/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id$ * * Simple java test program. * * @author elias_naur * @version $Revision$ */ import org.lwjgl.*; import org.lwjgl.opengl.*; import org.lwjgl.input.*; public final class Game { static { try { DisplayMode[] modes = Display.getAvailableDisplayModes(); System.out.println("Available display modes:"); for (int i = 0; i < modes.length; i ++) System.out.println(modes[i]); // For now let's just pick a mode we're certain to have Display.create(new DisplayMode(640, 480, 16, 60), true); System.out.println("Created display."); } catch (Exception e) { System.err.println("Failed to create display due to "+e); System.exit(1); } } public static final GL gl = new GL(16, 0, 16, 8); public static final GLU glu = new GLU(gl); static { try { gl.create(); System.out.println("Created OpenGL."); } catch (Exception e) { System.err.println("Failed to create OpenGL due to "+e); System.exit(1); } } /** Is the game finished? */ private static boolean finished; /** A rotating square! */ private static float angle; /** * No construction allowed */ private Game() { } public static void main(String[] arguments) { try { init(); while (!finished) { // Keyboard.poll(); mainLoop(); render(); gl.swapBuffers(); } } catch (Throwable t) { t.printStackTrace(); } finally { cleanup(); } } /** * All calculations are done in here */ private static void mainLoop() { angle += 1f; if (angle > 360.0f) angle = 0.0f; Mouse.poll(); if (Mouse.dx != 0 || Mouse.dy != 0 || Mouse.dz != 0) System.out.println("Mouse moved " + Mouse.dx + " " + Mouse.dy + " " + Mouse.dz); for (int i = 0; i < 8; i++) if (Mouse.isButtonDown(i)) System.out.println("Button " + i + " down"); /* Keyboard.poll(); if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) finished = true;*/ Keyboard.read(); for (int i = 0; i < Keyboard.getNumKeyboardEvents(); i++) { Keyboard.next(); if (Keyboard.key == Keyboard.KEY_ESCAPE && Keyboard.state) finished = true; if (Keyboard.key == Keyboard.KEY_T && Keyboard.state) System.out.println("Current time: " + Sys.getTime()); } } /** * All rendering is done in here */ private static void render() { gl.clear(GL.COLOR_BUFFER_BIT); gl.pushMatrix(); gl.translatef(Display.getWidth() / 2, Display.getHeight() / 2, 0.0f); gl.rotatef(angle, 0, 0, 1.0f); gl.begin(GL.QUADS); gl.vertex2i(-50, -50); gl.vertex2i(50, -50); gl.vertex2i(50, 50); gl.vertex2i(-50, 50); gl.end(); gl.popMatrix(); } /** * Initialize */ private static void init() throws Exception { Keyboard.create(); Keyboard.enableBuffer(); Mouse.create(); Sys.setTime(0); Sys.setProcessPriority(Sys.REALTIME_PRIORITY); System.out.println("Timer resolution: " + Sys.getTimerResolution()); // Go into orthographic projection mode. gl.matrixMode(GL.PROJECTION); gl.loadIdentity(); glu.ortho2D(0, Display.getWidth(), 0, Display.getHeight()); gl.matrixMode(GL.MODELVIEW); gl.loadIdentity(); gl.viewport(0, 0, Display.getWidth(), Display.getHeight()); // Fix the refresh rate to the display frequency. gl.wglSwapIntervalEXT(1); } /** * Cleanup */ private static void cleanup() { Keyboard.destroy(); Mouse.destroy(); gl.destroy(); Display.destroy(); } }