/* DO NOT EDIT THIS FILE - it is machine generated */ #include /* Header for class org_lwjgl_opengl_GLContext */ #ifndef _Included_org_lwjgl_opengl_GLContext #define _Included_org_lwjgl_opengl_GLContext #ifdef __cplusplus extern "C" { #endif /* Inaccessible static: currentContext */ /* Inaccessible static: GL_ARB_imaging */ /* Inaccessible static: GL_ARB_depth_texture */ /* Inaccessible static: GL_ARB_fragment_program */ /* Inaccessible static: GL_ARB_fragment_program_shadow */ /* Inaccessible static: GL_ARB_fragment_shader */ /* Inaccessible static: GL_ARB_matrix_palette */ /* Inaccessible static: GL_ARB_multisample */ /* Inaccessible static: GL_ARB_multitexture */ /* Inaccessible static: GL_ARB_occlusion_query */ /* Inaccessible static: GL_ARB_point_parameters */ /* Inaccessible static: GL_ARB_point_sprite */ /* Inaccessible static: GL_ARB_shading_language_100 */ /* Inaccessible static: GL_ARB_shader_objects */ /* Inaccessible static: GL_ARB_shadow */ /* Inaccessible static: GL_ARB_shadow_ambient */ /* Inaccessible static: GL_ARB_texture_border_clamp */ /* Inaccessible static: GL_ARB_texture_compression */ /* Inaccessible static: GL_ARB_texture_cube_map */ /* Inaccessible static: GL_ARB_texture_env_add */ /* Inaccessible static: GL_ARB_texture_env_combine */ /* Inaccessible static: GL_ARB_texture_env_crossbar */ /* Inaccessible static: GL_ARB_texture_env_dot3 */ /* Inaccessible static: GL_ARB_texture_mirrored_repeat */ /* Inaccessible static: GL_ARB_texture_non_power_of_two */ /* Inaccessible static: GL_ARB_transpose_matrix */ /* Inaccessible static: GL_ARB_vertex_blend */ /* Inaccessible static: GL_ARB_vertex_buffer_object */ /* Inaccessible static: GL_ARB_vertex_program */ /* Inaccessible static: GL_ARB_vertex_shader */ /* Inaccessible static: GL_ARB_window_pos */ /* Inaccessible static: GL_EXT_abgr */ /* Inaccessible static: GL_EXT_bgra */ /* Inaccessible static: GL_EXT_blend_equation_separate */ /* Inaccessible static: GL_EXT_blend_func_separate */ /* Inaccessible static: GL_EXT_blend_subtract */ /* Inaccessible static: GL_EXT_Cg_shader */ /* Inaccessible static: GL_EXT_compiled_vertex_array */ /* Inaccessible static: GL_EXT_depth_bounds_test */ /* Inaccessible static: GL_EXT_draw_range_elements */ /* Inaccessible static: GL_EXT_fog_coord */ /* Inaccessible static: GL_EXT_multi_draw_arrays */ /* Inaccessible static: GL_EXT_packed_pixels */ /* Inaccessible static: GL_EXT_pixel_buffer_object */ /* Inaccessible static: GL_EXT_point_parameters */ /* Inaccessible static: GL_EXT_rescale_normal */ /* Inaccessible static: GL_EXT_secondary_color */ /* Inaccessible static: GL_EXT_separate_specular_color */ /* Inaccessible static: GL_EXT_shadow_funcs */ /* Inaccessible static: GL_EXT_shared_texture_palette */ /* Inaccessible static: GL_EXT_stencil_two_side */ /* Inaccessible static: GL_EXT_stencil_wrap */ /* Inaccessible static: GL_EXT_texture_compression_s3tc */ /* Inaccessible static: GL_EXT_texture_env_combine */ /* Inaccessible static: GL_EXT_texture_env_dot3 */ /* Inaccessible static: GL_EXT_texture_filter_anisotropic */ /* Inaccessible static: GL_EXT_texture_lod_bias */ /* Inaccessible static: GL_EXT_texture_mirror_clamp */ /* Inaccessible static: GL_EXT_texture_rectangle */ /* Inaccessible static: GL_EXT_vertex_shader */ /* Inaccessible static: GL_EXT_vertex_weighting */ /* Inaccessible static: GL_ATI_draw_buffers */ /* Inaccessible static: GL_ATI_element_array */ /* Inaccessible static: GL_ATI_envmap_bumpmap */ /* Inaccessible static: GL_ATI_fragment_shader */ /* Inaccessible static: GL_ATI_map_object_buffer */ /* Inaccessible static: GL_ATI_pn_triangles */ /* Inaccessible static: GL_ATI_separate_stencil */ /* Inaccessible static: GL_ATI_texture_float */ /* Inaccessible static: GL_ATI_texture_mirror_once */ /* Inaccessible static: GL_ATI_vertex_array_object */ /* Inaccessible static: GL_ATI_vertex_streams */ /* Inaccessible static: GL_ATI_vertex_attrib_array_object */ /* Inaccessible static: GL_NV_blend_square */ /* Inaccessible static: GL_NV_copy_depth_to_color */ /* Inaccessible static: GL_NV_depth_clamp */ /* Inaccessible static: GL_NV_evaluators */ /* Inaccessible static: GL_NV_fence */ /* Inaccessible static: GL_NV_float_buffer */ /* Inaccessible static: GL_NV_fog_distance */ /* Inaccessible static: GL_NV_fragment_program */ /* Inaccessible static: GL_NV_fragment_program2 */ /* Inaccessible static: GL_NV_fragment_program_option */ /* Inaccessible static: GL_NV_half_float */ /* Inaccessible static: GL_NV_light_max_exponent */ /* Inaccessible static: GL_NV_multisample_filter_hint */ /* Inaccessible static: GL_NV_occlusion_query */ /* Inaccessible static: GL_NV_packed_depth_stencil */ /* Inaccessible static: GL_NV_pixel_data_range */ /* Inaccessible static: GL_NV_point_sprite */ /* Inaccessible static: GL_NV_primitive_restart */ /* Inaccessible static: GL_NV_register_combiners */ /* Inaccessible static: GL_NV_register_combiners2 */ /* Inaccessible static: GL_NV_texgen_reflection */ /* Inaccessible static: GL_NV_texture_compression_vtc */ /* Inaccessible static: GL_NV_texture_env_combine4 */ /* Inaccessible static: GL_NV_texture_expand_normal */ /* Inaccessible static: GL_NV_texture_rectangle */ /* Inaccessible static: GL_NV_texture_shader */ /* Inaccessible static: GL_NV_texture_shader2 */ /* Inaccessible static: GL_NV_texture_shader3 */ /* Inaccessible static: GL_NV_vertex_array_range */ /* Inaccessible static: GL_NV_vertex_array_range2 */ /* Inaccessible static: GL_NV_vertex_program */ /* Inaccessible static: GL_NV_vertex_program1_1 */ /* Inaccessible static: GL_NV_vertex_program2 */ /* Inaccessible static: GL_NV_vertex_program2_option */ /* Inaccessible static: GL_NV_vertex_program3 */ /* Inaccessible static: OpenGL11 */ /* Inaccessible static: OpenGL12 */ /* Inaccessible static: OpenGL13 */ /* Inaccessible static: OpenGL14 */ /* Inaccessible static: OpenGL15 */ /* Inaccessible static: class_00024org_00024lwjgl_00024opengl_00024GLContext */ /* * Class: org_lwjgl_opengl_GLContext * Method: init * Signature: (Ljava/util/Set;)V */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GLContext_init (JNIEnv *, jclass, jobject); #ifdef __cplusplus } #endif #endif