/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id$ * * Include file to access public window features * * @author elias_naur * @version $Revision$ */ #ifndef _LWJGL_WINDOW_H_INCLUDED_ #define _LWJGL_WINDOW_H_INCLUDED_ #include #include #include #include /* * update input grabbing(keyboard, mouse) */ extern void updateInput(void); /* * release input (keyboard, mouse) */ extern bool releaseInput(void); /* * Various functions to release/acquire keyboard and mouse */ extern void handlePointerMotion(XMotionEvent *); extern void handleButtonPress(XButtonEvent *); extern void handleButtonRelease(XButtonEvent *); extern void handleKeyEvent(XKeyEvent *); extern void releaseKeyboard(void); extern void releasePointer(void); extern void acquireKeyboard(void); extern void acquirePointer(void); /* * destroy the window */ extern void destroyWindow(void); /* * create a new X window with the specified visual */ extern void createWindow(JNIEnv *env, Display *disp, int screen, XVisualInfo *vis_info, jstring title, int x, int y, int width, int height, bool fullscreen); /* * get the current window width */ extern int getWindowWidth(void); /* * get the current window height */ extern int getWindowHeight(void); /* * get the current display */ extern Display *getCurrentDisplay(void); /* * get the current screen */ extern int getCurrentScreen(void); /* * get the current window */ extern Window getCurrentWindow(void); /* * Return true if a native cursor is active */ extern bool isNativeCursor(void); /* * Return true if we are in fullscreen mode */ extern bool isFullscreen(void); /* * Utility function to throw an Exception */ extern void throwException(JNIEnv * env, const char * err); /* * Utility function to throw a RuntimeException */ extern void throwRuntimeException(JNIEnv * env, const char * err); #endif /* _LWJGL_WINDOW_H_INCLUDED_ */