/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // ---------------------------------- // IMPLEMENTATION OF NATIVE METHODS FOR CLASS: org.lwjgl.opengl.NVVertexArrayRange // ---------------------------------- #include "org_lwjgl_opengl_NVVertexArrayRange.h" #include "extgl.h" #include "checkGLerror.h" typedef void (APIENTRY * glFlushVertexArrayRangeNVPROC) (void); typedef void (APIENTRY * glVertexArrayRangeNVPROC) (GLsizei size, const GLvoid *pointer); static glFlushVertexArrayRangeNVPROC glFlushVertexArrayRangeNV; static glVertexArrayRangeNVPROC glVertexArrayRangeNV; #ifdef _WIN32 typedef void * (APIENTRY * wglAllocateMemoryNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (APIENTRY * wglFreeMemoryNVPROC) (void *pointer); static wglAllocateMemoryNVPROC wglAllocateMemoryNV; static wglFreeMemoryNVPROC wglFreeMemoryNV; #endif /* WIN32 */ #ifdef _X11 typedef void * (APIENTRY * glXAllocateMemoryNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (APIENTRY * glXFreeMemoryNVPROC) (void *pointer); static glXAllocateMemoryNVPROC glXAllocateMemoryNV; static glXFreeMemoryNVPROC glXFreeMemoryNV; #endif /* X11 */ void extgl_InitNVVertexArrayRange(JNIEnv *env, jobject ext_set) { if (!extgl_Extensions.GL_NV_vertex_array_range) return; glFlushVertexArrayRangeNV = (glFlushVertexArrayRangeNVPROC) extgl_GetProcAddress("glFlushVertexArrayRangeNV"); glVertexArrayRangeNV = (glVertexArrayRangeNVPROC) extgl_GetProcAddress("glVertexArrayRangeNV"); #ifdef _WIN32 wglAllocateMemoryNV = (wglAllocateMemoryNVPROC) extgl_GetProcAddress("wglAllocateMemoryNV"); wglFreeMemoryNV = (wglFreeMemoryNVPROC) extgl_GetProcAddress("wglFreeMemoryNV"); #endif /* WIN32 */ #ifdef _X11 glXAllocateMemoryNV = (glXAllocateMemoryNVPROC) extgl_GetProcAddress("glXAllocateMemoryNV"); glXFreeMemoryNV = (glXFreeMemoryNVPROC) extgl_GetProcAddress("glXFreeMemoryNV"); #endif /* X11 */ EXTGL_SANITY_CHECK(env, ext_set, GL_NV_vertex_array_range) } /* * Class: org.lwjgl.opengl.NVVertexArrayRange * Method: nglVertexArrayRangeNV */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_nglVertexArrayRangeNV (JNIEnv * env, jclass clazz, jint size, jobject pPointer, jint pPointer_offset) { CHECK_EXISTS(glVertexArrayRangeNV) GLvoid *pPointer_ptr = (GLvoid *)((GLubyte *)env->GetDirectBufferAddress(pPointer) + pPointer_offset); glVertexArrayRangeNV(size, pPointer_ptr); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.NVVertexArrayRange * Method: glFlushVertexArrayRangeNV */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_glFlushVertexArrayRangeNV (JNIEnv * env, jclass clazz) { CHECK_EXISTS(glFlushVertexArrayRangeNV) glFlushVertexArrayRangeNV(); CHECK_GL_ERROR } /* * Class: org.lwjgl.opengl.NVVertexArrayRange * Method: glXAllocateMemoryNV */ JNIEXPORT jobject JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_glXAllocateMemoryNV (JNIEnv * env, jclass clazz, jint size, jfloat readFrequency, jfloat writeFrequency, jfloat priority) { #ifdef _X11 CHECK_EXISTS(glXAllocateMemoryNV) void *mem_address = glXAllocateMemoryNV((GLint) size, (GLfloat)readFrequency, (GLfloat)writeFrequency, (GLfloat)priority); return safeNewBuffer(env, mem_address, size); #else CHECK_EXISTS(NULL) return NULL; #endif } /* * Class: org.lwjgl.opengl.NVVertexArrayRange * Method: glXFreeMemoryNV */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_glXFreeMemoryNV (JNIEnv * env, jclass clazz, jobject pointer) { #ifdef _X11 void *address = (void *)env->GetDirectBufferAddress(pointer); glXFreeMemoryNV(address); #else CHECK_EXISTS(NULL) #endif } /* * Class: org.lwjgl.opengl.NVVertexArrayRange * Method: wglAllocateMemoryNV */ JNIEXPORT jobject JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_wglAllocateMemoryNV (JNIEnv * env, jclass clazz, jint size, jfloat readFrequency, jfloat writeFrequency, jfloat priority) { #ifdef _WIN32 CHECK_EXISTS(wglAllocateMemoryNV) void *mem_address = wglAllocateMemoryNV((GLint)size, (GLfloat)readFrequency, (GLfloat)writeFrequency, (GLfloat)priority); return safeNewBuffer(env, mem_address, size); #else CHECK_EXISTS(NULL) return NULL; #endif } /* * Class: org.lwjgl.opengl.NVVertexArrayRange * Method: wglFreeMemoryNV */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_NVVertexArrayRange_wglFreeMemoryNV (JNIEnv * env, jclass clazz, jobject pointer) { #ifdef _WIN32 CHECK_EXISTS(wglFreeMemoryNV) void *address = (void *)env->GetDirectBufferAddress(pointer); wglFreeMemoryNV(address); #else CHECK_EXISTS(NULL) #endif }