/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // ---------------------------------- // IMPLEMENTATION OF NATIVE METHODS FOR CLASS: org.lwjgl.opengl.NVVertexArrayRange // ---------------------------------- #include "extgl.h" #include "common_tools.h" typedef void (APIENTRY * glFlushVertexArrayRangeNVPROC) (void); typedef void (APIENTRY * glVertexArrayRangeNVPROC) (GLsizei size, const GLvoid *pointer); static glFlushVertexArrayRangeNVPROC glFlushVertexArrayRangeNV; static glVertexArrayRangeNVPROC glVertexArrayRangeNV; #ifdef _WIN32 typedef void * (APIENTRY * wglAllocateMemoryNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (APIENTRY * wglFreeMemoryNVPROC) (void *pointer); static wglAllocateMemoryNVPROC wglAllocateMemoryNV; static wglFreeMemoryNVPROC wglFreeMemoryNV; #endif /* WIN32 */ #ifdef _X11 typedef void * (APIENTRY * glXAllocateMemoryNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (APIENTRY * glXFreeMemoryNVPROC) (void *pointer); static glXAllocateMemoryNVPROC glXAllocateMemoryNV; static glXFreeMemoryNVPROC glXFreeMemoryNV; #endif /* X11 */ /* * Class: org.lwjgl.opengl.NVVertexArrayRange * Method: nglVertexArrayRangeNV */ static void JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_nglVertexArrayRangeNV (JNIEnv * env, jclass clazz, jint size, jobject pPointer, jint pPointer_offset) { GLvoid *pPointer_ptr = (GLvoid *)((GLubyte *)env->GetDirectBufferAddress(pPointer) + pPointer_offset); glVertexArrayRangeNV(size, pPointer_ptr); } /* * Class: org.lwjgl.opengl.NVVertexArrayRange * Method: glFlushVertexArrayRangeNV */ static void JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_glFlushVertexArrayRangeNV (JNIEnv * env, jclass clazz) { glFlushVertexArrayRangeNV(); } #ifdef _X11 static jobject JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_glXAllocateMemoryNV (JNIEnv * env, jclass clazz, jint size, jfloat readFrequency, jfloat writeFrequency, jfloat priority) { void *mem_address = glXAllocateMemoryNV((GLint) size, (GLfloat)readFrequency, (GLfloat)writeFrequency, (GLfloat)priority); return safeNewBuffer(env, mem_address, size); } static void JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_glXFreeMemoryNV (JNIEnv * env, jclass clazz, jobject pointer) { void *address = (void *)env->GetDirectBufferAddress(pointer); glXFreeMemoryNV(address); } #endif #ifdef _WIN32 static jobject JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_wglAllocateMemoryNV (JNIEnv * env, jclass clazz, jint size, jfloat readFrequency, jfloat writeFrequency, jfloat priority) { void *mem_address = wglAllocateMemoryNV((GLint)size, (GLfloat)readFrequency, (GLfloat)writeFrequency, (GLfloat)priority); return safeNewBuffer(env, mem_address, size); } static void JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_wglFreeMemoryNV (JNIEnv * env, jclass clazz, jobject pointer) { void *address = (void *)env->GetDirectBufferAddress(pointer); wglFreeMemoryNV(address); } #endif void extgl_InitNVVertexArrayRange(JNIEnv *env, jobject ext_set) { JavaMethodAndExtFunction functions[] = { {"nglVertexArrayRangeNV", "(ILjava/nio/Buffer;I)V", (void*)&Java_org_lwjgl_opengl_NVVertexArrayRange_nglVertexArrayRangeNV, "glVertexArrayRangeNV", (void**)&glVertexArrayRangeNV}, {"glFlushVertexArrayRangeNV", "()V", (void*)&Java_org_lwjgl_opengl_NVVertexArrayRange_glFlushVertexArrayRangeNV, "glFlushVertexArrayRangeNV", (void**)&glFlushVertexArrayRangeNV}, #ifdef _X11 {"glXAllocateMemoryNV", "(IFFF)Ljava/nio/ByteBuffer;", (void*)&Java_org_lwjgl_opengl_NVVertexArrayRange_glXAllocateMemoryNV, "glXAllocateMemoryNV", (void**)&glXAllocateMemoryNV}, {"glXFreeMemoryNV", "(Ljava/nio/ByteBuffer;)V", (void*)&Java_org_lwjgl_opengl_NVVertexArrayRange_glXFreeMemoryNV, "glXFreeMemoryNV", (void**)&glXFreeMemoryNV}, #endif #ifdef WIN32 {"wglAllocateMemoryNV", "(IFFF)Ljava/nio/ByteBuffer;", (void*)&Java_org_lwjgl_opengl_NVVertexArrayRange_wglAllocateMemoryNV, "wglAllocateMemoryNV", (void**)&wglAllocateMemoryNV}, {"wglFreeMemoryNV", "(Ljava/nio/ByteBuffer;)V", (void*)&Java_org_lwjgl_opengl_NVVertexArrayRange_wglFreeMemoryNV, "wglFreeMemoryNV", (void**)&wglFreeMemoryNV} #endif }; int num_functions = NUMFUNCTIONS(functions); jclass clazz = ext_ResetClass(env, "org/lwjgl/opengl/NVVertexArrayRange"); if (extgl_Extensions.GL_NV_vertex_array_range) extgl_InitializeClass(env, clazz, ext_set, "GL_NV_vertex_array_range", num_functions, functions); }