/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id$ * * Include file to access public window features * * @author elias_naur * @version $Revision$ */ #ifndef _LWJGL_WINDOW_H_INCLUDED_ #define _LWJGL_WINDOW_H_INCLUDED_ #include #include #include #include #include "extgl.h" #include "extgl_glx.h" /* * release input (keyboard, mouse) */ extern void handleMessages(JNIEnv *env); extern bool checkXError(JNIEnv *env, Display *display); extern Atom getWarpAtom(void); /* * Various functions to release/acquire keyboard and mouse */ extern void handleWarpEvent(XClientMessageEvent *); extern void handlePointerMotion(XMotionEvent *); extern void handleButtonPress(XButtonEvent *); extern void handleButtonRelease(XButtonEvent *); extern void handleKeyEvent(XKeyEvent *); extern void updatePointerGrab(void); extern void updateKeyboardGrab(void); extern void setGrab(bool); extern bool isGrabbed(void); extern bool shouldGrab(void); /* * get the current window width */ extern int getWindowWidth(void); /* * get the current window height */ extern int getWindowHeight(void); /* * get the current display */ extern Display *getDisplay(void); /* * get the current screen */ extern int getCurrentScreen(void); /* * get the current window */ extern Window getCurrentWindow(void); /* * Return true if we are in fullscreen mode */ extern bool isFullscreen(void); /* * Return true if we are in exclusive fullscreen mode */ extern bool isLegacyFullscreen(void); #endif /* _LWJGL_WINDOW_H_INCLUDED_ */