/* * Copyright (c) 2002-2012 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id: org_lwjgl_opengl_MacOSXNativeKeyboard.m 3055 2012-08-29 0:46:00Z mojang $ * * Mac OS X native keyboard functions. * * @author mojang * @author kappaOne * @version $Revision: 3055 $ */ #import #import #import #import #import "common_tools.h" #import "org_lwjgl_opengl_MacOSXNativeMouse.h" #import "context.h" JNIEXPORT void JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nGrabMouse(JNIEnv *env, jclass this, jboolean grab) { CGAssociateMouseAndMouseCursorPosition(grab == JNI_TRUE ? FALSE : TRUE); if (grab) { CGDisplayHideCursor(kCGDirectMainDisplay); } else { CGDisplayShowCursor(kCGDirectMainDisplay); } } JNIEXPORT void JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nSetCursorPosition(JNIEnv *env, jclass this, jobject window_handle, jint x, jint y) { MacOSXWindowInfo *window_info = (MacOSXWindowInfo *)(*env)->GetDirectBufferAddress(env, window_handle); CGPoint p; if (window_info->fullscreen) { NSPoint point = NSMakePoint(x, y); // convert point to window/screen coordinates point = [window_info->view convertPoint:point fromView:nil]; p.x = point.x; p.y = point.y; } else { NSRect screenRect = [[window_info->window screen] frame]; NSRect viewRect = [window_info->view frame]; NSRect winRect = [window_info->window frame]; // get window coords of the view origin NSPoint viewPoint = [window_info->view convertPoint:viewRect.origin fromView:nil]; // convert y to screen coordinates, origin bottom left p.y = winRect.origin.y + viewPoint.y + (viewRect.size.height - y - 1); p.x = winRect.origin.x + viewPoint.x + x; // flip y coordinates (origin top left) to allow use with CGDisplayMoveCursorToPoint p.y = screenRect.size.height - p.y - 1; } CGDisplayMoveCursorToPoint(CGMainDisplayID(), p); } JNIEXPORT void JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nRegisterMouseListener(JNIEnv *env, jobject _this, jobject window_handle) { MacOSXWindowInfo *window_info = (MacOSXWindowInfo *)(*env)->GetDirectBufferAddress(env, window_handle); [window_info->window setAcceptsMouseMovedEvents:YES]; window_info->jmouse = (*env)->NewGlobalRef(env, _this); // since initial mouse location is not reported until mouse is moved // manually get the mouse location and report it with a fake event NSPoint mouseLocation = [window_info->window mouseLocationOutsideOfEventStream]; mouseLocation = [window_info->view convertPoint:mouseLocation fromView:nil]; NSEvent *mouseLocationEvent = [NSEvent mouseEventWithType:NSMouseMoved location:mouseLocation modifierFlags:NSMouseMovedMask timestamp:0 windowNumber:[window_info->window windowNumber] context:nil eventNumber:0 clickCount:0 pressure:0]; [window_info->view mouseMoved:mouseLocationEvent]; } JNIEXPORT void JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nUnregisterMouseListener(JNIEnv *env, jobject this, jobject window_handle) { MacOSXWindowInfo *window_info = (MacOSXWindowInfo *)(*env)->GetDirectBufferAddress(env, window_handle); [window_info->window setAcceptsMouseMovedEvents:NO]; window_info->jmouse = nil; } JNIEXPORT jlong JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nCreateCursor(JNIEnv *env, jobject _this, jint width, jint height, jint x_hotspot, jint y_hotspot, jint num_images, jobject image_buffer, jint images_offset, jobject delay_buffer, jint delays_offset) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; jlong *bytes = (jint *)(*env)->GetDirectBufferAddress(env, image_buffer) + images_offset; NSBitmapImageRep *bitmap = [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:width pixelsHigh:height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bitmapFormat:NSAlphaNonpremultipliedBitmapFormat bytesPerRow:width*4 bitsPerPixel:32] autorelease]; memcpy((void*)bitmap.bitmapData, (void*)bytes, width*height*4); NSImage *image = [[[NSImage alloc] initWithSize:NSMakeSize(width, height)] autorelease]; [image addRepresentation:bitmap]; NSCursor *cursor = [[NSCursor alloc] initWithImage:image hotSpot:NSMakePoint(x_hotspot, y_hotspot)]; [pool release]; return (jlong)cursor; } JNIEXPORT void JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nDestroyCursor(JNIEnv *env, jobject _this, jlong cursor_pointer) { if (cursor_pointer != 0) { NSCursor *cursor = (NSCursor *)cursor_pointer; [cursor release]; } } JNIEXPORT void JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nSetCursor(JNIEnv *env, jobject _this, jlong cursor_pointer) { if (cursor_pointer == 0) { // restore default cursor [[NSCursor arrowCursor] performSelectorOnMainThread:@selector(set) withObject:nil waitUntilDone:NO]; } else { NSCursor *cursor = (NSCursor *)cursor_pointer; [cursor performSelectorOnMainThread:@selector(set) withObject:nil waitUntilDone:NO]; } }