/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include "org_lwjgl_Display.h" AGLContext ctx; Rect rect; WindotPtr win; /* * Class: org_lwjgl_Display * Method: getAvailableDisplayModes * Signature: ()[Lorg/lwjgl/DisplayMode; */ JNIEXPORT jobjectArray JNICALL Java_org_lwjgl_Display_getAvailableDisplayModes (JNIEnv * env, jclass clazz) { return NULL; } /* * Class: org_lwjgl_Display * Method: nCreate * Signature: (IIIIZ)Z */ JNIEXPORT jboolean JNICALL Java_org_lwjgl_Display_nCreate (JNIEnv * env, jclass clazz, jint width, jint height, jint bpp, jint freq, jboolean debug) { #ifdef _DEBUG printf("Creating display: size %dx%d %dhz %dbpp...\n", width, height, freq, bpp); #endif InitCursor(); SetRect( &rect, 0, 0, width, height ); win = NewCWindow( NULL, &rect, "Lightweight Java Gaming Library", true, kWindowShadowDialogProc, (WindowPtr) -1L, true, 0L ); SetPortWindowPort( win ); if ( win==null ) { printf("Failed to create a window\n"); return 1; } ShowWindow( win ); /* Setup the OpenGL context */ GLint attrib[] = { AGL_RGBA, AGL_NONE }; ctx = setupAGL( attrib, (AGLDrawable) win); if(ctx == NULL) { return JNI_FALSE; } jfieldID fid_handle = env->GetStaticFieldID(clazz, "handle", "I"); env->SetStaticIntField(clazz, fid_handle, (jint) win); return JNI_TRUE; } /* * Class: org_lwjgl_Display * Method: nDestroy * Signature: ()V */ JNIEXPORT void JNICALL Java_org_lwjgl_Display_nDestroy (JNIEnv * env, jclass clazz) { // cleanup the AGL context // cleanupAGL( ctx ); // cleanup the window // DisposeWindow( win ); #ifdef _DEBUG printf("Destroyed display\n"); #endif } /* ** OpenGL Setup */ static AGLContext setupAGL( GLint* attrib, AGLDrawable win) { AGLPixelFormat fmt; AGLContext ctx; GLboolean ok; /* Choose an rgb pixel format */ fmt = aglChoosePixelFormat(NULL, 0, attrib); if(fmt == NULL) { return NULL; } /* Create an AGL context */ ctx = aglCreateContext(fmt, NULL); if(ctx == NULL) { return NULL; } /* Attach the window to the context */ ok = aglSetDrawable(ctx, GetWindowPort(win) ); if(!ok) { return NULL; } /* Make the context the current context */ ok = aglSetCurrentContext(ctx); if(!ok) { return NULL; } /* Pixel format is no longer needed */ aglDestroyPixelFormat(fmt); return ctx; } /* ** OpenGL Cleanup */ static void cleanupAGL(AGLContext ctx) { aglSetCurrentContext(NULL); aglSetDrawable(ctx, NULL); aglDestroyContext(ctx); }