGetVariantFloatEXT(id, value, pfData); } + /** * @param id * @param value * @param piData */ - public void glGetVariantIntegerEXT(int id, int value, - IntBuffer piData) { + public void glGetVariantIntegerEXT(int id, int value, IntBuffer piData) { GL.glGetVariantIntegerEXT(id, value, piData); } + /** * @param id * @param value * @param size + * * @return */ public ByteBuffer glGetVariantPointerEXT(int id, int value, int size) { return GL.glGetVariantPointerEXT(id, value, size); } + /** * @param index * @param pname * @param params */ - public void glGetVertexAttribARB(int index, int pname, - FloatBuffer params) { + public void glGetVertexAttribARB(int index, int pname, FloatBuffer params) { GL.glGetVertexAttribARB(index, pname, params); } + /** * @param index * @param pname * @param params */ - public void glGetVertexAttribARB(int index, int pname, - IntBuffer params) { + public void glGetVertexAttribARB(int index, int pname, IntBuffer params) { GL.glGetVertexAttribARB(index, pname, params); } + /** * @param index * @param pname * @param size + * * @return */ - public ByteBuffer glGetVertexAttribPointerARB(int index, int pname, - int size) { + public ByteBuffer glGetVertexAttribPointerARB(int index, int pname, int size) { return GL.glGetVertexAttribPointerARB(index, pname, size); } + /** * @param target * @param mode @@ -3253,22 +3323,24 @@ public class GLImpl implements IGL { public void glHint(int target, int mode) { GL.glHint(target, mode); } + /** * @param target * @param width * @param internalformat * @param sink */ - public void glHistogram(int target, int width, int internalformat, - boolean sink) { + public void glHistogram(int target, int width, int internalformat, boolean sink) { GL.glHistogram(target, width, internalformat, sink); } + /** - * + * */ public void glInitNames() { GL.glInitNames(); } + /** * @param res * @param src @@ -3277,115 +3349,134 @@ public class GLImpl implements IGL { public void glInsertComponentEXT(int res, int src, int num) { GL.glInsertComponentEXT(res, src, num); } + /** * @param format * @param stride * @param pointer */ - public void glInterleavedArrays(int format, int stride, - ByteBuffer pointer) { + public void glInterleavedArrays(int format, int stride, ByteBuffer pointer) { GL.glInterleavedArrays(format, stride, pointer); } + /** * @param format * @param stride * @param pointer */ - public void glInterleavedArrays(int format, int stride, - FloatBuffer pointer) { + public void glInterleavedArrays(int format, int stride, FloatBuffer pointer) { GL.glInterleavedArrays(format, stride, pointer); } + /** * @param format * @param stride * @param buffer_offset */ - public void glInterleavedArrays(int format, int stride, - int buffer_offset) { + public void glInterleavedArrays(int format, int stride, int buffer_offset) { GL.glInterleavedArrays(format, stride, buffer_offset); } + /** * @param format * @param stride * @param pointer */ - public void glInterleavedArrays(int format, int stride, - IntBuffer pointer) { + public void glInterleavedArrays(int format, int stride, IntBuffer pointer) { GL.glInterleavedArrays(format, stride, pointer); } + /** * @param format * @param stride * @param pointer */ - public void glInterleavedArrays(int format, int stride, - ShortBuffer pointer) { + public void glInterleavedArrays(int format, int stride, ShortBuffer pointer) { GL.glInterleavedArrays(format, stride, pointer); } + /** * @param buffer + * * @return */ public boolean glIsBuffer(int buffer) { return GL.glIsBuffer(buffer); } + /** * @param buffer + * * @return */ public boolean glIsBufferARB(int buffer) { return GL.glIsBufferARB(buffer); } + /** * @param cap + * * @return */ public boolean glIsEnabled(int cap) { return GL.glIsEnabled(cap); } + /** * @param list + * * @return */ public boolean glIsList(int list) { return GL.glIsList(list); } + /** * @param program + * * @return */ public boolean glIsProgramARB(int program) { return GL.glIsProgramARB(program); } + /** * @param id + * * @return */ public boolean glIsQuery(int id) { return GL.glIsQuery(id); } + /** * @param id + * * @return */ public boolean glIsQueryARB(int id) { return GL.glIsQueryARB(id); } + /** * @param texture + * * @return */ public boolean glIsTexture(int texture) { return GL.glIsTexture(texture); } + /** * @param id * @param cap + * * @return */ public boolean glIsVariantEnabledEXT(int id, int cap) { return GL.glIsVariantEnabledEXT(id, cap); } + /** * @param light * @param pname @@ -3394,6 +3485,7 @@ public class GLImpl implements IGL { public void glLight(int light, int pname, FloatBuffer params) { GL.glLight(light, pname, params); } + /** * @param light * @param pname @@ -3402,6 +3494,7 @@ public class GLImpl implements IGL { public void glLight(int light, int pname, IntBuffer params) { GL.glLight(light, pname, params); } + /** * @param light * @param pname @@ -3410,6 +3503,7 @@ public class GLImpl implements IGL { public void glLightf(int light, int pname, float param) { GL.glLightf(light, pname, param); } + /** * @param light * @param pname @@ -3418,6 +3512,7 @@ public class GLImpl implements IGL { public void glLighti(int light, int pname, int param) { GL.glLighti(light, pname, param); } + /** * @param pname * @param params @@ -3425,6 +3520,7 @@ public class GLImpl implements IGL { public void glLightModel(int pname, FloatBuffer params) { GL.glLightModel(pname, params); } + /** * @param pname * @param params @@ -3432,6 +3528,7 @@ public class GLImpl implements IGL { public void glLightModel(int pname, IntBuffer params) { GL.glLightModel(pname, params); } + /** * @param pname * @param param @@ -3439,6 +3536,7 @@ public class GLImpl implements IGL { public void glLightModelf(int pname, float param) { GL.glLightModelf(pname, param); } + /** * @param pname * @param param @@ -3446,6 +3544,7 @@ public class GLImpl implements IGL { public void glLightModeli(int pname, int param) { GL.glLightModeli(pname, param); } + /** * @param factor * @param pattern @@ -3453,54 +3552,63 @@ public class GLImpl implements IGL { public void glLineStipple(int factor, short pattern) { GL.glLineStipple(factor, pattern); } + /** * @param width */ public void glLineWidth(float width) { GL.glLineWidth(width); } + /** * @param programObj */ public void glLinkProgramARB(int programObj) { GL.glLinkProgramARB(programObj); } + /** * @param base */ public void glListBase(int base) { GL.glListBase(base); } + /** - * + * */ public void glLoadIdentity() { GL.glLoadIdentity(); } + /** * @param m */ public void glLoadMatrix(FloatBuffer m) { GL.glLoadMatrix(m); } + /** * @param name */ public void glLoadName(int name) { GL.glLoadName(name); } + /** * @param m */ public void glLoadTransposeMatrix(FloatBuffer m) { GL.glLoadTransposeMatrix(m); } + /** * @param pfMtx */ public void glLoadTransposeMatrixARB(FloatBuffer pfMtx) { GL.glLoadTransposeMatrixARB(pfMtx); } + /** * @param first * @param count @@ -3508,12 +3616,14 @@ public class GLImpl implements IGL { public void glLockArraysEXT(int first, int count) { GL.glLockArraysEXT(first, count); } + /** * @param opcode */ public void glLogicOp(int opcode) { GL.glLogicOp(opcode); } + /** * @param target * @param u1 @@ -3522,10 +3632,10 @@ public class GLImpl implements IGL { * @param order * @param points */ - public void glMap1f(int target, float u1, float u2, int stride, - int order, FloatBuffer points) { + public void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) { GL.glMap1f(target, u1, u2, stride, order, points); } + /** * @param target * @param u1 @@ -3535,37 +3645,37 @@ public class GLImpl implements IGL { * @param v1 * @param v2 * @param vstride - * @param vorder + * @param vorder * @param points */ - public void glMap2f(int target, float u1, float u2, int ustride, - int uorder, float v1, float v2, int vstride, int vorder, - FloatBuffer points) { - GL.glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, - points); + public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) { + GL.glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } + /** * @param target * @param access * @param size * @param oldBuffer + * * @return */ - public ByteBuffer glMapBuffer(int target, int access, int size, - ByteBuffer oldBuffer) { + public ByteBuffer glMapBuffer(int target, int access, int size, ByteBuffer oldBuffer) { return GL.glMapBuffer(target, access, size, oldBuffer); } + /** * @param target * @param access * @param size * @param oldBuffer + * * @return */ - public ByteBuffer glMapBufferARB(int target, int access, int size, - ByteBuffer oldBuffer) { + public ByteBuffer glMapBufferARB(int target, int access, int size, ByteBuffer oldBuffer) { return GL.glMapBufferARB(target, access, size, oldBuffer); } + /** * @param un * @param u1 @@ -3574,6 +3684,7 @@ public class GLImpl implements IGL { public void glMapGrid1f(int un, float u1, float u2) { GL.glMapGrid1f(un, u1, u2); } + /** * @param un * @param u1 @@ -3582,10 +3693,10 @@ public class GLImpl implements IGL { * @param v1 * @param v2 */ - public void glMapGrid2f(int un, float u1, float u2, int vn, - float v1, float v2) { + public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) { GL.glMapGrid2f(un, u1, u2, vn, v1, v2); } + /** * @param face * @param pname @@ -3594,6 +3705,7 @@ public class GLImpl implements IGL { public void glMaterial(int face, int pname, FloatBuffer params) { GL.glMaterial(face, pname, params); } + /** * @param face * @param pname @@ -3602,6 +3714,7 @@ public class GLImpl implements IGL { public void glMaterial(int face, int pname, IntBuffer params) { GL.glMaterial(face, pname, params); } + /** * @param face * @param pname @@ -3610,6 +3723,7 @@ public class GLImpl implements IGL { public void glMaterialf(int face, int pname, float param) { GL.glMaterialf(face, pname, param); } + /** * @param face * @param pname @@ -3618,67 +3732,72 @@ public class GLImpl implements IGL { public void glMateriali(int face, int pname, int param) { GL.glMateriali(face, pname, param); } + /** * @param size * @param stride * @param pPointer */ - public void glMatrixIndexPointerARB(int size, int stride, - ByteBuffer pPointer) { + public void glMatrixIndexPointerARB(int size, int stride, ByteBuffer pPointer) { GL.glMatrixIndexPointerARB(size, stride, pPointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public void glMatrixIndexPointerARB(int size, int type, int stride, - int buffer_offset) { + public void glMatrixIndexPointerARB(int size, int type, int stride, int buffer_offset) { GL.glMatrixIndexPointerARB(size, type, stride, buffer_offset); } + /** * @param size * @param stride * @param pPointer */ - public void glMatrixIndexPointerARB(int size, int stride, - IntBuffer pPointer) { + public void glMatrixIndexPointerARB(int size, int stride, IntBuffer pPointer) { GL.glMatrixIndexPointerARB(size, stride, pPointer); } + /** * @param size * @param stride * @param pPointer */ - public void glMatrixIndexPointerARB(int size, int stride, - ShortBuffer pPointer) { + public void glMatrixIndexPointerARB(int size, int stride, ShortBuffer pPointer) { GL.glMatrixIndexPointerARB(size, stride, pPointer); } + /** * @param pIndices */ public void glMatrixIndexuARB(ByteBuffer pIndices) { GL.glMatrixIndexuARB(pIndices); } + /** * @param piIndices */ public void glMatrixIndexuARB(IntBuffer piIndices) { GL.glMatrixIndexuARB(piIndices); } + /** * @param psIndices */ public void glMatrixIndexuARB(ShortBuffer psIndices) { GL.glMatrixIndexuARB(psIndices); } + /** * @param mode */ public void glMatrixMode(int mode) { GL.glMatrixMode(mode); } + /** * @param target * @param internalformat @@ -3687,24 +3806,25 @@ public class GLImpl implements IGL { public void glMinmax(int target, int internalformat, boolean sink) { GL.glMinmax(target, internalformat, sink); } + /** * @param mode * @param piFirst * @param piCount */ - public void glMultiDrawArrays(int mode, IntBuffer piFirst, - IntBuffer piCount) { + public void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount) { GL.glMultiDrawArrays(mode, piFirst, piCount); } + /** * @param mode * @param piFirst * @param piCount */ - public void glMultiDrawArraysEXT(int mode, IntBuffer piFirst, - IntBuffer piCount) { + public void glMultiDrawArraysEXT(int mode, IntBuffer piFirst, IntBuffer piCount) { GL.glMultiDrawArraysEXT(mode, piFirst, piCount); } + /** * @param target * @param s @@ -3712,6 +3832,7 @@ public class GLImpl implements IGL { public void glMultiTexCoord1f(int target, float s) { GL.glMultiTexCoord1f(target, s); } + /** * @param target * @param s @@ -3719,6 +3840,7 @@ public class GLImpl implements IGL { public void glMultiTexCoord1fARB(int target, float s) { GL.glMultiTexCoord1fARB(target, s); } + /** * @param target * @param s @@ -3726,6 +3848,7 @@ public class GLImpl implements IGL { public void glMultiTexCoord1iARB(int target, int s) { GL.glMultiTexCoord1iARB(target, s); } + /** * @param target * @param s @@ -3733,6 +3856,7 @@ public class GLImpl implements IGL { public void glMultiTexCoord1sARB(int target, short s) { GL.glMultiTexCoord1sARB(target, s); } + /** * @param target * @param s @@ -3741,6 +3865,7 @@ public class GLImpl implements IGL { public void glMultiTexCoord2f(int target, float s, float t) { GL.glMultiTexCoord2f(target, s, t); } + /** * @param target * @param s @@ -3749,6 +3874,7 @@ public class GLImpl implements IGL { public void glMultiTexCoord2fARB(int target, float s, float t) { GL.glMultiTexCoord2fARB(target, s, t); } + /** * @param target * @param s @@ -3757,6 +3883,7 @@ public class GLImpl implements IGL { public void glMultiTexCoord2iARB(int target, int s, int t) { GL.glMultiTexCoord2iARB(target, s, t); } + /** * @param target * @param s @@ -3765,6 +3892,7 @@ public class GLImpl implements IGL { public void glMultiTexCoord2sARB(int target, short s, short t) { GL.glMultiTexCoord2sARB(target, s, t); } + /** * @param target * @param s @@ -3774,16 +3902,17 @@ public class GLImpl implements IGL { public void glMultiTexCoord3f(int target, float s, float t, float r) { GL.glMultiTexCoord3f(target, s, t, r); } + /** * @param target * @param s * @param t * @param r */ - public void glMultiTexCoord3fARB(int target, float s, float t, - float r) { + public void glMultiTexCoord3fARB(int target, float s, float t, float r) { GL.glMultiTexCoord3fARB(target, s, t, r); } + /** * @param target * @param s @@ -3793,16 +3922,17 @@ public class GLImpl implements IGL { public void glMultiTexCoord3iARB(int target, int s, int t, int r) { GL.glMultiTexCoord3iARB(target, s, t, r); } + /** * @param target * @param s * @param t * @param r */ - public void glMultiTexCoord3sARB(int target, short s, short t, - short r) { + public void glMultiTexCoord3sARB(int target, short s, short t, short r) { GL.glMultiTexCoord3sARB(target, s, t, r); } + /** * @param target * @param s @@ -3810,10 +3940,10 @@ public class GLImpl implements IGL { * @param r * @param q */ - public void glMultiTexCoord4f(int target, float s, float t, float r, - float q) { + public void glMultiTexCoord4f(int target, float s, float t, float r, float q) { GL.glMultiTexCoord4f(target, s, t, r, q); } + /** * @param target * @param s @@ -3821,10 +3951,10 @@ public class GLImpl implements IGL { * @param r * @param q */ - public void glMultiTexCoord4fARB(int target, float s, float t, - float r, float q) { + public void glMultiTexCoord4fARB(int target, float s, float t, float r, float q) { GL.glMultiTexCoord4fARB(target, s, t, r, q); } + /** * @param target * @param s @@ -3832,10 +3962,10 @@ public class GLImpl implements IGL { * @param r * @param q */ - public void glMultiTexCoord4iARB(int target, int s, int t, int r, - int q) { + public void glMultiTexCoord4iARB(int target, int s, int t, int r, int q) { GL.glMultiTexCoord4iARB(target, s, t, r, q); } + /** * @param target * @param s @@ -3843,28 +3973,31 @@ public class GLImpl implements IGL { * @param r * @param q */ - public void glMultiTexCoord4sARB(int target, short s, short t, - short r, short q) { + public void glMultiTexCoord4sARB(int target, short s, short t, short r, short q) { GL.glMultiTexCoord4sARB(target, s, t, r, q); } + /** * @param m */ public void glMultMatrix(FloatBuffer m) { GL.glMultMatrix(m); } + /** * @param m */ public void glMultTransposeMatrix(FloatBuffer m) { GL.glMultTransposeMatrix(m); } + /** * @param pfMtx */ public void glMultTransposeMatrixfARB(FloatBuffer pfMtx) { GL.glMultTransposeMatrixfARB(pfMtx); } + /** * @param list * @param mode @@ -3872,6 +4005,7 @@ public class GLImpl implements IGL { public void glNewList(int list, int mode) { GL.glNewList(list, mode); } + /** * @param nx * @param ny @@ -3880,6 +4014,7 @@ public class GLImpl implements IGL { public void glNormal3b(byte nx, byte ny, byte nz) { GL.glNormal3b(nx, ny, nz); } + /** * @param nx * @param ny @@ -3888,6 +4023,7 @@ public class GLImpl implements IGL { public void glNormal3f(float nx, float ny, float nz) { GL.glNormal3f(nx, ny, nz); } + /** * @param nx * @param ny @@ -3896,6 +4032,7 @@ public class GLImpl implements IGL { public void glNormal3i(int nx, int ny, int nz) { GL.glNormal3i(nx, ny, nz); } + /** * @param stride * @param pointer @@ -3903,6 +4040,7 @@ public class GLImpl implements IGL { public void glNormalPointer(int stride, ByteBuffer pointer) { GL.glNormalPointer(stride, pointer); } + /** * @param stride * @param pointer @@ -3910,6 +4048,7 @@ public class GLImpl implements IGL { public void glNormalPointer(int stride, FloatBuffer pointer) { GL.glNormalPointer(stride, pointer); } + /** * @param type * @param stride @@ -3918,6 +4057,7 @@ public class GLImpl implements IGL { public void glNormalPointer(int type, int stride, int buffer_offset) { GL.glNormalPointer(type, stride, buffer_offset); } + /** * @param stride * @param pointer @@ -3925,6 +4065,7 @@ public class GLImpl implements IGL { public void glNormalPointer(int stride, IntBuffer pointer) { GL.glNormalPointer(stride, pointer); } + /** * @param left * @param right @@ -3933,16 +4074,17 @@ public class GLImpl implements IGL { * @param zNear * @param zFar */ - public void glOrtho(double left, double right, double bottom, - double top, double zNear, double zFar) { + public void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) { GL.glOrtho(left, right, bottom, top, zNear, zFar); } + /** * @param token */ public void glPassThrough(float token) { GL.glPassThrough(token); } + /** * @param map * @param values @@ -3950,6 +4092,7 @@ public class GLImpl implements IGL { public void glPixelMap(int map, FloatBuffer values) { GL.glPixelMap(map, values); } + /** * @param map * @param values @@ -3957,6 +4100,7 @@ public class GLImpl implements IGL { public void glPixelMap(int map, IntBuffer values) { GL.glPixelMap(map, values); } + /** * @param map * @param values @@ -3964,6 +4108,7 @@ public class GLImpl implements IGL { public void glPixelMap(int map, ShortBuffer values) { GL.glPixelMap(map, values); } + /** * @param pname * @param param @@ -3971,6 +4116,7 @@ public class GLImpl implements IGL { public void glPixelStoref(int pname, float param) { GL.glPixelStoref(pname, param); } + /** * @param pname * @param param @@ -3978,6 +4124,7 @@ public class GLImpl implements IGL { public void glPixelStorei(int pname, int param) { GL.glPixelStorei(pname, param); } + /** * @param pname * @param param @@ -3985,6 +4132,7 @@ public class GLImpl implements IGL { public void glPixelTransferf(int pname, float param) { GL.glPixelTransferf(pname, param); } + /** * @param pname * @param param @@ -3992,6 +4140,7 @@ public class GLImpl implements IGL { public void glPixelTransferi(int pname, int param) { GL.glPixelTransferi(pname, param); } + /** * @param xfactor * @param yfactor @@ -3999,6 +4148,7 @@ public class GLImpl implements IGL { public void glPixelZoom(float xfactor, float yfactor) { GL.glPixelZoom(xfactor, yfactor); } + /** * @param pname * @param params @@ -4006,6 +4156,7 @@ public class GLImpl implements IGL { public void glPointParameter(int pname, FloatBuffer params) { GL.glPointParameter(pname, params); } + /** * @param pname * @param pfParams @@ -4013,6 +4164,7 @@ public class GLImpl implements IGL { public void glPointParameterARB(int pname, FloatBuffer pfParams) { GL.glPointParameterARB(pname, pfParams); } + /** * @param pname * @param pfParams @@ -4020,6 +4172,7 @@ public class GLImpl implements IGL { public void glPointParameterEXT(int pname, FloatBuffer pfParams) { GL.glPointParameterEXT(pname, pfParams); } + /** * @param pname * @param param @@ -4027,6 +4180,7 @@ public class GLImpl implements IGL { public void glPointParameterf(int pname, float param) { GL.glPointParameterf(pname, param); } + /** * @param pname * @param param @@ -4034,6 +4188,7 @@ public class GLImpl implements IGL { public void glPointParameterfARB(int pname, float param) { GL.glPointParameterfARB(pname, param); } + /** * @param pname * @param param @@ -4041,12 +4196,14 @@ public class GLImpl implements IGL { public void glPointParameterfEXT(int pname, float param) { GL.glPointParameterfEXT(pname, param); } + /** * @param size */ public void glPointSize(float size) { GL.glPointSize(size); } + /** * @param face * @param mode @@ -4054,6 +4211,7 @@ public class GLImpl implements IGL { public void glPolygonMode(int face, int mode) { GL.glPolygonMode(face, mode); } + /** * @param factor * @param units @@ -4061,36 +4219,42 @@ public class GLImpl implements IGL { public void glPolygonOffset(float factor, float units) { GL.glPolygonOffset(factor, units); } + /** * @param mask */ public void glPolygonStipple(ByteBuffer mask) { GL.glPolygonStipple(mask); } + /** - * + * */ public void glPopAttrib() { GL.glPopAttrib(); } + /** - * + * */ public void glPopClientAttrib() { GL.glPopClientAttrib(); } + /** - * + * */ public void glPopMatrix() { GL.glPopMatrix(); } + /** - * + * */ public void glPopName() { GL.glPopName(); } + /** * @param target * @param index @@ -4099,19 +4263,19 @@ public class GLImpl implements IGL { * @param z * @param w */ - public void glProgramEnvParameter4fARB(int target, int index, - float x, float y, float z, float w) { + public void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w) { GL.glProgramEnvParameter4fARB(target, index, x, y, z, w); } + /** * @param target * @param index * @param params */ - public void glProgramEnvParameterARB(int target, int index, - FloatBuffer params) { + public void glProgramEnvParameterARB(int target, int index, FloatBuffer params) { GL.glProgramEnvParameterARB(target, index, params); } + /** * @param target * @param index @@ -4120,52 +4284,56 @@ public class GLImpl implements IGL { * @param z * @param w */ - public void glProgramLocalParameter4fARB(int target, int index, - float x, float y, float z, float w) { + public void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w) { GL.glProgramLocalParameter4fARB(target, index, x, y, z, w); } + /** * @param target * @param index * @param params */ - public void glProgramLocalParameterARB(int target, int index, - FloatBuffer params) { + public void glProgramLocalParameterARB(int target, int index, FloatBuffer params) { GL.glProgramLocalParameterARB(target, index, params); } + /** * @param target * @param format * @param string */ - public void glProgramStringARB(int target, int format, - ByteBuffer string) { + public void glProgramStringARB(int target, int format, ByteBuffer string) { GL.glProgramStringARB(target, format, string); } + /** * @param mask */ public void glPushAttrib(int mask) { GL.glPushAttrib(mask); } + /** * @param mask */ public void glPushClientAttrib(int mask) { GL.glPushClientAttrib(mask); } + /** - * + * */ public void glPushMatrix() { GL.glPushMatrix(); } + /** * @param name */ public void glPushName(int name) { GL.glPushName(name); } + /** * @param x * @param y @@ -4173,6 +4341,7 @@ public class GLImpl implements IGL { public void glRasterPos2f(float x, float y) { GL.glRasterPos2f(x, y); } + /** * @param x * @param y @@ -4180,6 +4349,7 @@ public class GLImpl implements IGL { public void glRasterPos2i(int x, int y) { GL.glRasterPos2i(x, y); } + /** * @param x * @param y @@ -4188,6 +4358,7 @@ public class GLImpl implements IGL { public void glRasterPos3f(float x, float y, float z) { GL.glRasterPos3f(x, y, z); } + /** * @param x * @param y @@ -4196,6 +4367,7 @@ public class GLImpl implements IGL { public void glRasterPos3i(int x, int y, int z) { GL.glRasterPos3i(x, y, z); } + /** * @param x * @param y @@ -4205,6 +4377,7 @@ public class GLImpl implements IGL { public void glRasterPos4f(float x, float y, float z, float w) { GL.glRasterPos4f(x, y, z, w); } + /** * @param x * @param y @@ -4214,12 +4387,14 @@ public class GLImpl implements IGL { public void glRasterPos4i(int x, int y, int z, int w) { GL.glRasterPos4i(x, y, z, w); } + /** * @param mode */ public void glReadBuffer(int mode) { GL.glReadBuffer(mode); } + /** * @param x * @param y @@ -4229,10 +4404,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glReadPixels(int x, int y, int width, int height, - int format, int type, ByteBuffer pixels) { + public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { GL.glReadPixels(x, y, width, height, format, type, pixels); } + /** * @param x * @param y @@ -4242,10 +4417,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glReadPixels(int x, int y, int width, int height, - int format, int type, IntBuffer pixels) { + public void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) { GL.glReadPixels(x, y, width, height, format, type, pixels); } + /** * @param x * @param y @@ -4255,10 +4430,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glReadPixels(int x, int y, int width, int height, - int format, int type, ShortBuffer pixels) { + public void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) { GL.glReadPixels(x, y, width, height, format, type, pixels); } + /** * @param x1 * @param y1 @@ -4268,6 +4443,7 @@ public class GLImpl implements IGL { public void glRectf(float x1, float y1, float x2, float y2) { GL.glRectf(x1, y1, x2, y2); } + /** * @param x1 * @param y1 @@ -4277,25 +4453,30 @@ public class GLImpl implements IGL { public void glRecti(int x1, int y1, int x2, int y2) { GL.glRecti(x1, y1, x2, y2); } + /** * @param mode + * * @return */ public int glRenderMode(int mode) { return GL.glRenderMode(mode); } + /** * @param target */ public void glResetHistogram(int target) { GL.glResetHistogram(target); } + /** * @param target */ public void glResetMinmax(int target) { GL.glResetMinmax(target); } + /** * @param angle * @param x @@ -4305,6 +4486,7 @@ public class GLImpl implements IGL { public void glRotatef(float angle, float x, float y, float z) { GL.glRotatef(angle, x, y, z); } + /** * @param value * @param invert @@ -4312,6 +4494,7 @@ public class GLImpl implements IGL { public void glSampleCoverage(float value, boolean invert) { GL.glSampleCoverage(value, invert); } + /** * @param value * @param invert @@ -4319,6 +4502,7 @@ public class GLImpl implements IGL { public void glSampleCoverageARB(float value, boolean invert) { GL.glSampleCoverageARB(value, invert); } + /** * @param x * @param y @@ -4327,6 +4511,7 @@ public class GLImpl implements IGL { public void glScalef(float x, float y, float z) { GL.glScalef(x, y, z); } + /** * @param x * @param y @@ -4336,6 +4521,7 @@ public class GLImpl implements IGL { public void glScissor(int x, int y, int width, int height) { GL.glScissor(x, y, width, height); } + /** * @param red * @param green @@ -4344,6 +4530,7 @@ public class GLImpl implements IGL { public void glSecondaryColor3b(byte red, byte green, byte blue) { GL.glSecondaryColor3b(red, green, blue); } + /** * @param red * @param green @@ -4352,6 +4539,7 @@ public class GLImpl implements IGL { public void glSecondaryColor3bEXT(byte red, byte green, byte blue) { GL.glSecondaryColor3bEXT(red, green, blue); } + /** * @param red * @param green @@ -4360,6 +4548,7 @@ public class GLImpl implements IGL { public void glSecondaryColor3f(float red, float green, float blue) { GL.glSecondaryColor3f(red, green, blue); } + /** * @param red * @param green @@ -4368,6 +4557,7 @@ public class GLImpl implements IGL { public void glSecondaryColor3fEXT(float red, float green, float blue) { GL.glSecondaryColor3fEXT(red, green, blue); } + /** * @param red * @param green @@ -4376,6 +4566,7 @@ public class GLImpl implements IGL { public void glSecondaryColor3ub(byte red, byte green, byte blue) { GL.glSecondaryColor3ub(red, green, blue); } + /** * @param red * @param green @@ -4384,70 +4575,72 @@ public class GLImpl implements IGL { public void glSecondaryColor3ubEXT(byte red, byte green, byte blue) { GL.glSecondaryColor3ubEXT(red, green, blue); } + /** * @param size * @param unsigned * @param stride * @param data */ - public void glSecondaryColorPointer(int size, boolean unsigned, - int stride, ByteBuffer data) { + public void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data) { GL.glSecondaryColorPointer(size, unsigned, stride, data); } + /** * @param size * @param stride * @param data */ - public void glSecondaryColorPointer(int size, int stride, - FloatBuffer data) { + public void glSecondaryColorPointer(int size, int stride, FloatBuffer data) { GL.glSecondaryColorPointer(size, stride, data); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public void glSecondaryColorPointer(int size, int type, int stride, - int buffer_offset) { + public void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset) { GL.glSecondaryColorPointer(size, type, stride, buffer_offset); } + /** * @param size * @param unsigned * @param stride * @param pPointer */ - public void glSecondaryColorPointerEXT(int size, boolean unsigned, - int stride, ByteBuffer pPointer) { + public void glSecondaryColorPointerEXT(int size, boolean unsigned, int stride, ByteBuffer pPointer) { GL.glSecondaryColorPointerEXT(size, unsigned, stride, pPointer); } + /** * @param size * @param stride * @param pPointer */ - public void glSecondaryColorPointerEXT(int size, int stride, - FloatBuffer pPointer) { + public void glSecondaryColorPointerEXT(int size, int stride, FloatBuffer pPointer) { GL.glSecondaryColorPointerEXT(size, stride, pPointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public void glSecondaryColorPointerEXT(int size, int type, - int stride, int buffer_offset) { + public void glSecondaryColorPointerEXT(int size, int type, int stride, int buffer_offset) { GL.glSecondaryColorPointerEXT(size, type, stride, buffer_offset); } + /** * @param buffer */ public void glSelectBuffer(IntBuffer buffer) { GL.glSelectBuffer(buffer); } + /** * @param target * @param internalformat @@ -4458,39 +4651,37 @@ public class GLImpl implements IGL { * @param row * @param column */ - public void glSeparableFilter2D(int target, int internalformat, - int width, int height, int format, int type, Buffer row, - Buffer column) { - GL.glSeparableFilter2D(target, internalformat, width, height, format, - type, row, column); + public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) { + GL.glSeparableFilter2D(target, internalformat, width, height, format, type, row, column); } + /** * @param id * @param unsigned * @param pAddr */ - public void glSetInvariantEXT(int id, boolean unsigned, - ByteBuffer pAddr) { + public void glSetInvariantEXT(int id, boolean unsigned, ByteBuffer pAddr) { GL.glSetInvariantEXT(id, unsigned, pAddr); } + /** * @param id * @param unsigned * @param pAddr */ - public void glSetInvariantEXT(int id, boolean unsigned, - IntBuffer pAddr) { + public void glSetInvariantEXT(int id, boolean unsigned, IntBuffer pAddr) { GL.glSetInvariantEXT(id, unsigned, pAddr); } + /** * @param id * @param unsigned * @param pAddr */ - public void glSetInvariantEXT(int id, boolean unsigned, - ShortBuffer pAddr) { + public void glSetInvariantEXT(int id, boolean unsigned, ShortBuffer pAddr) { GL.glSetInvariantEXT(id, unsigned, pAddr); } + /** * @param id * @param pAddr @@ -4498,33 +4689,34 @@ public class GLImpl implements IGL { public void glSetInvariantEXT(int id, FloatBuffer pAddr) { GL.glSetInvariantEXT(id, pAddr); } + /** * @param id * @param unsigned * @param pAddr */ - public void glSetLocalConstantEXT(int id, boolean unsigned, - ByteBuffer pAddr) { + public void glSetLocalConstantEXT(int id, boolean unsigned, ByteBuffer pAddr) { GL.glSetLocalConstantEXT(id, unsigned, pAddr); } + /** * @param id * @param unsigned * @param pAddr */ - public void glSetLocalConstantEXT(int id, boolean unsigned, - IntBuffer pAddr) { + public void glSetLocalConstantEXT(int id, boolean unsigned, IntBuffer pAddr) { GL.glSetLocalConstantEXT(id, unsigned, pAddr); } + /** * @param id * @param unsigned * @param pAddr */ - public void glSetLocalConstantEXT(int id, boolean unsigned, - ShortBuffer pAddr) { + public void glSetLocalConstantEXT(int id, boolean unsigned, ShortBuffer pAddr) { GL.glSetLocalConstantEXT(id, unsigned, pAddr); } + /** * @param id * @param pAddr @@ -4532,12 +4724,14 @@ public class GLImpl implements IGL { public void glSetLocalConstantEXT(int id, FloatBuffer pAddr) { GL.glSetLocalConstantEXT(id, pAddr); } + /** * @param mode */ public void glShadeModel(int mode) { GL.glShadeModel(mode); } + /** * @param op * @param res @@ -4546,6 +4740,7 @@ public class GLImpl implements IGL { public void glShaderOp1EXT(int op, int res, int arg1) { GL.glShaderOp1EXT(op, res, arg1); } + /** * @param op * @param res @@ -4555,6 +4750,7 @@ public class GLImpl implements IGL { public void glShaderOp2EXT(int op, int res, int arg1, int arg2) { GL.glShaderOp2EXT(op, res, arg1, arg2); } + /** * @param op * @param res @@ -4562,10 +4758,10 @@ public class GLImpl implements IGL { * @param arg2 * @param arg3 */ - public void glShaderOp3EXT(int op, int res, int arg1, int arg2, - int arg3) { + public void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3) { GL.glShaderOp3EXT(op, res, arg1, arg2, arg3); } + /** * @param shaderObj * @param string @@ -4573,6 +4769,7 @@ public class GLImpl implements IGL { public void glShaderSourceARB(int shaderObj, ByteBuffer string) { GL.glShaderSourceARB(shaderObj, string); } + /** * @param shaderObj * @param strings @@ -4580,6 +4777,7 @@ public class GLImpl implements IGL { public void glShaderSourceARB(int shaderObj, ByteBuffer[] strings) { GL.glShaderSourceARB(shaderObj, strings); } + /** * @param func * @param ref @@ -4588,12 +4786,14 @@ public class GLImpl implements IGL { public void glStencilFunc(int func, int ref, int mask) { GL.glStencilFunc(func, ref, mask); } + /** * @param mask */ public void glStencilMask(int mask) { GL.glStencilMask(mask); } + /** * @param fail * @param zfail @@ -4602,6 +4802,7 @@ public class GLImpl implements IGL { public void glStencilOp(int fail, int zfail, int zpass) { GL.glStencilOp(fail, zfail, zpass); } + /** * @param res * @param in @@ -4610,16 +4811,17 @@ public class GLImpl implements IGL { * @param outZ * @param outW */ - public void glSwizzleEXT(int res, int in, int outX, int outY, - int outZ, int outW) { + public void glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW) { GL.glSwizzleEXT(res, in, outX, outY, outZ, outW); } + /** * @param s */ public void glTexCoord1f(float s) { GL.glTexCoord1f(s); } + /** * @param s * @param t @@ -4627,6 +4829,7 @@ public class GLImpl implements IGL { public void glTexCoord2f(float s, float t) { GL.glTexCoord2f(s, t); } + /** * @param s * @param t @@ -4635,6 +4838,7 @@ public class GLImpl implements IGL { public void glTexCoord3f(float s, float t, float r) { GL.glTexCoord3f(s, t, r); } + /** * @param s * @param t @@ -4644,25 +4848,26 @@ public class GLImpl implements IGL { public void glTexCoord4f(float s, float t, float r, float q) { GL.glTexCoord4f(s, t, r, q); } + /** * @param size * @param stride * @param pointer */ - public void glTexCoordPointer(int size, int stride, - FloatBuffer pointer) { + public void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { GL.glTexCoordPointer(size, stride, pointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public void glTexCoordPointer(int size, int type, int stride, - int buffer_offset) { + public void glTexCoordPointer(int size, int type, int stride, int buffer_offset) { GL.glTexCoordPointer(size, type, stride, buffer_offset); } + /** * @param target * @param pname @@ -4671,6 +4876,7 @@ public class GLImpl implements IGL { public void glTexEnv(int target, int pname, FloatBuffer params) { GL.glTexEnv(target, pname, params); } + /** * @param target * @param pname @@ -4679,6 +4885,7 @@ public class GLImpl implements IGL { public void glTexEnv(int target, int pname, IntBuffer params) { GL.glTexEnv(target, pname, params); } + /** * @param target * @param pname @@ -4687,6 +4894,7 @@ public class GLImpl implements IGL { public void glTexEnvf(int target, int pname, float param) { GL.glTexEnvf(target, pname, param); } + /** * @param target * @param pname @@ -4695,6 +4903,7 @@ public class GLImpl implements IGL { public void glTexEnvi(int target, int pname, int param) { GL.glTexEnvi(target, pname, param); } + /** * @param coord * @param pname @@ -4703,6 +4912,7 @@ public class GLImpl implements IGL { public void glTexGen(int coord, int pname, FloatBuffer params) { GL.glTexGen(coord, pname, params); } + /** * @param coord * @param pname @@ -4711,6 +4921,7 @@ public class GLImpl implements IGL { public void glTexGen(int coord, int pname, IntBuffer params) { GL.glTexGen(coord, pname, params); } + /** * @param coord * @param pname @@ -4719,6 +4930,7 @@ public class GLImpl implements IGL { public void glTexGenf(int coord, int pname, float param) { GL.glTexGenf(coord, pname, param); } + /** * @param coord * @param pname @@ -4727,6 +4939,7 @@ public class GLImpl implements IGL { public void glTexGeni(int coord, int pname, int param) { GL.glTexGeni(coord, pname, param); } + /** * @param target * @param level @@ -4737,11 +4950,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexImage1D(int target, int level, int internalformat, - int width, int border, int format, int type, ByteBuffer pixels) { - GL.glTexImage1D(target, level, internalformat, width, border, format, - type, pixels); + public void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) { + GL.glTexImage1D(target, level, internalformat, width, border, format, type, pixels); } + /** * @param target * @param level @@ -4752,11 +4964,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexImage1D(int target, int level, int internalformat, - int width, int border, int format, int type, FloatBuffer pixels) { - GL.glTexImage1D(target, level, internalformat, width, border, format, - type, pixels); + public void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels) { + GL.glTexImage1D(target, level, internalformat, width, border, format, type, pixels); } + /** * @param target * @param level @@ -4767,11 +4978,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexImage1D(int target, int level, int internalformat, - int width, int border, int format, int type, IntBuffer pixels) { - GL.glTexImage1D(target, level, internalformat, width, border, format, - type, pixels); + public void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels) { + GL.glTexImage1D(target, level, internalformat, width, border, format, type, pixels); } + /** * @param target * @param level @@ -4782,11 +4992,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexImage1D(int target, int level, int internalformat, - int width, int border, int format, int type, ShortBuffer pixels) { - GL.glTexImage1D(target, level, internalformat, width, border, format, - type, pixels); + public void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels) { + GL.glTexImage1D(target, level, internalformat, width, border, format, type, pixels); } + /** * @param target * @param level @@ -4798,12 +5007,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexImage2D(int target, int level, int internalformat, - int width, int height, int border, int format, int type, - ByteBuffer pixels) { - GL.glTexImage2D(target, level, internalformat, width, height, border, - format, type, pixels); + public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) { + GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } + /** * @param target * @param level @@ -4815,12 +5022,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexImage2D(int target, int level, int internalformat, - int width, int height, int border, int format, int type, - FloatBuffer pixels) { - GL.glTexImage2D(target, level, internalformat, width, height, border, - format, type, pixels); + public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels) { + GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } + /** * @param target * @param level @@ -4832,12 +5037,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexImage2D(int target, int level, int internalformat, - int width, int height, int border, int format, int type, - IntBuffer pixels) { - GL.glTexImage2D(target, level, internalformat, width, height, border, - format, type, pixels); + public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) { + GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } + /** * @param target * @param level @@ -4849,12 +5052,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexImage2D(int target, int level, int internalformat, - int width, int height, int border, int format, int type, - ShortBuffer pixels) { - GL.glTexImage2D(target, level, internalformat, width, height, border, - format, type, pixels); + public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels) { + GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } + /** * @param target * @param level @@ -4867,12 +5068,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexImage3D(int target, int level, int internalFormat, - int width, int height, int depth, int border, int format, int type, - ByteBuffer pixels) { - GL.glTexImage3D(target, level, internalFormat, width, height, depth, - border, format, type, pixels); + public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) { + GL.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } + /** * @param target * @param level @@ -4885,12 +5084,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexImage3D(int target, int level, int internalFormat, - int width, int height, int depth, int border, int format, int type, - FloatBuffer pixels) { - GL.glTexImage3D(target, level, internalFormat, width, height, depth, - border, format, type, pixels); + public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels) { + GL.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } + /** * @param target * @param level @@ -4903,12 +5100,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexImage3D(int target, int level, int internalFormat, - int width, int height, int depth, int border, int format, int type, - IntBuffer pixels) { - GL.glTexImage3D(target, level, internalFormat, width, height, depth, - border, format, type, pixels); + public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels) { + GL.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } + /** * @param target * @param level @@ -4921,12 +5116,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexImage3D(int target, int level, int internalFormat, - int width, int height, int depth, int border, int format, int type, - ShortBuffer pixels) { - GL.glTexImage3D(target, level, internalFormat, width, height, depth, - border, format, type, pixels); + public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels) { + GL.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } + /** * @param target * @param pname @@ -4935,6 +5128,7 @@ public class GLImpl implements IGL { public void glTexParameter(int target, int pname, FloatBuffer param) { GL.glTexParameter(target, pname, param); } + /** * @param target * @param pname @@ -4943,6 +5137,7 @@ public class GLImpl implements IGL { public void glTexParameter(int target, int pname, IntBuffer param) { GL.glTexParameter(target, pname, param); } + /** * @param target * @param pname @@ -4951,6 +5146,7 @@ public class GLImpl implements IGL { public void glTexParameterf(int target, int pname, float param) { GL.glTexParameterf(target, pname, param); } + /** * @param target * @param pname @@ -4959,6 +5155,7 @@ public class GLImpl implements IGL { public void glTexParameteri(int target, int pname, int param) { GL.glTexParameteri(target, pname, param); } + /** * @param target * @param level @@ -4968,10 +5165,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexSubImage1D(int target, int level, int xoffset, - int width, int format, int type, ByteBuffer pixels) { + public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) { GL.glTexSubImage1D(target, level, xoffset, width, format, type, pixels); } + /** * @param target * @param level @@ -4981,10 +5178,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexSubImage1D(int target, int level, int xoffset, - int width, int format, int type, IntBuffer pixels) { + public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) { GL.glTexSubImage1D(target, level, xoffset, width, format, type, pixels); } + /** * @param target * @param level @@ -4994,10 +5191,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexSubImage1D(int target, int level, int xoffset, - int width, int format, int type, ShortBuffer pixels) { + public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) { GL.glTexSubImage1D(target, level, xoffset, width, format, type, pixels); } + /** * @param target * @param level @@ -5009,12 +5206,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexSubImage2D(int target, int level, int xoffset, - int yoffset, int width, int height, int format, int type, - ByteBuffer pixels) { - GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, - format, type, pixels); + public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) { + GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } + /** * @param target * @param level @@ -5026,12 +5221,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexSubImage2D(int target, int level, int xoffset, - int yoffset, int width, int height, int format, int type, - IntBuffer pixels) { - GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, - format, type, pixels); + public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) { + GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } + /** * @param target * @param level @@ -5043,12 +5236,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexSubImage2D(int target, int level, int xoffset, - int yoffset, int width, int height, int format, int type, - ShortBuffer pixels) { - GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, - format, type, pixels); + public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) { + GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } + /** * @param target * @param level @@ -5062,12 +5253,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int width, int height, int depth, - int format, int type, ByteBuffer pixels) { - GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, - height, depth, format, type, pixels); + public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) { + GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } + /** * @param target * @param level @@ -5081,12 +5270,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int width, int height, int depth, - int format, int type, FloatBuffer pixels) { - GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, - height, depth, format, type, pixels); + public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) { + GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } + /** * @param target * @param level @@ -5100,12 +5287,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int width, int height, int depth, - int format, int type, IntBuffer pixels) { - GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, - height, depth, format, type, pixels); + public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) { + GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } + /** * @param target * @param level @@ -5119,12 +5304,10 @@ public class GLImpl implements IGL { * @param type * @param pixels */ - public void glTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int width, int height, int depth, - int format, int type, ShortBuffer pixels) { - GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, - height, depth, format, type, pixels); + public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) { + GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } + /** * @param x * @param y @@ -5133,6 +5316,7 @@ public class GLImpl implements IGL { public void glTranslatef(float x, float y, float z) { GL.glTranslatef(x, y, z); } + /** * @param location * @param values @@ -5140,6 +5324,7 @@ public class GLImpl implements IGL { public void glUniform1ARB(int location, FloatBuffer values) { GL.glUniform1ARB(location, values); } + /** * @param location * @param values @@ -5147,6 +5332,7 @@ public class GLImpl implements IGL { public void glUniform1ARB(int location, IntBuffer values) { GL.glUniform1ARB(location, values); } + /** * @param location * @param v0 @@ -5154,6 +5340,7 @@ public class GLImpl implements IGL { public void glUniform1fARB(int location, float v0) { GL.glUniform1fARB(location, v0); } + /** * @param location * @param v0 @@ -5161,6 +5348,7 @@ public class GLImpl implements IGL { public void glUniform1iARB(int location, int v0) { GL.glUniform1iARB(location, v0); } + /** * @param location * @param values @@ -5168,6 +5356,7 @@ public class GLImpl implements IGL { public void glUniform2ARB(int location, FloatBuffer values) { GL.glUniform2ARB(location, values); } + /** * @param location * @param values @@ -5175,6 +5364,7 @@ public class GLImpl implements IGL { public void glUniform2ARB(int location, IntBuffer values) { GL.glUniform2ARB(location, values); } + /** * @param location * @param v0 @@ -5183,6 +5373,7 @@ public class GLImpl implements IGL { public void glUniform2fARB(int location, float v0, float v1) { GL.glUniform2fARB(location, v0, v1); } + /** * @param location * @param v0 @@ -5191,6 +5382,7 @@ public class GLImpl implements IGL { public void glUniform2iARB(int location, int v0, int v1) { GL.glUniform2iARB(location, v0, v1); } + /** * @param location * @param values @@ -5198,6 +5390,7 @@ public class GLImpl implements IGL { public void glUniform3ARB(int location, FloatBuffer values) { GL.glUniform3ARB(location, values); } + /** * @param location * @param values @@ -5205,6 +5398,7 @@ public class GLImpl implements IGL { public void glUniform3ARB(int location, IntBuffer values) { GL.glUniform3ARB(location, values); } + /** * @param location * @param v0 @@ -5214,6 +5408,7 @@ public class GLImpl implements IGL { public void glUniform3fARB(int location, float v0, float v1, float v2) { GL.glUniform3fARB(location, v0, v1, v2); } + /** * @param location * @param v0 @@ -5223,6 +5418,7 @@ public class GLImpl implements IGL { public void glUniform3iARB(int location, int v0, int v1, int v2) { GL.glUniform3iARB(location, v0, v1, v2); } + /** * @param location * @param values @@ -5230,6 +5426,7 @@ public class GLImpl implements IGL { public void glUniform4ARB(int location, FloatBuffer values) { GL.glUniform4ARB(location, values); } + /** * @param location * @param values @@ -5237,6 +5434,7 @@ public class GLImpl implements IGL { public void glUniform4ARB(int location, IntBuffer values) { GL.glUniform4ARB(location, values); } + /** * @param location * @param v0 @@ -5244,10 +5442,10 @@ public class GLImpl implements IGL { * @param v2 * @param v3 */ - public void glUniform4fARB(int location, float v0, float v1, - float v2, float v3) { + public void glUniform4fARB(int location, float v0, float v1, float v2, float v3) { GL.glUniform4fARB(location, v0, v1, v2, v3); } + /** * @param location * @param v0 @@ -5255,69 +5453,76 @@ public class GLImpl implements IGL { * @param v2 * @param v3 */ - public void glUniform4iARB(int location, int v0, int v1, int v2, - int v3) { + public void glUniform4iARB(int location, int v0, int v1, int v2, int v3) { GL.glUniform4iARB(location, v0, v1, v2, v3); } + /** * @param location * @param transpose * @param matrices */ - public void glUniformMatrix2ARB(int location, boolean transpose, - FloatBuffer matrices) { + public void glUniformMatrix2ARB(int location, boolean transpose, FloatBuffer matrices) { GL.glUniformMatrix2ARB(location, transpose, matrices); } + /** * @param location * @param transpose * @param matrices */ - public void glUniformMatrix3ARB(int location, boolean transpose, - FloatBuffer matrices) { + public void glUniformMatrix3ARB(int location, boolean transpose, FloatBuffer matrices) { GL.glUniformMatrix3ARB(location, transpose, matrices); } + /** * @param location * @param transpose * @param matrices */ - public void glUniformMatrix4ARB(int location, boolean transpose, - FloatBuffer matrices) { + public void glUniformMatrix4ARB(int location, boolean transpose, FloatBuffer matrices) { GL.glUniformMatrix4ARB(location, transpose, matrices); } + /** - * + * */ public void glUnlockArraysEXT() { GL.glUnlockArraysEXT(); } + /** * @param target + * * @return */ public boolean glUnmapBuffer(int target) { return GL.glUnmapBuffer(target); } + /** * @param target + * * @return */ public boolean glUnmapBufferARB(int target) { return GL.glUnmapBufferARB(target); } + /** * @param programObj */ public void glUseProgramObjectARB(int programObj) { GL.glUseProgramObjectARB(programObj); } + /** * @param programObj */ public void glValidateProgramARB(int programObj) { GL.glValidateProgramARB(programObj); } + /** * @param id * @param pAddr @@ -5325,6 +5530,7 @@ public class GLImpl implements IGL { public void glVariantEXT(int id, ByteBuffer pAddr) { GL.glVariantEXT(id, pAddr); } + /** * @param id * @param pfAddr @@ -5332,6 +5538,7 @@ public class GLImpl implements IGL { public void glVariantEXT(int id, FloatBuffer pfAddr) { GL.glVariantEXT(id, pfAddr); } + /** * @param id * @param piAddr @@ -5339,6 +5546,7 @@ public class GLImpl implements IGL { public void glVariantEXT(int id, IntBuffer piAddr) { GL.glVariantEXT(id, piAddr); } + /** * @param id * @param psAddr @@ -5346,36 +5554,37 @@ public class GLImpl implements IGL { public void glVariantEXT(int id, ShortBuffer psAddr) { GL.glVariantEXT(id, psAddr); } + /** * @param id * @param unsigned * @param stride * @param pAddr */ - public void glVariantPointerEXT(int id, boolean unsigned, - int stride, ByteBuffer pAddr) { + public void glVariantPointerEXT(int id, boolean unsigned, int stride, ByteBuffer pAddr) { GL.glVariantPointerEXT(id, unsigned, stride, pAddr); } + /** * @param id * @param unsigned * @param stride * @param pAddr */ - public void glVariantPointerEXT(int id, boolean unsigned, - int stride, IntBuffer pAddr) { + public void glVariantPointerEXT(int id, boolean unsigned, int stride, IntBuffer pAddr) { GL.glVariantPointerEXT(id, unsigned, stride, pAddr); } + /** * @param id * @param unsigned * @param stride * @param pAddr */ - public void glVariantPointerEXT(int id, boolean unsigned, - int stride, ShortBuffer pAddr) { + public void glVariantPointerEXT(int id, boolean unsigned, int stride, ShortBuffer pAddr) { GL.glVariantPointerEXT(id, unsigned, stride, pAddr); } + /** * @param id * @param stride @@ -5384,16 +5593,17 @@ public class GLImpl implements IGL { public void glVariantPointerEXT(int id, int stride, FloatBuffer pAddr) { GL.glVariantPointerEXT(id, stride, pAddr); } + /** * @param id * @param type * @param stride * @param buffer_offset */ - public void glVariantPointerEXT(int id, int type, int stride, - int buffer_offset) { + public void glVariantPointerEXT(int id, int type, int stride, int buffer_offset) { GL.glVariantPointerEXT(id, type, stride, buffer_offset); } + /** * @param id * @param pAddr @@ -5401,6 +5611,7 @@ public class GLImpl implements IGL { public void glVariantuEXT(int id, ByteBuffer pAddr) { GL.glVariantuEXT(id, pAddr); } + /** * @param id * @param piAddr @@ -5408,6 +5619,7 @@ public class GLImpl implements IGL { public void glVariantuEXT(int id, IntBuffer piAddr) { GL.glVariantuEXT(id, piAddr); } + /** * @param id * @param psAddr @@ -5415,6 +5627,7 @@ public class GLImpl implements IGL { public void glVariantuEXT(int id, ShortBuffer psAddr) { GL.glVariantuEXT(id, psAddr); } + /** * @param x * @param y @@ -5422,6 +5635,7 @@ public class GLImpl implements IGL { public void glVertex2f(float x, float y) { GL.glVertex2f(x, y); } + /** * @param x * @param y @@ -5429,6 +5643,7 @@ public class GLImpl implements IGL { public void glVertex2i(int x, int y) { GL.glVertex2i(x, y); } + /** * @param x * @param y @@ -5437,6 +5652,7 @@ public class GLImpl implements IGL { public void glVertex3f(float x, float y, float z) { GL.glVertex3f(x, y, z); } + /** * @param x * @param y @@ -5445,6 +5661,7 @@ public class GLImpl implements IGL { public void glVertex3i(int x, int y, int z) { GL.glVertex3i(x, y, z); } + /** * @param x * @param y @@ -5454,6 +5671,7 @@ public class GLImpl implements IGL { public void glVertex4f(float x, float y, float z, float w) { GL.glVertex4f(x, y, z, w); } + /** * @param x * @param y @@ -5463,6 +5681,7 @@ public class GLImpl implements IGL { public void glVertex4i(int x, int y, int z, int w) { GL.glVertex4i(x, y, z, w); } + /** * @param index * @param x @@ -5470,6 +5689,7 @@ public class GLImpl implements IGL { public void glVertexAttrib1fARB(int index, float x) { GL.glVertexAttrib1fARB(index, x); } + /** * @param index * @param x @@ -5477,6 +5697,7 @@ public class GLImpl implements IGL { public void glVertexAttrib1sARB(int index, short x) { GL.glVertexAttrib1sARB(index, x); } + /** * @param index * @param x @@ -5485,6 +5706,7 @@ public class GLImpl implements IGL { public void glVertexAttrib2fARB(int index, float x, float y) { GL.glVertexAttrib2fARB(index, x, y); } + /** * @param index * @param x @@ -5493,6 +5715,7 @@ public class GLImpl implements IGL { public void glVertexAttrib2sARB(int index, short x, short y) { GL.glVertexAttrib2sARB(index, x, y); } + /** * @param index * @param x @@ -5502,6 +5725,7 @@ public class GLImpl implements IGL { public void glVertexAttrib3fARB(int index, float x, float y, float z) { GL.glVertexAttrib3fARB(index, x, y, z); } + /** * @param index * @param x @@ -5511,6 +5735,7 @@ public class GLImpl implements IGL { public void glVertexAttrib3sARB(int index, short x, short y, short z) { GL.glVertexAttrib3sARB(index, x, y, z); } + /** * @param index * @param x @@ -5518,10 +5743,10 @@ public class GLImpl implements IGL { * @param z * @param w */ - public void glVertexAttrib4fARB(int index, float x, float y, - float z, float w) { + public void glVertexAttrib4fARB(int index, float x, float y, float z, float w) { GL.glVertexAttrib4fARB(index, x, y, z, w); } + /** * @param index * @param x @@ -5529,10 +5754,10 @@ public class GLImpl implements IGL { * @param z * @param w */ - public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, - byte w) { + public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) { GL.glVertexAttrib4NubARB(index, x, y, z, w); } + /** * @param index * @param x @@ -5540,10 +5765,10 @@ public class GLImpl implements IGL { * @param z * @param w */ - public void glVertexAttrib4sARB(int index, short x, short y, - short z, short w) { + public void glVertexAttrib4sARB(int index, short x, short y, short z, short w) { GL.glVertexAttrib4sARB(index, x, y, z, w); } + /** * @param index * @param size @@ -5552,11 +5777,10 @@ public class GLImpl implements IGL { * @param stride * @param buffer */ - public void glVertexAttribPointerARB(int index, int size, - boolean unsigned, boolean normalized, int stride, ByteBuffer buffer) { - GL.glVertexAttribPointerARB(index, size, unsigned, normalized, stride, - buffer); + public void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, ByteBuffer buffer) { + GL.glVertexAttribPointerARB(index, size, unsigned, normalized, stride, buffer); } + /** * @param index * @param size @@ -5565,11 +5789,10 @@ public class GLImpl implements IGL { * @param stride * @param buffer */ - public void glVertexAttribPointerARB(int index, int size, - boolean unsigned, boolean normalized, int stride, IntBuffer buffer) { - GL.glVertexAttribPointerARB(index, size, unsigned, normalized, stride, - buffer); + public void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, IntBuffer buffer) { + GL.glVertexAttribPointerARB(index, size, unsigned, normalized, stride, buffer); } + /** * @param index * @param size @@ -5578,11 +5801,10 @@ public class GLImpl implements IGL { * @param stride * @param buffer */ - public void glVertexAttribPointerARB(int index, int size, - boolean unsigned, boolean normalized, int stride, ShortBuffer buffer) { - GL.glVertexAttribPointerARB(index, size, unsigned, normalized, stride, - buffer); + public void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, ShortBuffer buffer) { + GL.glVertexAttribPointerARB(index, size, unsigned, normalized, stride, buffer); } + /** * @param index * @param size @@ -5590,10 +5812,10 @@ public class GLImpl implements IGL { * @param stride * @param buffer */ - public void glVertexAttribPointerARB(int index, int size, - boolean normalized, int stride, FloatBuffer buffer) { + public void glVertexAttribPointerARB(int index, int size, boolean normalized, int stride, FloatBuffer buffer) { GL.glVertexAttribPointerARB(index, size, normalized, stride, buffer); } + /** * @param index * @param size @@ -5602,17 +5824,17 @@ public class GLImpl implements IGL { * @param stride * @param bufferOffset */ - public void glVertexAttribPointerARB(int index, int size, int type, - boolean normalized, int stride, int bufferOffset) { - GL.glVertexAttribPointerARB(index, size, type, normalized, stride, - bufferOffset); + public void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, int bufferOffset) { + GL.glVertexAttribPointerARB(index, size, type, normalized, stride, bufferOffset); } + /** * @param count */ public void glVertexBlendARB(int count) { GL.glVertexBlendARB(count); } + /** * @param size * @param stride @@ -5621,16 +5843,17 @@ public class GLImpl implements IGL { public void glVertexPointer(int size, int stride, FloatBuffer pointer) { GL.glVertexPointer(size, stride, pointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public void glVertexPointer(int size, int type, int stride, - int buffer_offset) { + public void glVertexPointer(int size, int type, int stride, int buffer_offset) { GL.glVertexPointer(size, type, stride, buffer_offset); } + /** * @param size * @param stride @@ -5639,31 +5862,33 @@ public class GLImpl implements IGL { public void glVertexPointer(int size, int stride, IntBuffer pointer) { GL.glVertexPointer(size, stride, pointer); } + /** * @param weight */ public void glVertexWeightfEXT(float weight) { GL.glVertexWeightfEXT(weight); } + /** * @param size * @param stride * @param pPointer */ - public void glVertexWeightPointerEXT(int size, int stride, - FloatBuffer pPointer) { + public void glVertexWeightPointerEXT(int size, int stride, FloatBuffer pPointer) { GL.glVertexWeightPointerEXT(size, stride, pPointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public void glVertexWeightPointerEXT(int size, int type, int stride, - int buffer_offset) { + public void glVertexWeightPointerEXT(int size, int type, int stride, int buffer_offset) { GL.glVertexWeightPointerEXT(size, type, stride, buffer_offset); } + /** * @param x * @param y @@ -5673,97 +5898,105 @@ public class GLImpl implements IGL { public void glViewport(int x, int y, int width, int height) { GL.glViewport(x, y, width, height); } + /** * @param pWeights */ public void glWeightARB(ByteBuffer pWeights) { GL.glWeightARB(pWeights); } + /** * @param pfWeights */ public void glWeightARB(FloatBuffer pfWeights) { GL.glWeightARB(pfWeights); } + /** * @param piWeights */ public void glWeightARB(IntBuffer piWeights) { GL.glWeightARB(piWeights); } + /** * @param psWeights */ public void glWeightARB(ShortBuffer psWeights) { GL.glWeightARB(psWeights); } + /** * @param size * @param unsigned * @param stride * @param pPointer */ - public void glWeightPointerARB(int size, boolean unsigned, - int stride, ByteBuffer pPointer) { + public void glWeightPointerARB(int size, boolean unsigned, int stride, ByteBuffer pPointer) { GL.glWeightPointerARB(size, unsigned, stride, pPointer); } + /** * @param size * @param unsigned * @param stride * @param pPointer */ - public void glWeightPointerARB(int size, boolean unsigned, - int stride, IntBuffer pPointer) { + public void glWeightPointerARB(int size, boolean unsigned, int stride, IntBuffer pPointer) { GL.glWeightPointerARB(size, unsigned, stride, pPointer); } + /** * @param size * @param unsigned * @param stride * @param pPointer */ - public void glWeightPointerARB(int size, boolean unsigned, - int stride, ShortBuffer pPointer) { + public void glWeightPointerARB(int size, boolean unsigned, int stride, ShortBuffer pPointer) { GL.glWeightPointerARB(size, unsigned, stride, pPointer); } + /** * @param size * @param stride * @param pPointer */ - public void glWeightPointerARB(int size, int stride, - FloatBuffer pPointer) { + public void glWeightPointerARB(int size, int stride, FloatBuffer pPointer) { GL.glWeightPointerARB(size, stride, pPointer); } + /** * @param size * @param type * @param stride * @param buffer_offset */ - public void glWeightPointerARB(int size, int type, int stride, - int buffer_offset) { + public void glWeightPointerARB(int size, int type, int stride, int buffer_offset) { GL.glWeightPointerARB(size, type, stride, buffer_offset); } + /** * @param pWeights */ public void glWeightuARB(ByteBuffer pWeights) { GL.glWeightuARB(pWeights); } + /** * @param piWeights */ public void glWeightuARB(IntBuffer piWeights) { GL.glWeightuARB(piWeights); } + /** * @param psWeights */ public void glWeightuARB(ShortBuffer psWeights) { GL.glWeightuARB(psWeights); } + /** * @param x * @param y @@ -5771,6 +6004,7 @@ public class GLImpl implements IGL { public void glWindowPos2f(float x, float y) { GL.glWindowPos2f(x, y); } + /** * @param x * @param y @@ -5778,6 +6012,7 @@ public class GLImpl implements IGL { public void glWindowPos2fARB(float x, float y) { GL.glWindowPos2fARB(x, y); } + /** * @param x * @param y @@ -5785,6 +6020,7 @@ public class GLImpl implements IGL { public void glWindowPos2i(int x, int y) { GL.glWindowPos2i(x, y); } + /** * @param x * @param y @@ -5792,6 +6028,7 @@ public class GLImpl implements IGL { public void glWindowPos2iARB(int x, int y) { GL.glWindowPos2iARB(x, y); } + /** * @param x * @param y @@ -5799,6 +6036,7 @@ public class GLImpl implements IGL { public void glWindowPos2sARB(short x, short y) { GL.glWindowPos2sARB(x, y); } + /** * @param x * @param y @@ -5807,6 +6045,7 @@ public class GLImpl implements IGL { public void glWindowPos3f(float x, float y, float z) { GL.glWindowPos3f(x, y, z); } + /** * @param x * @param y @@ -5815,6 +6054,7 @@ public class GLImpl implements IGL { public void glWindowPos3fARB(float x, float y, float z) { GL.glWindowPos3fARB(x, y, z); } + /** * @param x * @param y @@ -5823,6 +6063,7 @@ public class GLImpl implements IGL { public void glWindowPos3i(int x, int y, int z) { GL.glWindowPos3i(x, y, z); } + /** * @param x * @param y @@ -5831,6 +6072,7 @@ public class GLImpl implements IGL { public void glWindowPos3iARB(int x, int y, int z) { GL.glWindowPos3iARB(x, y, z); } + /** * @param x * @param y @@ -5839,6 +6081,7 @@ public class GLImpl implements IGL { public void glWindowPos3sARB(short x, short y, short z) { GL.glWindowPos3sARB(x, y, z); } + /** * @param res * @param in @@ -5847,8 +6090,7 @@ public class GLImpl implements IGL { * @param outZ * @param outW */ - public void glWriteMaskEXT(int res, int in, int outX, int outY, - int outZ, int outW) { + public void glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW) { GL.glWriteMaskEXT(res, in, outX, outY, outZ, outW); } } diff --git a/src/java/org/lwjgl/util/IGL.java b/src/java/org/lwjgl/util/IGL.java index 95a38f24..b8d4b226 100644 --- a/src/java/org/lwjgl/util/IGL.java +++ b/src/java/org/lwjgl/util/IGL.java @@ -1,12 +1,12 @@ -/* +/* * Copyright (c) 2003 Shaven Puppy Ltd * All rights reserved. - * + * * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are + * modification, are permitted provided that the following conditions are * met: - * - * * Redistributions of source code must retain the above copyright + * + * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright @@ -16,65 +16,60 @@ * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. - * + * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util; -import java.nio.Buffer; -import java.nio.ByteBuffer; -import java.nio.DoubleBuffer; -import java.nio.FloatBuffer; -import java.nio.IntBuffer; -import java.nio.ShortBuffer; +import java.nio.*; /** - * $Id$ - * This is an interface describing an Object that can render using - * OpenGL1.1, 1.2, 1.3, 1.4, 1.5, and all the EXT and ARB extensions - * in the LWJGL library. Its main purpose is to stop object-oriented - * zealots annoying us any more. + * $Id$ This is an interface describing an Object that can render using + * OpenGL1.1, 1.2, 1.3, 1.4, 1.5, and all the EXT and ARB extensions in the LWJGL library. Its main purpose is to stop + * object-oriented zealots annoying us any more. + * * @author $Author$ * @version $Revision$ */ public interface IGL { + /** * @param op * @param value */ - public void glAccum(int op, float value); + void glAccum(int op, float value); /** * @param func * @param ref */ - public void glAlphaFunc(int func, float ref); + void glAlphaFunc(int func, float ref); /** * @param i */ - public void glArrayElement(int i); + void glArrayElement(int i); /** * @param mode */ - public void glBegin(int mode); + void glBegin(int mode); /** * @param target * @param texture */ - public void glBindTexture(int target, int texture); + void glBindTexture(int target, int texture); /** * @param width @@ -85,40 +80,39 @@ public interface IGL { * @param ymove * @param bitmap */ - public void glBitmap(int width, int height, float xorig, - float yorig, float xmove, float ymove, ByteBuffer bitmap); + void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap); /** * @param sfactor * @param dfactor */ - public void glBlendFunc(int sfactor, int dfactor); + void glBlendFunc(int sfactor, int dfactor); /** * @param list */ - public void glCallList(int list); + void glCallList(int list); /** * @param lists */ - public void glCallLists(ByteBuffer lists); + void glCallLists(ByteBuffer lists); /** * @param n * @param lists */ - public void glCallLists(int n, IntBuffer lists); + void glCallLists(int n, IntBuffer lists); /** * @param lists */ - public void glCallLists(ShortBuffer lists); + void glCallLists(ShortBuffer lists); /** * @param mask */ - public void glClear(int mask); + void glClear(int mask); /** * @param red @@ -126,8 +120,7 @@ public interface IGL { * @param blue * @param alpha */ - public void glClearAccum(float red, float green, float blue, - float alpha); + void glClearAccum(float red, float green, float blue, float alpha); /** * @param red @@ -135,50 +128,49 @@ public interface IGL { * @param blue * @param alpha */ - public void glClearColor(float red, float green, float blue, - float alpha); + void glClearColor(float red, float green, float blue, float alpha); /** * @param depth */ - public void glClearDepth(double depth); + void glClearDepth(double depth); /** * @param c */ - public void glClearIndex(float c); + void glClearIndex(float c); /** * @param s */ - public void glClearStencil(int s); + void glClearStencil(int s); /** * @param plane * @param equation */ - public void glClipPlane(int plane, DoubleBuffer equation); + void glClipPlane(int plane, DoubleBuffer equation); /** * @param red * @param green * @param blue */ - public void glColor3b(byte red, byte green, byte blue); + void glColor3b(byte red, byte green, byte blue); /** * @param red * @param green * @param blue */ - public void glColor3f(float red, float green, float blue); + void glColor3f(float red, float green, float blue); /** * @param red * @param green * @param blue */ - public void glColor3ub(byte red, byte green, byte blue); + void glColor3ub(byte red, byte green, byte blue); /** * @param red @@ -186,7 +178,7 @@ public interface IGL { * @param blue * @param alpha */ - public void glColor4b(byte red, byte green, byte blue, byte alpha); + void glColor4b(byte red, byte green, byte blue, byte alpha); /** * @param red @@ -194,7 +186,7 @@ public interface IGL { * @param blue * @param alpha */ - public void glColor4f(float red, float green, float blue, float alpha); + void glColor4f(float red, float green, float blue, float alpha); /** * @param red @@ -202,7 +194,7 @@ public interface IGL { * @param blue * @param alpha */ - public void glColor4ub(byte red, byte green, byte blue, byte alpha); + void glColor4ub(byte red, byte green, byte blue, byte alpha); /** * @param red @@ -210,14 +202,13 @@ public interface IGL { * @param blue * @param alpha */ - public void glColorMask(boolean red, boolean green, boolean blue, - boolean alpha); + void glColorMask(boolean red, boolean green, boolean blue, boolean alpha); /** * @param face * @param mode */ - public void glColorMaterial(int face, int mode); + void glColorMaterial(int face, int mode); /** * @param size @@ -225,15 +216,14 @@ public interface IGL { * @param stride * @param pointer */ - public void glColorPointer(int size, boolean unsigned, int stride, - ByteBuffer pointer); + void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer); /** * @param size * @param stride * @param pointer */ - public void glColorPointer(int size, int stride, FloatBuffer pointer); + void glColorPointer(int size, int stride, FloatBuffer pointer); /** * @param size @@ -241,8 +231,7 @@ public interface IGL { * @param stride * @param buffer_offset */ - public void glColorPointer(int size, int type, int stride, - int buffer_offset); + void glColorPointer(int size, int type, int stride, int buffer_offset); /** * @param x @@ -251,8 +240,7 @@ public interface IGL { * @param height * @param type */ - public void glCopyPixels(int x, int y, int width, int height, - int type); + void glCopyPixels(int x, int y, int width, int height, int type); /** * @param target @@ -263,9 +251,8 @@ public interface IGL { * @param width * @param border */ - public void glCopyTexImage1D(int target, int level, - int internalFormat, int x, int y, int width, int border); - + void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border); + /** * @param target @@ -277,9 +264,8 @@ public interface IGL { * @param height * @param border */ - public void glCopyTexImage2D(int target, int level, - int internalFormat, int x, int y, int width, int height, int border); - + void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border); + /** * @param target @@ -289,8 +275,7 @@ public interface IGL { * @param y * @param width */ - public void glCopyTexSubImage1D(int target, int level, int xoffset, - int x, int y, int width); + void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width); /** * @param target @@ -302,69 +287,68 @@ public interface IGL { * @param width * @param height */ - public void glCopyTexSubImage2D(int target, int level, int xoffset, - int yoffset, int x, int y, int width, int height); - + void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); + /** * @param mode */ - public void glCullFace(int mode); + void glCullFace(int mode); /** * @param list * @param range */ - public void glDeleteLists(int list, int range); + void glDeleteLists(int list, int range); /** * @param textures */ - public void glDeleteTextures(IntBuffer textures); + void glDeleteTextures(IntBuffer textures); /** * @param func */ - public void glDepthFunc(int func); + void glDepthFunc(int func); /** * @param flag */ - public void glDepthMask(boolean flag); + void glDepthMask(boolean flag); /** * @param zNear * @param zFar */ - public void glDepthRange(double zNear, double zFar); + void glDepthRange(double zNear, double zFar); /** * @param cap */ - public void glDisable(int cap); + void glDisable(int cap); /** * @param cap */ - public void glDisableClientState(int cap); + void glDisableClientState(int cap); /** * @param mode * @param first * @param count */ - public void glDrawArrays(int mode, int first, int count); + void glDrawArrays(int mode, int first, int count); /** * @param mode */ - public void glDrawBuffer(int mode); + void glDrawBuffer(int mode); /** * @param mode * @param indices */ - public void glDrawElements(int mode, ByteBuffer indices); + void glDrawElements(int mode, ByteBuffer indices); /** * @param mode @@ -372,20 +356,19 @@ public interface IGL { * @param type * @param buffer_offset */ - public void glDrawElements(int mode, int count, int type, - int buffer_offset); + void glDrawElements(int mode, int count, int type, int buffer_offset); /** * @param mode * @param indices */ - public void glDrawElements(int mode, IntBuffer indices); + void glDrawElements(int mode, IntBuffer indices); /** * @param mode * @param indices */ - public void glDrawElements(int mode, ShortBuffer indices); + void glDrawElements(int mode, ShortBuffer indices); /** * @param width @@ -394,8 +377,7 @@ public interface IGL { * @param type * @param pixels */ - public void glDrawPixels(int width, int height, int format, - int type, ByteBuffer pixels); + void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels); /** * @param width @@ -404,8 +386,7 @@ public interface IGL { * @param type * @param pixels */ - public void glDrawPixels(int width, int height, int format, - int type, IntBuffer pixels); + void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels); /** * @param width @@ -414,63 +395,62 @@ public interface IGL { * @param type * @param pixels */ - public void glDrawPixels(int width, int height, int format, - int type, ShortBuffer pixels); + void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels); /** * @param flag */ - public void glEdgeFlag(boolean flag); + void glEdgeFlag(boolean flag); /** * @param stride * @param pointer */ - public void glEdgeFlagPointer(int stride, ByteBuffer pointer); + void glEdgeFlagPointer(int stride, ByteBuffer pointer); /** * @param stride * @param buffer_offset */ - public void glEdgeFlagPointer(int stride, int buffer_offset); + void glEdgeFlagPointer(int stride, int buffer_offset); /** * @param cap */ - public void glEnable(int cap); + void glEnable(int cap); /** * @param cap */ - public void glEnableClientState(int cap); + void glEnableClientState(int cap); /** - * + * */ - public void glEnd(); + void glEnd(); /** - * + * */ - public void glEndList(); + void glEndList(); /** * @param u */ - public void glEvalCoord1f(float u); + void glEvalCoord1f(float u); /** * @param u * @param v */ - public void glEvalCoord2f(float u, float v); + void glEvalCoord2f(float u, float v); /** * @param mode * @param i1 * @param i2 */ - public void glEvalMesh1(int mode, int i1, int i2); + void glEvalMesh1(int mode, int i1, int i2); /** * @param mode @@ -479,63 +459,63 @@ public interface IGL { * @param j1 * @param j2 */ - public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2); + void glEvalMesh2(int mode, int i1, int i2, int j1, int j2); /** * @param i */ - public void glEvalPoint1(int i); + void glEvalPoint1(int i); /** * @param i * @param j */ - public void glEvalPoint2(int i, int j); + void glEvalPoint2(int i, int j); /** * @param type * @param buffer */ - public void glFeedbackBuffer(int type, FloatBuffer buffer); + void glFeedbackBuffer(int type, FloatBuffer buffer); /** - * + * */ - public void glFinish(); + void glFinish(); /** - * + * */ - public void glFlush(); + void glFlush(); /** * @param pname * @param params */ - public void glFog(int pname, FloatBuffer params); + void glFog(int pname, FloatBuffer params); /** * @param pname * @param params */ - public void glFog(int pname, IntBuffer params); + void glFog(int pname, IntBuffer params); /** * @param pname * @param param */ - public void glFogf(int pname, float param); + void glFogf(int pname, float param); /** * @param pname * @param param */ - public void glFogi(int pname, int param); + void glFogi(int pname, int param); /** * @param mode */ - public void glFrontFace(int mode); + void glFrontFace(int mode); /** * @param left @@ -545,160 +525,162 @@ public interface IGL { * @param zNear * @param zFar */ - public void glFrustum(double left, double right, double bottom, - double top, double zNear, double zFar); + void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar); /** * @param range + * * @return */ - public int glGenLists(int range); + int glGenLists(int range); /** * @param textures */ - public void glGenTextures(IntBuffer textures); + void glGenTextures(IntBuffer textures); /** * @param pname * @param params */ - public void glGetBoolean(int pname, ByteBuffer params); + void glGetBoolean(int pname, ByteBuffer params); /** * @param plane * @param equation */ - public void glGetClipPlane(int plane, DoubleBuffer equation); + void glGetClipPlane(int plane, DoubleBuffer equation); /** * @param pname * @param params */ - public void glGetDouble(int pname, DoubleBuffer params); + void glGetDouble(int pname, DoubleBuffer params); /** * @return */ - public int glGetError(); + int glGetError(); /** * @param pname * @param params */ - public void glGetFloat(int pname, FloatBuffer params); + void glGetFloat(int pname, FloatBuffer params); /** * @param pname * @param params */ - public void glGetInteger(int pname, IntBuffer params); + void glGetInteger(int pname, IntBuffer params); /** * @param light * @param pname * @param params */ - public void glGetLight(int light, int pname, FloatBuffer params); + void glGetLight(int light, int pname, FloatBuffer params); /** * @param light * @param pname * @param params */ - public void glGetLight(int light, int pname, IntBuffer params); + void glGetLight(int light, int pname, IntBuffer params); /** * @param target * @param query * @param v */ - public void glGetMap(int target, int query, FloatBuffer v); + void glGetMap(int target, int query, FloatBuffer v); /** * @param target * @param query * @param v */ - public void glGetMap(int target, int query, IntBuffer v); + void glGetMap(int target, int query, IntBuffer v); /** * @param face * @param pname * @param params */ - public void glGetMaterial(int face, int pname, FloatBuffer params); + void glGetMaterial(int face, int pname, FloatBuffer params); /** * @param face * @param pname * @param params */ - public void glGetMaterial(int face, int pname, IntBuffer params); + void glGetMaterial(int face, int pname, IntBuffer params); /** * @param map * @param values */ - public void glGetPixelMap(int map, FloatBuffer values); + void glGetPixelMap(int map, FloatBuffer values); /** * @param map * @param values */ - public void glGetPixelMap(int map, IntBuffer values); + void glGetPixelMap(int map, IntBuffer values); /** * @param map * @param values */ - public void glGetPixelMap(int map, ShortBuffer values); + void glGetPixelMap(int map, ShortBuffer values); /** * @param pname * @param size + * * @return */ - public ByteBuffer glGetPointerv(int pname, int size); + ByteBuffer glGetPointerv(int pname, int size); /** * @param mask */ - public void glGetPolygonStipple(ByteBuffer mask); + void glGetPolygonStipple(ByteBuffer mask); /** * @param name + * * @return */ - public String glGetString(int name); + String glGetString(int name); /** * @param coord * @param pname * @param params */ - public void glGetTexEnv(int coord, int pname, FloatBuffer params); + void glGetTexEnv(int coord, int pname, FloatBuffer params); /** * @param coord * @param pname * @param params */ - public void glGetTexEnv(int coord, int pname, IntBuffer params); + void glGetTexEnv(int coord, int pname, IntBuffer params); /** * @param coord * @param pname * @param params */ - public void glGetTexGen(int coord, int pname, FloatBuffer params); + void glGetTexGen(int coord, int pname, FloatBuffer params); /** * @param coord * @param pname * @param params */ - public void glGetTexGen(int coord, int pname, IntBuffer params); + void glGetTexGen(int coord, int pname, IntBuffer params); /** * @param target @@ -707,8 +689,7 @@ public interface IGL { * @param type * @param pixels */ - public void glGetTexImage(int target, int level, int format, - int type, ByteBuffer pixels); + void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels); /** * @param target @@ -717,8 +698,7 @@ public interface IGL { * @param type * @param pixels */ - public void glGetTexImage(int target, int level, int format, - int type, IntBuffer pixels); + void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels); /** * @param target @@ -727,8 +707,7 @@ public interface IGL { * @param type * @param pixels */ - public void glGetTexImage(int target, int level, int format, - int type, ShortBuffer pixels); + void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels); /** * @param target @@ -736,8 +715,7 @@ public interface IGL { * @param pname * @param params */ - public void glGetTexLevelParameter(int target, int level, int pname, - FloatBuffer params); + void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params); /** * @param target @@ -745,180 +723,176 @@ public interface IGL { * @param pname * @param params */ - public void glGetTexLevelParameter(int target, int level, int pname, - IntBuffer params); + void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params); /** * @param target * @param pname * @param params */ - public void glGetTexParameter(int target, int pname, - FloatBuffer params); + void glGetTexParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ - public void glGetTexParameter(int target, int pname, IntBuffer params); + void glGetTexParameter(int target, int pname, IntBuffer params); /** * @param target * @param mode */ - public void glHint(int target, int mode); + void glHint(int target, int mode); /** - * + * */ - public void glInitNames(); + void glInitNames(); /** * @param format * @param stride * @param pointer */ - public void glInterleavedArrays(int format, int stride, - ByteBuffer pointer); + void glInterleavedArrays(int format, int stride, ByteBuffer pointer); /** * @param format * @param stride * @param pointer */ - public void glInterleavedArrays(int format, int stride, - FloatBuffer pointer); + void glInterleavedArrays(int format, int stride, FloatBuffer pointer); /** * @param format * @param stride * @param buffer_offset */ - public void glInterleavedArrays(int format, int stride, - int buffer_offset); + void glInterleavedArrays(int format, int stride, int buffer_offset); /** * @param format * @param stride * @param pointer */ - public void glInterleavedArrays(int format, int stride, - IntBuffer pointer); + void glInterleavedArrays(int format, int stride, IntBuffer pointer); /** * @param format * @param stride * @param pointer */ - public void glInterleavedArrays(int format, int stride, - ShortBuffer pointer); + void glInterleavedArrays(int format, int stride, ShortBuffer pointer); /** * @param cap + * * @return */ - public boolean glIsEnabled(int cap); + boolean glIsEnabled(int cap); /** * @param list + * * @return */ - public boolean glIsList(int list); + boolean glIsList(int list); /** * @param texture + * * @return */ - public boolean glIsTexture(int texture); + boolean glIsTexture(int texture); /** * @param light * @param pname * @param params */ - public void glLight(int light, int pname, FloatBuffer params); + void glLight(int light, int pname, FloatBuffer params); /** * @param light * @param pname * @param params */ - public void glLight(int light, int pname, IntBuffer params); + void glLight(int light, int pname, IntBuffer params); /** * @param light * @param pname * @param param */ - public void glLightf(int light, int pname, float param); + void glLightf(int light, int pname, float param); /** * @param light * @param pname * @param param */ - public void glLighti(int light, int pname, int param); + void glLighti(int light, int pname, int param); /** * @param pname * @param params */ - public void glLightModel(int pname, FloatBuffer params); + void glLightModel(int pname, FloatBuffer params); /** * @param pname * @param params */ - public void glLightModel(int pname, IntBuffer params); + void glLightModel(int pname, IntBuffer params); /** * @param pname * @param param */ - public void glLightModelf(int pname, float param); + void glLightModelf(int pname, float param); /** * @param pname * @param param */ - public void glLightModeli(int pname, int param); + void glLightModeli(int pname, int param); /** * @param factor * @param pattern */ - public void glLineStipple(int factor, short pattern); + void glLineStipple(int factor, short pattern); /** * @param width */ - public void glLineWidth(float width); + void glLineWidth(float width); /** * @param base */ - public void glListBase(int base); + void glListBase(int base); /** - * + * */ - public void glLoadIdentity(); + void glLoadIdentity(); /** * @param m */ - public void glLoadMatrix(FloatBuffer m); + void glLoadMatrix(FloatBuffer m); /** * @param name */ - public void glLoadName(int name); + void glLoadName(int name); /** * @param opcode */ - public void glLogicOp(int opcode); + void glLogicOp(int opcode); /** * @param target @@ -928,8 +902,7 @@ public interface IGL { * @param order * @param points */ - public void glMap1f(int target, float u1, float u2, int stride, - int order, FloatBuffer points); + void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points); /** * @param target @@ -943,17 +916,15 @@ public interface IGL { * @param vorder * @param points */ - public void glMap2f(int target, float u1, float u2, int ustride, - int uorder, float v1, float v2, int vstride, int vorder, - FloatBuffer points); - + void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points); + /** * @param un * @param u1 * @param u2 */ - public void glMapGrid1f(int un, float u1, float u2); + void glMapGrid1f(int un, float u1, float u2); /** * @param un @@ -963,98 +934,97 @@ public interface IGL { * @param v1 * @param v2 */ - public void glMapGrid2f(int un, float u1, float u2, int vn, - float v1, float v2); + void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2); /** * @param face * @param pname * @param params */ - public void glMaterial(int face, int pname, FloatBuffer params); + void glMaterial(int face, int pname, FloatBuffer params); /** * @param face * @param pname * @param params */ - public void glMaterial(int face, int pname, IntBuffer params); + void glMaterial(int face, int pname, IntBuffer params); /** * @param face * @param pname * @param param */ - public void glMaterialf(int face, int pname, float param); + void glMaterialf(int face, int pname, float param); /** * @param face * @param pname * @param param */ - public void glMateriali(int face, int pname, int param); + void glMateriali(int face, int pname, int param); /** * @param mode */ - public void glMatrixMode(int mode); + void glMatrixMode(int mode); /** * @param m */ - public void glMultMatrix(FloatBuffer m); + void glMultMatrix(FloatBuffer m); /** * @param list * @param mode */ - public void glNewList(int list, int mode); + void glNewList(int list, int mode); /** * @param nx * @param ny * @param nz */ - public void glNormal3b(byte nx, byte ny, byte nz); + void glNormal3b(byte nx, byte ny, byte nz); /** * @param nx * @param ny * @param nz */ - public void glNormal3f(float nx, float ny, float nz); + void glNormal3f(float nx, float ny, float nz); /** * @param nx * @param ny * @param nz */ - public void glNormal3i(int nx, int ny, int nz); + void glNormal3i(int nx, int ny, int nz); /** * @param stride * @param pointer */ - public void glNormalPointer(int stride, ByteBuffer pointer); + void glNormalPointer(int stride, ByteBuffer pointer); /** * @param stride * @param pointer */ - public void glNormalPointer(int stride, FloatBuffer pointer); + void glNormalPointer(int stride, FloatBuffer pointer); /** * @param type * @param stride * @param buffer_offset */ - public void glNormalPointer(int type, int stride, int buffer_offset); + void glNormalPointer(int type, int stride, int buffer_offset); /** * @param stride * @param pointer */ - public void glNormalPointer(int stride, IntBuffer pointer); + void glNormalPointer(int stride, IntBuffer pointer); /** * @param left @@ -1064,149 +1034,148 @@ public interface IGL { * @param zNear * @param zFar */ - public void glOrtho(double left, double right, double bottom, - double top, double zNear, double zFar); + void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar); /** * @param token */ - public void glPassThrough(float token); + void glPassThrough(float token); /** * @param map * @param values */ - public void glPixelMap(int map, FloatBuffer values); + void glPixelMap(int map, FloatBuffer values); /** * @param map * @param values */ - public void glPixelMap(int map, IntBuffer values); + void glPixelMap(int map, IntBuffer values); /** * @param map * @param values */ - public void glPixelMap(int map, ShortBuffer values); + void glPixelMap(int map, ShortBuffer values); /** * @param pname * @param param */ - public void glPixelStoref(int pname, float param); + void glPixelStoref(int pname, float param); /** * @param pname * @param param */ - public void glPixelStorei(int pname, int param); + void glPixelStorei(int pname, int param); /** * @param pname * @param param */ - public void glPixelTransferf(int pname, float param); + void glPixelTransferf(int pname, float param); /** * @param pname * @param param */ - public void glPixelTransferi(int pname, int param); + void glPixelTransferi(int pname, int param); /** * @param xfactor * @param yfactor */ - public void glPixelZoom(float xfactor, float yfactor); + void glPixelZoom(float xfactor, float yfactor); /** * @param size */ - public void glPointSize(float size); + void glPointSize(float size); /** * @param face * @param mode */ - public void glPolygonMode(int face, int mode); + void glPolygonMode(int face, int mode); /** * @param factor * @param units */ - public void glPolygonOffset(float factor, float units); + void glPolygonOffset(float factor, float units); /** * @param mask */ - public void glPolygonStipple(ByteBuffer mask); + void glPolygonStipple(ByteBuffer mask); /** - * + * */ - public void glPopAttrib(); + void glPopAttrib(); /** - * + * */ - public void glPopClientAttrib(); + void glPopClientAttrib(); /** - * + * */ - public void glPopMatrix(); + void glPopMatrix(); /** - * + * */ - public void glPopName(); + void glPopName(); /** * @param mask */ - public void glPushAttrib(int mask); + void glPushAttrib(int mask); /** * @param mask */ - public void glPushClientAttrib(int mask); + void glPushClientAttrib(int mask); /** - * + * */ - public void glPushMatrix(); + void glPushMatrix(); /** * @param name */ - public void glPushName(int name); + void glPushName(int name); /** * @param x * @param y */ - public void glRasterPos2f(float x, float y); + void glRasterPos2f(float x, float y); /** * @param x * @param y */ - public void glRasterPos2i(int x, int y); + void glRasterPos2i(int x, int y); /** * @param x * @param y * @param z */ - public void glRasterPos3f(float x, float y, float z); + void glRasterPos3f(float x, float y, float z); /** * @param x * @param y * @param z */ - public void glRasterPos3i(int x, int y, int z); + void glRasterPos3i(int x, int y, int z); /** * @param x @@ -1214,7 +1183,7 @@ public interface IGL { * @param z * @param w */ - public void glRasterPos4f(float x, float y, float z, float w); + void glRasterPos4f(float x, float y, float z, float w); /** * @param x @@ -1222,12 +1191,12 @@ public interface IGL { * @param z * @param w */ - public void glRasterPos4i(int x, int y, int z, int w); + void glRasterPos4i(int x, int y, int z, int w); /** * @param mode */ - public void glReadBuffer(int mode); + void glReadBuffer(int mode); /** * @param x @@ -1238,8 +1207,7 @@ public interface IGL { * @param type * @param pixels */ - public void glReadPixels(int x, int y, int width, int height, - int format, int type, ByteBuffer pixels); + void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels); /** * @param x @@ -1250,8 +1218,7 @@ public interface IGL { * @param type * @param pixels */ - public void glReadPixels(int x, int y, int width, int height, - int format, int type, IntBuffer pixels); + void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels); /** * @param x @@ -1262,8 +1229,7 @@ public interface IGL { * @param type * @param pixels */ - public void glReadPixels(int x, int y, int width, int height, - int format, int type, ShortBuffer pixels); + void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels); /** * @param x1 @@ -1271,7 +1237,7 @@ public interface IGL { * @param x2 * @param y2 */ - public void glRectf(float x1, float y1, float x2, float y2); + void glRectf(float x1, float y1, float x2, float y2); /** * @param x1 @@ -1279,13 +1245,14 @@ public interface IGL { * @param x2 * @param y2 */ - public void glRecti(int x1, int y1, int x2, int y2); + void glRecti(int x1, int y1, int x2, int y2); /** * @param mode + * * @return */ - public int glRenderMode(int mode); + int glRenderMode(int mode); /** * @param angle @@ -1293,14 +1260,14 @@ public interface IGL { * @param y * @param z */ - public void glRotatef(float angle, float x, float y, float z); + void glRotatef(float angle, float x, float y, float z); /** * @param x * @param y * @param z */ - public void glScalef(float x, float y, float z); + void glScalef(float x, float y, float z); /** * @param x @@ -1308,54 +1275,54 @@ public interface IGL { * @param width * @param height */ - public void glScissor(int x, int y, int width, int height); + void glScissor(int x, int y, int width, int height); /** * @param buffer */ - public void glSelectBuffer(IntBuffer buffer); + void glSelectBuffer(IntBuffer buffer); /** * @param mode */ - public void glShadeModel(int mode); + void glShadeModel(int mode); /** * @param func * @param ref * @param mask */ - public void glStencilFunc(int func, int ref, int mask); + void glStencilFunc(int func, int ref, int mask); /** * @param mask */ - public void glStencilMask(int mask); + void glStencilMask(int mask); /** * @param fail * @param zfail * @param zpass */ - public void glStencilOp(int fail, int zfail, int zpass); + void glStencilOp(int fail, int zfail, int zpass); /** * @param s */ - public void glTexCoord1f(float s); + void glTexCoord1f(float s); /** * @param s * @param t */ - public void glTexCoord2f(float s, float t); + void glTexCoord2f(float s, float t); /** * @param s * @param t * @param r */ - public void glTexCoord3f(float s, float t, float r); + void glTexCoord3f(float s, float t, float r); /** * @param s @@ -1363,15 +1330,14 @@ public interface IGL { * @param r * @param q */ - public void glTexCoord4f(float s, float t, float r, float q); + void glTexCoord4f(float s, float t, float r, float q); /** * @param size * @param stride * @param pointer */ - public void glTexCoordPointer(int size, int stride, - FloatBuffer pointer); + void glTexCoordPointer(int size, int stride, FloatBuffer pointer); /** * @param size @@ -1379,64 +1345,63 @@ public interface IGL { * @param stride * @param buffer_offset */ - public void glTexCoordPointer(int size, int type, int stride, - int buffer_offset); + void glTexCoordPointer(int size, int type, int stride, int buffer_offset); /** * @param target * @param pname * @param params */ - public void glTexEnv(int target, int pname, FloatBuffer params); + void glTexEnv(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ - public void glTexEnv(int target, int pname, IntBuffer params); + void glTexEnv(int target, int pname, IntBuffer params); /** * @param target * @param pname * @param param */ - public void glTexEnvf(int target, int pname, float param); + void glTexEnvf(int target, int pname, float param); /** * @param target * @param pname * @param param */ - public void glTexEnvi(int target, int pname, int param); + void glTexEnvi(int target, int pname, int param); /** * @param coord * @param pname * @param params */ - public void glTexGen(int coord, int pname, FloatBuffer params); + void glTexGen(int coord, int pname, FloatBuffer params); /** * @param coord * @param pname * @param params */ - public void glTexGen(int coord, int pname, IntBuffer params); + void glTexGen(int coord, int pname, IntBuffer params); /** * @param coord * @param pname * @param param */ - public void glTexGenf(int coord, int pname, float param); + void glTexGenf(int coord, int pname, float param); /** * @param coord * @param pname * @param param */ - public void glTexGeni(int coord, int pname, int param); + void glTexGeni(int coord, int pname, int param); /** * @param target @@ -1448,9 +1413,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexImage1D(int target, int level, int internalformat, - int width, int border, int format, int type, ByteBuffer pixels); - + void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels); + /** * @param target @@ -1462,9 +1426,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexImage1D(int target, int level, int internalformat, - int width, int border, int format, int type, FloatBuffer pixels); - + void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels); + /** * @param target @@ -1476,9 +1439,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexImage1D(int target, int level, int internalformat, - int width, int border, int format, int type, IntBuffer pixels); - + void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels); + /** * @param target @@ -1490,9 +1452,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexImage1D(int target, int level, int internalformat, - int width, int border, int format, int type, ShortBuffer pixels); - + void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels); + /** * @param target @@ -1505,10 +1466,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexImage2D(int target, int level, int internalformat, - int width, int height, int border, int format, int type, - ByteBuffer pixels); - + void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels); + /** * @param target @@ -1521,10 +1480,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexImage2D(int target, int level, int internalformat, - int width, int height, int border, int format, int type, - FloatBuffer pixels); - + void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels); + /** * @param target @@ -1537,10 +1494,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexImage2D(int target, int level, int internalformat, - int width, int height, int border, int format, int type, - IntBuffer pixels); - + void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels); + /** * @param target @@ -1553,38 +1508,36 @@ public interface IGL { * @param type * @param pixels */ - public void glTexImage2D(int target, int level, int internalformat, - int width, int height, int border, int format, int type, - ShortBuffer pixels); - + void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels); + /** * @param target * @param pname * @param param */ - public void glTexParameter(int target, int pname, FloatBuffer param); + void glTexParameter(int target, int pname, FloatBuffer param); /** * @param target * @param pname * @param param */ - public void glTexParameter(int target, int pname, IntBuffer param); + void glTexParameter(int target, int pname, IntBuffer param); /** * @param target * @param pname * @param param */ - public void glTexParameterf(int target, int pname, float param); + void glTexParameterf(int target, int pname, float param); /** * @param target * @param pname * @param param */ - public void glTexParameteri(int target, int pname, int param); + void glTexParameteri(int target, int pname, int param); /** * @param target @@ -1595,9 +1548,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexSubImage1D(int target, int level, int xoffset, - int width, int format, int type, ByteBuffer pixels); - + void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels); + /** * @param target @@ -1608,9 +1560,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexSubImage1D(int target, int level, int xoffset, - int width, int format, int type, IntBuffer pixels); - + void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels); + /** * @param target @@ -1621,9 +1572,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexSubImage1D(int target, int level, int xoffset, - int width, int format, int type, ShortBuffer pixels); - + void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels); + /** * @param target @@ -1636,10 +1586,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexSubImage2D(int target, int level, int xoffset, - int yoffset, int width, int height, int format, int type, - ByteBuffer pixels); - + void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels); + /** * @param target @@ -1652,10 +1600,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexSubImage2D(int target, int level, int xoffset, - int yoffset, int width, int height, int format, int type, - IntBuffer pixels); - + void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels); + /** * @param target @@ -1668,43 +1614,41 @@ public interface IGL { * @param type * @param pixels */ - public void glTexSubImage2D(int target, int level, int xoffset, - int yoffset, int width, int height, int format, int type, - ShortBuffer pixels); - + void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels); + /** * @param x * @param y * @param z */ - public void glTranslatef(float x, float y, float z); + void glTranslatef(float x, float y, float z); /** * @param x * @param y */ - public void glVertex2f(float x, float y); + void glVertex2f(float x, float y); /** * @param x * @param y */ - public void glVertex2i(int x, int y); + void glVertex2i(int x, int y); /** * @param x * @param y * @param z */ - public void glVertex3f(float x, float y, float z); + void glVertex3f(float x, float y, float z); /** * @param x * @param y * @param z */ - public void glVertex3i(int x, int y, int z); + void glVertex3i(int x, int y, int z); /** * @param x @@ -1712,7 +1656,7 @@ public interface IGL { * @param z * @param w */ - public void glVertex4f(float x, float y, float z, float w); + void glVertex4f(float x, float y, float z, float w); /** * @param x @@ -1720,14 +1664,14 @@ public interface IGL { * @param z * @param w */ - public void glVertex4i(int x, int y, int z, int w); + void glVertex4i(int x, int y, int z, int w); /** * @param size * @param stride * @param pointer */ - public void glVertexPointer(int size, int stride, FloatBuffer pointer); + void glVertexPointer(int size, int stride, FloatBuffer pointer); /** * @param size @@ -1735,15 +1679,14 @@ public interface IGL { * @param stride * @param buffer_offset */ - public void glVertexPointer(int size, int type, int stride, - int buffer_offset); + void glVertexPointer(int size, int type, int stride, int buffer_offset); /** * @param size * @param stride * @param pointer */ - public void glVertexPointer(int size, int stride, IntBuffer pointer); + void glVertexPointer(int size, int stride, IntBuffer pointer); /** * @param x @@ -1751,7 +1694,7 @@ public interface IGL { * @param width * @param height */ - public void glViewport(int x, int y, int width, int height); + void glViewport(int x, int y, int width, int height); /** * @param target @@ -1764,9 +1707,8 @@ public interface IGL { * @param width * @param height */ - public void glCopyTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int x, int y, int width, int height); - + void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height); + /** * @param mode @@ -1774,8 +1716,7 @@ public interface IGL { * @param end * @param indices */ - public void glDrawRangeElements(int mode, int start, int end, - ByteBuffer indices); + void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices); /** * @param mode @@ -1785,8 +1726,7 @@ public interface IGL { * @param type * @param buffer_offset */ - public void glDrawRangeElements(int mode, int start, int end, - int count, int type, int buffer_offset); + void glDrawRangeElements(int mode, int start, int end, int count, int type, int buffer_offset); /** * @param mode @@ -1794,8 +1734,7 @@ public interface IGL { * @param end * @param indices */ - public void glDrawRangeElements(int mode, int start, int end, - IntBuffer indices); + void glDrawRangeElements(int mode, int start, int end, IntBuffer indices); /** * @param mode @@ -1803,8 +1742,7 @@ public interface IGL { * @param end * @param indices */ - public void glDrawRangeElements(int mode, int start, int end, - ShortBuffer indices); + void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices); /** * @param target @@ -1818,10 +1756,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexImage3D(int target, int level, int internalFormat, - int width, int height, int depth, int border, int format, int type, - ByteBuffer pixels); - + void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels); + /** * @param target @@ -1835,10 +1771,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexImage3D(int target, int level, int internalFormat, - int width, int height, int depth, int border, int format, int type, - FloatBuffer pixels); - + void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels); + /** * @param target @@ -1852,10 +1786,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexImage3D(int target, int level, int internalFormat, - int width, int height, int depth, int border, int format, int type, - IntBuffer pixels); - + void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels); + /** * @param target @@ -1869,10 +1801,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexImage3D(int target, int level, int internalFormat, - int width, int height, int depth, int border, int format, int type, - ShortBuffer pixels); - + void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels); + /** * @param target @@ -1887,10 +1817,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int width, int height, int depth, - int format, int type, ByteBuffer pixels); - + void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels); + /** * @param target @@ -1905,10 +1833,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int width, int height, int depth, - int format, int type, FloatBuffer pixels); - + void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels); + /** * @param target @@ -1923,10 +1849,8 @@ public interface IGL { * @param type * @param pixels */ - public void glTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int width, int height, int depth, - int format, int type, IntBuffer pixels); - + void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels); + /** * @param target @@ -1941,20 +1865,18 @@ public interface IGL { * @param type * @param pixels */ - public void glTexSubImage3D(int target, int level, int xoffset, - int yoffset, int zoffset, int width, int height, int depth, - int format, int type, ShortBuffer pixels); - + void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels); + /** * @param texture */ - public void glActiveTexture(int texture); + void glActiveTexture(int texture); /** * @param texture */ - public void glClientActiveTexture(int texture); + void glClientActiveTexture(int texture); /** * @param target @@ -1965,10 +1887,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexImage1D(int target, int level, - int internalformat, int width, int border, int imageSize, - ByteBuffer data); - + void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer data); + /** * @param target @@ -1979,10 +1899,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexImage1D(int target, int level, - int internalformat, int width, int border, int imageSize, - FloatBuffer data); - + void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer data); + /** * @param target @@ -1993,10 +1911,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexImage1D(int target, int level, - int internalformat, int width, int border, int imageSize, - IntBuffer data); - + void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer data); + /** * @param target @@ -2007,10 +1923,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexImage1D(int target, int level, - int internalformat, int width, int border, int imageSize, - ShortBuffer data); - + void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer data); + /** * @param target @@ -2022,10 +1936,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexImage2D(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, ByteBuffer data); - + void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer data); + /** * @param target @@ -2037,10 +1949,7 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexImage2D(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, FloatBuffer data); - + void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer data); /** * @param target @@ -2052,10 +1961,7 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexImage2D(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, IntBuffer data); - + void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer data); /** * @param target @@ -2067,10 +1973,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexImage2D(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, ShortBuffer data); - + void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer data); + /** * @param target @@ -2083,10 +1987,7 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexImage3D(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, ByteBuffer data); - + void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer data); /** * @param target @@ -2099,10 +2000,7 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexImage3D(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, FloatBuffer data); - + void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer data); /** * @param target @@ -2115,10 +2013,7 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexImage3D(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, IntBuffer data); - + void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer data); /** * @param target @@ -2131,10 +2026,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexImage3D(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, ShortBuffer data); - + void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer data); + /** * @param target @@ -2145,9 +2038,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage1D(int target, int level, - int xoffset, int width, int format, int imageSize, ByteBuffer data); - + void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ByteBuffer data); + /** * @param target @@ -2158,9 +2050,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage1D(int target, int level, - int xoffset, int width, int format, int imageSize, FloatBuffer data); - + void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, FloatBuffer data); + /** * @param target @@ -2171,9 +2062,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage1D(int target, int level, - int xoffset, int width, int format, int imageSize, IntBuffer data); - + void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, IntBuffer data); + /** * @param target @@ -2184,9 +2074,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage1D(int target, int level, - int xoffset, int width, int format, int imageSize, ShortBuffer data); - + void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ShortBuffer data); + /** * @param target @@ -2199,10 +2088,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage2D(int target, int level, - int xoffset, int yoffset, int width, int height, int format, - int imageSize, ByteBuffer data); - + void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ByteBuffer data); + /** * @param target @@ -2215,10 +2102,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage2D(int target, int level, - int xoffset, int yoffset, int width, int height, int format, - int imageSize, FloatBuffer data); - + void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, FloatBuffer data); + /** * @param target @@ -2231,10 +2116,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage2D(int target, int level, - int xoffset, int yoffset, int width, int height, int format, - int imageSize, IntBuffer data); - + void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, IntBuffer data); + /** * @param target @@ -2247,10 +2130,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage2D(int target, int level, - int xoffset, int yoffset, int width, int height, int format, - int imageSize, ShortBuffer data); - + void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ShortBuffer data); + /** * @param target @@ -2265,10 +2146,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage3D(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int format, int imageSize, ByteBuffer data); - + void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ByteBuffer data); + /** * @param target @@ -2283,10 +2162,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage3D(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int format, int imageSize, FloatBuffer data); - + void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, FloatBuffer data); + /** * @param target @@ -2301,10 +2178,8 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage3D(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int format, int imageSize, IntBuffer data); - + void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, IntBuffer data); + /** * @param target @@ -2319,52 +2194,47 @@ public interface IGL { * @param imageSize * @param data */ - public void glCompressedTexSubImage3D(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int format, int imageSize, ShortBuffer data); - + void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ShortBuffer data); + /** * @param target * @param lod * @param img */ - public void glGetCompressedTexImage(int target, int lod, - ByteBuffer img); + void glGetCompressedTexImage(int target, int lod, ByteBuffer img); /** * @param target * @param lod * @param img */ - public void glGetCompressedTexImage(int target, int lod, - IntBuffer img); + void glGetCompressedTexImage(int target, int lod, IntBuffer img); /** * @param target * @param lod * @param img */ - public void glGetCompressedTexImage(int target, int lod, - ShortBuffer img); + void glGetCompressedTexImage(int target, int lod, ShortBuffer img); /** * @param m */ - public void glLoadTransposeMatrix(FloatBuffer m); + void glLoadTransposeMatrix(FloatBuffer m); /** * @param target * @param s */ - public void glMultiTexCoord1f(int target, float s); + void glMultiTexCoord1f(int target, float s); /** * @param target * @param s * @param t */ - public void glMultiTexCoord2f(int target, float s, float t); + void glMultiTexCoord2f(int target, float s, float t); /** * @param target @@ -2372,7 +2242,7 @@ public interface IGL { * @param t * @param r */ - public void glMultiTexCoord3f(int target, float s, float t, float r); + void glMultiTexCoord3f(int target, float s, float t, float r); /** * @param target @@ -2381,19 +2251,18 @@ public interface IGL { * @param r * @param q */ - public void glMultiTexCoord4f(int target, float s, float t, float r, - float q); + void glMultiTexCoord4f(int target, float s, float t, float r, float q); /** * @param m */ - public void glMultTransposeMatrix(FloatBuffer m); + void glMultTransposeMatrix(FloatBuffer m); /** * @param value * @param invert */ - public void glSampleCoverage(float value, boolean invert); + void glSampleCoverage(float value, boolean invert); /** * @param red @@ -2401,13 +2270,12 @@ public interface IGL { * @param blue * @param alpha */ - public void glBlendColor(float red, float green, float blue, - float alpha); + void glBlendColor(float red, float green, float blue, float alpha); /** * @param mode */ - public void glBlendEquation(int mode); + void glBlendEquation(int mode); /** * @param sfactorRGB @@ -2415,68 +2283,66 @@ public interface IGL { * @param sfactorAlpha * @param dfactorAlpha */ - public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, - int sfactorAlpha, int dfactorAlpha); - + void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha); + /** * @param coord */ - public void glFogCoordf(float coord); + void glFogCoordf(float coord); /** * @param stride * @param data */ - public void glFogCoordPointer(int stride, FloatBuffer data); + void glFogCoordPointer(int stride, FloatBuffer data); /** * @param type * @param stride * @param buffer_offset */ - public void glFogCoordPointer(int type, int stride, int buffer_offset); + void glFogCoordPointer(int type, int stride, int buffer_offset); /** * @param mode * @param piFirst * @param piCount */ - public void glMultiDrawArrays(int mode, IntBuffer piFirst, - IntBuffer piCount); + void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount); /** * @param pname * @param params */ - public void glPointParameter(int pname, FloatBuffer params); + void glPointParameter(int pname, FloatBuffer params); /** * @param pname * @param param */ - public void glPointParameterf(int pname, float param); + void glPointParameterf(int pname, float param); /** * @param red * @param green * @param blue */ - public void glSecondaryColor3b(byte red, byte green, byte blue); + void glSecondaryColor3b(byte red, byte green, byte blue); /** * @param red * @param green * @param blue */ - public void glSecondaryColor3f(float red, float green, float blue); + void glSecondaryColor3f(float red, float green, float blue); /** * @param red * @param green * @param blue */ - public void glSecondaryColor3ub(byte red, byte green, byte blue); + void glSecondaryColor3ub(byte red, byte green, byte blue); /** * @param size @@ -2484,16 +2350,14 @@ public interface IGL { * @param stride * @param data */ - public void glSecondaryColorPointer(int size, boolean unsigned, - int stride, ByteBuffer data); + void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data); /** * @param size * @param stride * @param data */ - public void glSecondaryColorPointer(int size, int stride, - FloatBuffer data); + void glSecondaryColorPointer(int size, int stride, FloatBuffer data); /** * @param size @@ -2501,46 +2365,45 @@ public interface IGL { * @param stride * @param buffer_offset */ - public void glSecondaryColorPointer(int size, int type, int stride, - int buffer_offset); + void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset); /** * @param x * @param y */ - public void glWindowPos2f(float x, float y); + void glWindowPos2f(float x, float y); /** * @param x * @param y */ - public void glWindowPos2i(int x, int y); + void glWindowPos2i(int x, int y); /** * @param x * @param y * @param z */ - public void glWindowPos3f(float x, float y, float z); + void glWindowPos3f(float x, float y, float z); /** * @param x * @param y * @param z */ - public void glWindowPos3i(int x, int y, int z); + void glWindowPos3i(int x, int y, int z); /** * @param target * @param id */ - public void glBeginQuery(int target, int id); + void glBeginQuery(int target, int id); /** * @param target * @param buffer */ - public void glBindBuffer(int target, int buffer); + void glBindBuffer(int target, int buffer); /** * @param target @@ -2548,8 +2411,7 @@ public interface IGL { * @param data * @param usage */ - public void glBufferData(int target, int size, ByteBuffer data, - int usage); + void glBufferData(int target, int size, ByteBuffer data, int usage); /** * @param target @@ -2557,8 +2419,7 @@ public interface IGL { * @param data * @param usage */ - public void glBufferData(int target, int size, FloatBuffer data, - int usage); + void glBufferData(int target, int size, FloatBuffer data, int usage); /** * @param target @@ -2566,8 +2427,7 @@ public interface IGL { * @param data * @param usage */ - public void glBufferData(int target, int size, IntBuffer data, - int usage); + void glBufferData(int target, int size, IntBuffer data, int usage); /** * @param target @@ -2575,163 +2435,162 @@ public interface IGL { * @param data * @param usage */ - public void glBufferData(int target, int size, ShortBuffer data, - int usage); + void glBufferData(int target, int size, ShortBuffer data, int usage); /** * @param target * @param offset * @param data */ - public void glBufferSubData(int target, int offset, ByteBuffer data); + void glBufferSubData(int target, int offset, ByteBuffer data); /** * @param target * @param offset * @param data */ - public void glBufferSubData(int target, int offset, FloatBuffer data); + void glBufferSubData(int target, int offset, FloatBuffer data); /** * @param target * @param offset * @param data */ - public void glBufferSubData(int target, int offset, IntBuffer data); + void glBufferSubData(int target, int offset, IntBuffer data); /** * @param target * @param offset * @param data */ - public void glBufferSubData(int target, int offset, ShortBuffer data); + void glBufferSubData(int target, int offset, ShortBuffer data); /** * @param buffers */ - public void glDeleteBuffers(IntBuffer buffers); + void glDeleteBuffers(IntBuffer buffers); /** * @param ids */ - public void glDeleteQueries(IntBuffer ids); + void glDeleteQueries(IntBuffer ids); /** * @param target */ - public void glEndQuery(int target); + void glEndQuery(int target); /** * @param buffers */ - public void glGenBuffers(IntBuffer buffers); + void glGenBuffers(IntBuffer buffers); /** * @param ids */ - public void glGenQueries(IntBuffer ids); + void glGenQueries(IntBuffer ids); /** * @param target * @param pname * @param params */ - public void glGetBufferParameter(int target, int pname, - IntBuffer params); + void glGetBufferParameter(int target, int pname, IntBuffer params); /** * @param target * @param pname * @param size + * * @return */ - public ByteBuffer glGetBufferPointer(int target, int pname, int size); + ByteBuffer glGetBufferPointer(int target, int pname, int size); /** * @param target * @param offset * @param data */ - public void glGetBufferSubData(int target, int offset, - ByteBuffer data); + void glGetBufferSubData(int target, int offset, ByteBuffer data); /** * @param target * @param offset * @param data */ - public void glGetBufferSubData(int target, int offset, - FloatBuffer data); + void glGetBufferSubData(int target, int offset, FloatBuffer data); /** * @param target * @param offset * @param data */ - public void glGetBufferSubData(int target, int offset, IntBuffer data); + void glGetBufferSubData(int target, int offset, IntBuffer data); /** * @param target * @param offset * @param data */ - public void glGetBufferSubData(int target, int offset, - ShortBuffer data); + void glGetBufferSubData(int target, int offset, ShortBuffer data); /** * @param target * @param pname * @param params */ - public void glGetQuery(int target, int pname, IntBuffer params); + void glGetQuery(int target, int pname, IntBuffer params); /** * @param id * @param pname * @param params */ - public void glGetQueryObject(int id, int pname, IntBuffer params); + void glGetQueryObject(int id, int pname, IntBuffer params); /** * @param id * @param pname * @param params */ - public void glGetQueryObjectu(int id, int pname, IntBuffer params); + void glGetQueryObjectu(int id, int pname, IntBuffer params); /** * @param buffer + * * @return */ - public boolean glIsBuffer(int buffer); + boolean glIsBuffer(int buffer); /** * @param id + * * @return */ - public boolean glIsQuery(int id); + boolean glIsQuery(int id); /** * @param target * @param access * @param size * @param oldBuffer + * * @return */ - public ByteBuffer glMapBuffer(int target, int access, int size, - ByteBuffer oldBuffer); + ByteBuffer glMapBuffer(int target, int access, int size, ByteBuffer oldBuffer); /** * @param target + * * @return */ - public boolean glUnmapBuffer(int target); + boolean glUnmapBuffer(int target); /** * @param target * @param buffer */ - public void glBindBufferARB(int target, int buffer); + void glBindBufferARB(int target, int buffer); /** * @param target @@ -2739,8 +2598,7 @@ public interface IGL { * @param data * @param usage */ - public void glBufferDataARB(int target, int size, ByteBuffer data, - int usage); + void glBufferDataARB(int target, int size, ByteBuffer data, int usage); /** * @param target @@ -2748,8 +2606,7 @@ public interface IGL { * @param data * @param usage */ - public void glBufferDataARB(int target, int size, FloatBuffer data, - int usage); + void glBufferDataARB(int target, int size, FloatBuffer data, int usage); /** * @param target @@ -2757,8 +2614,7 @@ public interface IGL { * @param data * @param usage */ - public void glBufferDataARB(int target, int size, IntBuffer data, - int usage); + void glBufferDataARB(int target, int size, IntBuffer data, int usage); /** * @param target @@ -2766,175 +2622,165 @@ public interface IGL { * @param data * @param usage */ - public void glBufferDataARB(int target, int size, ShortBuffer data, - int usage); + void glBufferDataARB(int target, int size, ShortBuffer data, int usage); /** * @param target * @param offset * @param data */ - public void glBufferSubDataARB(int target, int offset, - ByteBuffer data); + void glBufferSubDataARB(int target, int offset, ByteBuffer data); /** * @param target * @param offset * @param data */ - public void glBufferSubDataARB(int target, int offset, - FloatBuffer data); + void glBufferSubDataARB(int target, int offset, FloatBuffer data); /** * @param target * @param offset * @param data */ - public void glBufferSubDataARB(int target, int offset, IntBuffer data); + void glBufferSubDataARB(int target, int offset, IntBuffer data); /** * @param target * @param offset * @param data */ - public void glBufferSubDataARB(int target, int offset, - ShortBuffer data); + void glBufferSubDataARB(int target, int offset, ShortBuffer data); /** * @param buffers */ - public void glDeleteBuffersARB(IntBuffer buffers); + void glDeleteBuffersARB(IntBuffer buffers); /** * @param buffers */ - public void glGenBuffersARB(IntBuffer buffers); + void glGenBuffersARB(IntBuffer buffers); /** * @param target * @param pname * @param params */ - public void glGetBufferParameterARB(int target, int pname, - IntBuffer params); + void glGetBufferParameterARB(int target, int pname, IntBuffer params); /** * @param target * @param pname * @param size + * * @return */ - public ByteBuffer glGetBufferPointerARB(int target, int pname, - int size); + ByteBuffer glGetBufferPointerARB(int target, int pname, int size); /** * @param target * @param offset * @param data */ - public void glGetBufferSubDataARB(int target, int offset, - ByteBuffer data); + void glGetBufferSubDataARB(int target, int offset, ByteBuffer data); /** * @param target * @param offset * @param data */ - public void glGetBufferSubDataARB(int target, int offset, - FloatBuffer data); + void glGetBufferSubDataARB(int target, int offset, FloatBuffer data); /** * @param target * @param offset * @param data */ - public void glGetBufferSubDataARB(int target, int offset, - IntBuffer data); + void glGetBufferSubDataARB(int target, int offset, IntBuffer data); /** * @param target * @param offset * @param data */ - public void glGetBufferSubDataARB(int target, int offset, - ShortBuffer data); + void glGetBufferSubDataARB(int target, int offset, ShortBuffer data); /** * @param buffer + * * @return */ - public boolean glIsBufferARB(int buffer); + boolean glIsBufferARB(int buffer); /** * @param target * @param access * @param size * @param oldBuffer + * * @return */ - public ByteBuffer glMapBufferARB(int target, int access, int size, - ByteBuffer oldBuffer); + ByteBuffer glMapBufferARB(int target, int access, int size, ByteBuffer oldBuffer); /** * @param target + * * @return */ - public boolean glUnmapBufferARB(int target); + boolean glUnmapBufferARB(int target); /** * @param target * @param program */ - public void glBindProgramARB(int target, int program); + void glBindProgramARB(int target, int program); /** * @param programs */ - public void glDeleteProgramsARB(IntBuffer programs); + void glDeleteProgramsARB(IntBuffer programs); /** * @param programs */ - public void glGenProgramsARB(IntBuffer programs); + void glGenProgramsARB(IntBuffer programs); /** * @param target * @param parameterName * @param params */ - public void glGetProgramARB(int target, int parameterName, - IntBuffer params); + void glGetProgramARB(int target, int parameterName, IntBuffer params); /** * @param target * @param index * @param params */ - public void glGetProgramEnvParameterARB(int target, int index, - FloatBuffer params); + void glGetProgramEnvParameterARB(int target, int index, FloatBuffer params); /** * @param target * @param index * @param params */ - public void glGetProgramLocalParameterARB(int target, int index, - FloatBuffer params); + void glGetProgramLocalParameterARB(int target, int index, FloatBuffer params); /** * @param target * @param parameterName * @param paramString */ - public void glGetProgramStringARB(int target, int parameterName, - ByteBuffer paramString); - + void glGetProgramStringARB(int target, int parameterName, ByteBuffer paramString); + /** * @param program + * * @return */ - public boolean glIsProgramARB(int program); + boolean glIsProgramARB(int program); /** * @param target @@ -2944,17 +2790,15 @@ public interface IGL { * @param z * @param w */ - public void glProgramEnvParameter4fARB(int target, int index, - float x, float y, float z, float w); - + void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w); + /** * @param target * @param index * @param params */ - public void glProgramEnvParameterARB(int target, int index, - FloatBuffer params); + void glProgramEnvParameterARB(int target, int index, FloatBuffer params); /** * @param target @@ -2964,25 +2808,22 @@ public interface IGL { * @param z * @param w */ - public void glProgramLocalParameter4fARB(int target, int index, - float x, float y, float z, float w); - + void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w); + /** * @param target * @param index * @param params */ - public void glProgramLocalParameterARB(int target, int index, - FloatBuffer params); + void glProgramLocalParameterARB(int target, int index, FloatBuffer params); /** * @param target * @param format * @param string */ - public void glProgramStringARB(int target, int format, - ByteBuffer string); + void glProgramStringARB(int target, int format, ByteBuffer string); /** * @param target @@ -2992,8 +2833,7 @@ public interface IGL { * @param type * @param data */ - public void glColorSubTable(int target, int start, int count, - int format, int type, ByteBuffer data); + void glColorSubTable(int target, int start, int count, int format, int type, ByteBuffer data); /** * @param target @@ -3003,8 +2843,7 @@ public interface IGL { * @param type * @param data */ - public void glColorSubTable(int target, int start, int count, - int format, int type, FloatBuffer data); + void glColorSubTable(int target, int start, int count, int format, int type, FloatBuffer data); /** * @param target @@ -3014,9 +2853,8 @@ public interface IGL { * @param type * @param data */ - public void glColorTable(int target, int internalFormat, int width, - int format, int type, ByteBuffer data); - + void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data); + /** * @param target @@ -3026,25 +2864,22 @@ public interface IGL { * @param type * @param data */ - public void glColorTable(int target, int internalFormat, int width, - int format, int type, FloatBuffer data); - + void glColorTable(int target, int internalFormat, int width, int format, int type, FloatBuffer data); + /** * @param target * @param pname * @param params */ - public void glColorTableParameter(int target, int pname, - FloatBuffer params); + void glColorTableParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ - public void glColorTableParameter(int target, int pname, - IntBuffer params); + void glColorTableParameter(int target, int pname, IntBuffer params); /** * @param target @@ -3054,9 +2889,8 @@ public interface IGL { * @param type * @param image */ - public void glConvolutionFilter1D(int target, int internalformat, - int width, int format, int type, ByteBuffer image); - + void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, ByteBuffer image); + /** * @param target @@ -3066,9 +2900,8 @@ public interface IGL { * @param type * @param image */ - public void glConvolutionFilter1D(int target, int internalformat, - int width, int format, int type, FloatBuffer image); - + void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, FloatBuffer image); + /** * @param target @@ -3078,9 +2911,8 @@ public interface IGL { * @param type * @param image */ - public void glConvolutionFilter1D(int target, int internalformat, - int width, int format, int type, IntBuffer image); - + void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, IntBuffer image); + /** * @param target @@ -3090,9 +2922,8 @@ public interface IGL { * @param type * @param image */ - public void glConvolutionFilter1D(int target, int internalformat, - int width, int format, int type, ShortBuffer image); - + void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, ShortBuffer image); + /** * @param target @@ -3103,9 +2934,8 @@ public interface IGL { * @param type * @param image */ - public void glConvolutionFilter2D(int target, int internalformat, - int width, int height, int format, int type, ByteBuffer image); - + void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, ByteBuffer image); + /** * @param target @@ -3116,9 +2946,8 @@ public interface IGL { * @param type * @param image */ - public void glConvolutionFilter2D(int target, int internalformat, - int width, int height, int format, int type, IntBuffer image); - + void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, IntBuffer image); + /** * @param target @@ -3129,40 +2958,36 @@ public interface IGL { * @param type * @param image */ - public void glConvolutionFilter2D(int target, int internalformat, - int width, int height, int format, int type, ShortBuffer image); - + void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, ShortBuffer image); + /** * @param target * @param pname * @param params */ - public void glConvolutionParameter(int target, int pname, - FloatBuffer params); + void glConvolutionParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ - public void glConvolutionParameterf(int target, int pname, - float params); + void glConvolutionParameterf(int target, int pname, float params); /** * @param target * @param pname * @param params */ - public void glConvolutionParameteri(int target, int pname, int params); + void glConvolutionParameteri(int target, int pname, int params); /** * @param target * @param pname * @param params */ - public void glConvolutionParameteriv(int target, int pname, - IntBuffer params); + void glConvolutionParameteriv(int target, int pname, IntBuffer params); /** * @param target @@ -3171,8 +2996,7 @@ public interface IGL { * @param y * @param width */ - public void glCopyColorSubTable(int target, int start, int x, int y, - int width); + void glCopyColorSubTable(int target, int start, int x, int y, int width); /** * @param target @@ -3181,8 +3005,7 @@ public interface IGL { * @param y * @param width */ - public void glCopyColorTable(int target, int internalformat, int x, - int y, int width); + void glCopyColorTable(int target, int internalformat, int x, int y, int width); /** * @param target @@ -3191,9 +3014,8 @@ public interface IGL { * @param y * @param width */ - public void glCopyConvolutionFilter1D(int target, - int internalformat, int x, int y, int width); - + void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width); + /** * @param target @@ -3203,9 +3025,8 @@ public interface IGL { * @param width * @param height */ - public void glCopyConvolutionFilter2D(int target, - int internalformat, int x, int y, int width, int height); - + void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height); + /** * @param target @@ -3213,8 +3034,7 @@ public interface IGL { * @param type * @param data */ - public void glGetColorTable(int target, int format, int type, - ByteBuffer data); + void glGetColorTable(int target, int format, int type, ByteBuffer data); /** * @param target @@ -3222,24 +3042,21 @@ public interface IGL { * @param type * @param data */ - public void glGetColorTable(int target, int format, int type, - FloatBuffer data); + void glGetColorTable(int target, int format, int type, FloatBuffer data); /** * @param target * @param pname * @param params */ - public void glGetColorTableParameter(int target, int pname, - FloatBuffer params); + void glGetColorTableParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ - public void glGetColorTableParameter(int target, int pname, - IntBuffer params); + void glGetColorTableParameter(int target, int pname, IntBuffer params); /** * @param target @@ -3247,8 +3064,7 @@ public interface IGL { * @param type * @param image */ - public void glGetConvolutionFilter(int target, int format, int type, - ByteBuffer image); + void glGetConvolutionFilter(int target, int format, int type, ByteBuffer image); /** * @param target @@ -3256,8 +3072,7 @@ public interface IGL { * @param type * @param image */ - public void glGetConvolutionFilter(int target, int format, int type, - FloatBuffer image); + void glGetConvolutionFilter(int target, int format, int type, FloatBuffer image); /** * @param target @@ -3265,8 +3080,7 @@ public interface IGL { * @param type * @param image */ - public void glGetConvolutionFilter(int target, int format, int type, - IntBuffer image); + void glGetConvolutionFilter(int target, int format, int type, IntBuffer image); /** * @param target @@ -3274,24 +3088,21 @@ public interface IGL { * @param type * @param image */ - public void glGetConvolutionFilter(int target, int format, int type, - ShortBuffer image); + void glGetConvolutionFilter(int target, int format, int type, ShortBuffer image); /** * @param target * @param pname * @param params */ - public void glGetConvolutionParameter(int target, int pname, - FloatBuffer params); + void glGetConvolutionParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ - public void glGetConvolutionParameter(int target, int pname, - IntBuffer params); + void glGetConvolutionParameter(int target, int pname, IntBuffer params); /** * @param target @@ -3300,8 +3111,7 @@ public interface IGL { * @param type * @param values */ - public void glGetHistogram(int target, boolean reset, int format, - int type, ByteBuffer values); + void glGetHistogram(int target, boolean reset, int format, int type, ByteBuffer values); /** * @param target @@ -3310,8 +3120,7 @@ public interface IGL { * @param type * @param values */ - public void glGetHistogram(int target, boolean reset, int format, - int type, FloatBuffer values); + void glGetHistogram(int target, boolean reset, int format, int type, FloatBuffer values); /** * @param target @@ -3320,8 +3129,7 @@ public interface IGL { * @param type * @param values */ - public void glGetHistogram(int target, boolean reset, int format, - int type, IntBuffer values); + void glGetHistogram(int target, boolean reset, int format, int type, IntBuffer values); /** * @param target @@ -3330,24 +3138,21 @@ public interface IGL { * @param type * @param values */ - public void glGetHistogram(int target, boolean reset, int format, - int type, ShortBuffer values); + void glGetHistogram(int target, boolean reset, int format, int type, ShortBuffer values); /** * @param target * @param pname * @param params */ - public void glGetHistogramParameter(int target, int pname, - FloatBuffer params); + void glGetHistogramParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ - public void glGetHistogramParameter(int target, int pname, - IntBuffer params); + void glGetHistogramParameter(int target, int pname, IntBuffer params); /** * @param target @@ -3356,8 +3161,7 @@ public interface IGL { * @param types * @param values */ - public void glGetMinmax(int target, boolean reset, int format, - int types, ByteBuffer values); + void glGetMinmax(int target, boolean reset, int format, int types, ByteBuffer values); /** * @param target @@ -3366,8 +3170,7 @@ public interface IGL { * @param types * @param values */ - public void glGetMinmax(int target, boolean reset, int format, - int types, FloatBuffer values); + void glGetMinmax(int target, boolean reset, int format, int types, FloatBuffer values); /** * @param target @@ -3376,8 +3179,7 @@ public interface IGL { * @param types * @param values */ - public void glGetMinmax(int target, boolean reset, int format, - int types, IntBuffer values); + void glGetMinmax(int target, boolean reset, int format, int types, IntBuffer values); /** * @param target @@ -3386,24 +3188,21 @@ public interface IGL { * @param types * @param values */ - public void glGetMinmax(int target, boolean reset, int format, - int types, ShortBuffer values); + void glGetMinmax(int target, boolean reset, int format, int types, ShortBuffer values); /** * @param target * @param pname * @param params */ - public void glGetMinmaxParameter(int target, int pname, - FloatBuffer params); + void glGetMinmaxParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ - public void glGetMinmaxParameter(int target, int pname, - IntBuffer params); + void glGetMinmaxParameter(int target, int pname, IntBuffer params); /** * @param target @@ -3413,9 +3212,8 @@ public interface IGL { * @param column * @param span */ - public void glGetSeparableFilter(int target, int format, int type, - Buffer row, Buffer column, Buffer span); - + void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span); + /** * @param target @@ -3423,25 +3221,24 @@ public interface IGL { * @param internalformat * @param sink */ - public void glHistogram(int target, int width, int internalformat, - boolean sink); + void glHistogram(int target, int width, int internalformat, boolean sink); /** * @param target * @param internalformat * @param sink */ - public void glMinmax(int target, int internalformat, boolean sink); + void glMinmax(int target, int internalformat, boolean sink); /** * @param target */ - public void glResetHistogram(int target); + void glResetHistogram(int target); /** * @param target */ - public void glResetMinmax(int target); + void glResetMinmax(int target); /** * @param target @@ -3453,23 +3250,20 @@ public interface IGL { * @param row * @param column */ - public void glSeparableFilter2D(int target, int internalformat, - int width, int height, int format, int type, Buffer row, - Buffer column); - + void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column); + /** * @param index */ - public void glCurrentPaletteMatrixARB(int index); + void glCurrentPaletteMatrixARB(int index); /** * @param size * @param stride * @param pPointer */ - public void glMatrixIndexPointerARB(int size, int stride, - ByteBuffer pPointer); + void glMatrixIndexPointerARB(int size, int stride, ByteBuffer pPointer); /** * @param size @@ -3477,95 +3271,92 @@ public interface IGL { * @param stride * @param buffer_offset */ - public void glMatrixIndexPointerARB(int size, int type, int stride, - int buffer_offset); - + void glMatrixIndexPointerARB(int size, int type, int stride, int buffer_offset); + /** * @param size * @param stride * @param pPointer */ - public void glMatrixIndexPointerARB(int size, int stride, - IntBuffer pPointer); + void glMatrixIndexPointerARB(int size, int stride, IntBuffer pPointer); /** * @param size * @param stride * @param pPointer */ - public void glMatrixIndexPointerARB(int size, int stride, - ShortBuffer pPointer); + void glMatrixIndexPointerARB(int size, int stride, ShortBuffer pPointer); /** * @param pIndices */ - public void glMatrixIndexuARB(ByteBuffer pIndices); + void glMatrixIndexuARB(ByteBuffer pIndices); /** * @param piIndices */ - public void glMatrixIndexuARB(IntBuffer piIndices); + void glMatrixIndexuARB(IntBuffer piIndices); /** * @param psIndices */ - public void glMatrixIndexuARB(ShortBuffer psIndices); + void glMatrixIndexuARB(ShortBuffer psIndices); /** * @param value * @param invert */ - public void glSampleCoverageARB(float value, boolean invert); + void glSampleCoverageARB(float value, boolean invert); /** * @param texture */ - public void glActiveTextureARB(int texture); + void glActiveTextureARB(int texture); /** * @param texture */ - public void glClientActiveTextureARB(int texture); + void glClientActiveTextureARB(int texture); /** * @param target * @param s */ - public void glMultiTexCoord1fARB(int target, float s); + void glMultiTexCoord1fARB(int target, float s); /** * @param target * @param s */ - public void glMultiTexCoord1iARB(int target, int s); + void glMultiTexCoord1iARB(int target, int s); /** * @param target * @param s */ - public void glMultiTexCoord1sARB(int target, short s); + void glMultiTexCoord1sARB(int target, short s); /** * @param target * @param s * @param t */ - public void glMultiTexCoord2fARB(int target, float s, float t); + void glMultiTexCoord2fARB(int target, float s, float t); /** * @param target * @param s * @param t */ - public void glMultiTexCoord2iARB(int target, int s, int t); + void glMultiTexCoord2iARB(int target, int s, int t); /** * @param target * @param s * @param t */ - public void glMultiTexCoord2sARB(int target, short s, short t); + void glMultiTexCoord2sARB(int target, short s, short t); /** * @param target @@ -3573,8 +3364,7 @@ public interface IGL { * @param t * @param r */ - public void glMultiTexCoord3fARB(int target, float s, float t, - float r); + void glMultiTexCoord3fARB(int target, float s, float t, float r); /** * @param target @@ -3582,7 +3372,7 @@ public interface IGL { * @param t * @param r */ - public void glMultiTexCoord3iARB(int target, int s, int t, int r); + void glMultiTexCoord3iARB(int target, int s, int t, int r); /** * @param target @@ -3590,8 +3380,7 @@ public interface IGL { * @param t * @param r */ - public void glMultiTexCoord3sARB(int target, short s, short t, - short r); + void glMultiTexCoord3sARB(int target, short s, short t, short r); /** * @param target @@ -3600,8 +3389,7 @@ public interface IGL { * @param r * @param q */ - public void glMultiTexCoord4fARB(int target, float s, float t, - float r, float q); + void glMultiTexCoord4fARB(int target, float s, float t, float r, float q); /** * @param target @@ -3610,8 +3398,7 @@ public interface IGL { * @param r * @param q */ - public void glMultiTexCoord4iARB(int target, int s, int t, int r, - int q); + void glMultiTexCoord4iARB(int target, int s, int t, int r, int q); /** * @param target @@ -3620,68 +3407,68 @@ public interface IGL { * @param r * @param q */ - public void glMultiTexCoord4sARB(int target, short s, short t, - short r, short q); + void glMultiTexCoord4sARB(int target, short s, short t, short r, short q); /** * @param target * @param id */ - public void glBeginQueryARB(int target, int id); + void glBeginQueryARB(int target, int id); /** * @param ids */ - public void glDeleteQueriesARB(IntBuffer ids); + void glDeleteQueriesARB(IntBuffer ids); /** * @param target */ - public void glEndQueryARB(int target); + void glEndQueryARB(int target); /** * @param ids */ - public void glGenQueriesARB(IntBuffer ids); + void glGenQueriesARB(IntBuffer ids); /** * @param target * @param pname * @param params */ - public void glGetQueryARB(int target, int pname, IntBuffer params); + void glGetQueryARB(int target, int pname, IntBuffer params); /** * @param id * @param pname * @param params */ - public void glGetQueryObjectiARB(int id, int pname, IntBuffer params); + void glGetQueryObjectiARB(int id, int pname, IntBuffer params); /** * @param id * @param pname * @param params */ - public void glGetQueryObjectuiARB(int id, int pname, IntBuffer params); + void glGetQueryObjectuiARB(int id, int pname, IntBuffer params); /** * @param id + * * @return */ - public boolean glIsQueryARB(int id); + boolean glIsQueryARB(int id); /** * @param pname * @param pfParams */ - public void glPointParameterARB(int pname, FloatBuffer pfParams); + void glPointParameterARB(int pname, FloatBuffer pfParams); /** * @param pname * @param param */ - public void glPointParameterfARB(int pname, float param); + void glPointParameterfARB(int pname, float param); /** * @param target @@ -3692,10 +3479,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage1DARB(int target, int level, - int internalformat, int width, int border, int imageSize, - ByteBuffer pData); - + void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer pData); + /** * @param target @@ -3706,10 +3491,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage1DARB(int target, int level, - int internalformat, int width, int border, int imageSize, - FloatBuffer pData); - + void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer pData); + /** * @param target @@ -3720,10 +3503,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage1DARB(int target, int level, - int internalformat, int width, int border, int imageSize, - IntBuffer pData); - + void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer pData); + /** * @param target @@ -3734,10 +3515,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage1DARB(int target, int level, - int internalformat, int width, int border, int imageSize, - ShortBuffer pData); - + void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer pData); + /** * @param target @@ -3749,10 +3528,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage2DARB(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, ByteBuffer pData); - + void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer pData); + /** * @param target @@ -3764,10 +3541,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage2DARB(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, FloatBuffer pData); - + void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer pData); + /** * @param target @@ -3779,10 +3554,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage2DARB(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, IntBuffer pData); - + void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer pData); + /** * @param target @@ -3794,10 +3567,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage2DARB(int target, int level, - int internalformat, int width, int height, int border, - int imageSize, ShortBuffer pData); - + void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer pData); + /** * @param target @@ -3810,10 +3581,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage3DARB(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, ByteBuffer pData); - + void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer pData); + /** * @param target @@ -3826,10 +3595,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage3DARB(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, FloatBuffer pData); - + void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer pData); + /** * @param target @@ -3842,10 +3609,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage3DARB(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, IntBuffer pData); - + void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer pData); + /** * @param target @@ -3858,10 +3623,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexImage3DARB(int target, int level, - int internalformat, int width, int height, int depth, int border, - int imageSize, ShortBuffer pData); - + void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer pData); + /** * @param target @@ -3872,9 +3635,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage1DARB(int target, int level, - int xoffset, int width, int border, int imageSize, ByteBuffer pData); - + void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ByteBuffer pData); + /** * @param target @@ -3885,9 +3647,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage1DARB(int target, int level, - int xoffset, int width, int border, int imageSize, FloatBuffer pData); - + void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, FloatBuffer pData); + /** * @param target @@ -3898,9 +3659,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage1DARB(int target, int level, - int xoffset, int width, int border, int imageSize, IntBuffer pData); - + void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, IntBuffer pData); + /** * @param target @@ -3911,9 +3671,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage1DARB(int target, int level, - int xoffset, int width, int border, int imageSize, ShortBuffer pData); - + void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ShortBuffer pData); + /** * @param target @@ -3926,10 +3685,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage2DARB(int target, int level, - int xoffset, int yoffset, int width, int height, int border, - int imageSize, ByteBuffer pData); - + void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ByteBuffer pData); + /** * @param target @@ -3942,10 +3699,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage2DARB(int target, int level, - int xoffset, int yoffset, int width, int height, int border, - int imageSize, FloatBuffer pData); - + void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, FloatBuffer pData); + /** * @param target @@ -3958,10 +3713,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage2DARB(int target, int level, - int xoffset, int yoffset, int width, int height, int border, - int imageSize, IntBuffer pData); - + void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, IntBuffer pData); + /** * @param target @@ -3974,10 +3727,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage2DARB(int target, int level, - int xoffset, int yoffset, int width, int height, int border, - int imageSize, ShortBuffer pData); - + void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ShortBuffer pData); + /** * @param target @@ -3992,10 +3743,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage3DARB(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int border, int imageSize, ByteBuffer pData); - + void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ByteBuffer pData); + /** * @param target @@ -4010,10 +3759,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage3DARB(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int border, int imageSize, FloatBuffer pData); - + void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, FloatBuffer pData); + /** * @param target @@ -4028,10 +3775,8 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage3DARB(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int border, int imageSize, IntBuffer pData); - + void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, IntBuffer pData); + /** * @param target @@ -4046,69 +3791,64 @@ public interface IGL { * @param imageSize * @param pData */ - public void glCompressedTexSubImage3DARB(int target, int level, - int xoffset, int yoffset, int zoffset, int width, int height, - int depth, int border, int imageSize, ShortBuffer pData); - + void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ShortBuffer pData); + /** * @param target * @param lod * @param pImg */ - public void glGetCompressedTexImageARB(int target, int lod, - ByteBuffer pImg); + void glGetCompressedTexImageARB(int target, int lod, ByteBuffer pImg); /** * @param target * @param lod * @param pImg */ - public void glGetCompressedTexImageARB(int target, int lod, - IntBuffer pImg); + void glGetCompressedTexImageARB(int target, int lod, IntBuffer pImg); /** * @param target * @param lod * @param pImg */ - public void glGetCompressedTexImageARB(int target, int lod, - ShortBuffer pImg); + void glGetCompressedTexImageARB(int target, int lod, ShortBuffer pImg); /** * @param pfMtx */ - public void glLoadTransposeMatrixARB(FloatBuffer pfMtx); + void glLoadTransposeMatrixARB(FloatBuffer pfMtx); /** * @param pfMtx */ - public void glMultTransposeMatrixfARB(FloatBuffer pfMtx); + void glMultTransposeMatrixfARB(FloatBuffer pfMtx); /** * @param count */ - public void glVertexBlendARB(int count); + void glVertexBlendARB(int count); /** * @param pWeights */ - public void glWeightARB(ByteBuffer pWeights); + void glWeightARB(ByteBuffer pWeights); /** * @param pfWeights */ - public void glWeightARB(FloatBuffer pfWeights); + void glWeightARB(FloatBuffer pfWeights); /** * @param piWeights */ - public void glWeightARB(IntBuffer piWeights); + void glWeightARB(IntBuffer piWeights); /** * @param psWeights */ - public void glWeightARB(ShortBuffer psWeights); + void glWeightARB(ShortBuffer psWeights); /** * @param size @@ -4116,8 +3856,7 @@ public interface IGL { * @param stride * @param pPointer */ - public void glWeightPointerARB(int size, boolean unsigned, - int stride, ByteBuffer pPointer); + void glWeightPointerARB(int size, boolean unsigned, int stride, ByteBuffer pPointer); /** * @param size @@ -4125,8 +3864,7 @@ public interface IGL { * @param stride * @param pPointer */ - public void glWeightPointerARB(int size, boolean unsigned, - int stride, IntBuffer pPointer); + void glWeightPointerARB(int size, boolean unsigned, int stride, IntBuffer pPointer); /** * @param size @@ -4134,16 +3872,14 @@ public interface IGL { * @param stride * @param pPointer */ - public void glWeightPointerARB(int size, boolean unsigned, - int stride, ShortBuffer pPointer); + void glWeightPointerARB(int size, boolean unsigned, int stride, ShortBuffer pPointer); /** * @param size * @param stride * @param pPointer */ - public void glWeightPointerARB(int size, int stride, - FloatBuffer pPointer); + void glWeightPointerARB(int size, int stride, FloatBuffer pPointer); /** * @param size @@ -4151,31 +3887,29 @@ public interface IGL { * @param stride * @param buffer_offset */ - public void glWeightPointerARB(int size, int type, int stride, - int buffer_offset); + void glWeightPointerARB(int size, int type, int stride, int buffer_offset); /** * @param pWeights */ - public void glWeightuARB(ByteBuffer pWeights); + void glWeightuARB(ByteBuffer pWeights); /** * @param piWeights */ - public void glWeightuARB(IntBuffer piWeights); + void glWeightuARB(IntBuffer piWeights); /** * @param psWeights */ - public void glWeightuARB(ShortBuffer psWeights); + void glWeightuARB(ShortBuffer psWeights); /** * @param programObj * @param index * @param name */ - public void glBindAttribLocationARB(int programObj, int index, - ByteBuffer name); + void glBindAttribLocationARB(int programObj, int index, ByteBuffer name); /** * @param programObj @@ -4185,88 +3919,89 @@ public interface IGL { * @param type * @param name */ - public void glGetActiveAttribARB(int programObj, int index, - IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); - + void glGetActiveAttribARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); + /** * @param programObj * @param name + * * @return */ - public int glGetAttribLocationARB(int programObj, ByteBuffer name); + int glGetAttribLocationARB(int programObj, ByteBuffer name); /** * @param x * @param y */ - public void glWindowPos2fARB(float x, float y); + void glWindowPos2fARB(float x, float y); /** * @param x * @param y */ - public void glWindowPos2iARB(int x, int y); + void glWindowPos2iARB(int x, int y); /** * @param x * @param y */ - public void glWindowPos2sARB(short x, short y); + void glWindowPos2sARB(short x, short y); /** * @param x * @param y * @param z */ - public void glWindowPos3fARB(float x, float y, float z); + void glWindowPos3fARB(float x, float y, float z); /** * @param x * @param y * @param z */ - public void glWindowPos3iARB(int x, int y, int z); + void glWindowPos3iARB(int x, int y, int z); /** * @param x * @param y * @param z */ - public void glWindowPos3sARB(short x, short y, short z); + void glWindowPos3sARB(short x, short y, short z); /** * @param containerObj * @param obj */ - public void glAttachObjectARB(int containerObj, int obj); + void glAttachObjectARB(int containerObj, int obj); /** * @param shaderObj */ - public void glCompileShaderARB(int shaderObj); + void glCompileShaderARB(int shaderObj); /** * @return */ - public int glCreateProgramObjectARB(); + int glCreateProgramObjectARB(); /** * @param shaderType + * * @return */ - public int glCreateShaderObjectARB(int shaderType); + int glCreateShaderObjectARB(int shaderType); /** * @param obj */ - public void glDeleteObjectARB(int obj); + void glDeleteObjectARB(int obj); /** * @param containerObj * @param attachedObj */ - public void glDetachObjectARB(int containerObj, int attachedObj); + void glDetachObjectARB(int containerObj, int attachedObj); /** * @param programObj @@ -4276,157 +4011,151 @@ public interface IGL { * @param type * @param name */ - public void glGetActiveUniformARB(int programObj, int index, - IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); - + void glGetActiveUniformARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); + /** * @param containerObj * @param count * @param obj */ - public void glGetAttachedObjectsARB(int containerObj, - IntBuffer count, IntBuffer obj); + void glGetAttachedObjectsARB(int containerObj, IntBuffer count, IntBuffer obj); /** * @param pname + * * @return */ - public int glGetHandleARB(int pname); + int glGetHandleARB(int pname); /** * @param obj * @param length * @param infoLog */ - public void glGetInfoLogARB(int obj, IntBuffer length, - ByteBuffer infoLog); + void glGetInfoLogARB(int obj, IntBuffer length, ByteBuffer infoLog); /** * @param obj * @param pname * @param params */ - public void glGetObjectParameterARB(int obj, int pname, - FloatBuffer params); + void glGetObjectParameterARB(int obj, int pname, FloatBuffer params); /** * @param obj * @param pname * @param params */ - public void glGetObjectParameterARB(int obj, int pname, - IntBuffer params); + void glGetObjectParameterARB(int obj, int pname, IntBuffer params); /** * @param obj * @param length * @param source */ - public void glGetShaderSourceARB(int obj, IntBuffer length, - ByteBuffer source); + void glGetShaderSourceARB(int obj, IntBuffer length, ByteBuffer source); /** * @param programObj * @param location * @param params */ - public void glGetUniformARB(int programObj, int location, - FloatBuffer params); + void glGetUniformARB(int programObj, int location, FloatBuffer params); /** * @param programObj * @param location * @param params */ - public void glGetUniformARB(int programObj, int location, - IntBuffer params); + void glGetUniformARB(int programObj, int location, IntBuffer params); /** * @param programObj * @param name + * * @return */ - public int glGetUniformLocationARB(int programObj, ByteBuffer name); + int glGetUniformLocationARB(int programObj, ByteBuffer name); /** * @param programObj */ - public void glLinkProgramARB(int programObj); + void glLinkProgramARB(int programObj); /** * @param shaderObj * @param string */ - public void glShaderSourceARB(int shaderObj, ByteBuffer string); + void glShaderSourceARB(int shaderObj, ByteBuffer string); /** * @param shaderObj * @param strings */ - public void glShaderSourceARB(int shaderObj, ByteBuffer[] strings); + void glShaderSourceARB(int shaderObj, ByteBuffer[] strings); /** * @param location * @param values */ - public void glUniform1ARB(int location, FloatBuffer values); + void glUniform1ARB(int location, FloatBuffer values); /** * @param location * @param values */ - public void glUniform1ARB(int location, IntBuffer values); + void glUniform1ARB(int location, IntBuffer values); /** * @param location * @param v0 */ - public void glUniform1fARB(int location, float v0); + void glUniform1fARB(int location, float v0); /** * @param location * @param v0 */ - public void glUniform1iARB(int location, int v0); + void glUniform1iARB(int location, int v0); /** * @param location * @param values */ - public void glUniform2ARB(int location, FloatBuffer values); + void glUniform2ARB(int location, FloatBuffer values); /** * @param location * @param values */ - public void glUniform2ARB(int location, IntBuffer values); + void glUniform2ARB(int location, IntBuffer values); /** * @param location * @param v0 * @param v1 */ - public void glUniform2fARB(int location, float v0, float v1); + void glUniform2fARB(int location, float v0, float v1); /** * @param location * @param v0 * @param v1 */ - public void glUniform2iARB(int location, int v0, int v1); + void glUniform2iARB(int location, int v0, int v1); /** * @param location * @param values */ - public void glUniform3ARB(int location, FloatBuffer values); + void glUniform3ARB(int location, FloatBuffer values); /** * @param location * @param values */ - public void glUniform3ARB(int location, IntBuffer values); + void glUniform3ARB(int location, IntBuffer values); /** * @param location @@ -4434,7 +4163,7 @@ public interface IGL { * @param v1 * @param v2 */ - public void glUniform3fARB(int location, float v0, float v1, float v2); + void glUniform3fARB(int location, float v0, float v1, float v2); /** * @param location @@ -4442,19 +4171,19 @@ public interface IGL { * @param v1 * @param v2 */ - public void glUniform3iARB(int location, int v0, int v1, int v2); + void glUniform3iARB(int location, int v0, int v1, int v2); /** * @param location * @param values */ - public void glUniform4ARB(int location, FloatBuffer values); + void glUniform4ARB(int location, FloatBuffer values); /** * @param location * @param values */ - public void glUniform4ARB(int location, IntBuffer values); + void glUniform4ARB(int location, IntBuffer values); /** * @param location @@ -4463,8 +4192,7 @@ public interface IGL { * @param v2 * @param v3 */ - public void glUniform4fARB(int location, float v0, float v1, - float v2, float v3); + void glUniform4fARB(int location, float v0, float v1, float v2, float v3); /** * @param location @@ -4473,103 +4201,97 @@ public interface IGL { * @param v2 * @param v3 */ - public void glUniform4iARB(int location, int v0, int v1, int v2, - int v3); + void glUniform4iARB(int location, int v0, int v1, int v2, int v3); /** * @param location * @param transpose * @param matrices */ - public void glUniformMatrix2ARB(int location, boolean transpose, - FloatBuffer matrices); + void glUniformMatrix2ARB(int location, boolean transpose, FloatBuffer matrices); /** * @param location * @param transpose * @param matrices */ - public void glUniformMatrix3ARB(int location, boolean transpose, - FloatBuffer matrices); + void glUniformMatrix3ARB(int location, boolean transpose, FloatBuffer matrices); /** * @param location * @param transpose * @param matrices */ - public void glUniformMatrix4ARB(int location, boolean transpose, - FloatBuffer matrices); + void glUniformMatrix4ARB(int location, boolean transpose, FloatBuffer matrices); /** * @param programObj */ - public void glUseProgramObjectARB(int programObj); + void glUseProgramObjectARB(int programObj); /** * @param programObj */ - public void glValidateProgramARB(int programObj); + void glValidateProgramARB(int programObj); /** * @param index */ - public void glDisableVertexAttribArrayARB(int index); + void glDisableVertexAttribArrayARB(int index); /** * @param index */ - public void glEnableVertexAttribArrayARB(int index); + void glEnableVertexAttribArrayARB(int index); /** * @param index * @param pname * @param params */ - public void glGetVertexAttribARB(int index, int pname, - FloatBuffer params); + void glGetVertexAttribARB(int index, int pname, FloatBuffer params); /** * @param index * @param pname * @param params */ - public void glGetVertexAttribARB(int index, int pname, - IntBuffer params); + void glGetVertexAttribARB(int index, int pname, IntBuffer params); /** * @param index * @param pname * @param size + * * @return */ - public ByteBuffer glGetVertexAttribPointerARB(int index, int pname, - int size); + ByteBuffer glGetVertexAttribPointerARB(int index, int pname, int size); /** * @param index * @param x */ - public void glVertexAttrib1fARB(int index, float x); + void glVertexAttrib1fARB(int index, float x); /** * @param index * @param x */ - public void glVertexAttrib1sARB(int index, short x); + void glVertexAttrib1sARB(int index, short x); /** * @param index * @param x * @param y */ - public void glVertexAttrib2fARB(int index, float x, float y); + void glVertexAttrib2fARB(int index, float x, float y); /** * @param index * @param x * @param y */ - public void glVertexAttrib2sARB(int index, short x, short y); + void glVertexAttrib2sARB(int index, short x, short y); /** * @param index @@ -4577,7 +4299,7 @@ public interface IGL { * @param y * @param z */ - public void glVertexAttrib3fARB(int index, float x, float y, float z); + void glVertexAttrib3fARB(int index, float x, float y, float z); /** * @param index @@ -4585,7 +4307,7 @@ public interface IGL { * @param y * @param z */ - public void glVertexAttrib3sARB(int index, short x, short y, short z); + void glVertexAttrib3sARB(int index, short x, short y, short z); /** * @param index @@ -4594,8 +4316,7 @@ public interface IGL { * @param z * @param w */ - public void glVertexAttrib4fARB(int index, float x, float y, - float z, float w); + void glVertexAttrib4fARB(int index, float x, float y, float z, float w); /** * @param index @@ -4604,8 +4325,7 @@ public interface IGL { * @param z * @param w */ - public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, - byte w); + void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w); /** * @param index @@ -4614,8 +4334,7 @@ public interface IGL { * @param z * @param w */ - public void glVertexAttrib4sARB(int index, short x, short y, - short z, short w); + void glVertexAttrib4sARB(int index, short x, short y, short z, short w); /** * @param index @@ -4625,9 +4344,8 @@ public interface IGL { * @param stride * @param buffer */ - public void glVertexAttribPointerARB(int index, int size, - boolean unsigned, boolean normalized, int stride, ByteBuffer buffer); - + void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, ByteBuffer buffer); + /** * @param index @@ -4637,9 +4355,8 @@ public interface IGL { * @param stride * @param buffer */ - public void glVertexAttribPointerARB(int index, int size, - boolean unsigned, boolean normalized, int stride, IntBuffer buffer); - + void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, IntBuffer buffer); + /** * @param index @@ -4649,9 +4366,8 @@ public interface IGL { * @param stride * @param buffer */ - public void glVertexAttribPointerARB(int index, int size, - boolean unsigned, boolean normalized, int stride, ShortBuffer buffer); - + void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, ShortBuffer buffer); + /** * @param index @@ -4660,9 +4376,8 @@ public interface IGL { * @param stride * @param buffer */ - public void glVertexAttribPointerARB(int index, int size, - boolean normalized, int stride, FloatBuffer buffer); - + void glVertexAttribPointerARB(int index, int size, boolean normalized, int stride, FloatBuffer buffer); + /** * @param index @@ -4672,9 +4387,14 @@ public interface IGL { * @param stride * @param bufferOffset */ - public void glVertexAttribPointerARB(int index, int size, int type, - boolean normalized, int stride, int bufferOffset); - + void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, int bufferOffset); + + + /** + * @param modeRGB + * @param modeAlpha + */ + void glBlendEquationSeparateEXT(int modeRGB, int modeAlpha); /** * @param sfactorRGB @@ -4682,26 +4402,25 @@ public interface IGL { * @param sfactorAlpha * @param dfactorAlpha */ - public void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, - int sfactorAlpha, int dfactorAlpha); - + void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha); + /** * @param first * @param count */ - public void glLockArraysEXT(int first, int count); + void glLockArraysEXT(int first, int count); /** - * + * */ - public void glUnlockArraysEXT(); + void glUnlockArraysEXT(); /** * @param zmin * @param zmax */ - public void glDepthBoundsEXT(float zmin, float zmax); + void glDepthBoundsEXT(float zmin, float zmax); /** * @param mode @@ -4709,8 +4428,7 @@ public interface IGL { * @param end * @param pIndices */ - public void glDrawRangeElementsEXT(int mode, int start, int end, - ByteBuffer pIndices); + void glDrawRangeElementsEXT(int mode, int start, int end, ByteBuffer pIndices); /** * @param mode @@ -4720,9 +4438,8 @@ public interface IGL { * @param type * @param buffer_offset */ - public void glDrawRangeElementsEXT(int mode, int start, int end, - int count, int type, int buffer_offset); - + void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, int buffer_offset); + /** * @param mode @@ -4730,8 +4447,7 @@ public interface IGL { * @param end * @param pIndices */ - public void glDrawRangeElementsEXT(int mode, int start, int end, - IntBuffer pIndices); + void glDrawRangeElementsEXT(int mode, int start, int end, IntBuffer pIndices); /** * @param mode @@ -4739,68 +4455,65 @@ public interface IGL { * @param end * @param pIndices */ - public void glDrawRangeElementsEXT(int mode, int start, int end, - ShortBuffer pIndices); + void glDrawRangeElementsEXT(int mode, int start, int end, ShortBuffer pIndices); /** * @param coord */ - public void glFogCoordfEXT(float coord); + void glFogCoordfEXT(float coord); /** * @param stride * @param data */ - public void glFogCoordPointerEXT(int stride, FloatBuffer data); + void glFogCoordPointerEXT(int stride, FloatBuffer data); /** * @param type * @param stride * @param buffer_offset */ - public void glFogCoordPointerEXT(int type, int stride, - int buffer_offset); + void glFogCoordPointerEXT(int type, int stride, int buffer_offset); /** * @param mode * @param piFirst * @param piCount */ - public void glMultiDrawArraysEXT(int mode, IntBuffer piFirst, - IntBuffer piCount); + void glMultiDrawArraysEXT(int mode, IntBuffer piFirst, IntBuffer piCount); /** * @param pname * @param pfParams */ - public void glPointParameterEXT(int pname, FloatBuffer pfParams); + void glPointParameterEXT(int pname, FloatBuffer pfParams); /** * @param pname * @param param */ - public void glPointParameterfEXT(int pname, float param); + void glPointParameterfEXT(int pname, float param); /** * @param red * @param green * @param blue */ - public void glSecondaryColor3bEXT(byte red, byte green, byte blue); + void glSecondaryColor3bEXT(byte red, byte green, byte blue); /** * @param red * @param green * @param blue */ - public void glSecondaryColor3fEXT(float red, float green, float blue); + void glSecondaryColor3fEXT(float red, float green, float blue); /** * @param red * @param green * @param blue */ - public void glSecondaryColor3ubEXT(byte red, byte green, byte blue); + void glSecondaryColor3ubEXT(byte red, byte green, byte blue); /** * @param size @@ -4808,17 +4521,15 @@ public interface IGL { * @param stride * @param pPointer */ - public void glSecondaryColorPointerEXT(int size, boolean unsigned, - int stride, ByteBuffer pPointer); - + void glSecondaryColorPointerEXT(int size, boolean unsigned, int stride, ByteBuffer pPointer); + /** * @param size * @param stride * @param pPointer */ - public void glSecondaryColorPointerEXT(int size, int stride, - FloatBuffer pPointer); + void glSecondaryColorPointerEXT(int size, int stride, FloatBuffer pPointer); /** * @param size @@ -4826,264 +4537,256 @@ public interface IGL { * @param stride * @param buffer_offset */ - public void glSecondaryColorPointerEXT(int size, int type, - int stride, int buffer_offset); - + void glSecondaryColorPointerEXT(int size, int type, int stride, int buffer_offset); + /** * @param face */ - public void glActiveStencilFaceEXT(int face); + void glActiveStencilFaceEXT(int face); /** - * + * */ - public void glBeginVertexShaderEXT(); + void glBeginVertexShaderEXT(); /** * @param light * @param value + * * @return */ - public int glBindLightParameterEXT(int light, int value); + int glBindLightParameterEXT(int light, int value); /** * @param face * @param value + * * @return */ - public int glBindMaterialParameterEXT(int face, int value); + int glBindMaterialParameterEXT(int face, int value); /** * @param value + * * @return */ - public int glBindParameterEXT(int value); + int glBindParameterEXT(int value); /** * @param unit * @param coord * @param value + * * @return */ - public int glBindTexGenParameterEXT(int unit, int coord, int value); + int glBindTexGenParameterEXT(int unit, int coord, int value); /** * @param unit * @param value + * * @return */ - public int glBindTextureUnitParameterEXT(int unit, int value); + int glBindTextureUnitParameterEXT(int unit, int value); /** * @param id */ - public void glBindVertexShaderEXT(int id); + void glBindVertexShaderEXT(int id); /** * @param id */ - public void glDeleteVertexShaderEXT(int id); + void glDeleteVertexShaderEXT(int id); /** * @param id */ - public void glDisableVariantClientStateEXT(int id); + void glDisableVariantClientStateEXT(int id); /** * @param id */ - public void glEnableVariantClientStateEXT(int id); + void glEnableVariantClientStateEXT(int id); /** - * + * */ - public void glEndVertexShaderEXT(); + void glEndVertexShaderEXT(); /** * @param res * @param src * @param num */ - public void glExtractComponentEXT(int res, int src, int num); + void glExtractComponentEXT(int res, int src, int num); /** * @param dataType * @param storageType * @param range * @param components + * * @return */ - public int glGenSymbolsEXT(int dataType, int storageType, int range, - int components); - + int glGenSymbolsEXT(int dataType, int storageType, int range, int components); + /** * @param range + * * @return */ - public int glGenVertexShadersEXT(int range); + int glGenVertexShadersEXT(int range); /** * @param id * @param value * @param pbData */ - public void glGetInvariantBooleanEXT(int id, int value, - ByteBuffer pbData); + void glGetInvariantBooleanEXT(int id, int value, ByteBuffer pbData); /** * @param id * @param value * @param pfData */ - public void glGetInvariantFloatEXT(int id, int value, - FloatBuffer pfData); + void glGetInvariantFloatEXT(int id, int value, FloatBuffer pfData); /** * @param id * @param value * @param piData */ - public void glGetInvariantIntegerEXT(int id, int value, - IntBuffer piData); + void glGetInvariantIntegerEXT(int id, int value, IntBuffer piData); /** * @param id * @param value * @param pbData */ - public void glGetLocalConstantBooleanEXT(int id, int value, - ByteBuffer pbData); + void glGetLocalConstantBooleanEXT(int id, int value, ByteBuffer pbData); /** * @param id * @param value * @param pfData */ - public void glGetLocalConstantFloatEXT(int id, int value, - FloatBuffer pfData); + void glGetLocalConstantFloatEXT(int id, int value, FloatBuffer pfData); /** * @param id * @param value * @param piData */ - public void glGetLocalConstantIntegerEXT(int id, int value, - IntBuffer piData); + void glGetLocalConstantIntegerEXT(int id, int value, IntBuffer piData); /** * @param id * @param value * @param pbData */ - public void glGetVariantBooleanEXT(int id, int value, - ByteBuffer pbData); + void glGetVariantBooleanEXT(int id, int value, ByteBuffer pbData); /** * @param id * @param value * @param pfData */ - public void glGetVariantFloatEXT(int id, int value, - FloatBuffer pfData); + void glGetVariantFloatEXT(int id, int value, FloatBuffer pfData); /** * @param id * @param value * @param piData */ - public void glGetVariantIntegerEXT(int id, int value, - IntBuffer piData); + void glGetVariantIntegerEXT(int id, int value, IntBuffer piData); /** * @param id * @param value * @param size + * * @return */ - public ByteBuffer glGetVariantPointerEXT(int id, int value, int size); + ByteBuffer glGetVariantPointerEXT(int id, int value, int size); /** * @param res * @param src * @param num */ - public void glInsertComponentEXT(int res, int src, int num); + void glInsertComponentEXT(int res, int src, int num); /** * @param id * @param cap + * * @return */ - public boolean glIsVariantEnabledEXT(int id, int cap); + boolean glIsVariantEnabledEXT(int id, int cap); /** * @param id * @param unsigned * @param pAddr */ - public void glSetInvariantEXT(int id, boolean unsigned, - ByteBuffer pAddr); + void glSetInvariantEXT(int id, boolean unsigned, ByteBuffer pAddr); /** * @param id * @param unsigned * @param pAddr */ - public void glSetInvariantEXT(int id, boolean unsigned, - IntBuffer pAddr); + void glSetInvariantEXT(int id, boolean unsigned, IntBuffer pAddr); /** * @param id * @param unsigned * @param pAddr */ - public void glSetInvariantEXT(int id, boolean unsigned, - ShortBuffer pAddr); + void glSetInvariantEXT(int id, boolean unsigned, ShortBuffer pAddr); /** * @param id * @param pAddr */ - public void glSetInvariantEXT(int id, FloatBuffer pAddr); + void glSetInvariantEXT(int id, FloatBuffer pAddr); /** * @param id * @param unsigned * @param pAddr */ - public void glSetLocalConstantEXT(int id, boolean unsigned, - ByteBuffer pAddr); + void glSetLocalConstantEXT(int id, boolean unsigned, ByteBuffer pAddr); /** * @param id * @param unsigned * @param pAddr */ - public void glSetLocalConstantEXT(int id, boolean unsigned, - IntBuffer pAddr); + void glSetLocalConstantEXT(int id, boolean unsigned, IntBuffer pAddr); /** * @param id * @param unsigned * @param pAddr */ - public void glSetLocalConstantEXT(int id, boolean unsigned, - ShortBuffer pAddr); + void glSetLocalConstantEXT(int id, boolean unsigned, ShortBuffer pAddr); /** * @param id * @param pAddr */ - public void glSetLocalConstantEXT(int id, FloatBuffer pAddr); + void glSetLocalConstantEXT(int id, FloatBuffer pAddr); /** * @param op * @param res * @param arg1 */ - public void glShaderOp1EXT(int op, int res, int arg1); + void glShaderOp1EXT(int op, int res, int arg1); /** * @param op @@ -5091,7 +4794,7 @@ public interface IGL { * @param arg1 * @param arg2 */ - public void glShaderOp2EXT(int op, int res, int arg1, int arg2); + void glShaderOp2EXT(int op, int res, int arg1, int arg2); /** * @param op @@ -5100,8 +4803,7 @@ public interface IGL { * @param arg2 * @param arg3 */ - public void glShaderOp3EXT(int op, int res, int arg1, int arg2, - int arg3); + void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3); /** * @param res @@ -5111,32 +4813,31 @@ public interface IGL { * @param outZ * @param outW */ - public void glSwizzleEXT(int res, int in, int outX, int outY, - int outZ, int outW); + void glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW); /** * @param id * @param pAddr */ - public void glVariantEXT(int id, ByteBuffer pAddr); + void glVariantEXT(int id, ByteBuffer pAddr); /** * @param id * @param pfAddr */ - public void glVariantEXT(int id, FloatBuffer pfAddr); + void glVariantEXT(int id, FloatBuffer pfAddr); /** * @param id * @param piAddr */ - public void glVariantEXT(int id, IntBuffer piAddr); + void glVariantEXT(int id, IntBuffer piAddr); /** * @param id * @param psAddr */ - public void glVariantEXT(int id, ShortBuffer psAddr); + void glVariantEXT(int id, ShortBuffer psAddr); /** * @param id @@ -5144,8 +4845,7 @@ public interface IGL { * @param stride * @param pAddr */ - public void glVariantPointerEXT(int id, boolean unsigned, - int stride, ByteBuffer pAddr); + void glVariantPointerEXT(int id, boolean unsigned, int stride, ByteBuffer pAddr); /** * @param id @@ -5153,8 +4853,7 @@ public interface IGL { * @param stride * @param pAddr */ - public void glVariantPointerEXT(int id, boolean unsigned, - int stride, IntBuffer pAddr); + void glVariantPointerEXT(int id, boolean unsigned, int stride, IntBuffer pAddr); /** * @param id @@ -5162,15 +4861,14 @@ public interface IGL { * @param stride * @param pAddr */ - public void glVariantPointerEXT(int id, boolean unsigned, - int stride, ShortBuffer pAddr); + void glVariantPointerEXT(int id, boolean unsigned, int stride, ShortBuffer pAddr); /** * @param id * @param stride * @param pAddr */ - public void glVariantPointerEXT(int id, int stride, FloatBuffer pAddr); + void glVariantPointerEXT(int id, int stride, FloatBuffer pAddr); /** * @param id @@ -5178,26 +4876,25 @@ public interface IGL { * @param stride * @param buffer_offset */ - public void glVariantPointerEXT(int id, int type, int stride, - int buffer_offset); + void glVariantPointerEXT(int id, int type, int stride, int buffer_offset); /** * @param id * @param pAddr */ - public void glVariantuEXT(int id, ByteBuffer pAddr); + void glVariantuEXT(int id, ByteBuffer pAddr); /** * @param id * @param piAddr */ - public void glVariantuEXT(int id, IntBuffer piAddr); + void glVariantuEXT(int id, IntBuffer piAddr); /** * @param id * @param psAddr */ - public void glVariantuEXT(int id, ShortBuffer psAddr); + void glVariantuEXT(int id, ShortBuffer psAddr); /** * @param res @@ -5207,21 +4904,19 @@ public interface IGL { * @param outZ * @param outW */ - public void glWriteMaskEXT(int res, int in, int outX, int outY, - int outZ, int outW); + void glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW); /** * @param weight */ - public void glVertexWeightfEXT(float weight); + void glVertexWeightfEXT(float weight); /** * @param size * @param stride * @param pPointer */ - public void glVertexWeightPointerEXT(int size, int stride, - FloatBuffer pPointer); + void glVertexWeightPointerEXT(int size, int stride, FloatBuffer pPointer); /** * @param size @@ -5229,10 +4924,7 @@ public interface IGL { * @param stride * @param buffer_offset */ - public void glVertexWeightPointerEXT(int size, int type, int stride, - int buffer_offset); - - + void glVertexWeightPointerEXT(int size, int type, int stride, int buffer_offset); } \ No newline at end of file diff --git a/src/native/common/ext/Makefile.am b/src/native/common/ext/Makefile.am index 232f1561..cd8d84ed 100644 --- a/src/native/common/ext/Makefile.am +++ b/src/native/common/ext/Makefile.am @@ -2,7 +2,8 @@ noinst_LTLIBRARIES = libext.la libext_la_SOURCES = $(SRC) INCLUDES=-I.. -SRC=org_lwjgl_opengl_EXTBlendFuncSeparate.cpp \ +SRC=org_lwjgl_opengl_EXTBlendEquationSeparate.cpp \ + org_lwjgl_opengl_EXTBlendFuncSeparate.cpp \ org_lwjgl_opengl_EXTCompiledVertexArray.cpp \ org_lwjgl_opengl_EXTDepthBoundsTest.cpp \ org_lwjgl_opengl_EXTDrawRangeElements.cpp \ diff --git a/src/native/common/ext/org_lwjgl_opengl_EXTBlendEquationSeparate.cpp b/src/native/common/ext/org_lwjgl_opengl_EXTBlendEquationSeparate.cpp new file mode 100644 index 00000000..6a78f3fb --- /dev/null +++ b/src/native/common/ext/org_lwjgl_opengl_EXTBlendEquationSeparate.cpp @@ -0,0 +1,62 @@ +/* +* Copyright (c) 2002 Lightweight Java Game Library Project +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are +* met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* +* * Neither the name of 'Light Weight Java Game Library' nor the names of +* its contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED +* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR +* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +// ---------------------------------- +// IMPLEMENTATION OF NATIVE METHODS FOR CLASS: org.lwjgl.opengl.EXTBlendEquationSeparate +// ---------------------------------- + +#include "extgl.h" + +typedef void (APIENTRY * glBlendEquationSeparateEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +static glBlendEquationSeparateEXTPROC glBlendEquationSeparateEXT; + +/* + * Class: org.lwjgl.opengl.EXTBlendEquationSeparate + * Method: glBlendEquationSeparateEXT + */ +static void JNICALL Java_org_lwjgl_opengl_EXTBlendEquationSeparate_glBlendEquationSeparateEXT + (JNIEnv * env, jclass clazz, jint modeRGB, jint modeAlpha) +{ + glBlendEquationSeparateEXT(modeRGB, modeAlpha); +} + +void extgl_InitEXTBlendEquationSeparate(JNIEnv *env, jobject ext_set) +{ + JavaMethodAndExtFunction functions[] = { + {"glBlendEquationSeparateEXT", "(II)V", (void*)&Java_org_lwjgl_opengl_EXTBlendEquationSeparate_glBlendEquationSeparateEXT, "glBlendEquationSeparateEXT", (void**)&glBlendEquationSeparateEXT} + }; + int num_functions = NUMFUNCTIONS(functions); + jclass clazz = ext_ResetClass(env, "org/lwjgl/opengl/EXTBlendEquationSeparate"); + if (extgl_Extensions.GL_EXT_blend_equation_separate) + extgl_InitializeClass(env, clazz, ext_set, "GL_EXT_blend_equation_separate", num_functions, functions); +} \ No newline at end of file diff --git a/src/native/common/extgl.cpp b/src/native/common/extgl.cpp index 1429f596..70e84787 100755 --- a/src/native/common/extgl.cpp +++ b/src/native/common/extgl.cpp @@ -578,6 +578,7 @@ static void extgl_InitSupportedExtensions(JNIEnv *env, jobject ext_set) extgl_Extensions.GL_EXT_abgr = GLQueryExtension(env, ext_set, "GL_EXT_abgr"); extgl_Extensions.GL_EXT_bgra = GLQueryExtension(env, ext_set, "GL_EXT_bgra"); + extgl_Extensions.GL_EXT_blend_equation_separate = GLQueryExtension(env, ext_set, "GL_EXT_blend_equation_separate"); extgl_Extensions.GL_EXT_blend_func_separate = GLQueryExtension(env, ext_set, "GL_EXT_blend_func_separate"); extgl_Extensions.GL_EXT_blend_subtract = GLQueryExtension(env, ext_set, "GL_EXT_blend_subtract"); extgl_Extensions.GL_EXT_Cg_shader = GLQueryExtension(env, ext_set, "GL_EXT_Cg_shader"); @@ -671,6 +672,7 @@ extern void extgl_InitARBVertexProgram(JNIEnv *env, jobject ext_set); extern void extgl_InitARBVertexShader(JNIEnv *env, jobject ext_set); extern void extgl_InitARBWindowPos(JNIEnv *env, jobject ext_set); +extern void extgl_InitEXTBlendEquationSeparate(JNIEnv *env, jobject ext_set); extern void extgl_InitEXTBlendFuncSeparate(JNIEnv *env, jobject ext_set); extern void extgl_InitEXTCompiledVertexArray(JNIEnv *env, jobject ext_set); extern void extgl_InitEXTDepthBoundsTest(JNIEnv *env, jobject ext_set); @@ -742,6 +744,7 @@ bool extgl_Initialize(JNIEnv *env, jobject ext_set) extgl_InitARBVertexShader(env, ext_set); extgl_InitARBWindowPos(env, ext_set); + extgl_InitEXTBlendEquationSeparate(env, ext_set); extgl_InitEXTBlendFuncSeparate(env, ext_set); extgl_InitEXTCompiledVertexArray(env, ext_set); extgl_InitEXTDepthBoundsTest(env, ext_set); diff --git a/src/native/common/extgl.h b/src/native/common/extgl.h index b93821ce..d963e06e 100644 --- a/src/native/common/extgl.h +++ b/src/native/common/extgl.h @@ -2086,6 +2086,7 @@ struct ExtensionTypes bool GL_EXT_abgr; bool GL_EXT_bgra; + bool GL_EXT_blend_equation_separate; bool GL_EXT_blend_func_separate; bool GL_EXT_blend_subtract; bool GL_EXT_Cg_shader;