Windows: Use standard environment variables for build paths
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@ -2,18 +2,23 @@
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<project name="lwjgl native code, native code" basedir="../../bin" default="compile">
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<property name="native" location="../src/native"/>
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<property environment="env"/>
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<property name="dxhome" location="${env.DXSDK_DIR}"/>
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<property name="sdkhome" location="${env.MSSDk}"/>
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<property name="program_files" location="${env.ProgramFiles}"/>
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<property name="alhome" location="${program_files}\OpenAL 1.1 with EFX SDK"/>
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<property name="dllname" value="lwjgl.dll"/>
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<target name="compile_dir">
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<apply dir="." failonerror="true" executable="cl" dest="." skipemptyfilesets="true">
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<arg line="/Ox /Wp64 /W2 /nologo /Ox /Ob2 /Oi /Ot /Oy /FD /EHsc /MT /Gy /W2 /nologo /c /D WIN32 /c"/>
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<arg value="/I${toolkithome}\include"/>
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<arg value="/I${sdkhome}\include"/>
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<arg value="/I${dxhome}\include"/>
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<arg value="/I${alhome}\include"/>
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<arg value="/I${java.home}\..\include"/>
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<arg value="/I${java.home}\..\include\win32"/>
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<arg value="/I${native}/common"/>
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<arg value="/I${native}/win32"/>
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<arg value="/I${native}\common"/>
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<arg value="/I${native}\win32"/>
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<srcfile/>
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<fileset dir="${native}/win32" includes="*.c"/>
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<fileset dir="${native}/common" includes="*.c"/>
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@ -31,7 +36,6 @@
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<arg value="/LIBPATH:${dxhome}\lib\x86"/>
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<arg value="/LIBPATH:${sdkhome}\lib"/>
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<arg value="/LIBPATH:${alhome}\libs"/>
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<arg value="/LIBPATH:${toolkithome}\lib"/>
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<arg value="/OPT:REF"/>
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<arg value="/OPT:ICF"/>
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<arg line="/DLL /DELAYLOAD:jawt.dll ${libs}"/>
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@ -47,12 +51,6 @@
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</target>
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<target name="compile">
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<property name="program_files" location="c:\Program Files"/>
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<property name="dxhome" location="${program_files}\Microsoft DirectX SDK (February 2006)"/>
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<property name="toolkithome" location="${program_files}\Microsoft Visual C++ Toolkit 2003"/>
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<property name="sdkhome" location="${program_files}\Microsoft Platform SDK"/>
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<property name="alhome" location="${program_files}\OpenAL 1.0 Software Development Kit"/>
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<property name="dllname" value="lwjgl.dll"/>
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<property name="libs" value="Kernel32.lib ole32.lib dinput.lib dxguid.lib OpenGL32.Lib Version.lib user32.lib Gdi32.lib Advapi32.lib jawt.lib delayimp.lib winmm.lib"/>
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<antcall target="compile_dir"/>
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<antcall target="link"/>
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