Added some new extensions
This commit is contained in:
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3e4eac8e66
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ed903530f1
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@ -0,0 +1,52 @@
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by LWJGL.
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* User: spasi
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* Date: 04-05-18
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* Time: 9:39:43 pm
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*/
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package org.lwjgl.opengl;
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public final class EXTBlendEquationSeparate {
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/*
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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* GetFloatv, and GetDoublev:
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*/
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public static final int GL_BLEND_EQUATION_RGB_EXT = 0x8009;
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public static final int GL_BLEND_EQUATION_ALPHA_EXT = 0x883D;
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public static native void glBlendEquationSeparateEXT(int modeRGB, int modeAlpha);
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}
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@ -0,0 +1,53 @@
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by LWJGL.
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* User: spasi
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* Date: 18 Ìáú 2004
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* Time: 10:22:39 ìì
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*/
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package org.lwjgl.opengl;
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public final class EXTTextureMirrorClamp {
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/*
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* Accepted by the <param> parameter of TexParameteri and TexParameterf,
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* and by the <params> parameter of TexParameteriv and TexParameterfv,
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* when their <pname> parameter is TEXTURE_WRAP_S, TEXTURE_WRAP_T,
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* or TEXTURE_WRAP_R:
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*/
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public static final int GL_MIRROR_CLAMP_EXT = 0x8742;
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public static final int GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743;
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public static final int GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912;
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}
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@ -91,6 +91,7 @@ public final class GLContext {
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public static boolean GL_EXT_abgr;
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public static boolean GL_EXT_bgra;
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public static boolean GL_EXT_blend_equation_separate;
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public static boolean GL_EXT_blend_func_separate;
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public static boolean GL_EXT_blend_subtract;
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public static boolean GL_EXT_Cg_shader;
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@ -114,6 +115,7 @@ public final class GLContext {
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public static boolean GL_EXT_texture_env_dot3;
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public static boolean GL_EXT_texture_filter_anisotropic;
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public static boolean GL_EXT_texture_lod_bias;
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public static boolean GL_EXT_texture_mirror_clamp;
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public static boolean GL_EXT_texture_rectangle;
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public static boolean GL_EXT_vertex_shader;
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public static boolean GL_EXT_vertex_weighting;
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@ -139,6 +141,7 @@ public final class GLContext {
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public static boolean GL_NV_float_buffer;
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public static boolean GL_NV_fog_distance;
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public static boolean GL_NV_fragment_program;
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public static boolean GL_NV_fragment_program2;
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public static boolean GL_NV_fragment_program_option;
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public static boolean GL_NV_half_float;
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public static boolean GL_NV_light_max_exponent;
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@ -164,6 +167,7 @@ public final class GLContext {
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public static boolean GL_NV_vertex_program1_1;
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public static boolean GL_NV_vertex_program2;
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public static boolean GL_NV_vertex_program2_option;
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public static boolean GL_NV_vertex_program3;
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public static boolean OpenGL11;
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public static boolean OpenGL12;
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by LWJGL.
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* User: spasi
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* Date: 18 Ìáú 2004
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* Time: 10:25:56 ìì
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*/
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package org.lwjgl.opengl;
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public final class NVFragmentProgram2 {
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/*
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* Accepted by the <pname> parameter of GetProgramivARB:
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*/
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public static final int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4;
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public static final int GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5;
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public static final int GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6;
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public static final int GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7;
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public static final int GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8;
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}
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by LWJGL.
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* User: spasi
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* Date: 18 Ìáú 2004
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* Time: 10:28:18 ìì
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*/
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package org.lwjgl.opengl;
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public final class NVVertexProgram2Option {
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/*
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* Accepted by the <pname> parameter of GetProgramivARB:
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*/
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public static final int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4;
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public static final int GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5;
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}
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by LWJGL.
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* User: spasi
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* Date: 18 Ìáú 2004
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* Time: 10:29:43 ìì
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*/
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package org.lwjgl.opengl;
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public final class NVVertexProgram3 {
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/*
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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* GetFloatv, and GetDoublev:
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*/
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public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C;
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}
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libext_la_SOURCES = $(SRC)
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INCLUDES=-I..
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SRC=org_lwjgl_opengl_EXTBlendFuncSeparate.cpp \
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SRC=org_lwjgl_opengl_EXTBlendEquationSeparate.cpp \
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org_lwjgl_opengl_EXTBlendFuncSeparate.cpp \
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org_lwjgl_opengl_EXTCompiledVertexArray.cpp \
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org_lwjgl_opengl_EXTDepthBoundsTest.cpp \
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org_lwjgl_opengl_EXTDrawRangeElements.cpp \
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// ----------------------------------
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// IMPLEMENTATION OF NATIVE METHODS FOR CLASS: org.lwjgl.opengl.EXTBlendEquationSeparate
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// ----------------------------------
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#include "extgl.h"
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typedef void (APIENTRY * glBlendEquationSeparateEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
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static glBlendEquationSeparateEXTPROC glBlendEquationSeparateEXT;
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/*
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* Class: org.lwjgl.opengl.EXTBlendEquationSeparate
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* Method: glBlendEquationSeparateEXT
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*/
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static void JNICALL Java_org_lwjgl_opengl_EXTBlendEquationSeparate_glBlendEquationSeparateEXT
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(JNIEnv * env, jclass clazz, jint modeRGB, jint modeAlpha)
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{
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glBlendEquationSeparateEXT(modeRGB, modeAlpha);
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}
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void extgl_InitEXTBlendEquationSeparate(JNIEnv *env, jobject ext_set)
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{
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JavaMethodAndExtFunction functions[] = {
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{"glBlendEquationSeparateEXT", "(II)V", (void*)&Java_org_lwjgl_opengl_EXTBlendEquationSeparate_glBlendEquationSeparateEXT, "glBlendEquationSeparateEXT", (void**)&glBlendEquationSeparateEXT}
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};
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int num_functions = NUMFUNCTIONS(functions);
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jclass clazz = ext_ResetClass(env, "org/lwjgl/opengl/EXTBlendEquationSeparate");
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if (extgl_Extensions.GL_EXT_blend_equation_separate)
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extgl_InitializeClass(env, clazz, ext_set, "GL_EXT_blend_equation_separate", num_functions, functions);
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}
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@ -578,6 +578,7 @@ static void extgl_InitSupportedExtensions(JNIEnv *env, jobject ext_set)
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extgl_Extensions.GL_EXT_abgr = GLQueryExtension(env, ext_set, "GL_EXT_abgr");
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extgl_Extensions.GL_EXT_bgra = GLQueryExtension(env, ext_set, "GL_EXT_bgra");
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extgl_Extensions.GL_EXT_blend_equation_separate = GLQueryExtension(env, ext_set, "GL_EXT_blend_equation_separate");
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extgl_Extensions.GL_EXT_blend_func_separate = GLQueryExtension(env, ext_set, "GL_EXT_blend_func_separate");
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extgl_Extensions.GL_EXT_blend_subtract = GLQueryExtension(env, ext_set, "GL_EXT_blend_subtract");
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extgl_Extensions.GL_EXT_Cg_shader = GLQueryExtension(env, ext_set, "GL_EXT_Cg_shader");
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@ -671,6 +672,7 @@ extern void extgl_InitARBVertexProgram(JNIEnv *env, jobject ext_set);
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extern void extgl_InitARBVertexShader(JNIEnv *env, jobject ext_set);
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extern void extgl_InitARBWindowPos(JNIEnv *env, jobject ext_set);
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extern void extgl_InitEXTBlendEquationSeparate(JNIEnv *env, jobject ext_set);
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extern void extgl_InitEXTBlendFuncSeparate(JNIEnv *env, jobject ext_set);
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extern void extgl_InitEXTCompiledVertexArray(JNIEnv *env, jobject ext_set);
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extern void extgl_InitEXTDepthBoundsTest(JNIEnv *env, jobject ext_set);
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@ -742,6 +744,7 @@ bool extgl_Initialize(JNIEnv *env, jobject ext_set)
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extgl_InitARBVertexShader(env, ext_set);
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extgl_InitARBWindowPos(env, ext_set);
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extgl_InitEXTBlendEquationSeparate(env, ext_set);
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extgl_InitEXTBlendFuncSeparate(env, ext_set);
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extgl_InitEXTCompiledVertexArray(env, ext_set);
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extgl_InitEXTDepthBoundsTest(env, ext_set);
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@ -2086,6 +2086,7 @@ struct ExtensionTypes
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bool GL_EXT_abgr;
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bool GL_EXT_bgra;
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bool GL_EXT_blend_equation_separate;
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bool GL_EXT_blend_func_separate;
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bool GL_EXT_blend_subtract;
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bool GL_EXT_Cg_shader;
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