/* MACHINE GENERATED FILE, DO NOT EDIT */ #include #include "extgl.h" typedef void (APIENTRY *glFreeMemoryNVPROC) (GLvoid * pointer); typedef GLvoid * (APIENTRY *glAllocateMemoryNVPROC) (GLint size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (APIENTRY *glFlushVertexArrayRangeNVPROC) (); typedef void (APIENTRY *glVertexArrayRangeNVPROC) (GLsizei size, const GLvoid * pPointer); static glFreeMemoryNVPROC glFreeMemoryNV; static glAllocateMemoryNVPROC glAllocateMemoryNV; static glFlushVertexArrayRangeNVPROC glFlushVertexArrayRangeNV; static glVertexArrayRangeNVPROC glVertexArrayRangeNV; static void JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_nglFreeMemoryNV(JNIEnv *env, jclass clazz, jobject pointer, jint pointer_position) { GLvoid *pointer_address = ((GLvoid *)(((char *)(*env)->GetDirectBufferAddress(env, pointer)) + pointer_position)); glFreeMemoryNV(pointer_address); } static jobject JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_glAllocateMemoryNV(JNIEnv *env, jclass clazz, jint size, jfloat readFrequency, jfloat writeFrequency, jfloat priority) { GLvoid * __result = glAllocateMemoryNV(size, readFrequency, writeFrequency, priority); return safeNewBuffer(env, __result, size); } static void JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_glFlushVertexArrayRangeNV(JNIEnv *env, jclass clazz) { glFlushVertexArrayRangeNV(); } static void JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_nglVertexArrayRangeNV(JNIEnv *env, jclass clazz, jint size, jobject pPointer, jint pPointer_position) { const GLvoid *pPointer_address = ((const GLvoid *)(((char *)(*env)->GetDirectBufferAddress(env, pPointer)) + pPointer_position)); glVertexArrayRangeNV(size, pPointer_address); } JNIEXPORT void JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_initNativeStubs(JNIEnv *env, jclass clazz) { JavaMethodAndExtFunction functions[] = { #ifdef _WIN32 {"nglFreeMemoryNV", "(Ljava/nio/Buffer;I)V", (void *)&Java_org_lwjgl_opengl_NVVertexArrayRange_nglFreeMemoryNV, "wglFreeMemoryNV", (void *)&glFreeMemoryNV}, #endif #ifdef _X11 {"nglFreeMemoryNV", "(Ljava/nio/Buffer;I)V", (void *)&Java_org_lwjgl_opengl_NVVertexArrayRange_nglFreeMemoryNV, "glXFreeMemoryNV", (void *)&glFreeMemoryNV}, #endif #ifdef _WIN32 {"glAllocateMemoryNV", "(IFFFI)Ljava/nio/ByteBuffer;", (void *)&Java_org_lwjgl_opengl_NVVertexArrayRange_glAllocateMemoryNV, "wglAllocateMemoryNV", (void *)&glAllocateMemoryNV}, #endif #ifdef _X11 {"glAllocateMemoryNV", "(IFFFI)Ljava/nio/ByteBuffer;", (void *)&Java_org_lwjgl_opengl_NVVertexArrayRange_glAllocateMemoryNV, "glXAllocateMemoryNV", (void *)&glAllocateMemoryNV}, #endif {"glFlushVertexArrayRangeNV", "()V", (void *)&Java_org_lwjgl_opengl_NVVertexArrayRange_glFlushVertexArrayRangeNV, "glFlushVertexArrayRangeNV", (void *)&glFlushVertexArrayRangeNV}, {"nglVertexArrayRangeNV", "(ILjava/nio/Buffer;I)V", (void *)&Java_org_lwjgl_opengl_NVVertexArrayRange_nglVertexArrayRangeNV, "glVertexArrayRangeNV", (void *)&glVertexArrayRangeNV} }; int num_functions = NUMFUNCTIONS(functions); extgl_InitializeClass(env, clazz, num_functions, functions); }