/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // ---------------------------------- // IMPLEMENTATION OF NATIVE METHODS FOR CLASS: org.lwjgl.opengl.ATIVertexAttribArrayObject // ---------------------------------- #include "org_lwjgl_opengl_ATIVertexAttribArrayObject.h" #include "extgl.h" #include "checkGLerror.h" typedef void (APIENTRY * glVertexAttribArrayObjectATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRY * glGetVertexAttribArrayObjectfvATIPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetVertexAttribArrayObjectivATIPROC) (GLuint index, GLenum pname, GLint *params); static glVertexAttribArrayObjectATIPROC glVertexAttribArrayObjectATI; static glGetVertexAttribArrayObjectfvATIPROC glGetVertexAttribArrayObjectfvATI; static glGetVertexAttribArrayObjectivATIPROC glGetVertexAttribArrayObjectivATI; void extgl_InitATIVertexAttribArrayObject(JNIEnv *env, jobject ext_set) { if (!extgl_Extensions.GL_ATI_vertex_attrib_array_object) return; glVertexAttribArrayObjectATI = (glVertexAttribArrayObjectATIPROC) extgl_GetProcAddress("glVertexAttribArrayObjectATI"); glGetVertexAttribArrayObjectfvATI = (glGetVertexAttribArrayObjectfvATIPROC) extgl_GetProcAddress("glGetVertexAttribArrayObjectfvATI"); glGetVertexAttribArrayObjectivATI = (glGetVertexAttribArrayObjectivATIPROC) extgl_GetProcAddress("glGetVertexAttribArrayObjectivATI"); EXTGL_SANITY_CHECK(env, ext_set, GL_ATI_vertex_attrib_array_object) } /* * Class: org.lwjgl.opengl.ATIVertexAttribArrayObject * Method: glVertexAttribArrayObjectATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIVertexAttribArrayObject_glVertexAttribArrayObjectATI (JNIEnv * env, jclass clazz, jint index, jint size, jint type, jboolean normalized, jint stride, jint buffer, jint offset) { CHECK_EXISTS(glVertexAttribArrayObjectATI) glVertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIVertexAttribArrayObject * Method: nglGetVertexAttribArrayObjectfvATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIVertexAttribArrayObject_nglGetVertexAttribArrayObjectfvATI (JNIEnv * env, jclass clazz, jint index, jint pname, jobject params, jint paramsOffset) { CHECK_EXISTS(glGetVertexAttribArrayObjectfvATI) GLfloat *params_ptr = (GLfloat *)env->GetDirectBufferAddress(params) + paramsOffset; glGetVertexAttribArrayObjectfvATI(index, pname, params_ptr); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.ATIVertexAttribArrayObject * Method: nglGetVertexAttribArrayObjectivATI */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIVertexAttribArrayObject_nglGetVertexAttribArrayObjectivATI (JNIEnv * env, jclass clazz, jint index, jint pname, jobject params, jint paramsOffset) { CHECK_EXISTS(glGetVertexAttribArrayObjectivATI) GLint *params_ptr = (GLint *)env->GetDirectBufferAddress(params) + paramsOffset; glGetVertexAttribArrayObjectivATI(index, pname, params_ptr); CHECK_GL_ERROR }