/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // ---------------------------------- // IMPLEMENTATION OF NATIVE METHODS FOR CLASS: org.lwjgl.opengl.ATIFragmentShader // ---------------------------------- #include "org_lwjgl_opengl_ATIFragmentShader.h" #include "extgl.h" #include "checkGLerror.h" typedef GLuint (APIENTRY * glGenFragmentShadersATIPROC) (GLuint range); typedef void (APIENTRY * glBindFragmentShaderATIPROC) (GLuint id); typedef void (APIENTRY * glDeleteFragmentShaderATIPROC) (GLuint id); typedef void (APIENTRY * glBeginFragmentShaderATIPROC) (GLvoid); typedef void (APIENTRY * glEndFragmentShaderATIPROC) (GLvoid); typedef void (APIENTRY * glPassTexCoordATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (APIENTRY * glSampleMapATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (APIENTRY * glColorFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRY * glColorFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRY * glColorFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRY * glAlphaFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRY * glAlphaFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRY * glAlphaFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRY * glSetFragmentShaderConstantATIPROC) (GLuint dst, const GLfloat *value); static glGenFragmentShadersATIPROC glGenFragmentShadersATI; static glBindFragmentShaderATIPROC glBindFragmentShaderATI; static glDeleteFragmentShaderATIPROC glDeleteFragmentShaderATI; static glBeginFragmentShaderATIPROC glBeginFragmentShaderATI; static glEndFragmentShaderATIPROC glEndFragmentShaderATI; static glPassTexCoordATIPROC glPassTexCoordATI; static glSampleMapATIPROC glSampleMapATI; static glColorFragmentOp1ATIPROC glColorFragmentOp1ATI; static glColorFragmentOp2ATIPROC glColorFragmentOp2ATI; static glColorFragmentOp3ATIPROC glColorFragmentOp3ATI; static glAlphaFragmentOp1ATIPROC glAlphaFragmentOp1ATI; static glAlphaFragmentOp2ATIPROC glAlphaFragmentOp2ATI; static glAlphaFragmentOp3ATIPROC glAlphaFragmentOp3ATI; static glSetFragmentShaderConstantATIPROC glSetFragmentShaderConstantATI; void extgl_InitATIFragmentShader(JNIEnv *env, jobject ext_set) { if (!extgl_Extensions.GL_ATI_fragment_shader) return; glGenFragmentShadersATI = (glGenFragmentShadersATIPROC) extgl_GetProcAddress("glGenFragmentShadersATI"); glBindFragmentShaderATI = (glBindFragmentShaderATIPROC) extgl_GetProcAddress("glBindFragmentShaderATI"); glDeleteFragmentShaderATI = (glDeleteFragmentShaderATIPROC) extgl_GetProcAddress("glDeleteFragmentShaderATI"); glBeginFragmentShaderATI = (glBeginFragmentShaderATIPROC) extgl_GetProcAddress("glBeginFragmentShaderATI"); glEndFragmentShaderATI = (glEndFragmentShaderATIPROC) extgl_GetProcAddress("glEndFragmentShaderATI"); glPassTexCoordATI = (glPassTexCoordATIPROC) extgl_GetProcAddress("glPassTexCoordATI"); glSampleMapATI = (glSampleMapATIPROC) extgl_GetProcAddress("glSampleMapATI"); glColorFragmentOp1ATI = (glColorFragmentOp1ATIPROC) extgl_GetProcAddress("glColorFragmentOp1ATI"); glColorFragmentOp2ATI = (glColorFragmentOp2ATIPROC) extgl_GetProcAddress("glColorFragmentOp2ATI"); glColorFragmentOp3ATI = (glColorFragmentOp3ATIPROC) extgl_GetProcAddress("glColorFragmentOp3ATI"); glAlphaFragmentOp1ATI = (glAlphaFragmentOp1ATIPROC) extgl_GetProcAddress("glAlphaFragmentOp1ATI"); glAlphaFragmentOp2ATI = (glAlphaFragmentOp2ATIPROC) extgl_GetProcAddress("glAlphaFragmentOp2ATI"); glAlphaFragmentOp3ATI = (glAlphaFragmentOp3ATIPROC) extgl_GetProcAddress("glAlphaFragmentOp3ATI"); glSetFragmentShaderConstantATI = (glSetFragmentShaderConstantATIPROC) extgl_GetProcAddress("glSetFragmentShaderConstantATI"); EXTGL_SANITY_CHECK(env, ext_set, GL_ATI_fragment_shader) } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glGenFragmentShadersATI */ JNIEXPORT jint JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glGenFragmentShadersATI (JNIEnv * env, jclass clazz, jint range) { CHECK_EXISTS(glGenFragmentShadersATI) GLuint result = glGenFragmentShadersATI(range); CHECK_GL_ERROR return result; } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glBindFragmentShaderATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glBindFragmentShaderATI (JNIEnv * env, jclass clazz, jint id) { CHECK_EXISTS(glBindFragmentShaderATI) glBindFragmentShaderATI(id); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glDeleteFragmentShaderATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glDeleteFragmentShaderATI (JNIEnv * env, jclass clazz, jint id) { CHECK_EXISTS(glDeleteFragmentShaderATI) glDeleteFragmentShaderATI(id); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glBeginFragmentShaderATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glBeginFragmentShaderATI (JNIEnv * env, jclass clazz) { CHECK_EXISTS(glBeginFragmentShaderATI) glBeginFragmentShaderATI(); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glEndFragmentShaderATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glEndFragmentShaderATI (JNIEnv * env, jclass clazz) { CHECK_EXISTS(glEndFragmentShaderATI) glEndFragmentShaderATI(); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glPassTexCoordATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glPassTexCoordATI (JNIEnv * env, jclass clazz, jint dst, jint coord, jint swizzle) { CHECK_EXISTS(glPassTexCoordATI) glPassTexCoordATI(dst, coord, swizzle); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glSampleMapATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glSampleMapATI (JNIEnv * env, jclass clazz, jint dst, jint interp, jint swizzle) { CHECK_EXISTS(glSampleMapATI) glSampleMapATI(dst, interp, swizzle); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glColorFragmentOp1ATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glColorFragmentOp1ATI (JNIEnv * env, jclass clazz, jint op, jint dst, jint dstMask, jint dstMod, jint arg1, jint arg1Rep, jint arg1Mod) { CHECK_EXISTS(glColorFragmentOp1ATI) glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glColorFragmentOp2ATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glColorFragmentOp2ATI (JNIEnv * env, jclass clazz, jint op, jint dst, jint dstMask, jint dstMod, jint arg1, jint arg1Rep, jint arg1Mod, jint arg2, jint arg2Rep, jint arg2Mod) { CHECK_EXISTS(glColorFragmentOp2ATI) glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glColorFragmentOp3ATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glColorFragmentOp3ATI (JNIEnv * env, jclass clazz, jint op, jint dst, jint dstMask, jint dstMod, jint arg1, jint arg1Rep, jint arg1Mod, jint arg2, jint arg2Rep, jint arg2Mod, jint arg3, jint arg3Rep, jint arg3Mod) { CHECK_EXISTS(glColorFragmentOp3ATI) glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glAlphaFragmentOp1ATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glAlphaFragmentOp1ATI (JNIEnv * env, jclass clazz, jint op, jint dst, jint dstMod, jint arg1, jint arg1Rep, jint arg1Mod) { CHECK_EXISTS(glAlphaFragmentOp1ATI) glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glAlphaFragmentOp2ATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glAlphaFragmentOp2ATI (JNIEnv * env, jclass clazz, jint op, jint dst, jint dstMod, jint arg1, jint arg1Rep, jint arg1Mod, jint arg2, jint arg2Rep, jint arg2Mod) { CHECK_EXISTS(glAlphaFragmentOp2ATI) glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: glAlphaFragmentOp3ATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glAlphaFragmentOp3ATI (JNIEnv * env, jclass clazz, jint op, jint dst, jint dstMod, jint arg1, jint arg1Rep, jint arg1Mod, jint arg2, jint arg2Rep, jint arg2Mod, jint arg3, jint arg3Rep, jint arg3Mod) { CHECK_EXISTS(glAlphaFragmentOp3ATI) glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIFragmentShader * Method: nglSetFragmentShaderConstantATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_nglSetFragmentShaderConstantATI (JNIEnv * env, jclass clazz, jint dst, jobject pfValue, jint pfValue_offset) { CHECK_EXISTS(glSetFragmentShaderConstantATI) GLfloat *pfValue_ptr = (GLfloat *)env->GetDirectBufferAddress(pfValue) + pfValue_offset; glSetFragmentShaderConstantATI(dst, pfValue_ptr); CHECK_GL_ERROR }