/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id$ * * math library. * * @author cix_foo * @version $Revision$ */ #ifdef _WIN32 #include #endif #include "org_lwjgl_Math_MatrixOpNegate_MatrixOpSafe.h" #include "MatrixOpCommon.h" /* * Class: org_lwjgl_Math_MatrixOpNegate_MatrixOpSafe * Method: execute * Signature: (IIIIIZIIZ)V */ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpNegate_00024MatrixOpSafe_execute ( JNIEnv * env, jobject obj, jint sourceAddress, jint sourceStride, jint numElements, jint sourceWidth, jint sourceHeight, jboolean transposeSource, jint destAddress, jint destStride, jboolean transposeDest ) { MatrixSrc source (sourceAddress, sourceStride, sourceWidth, sourceHeight, numElements, transposeSource); MatrixDst dest (destAddress, destStride, source.width, source.height, numElements, transposeDest); int * srcMatrix, * destMatrix; for (int i = 0; i < source.elements; i++) { srcMatrix = (int *) source.nextMatrix(); destMatrix = (int *) dest.nextMatrix(); // we can cheat and use the less expensive xor // to switch the sign bit of the float // single precision format 1 - sign 8 - exponent (excess 127) 23 - mantisa int j = source.width*source.height; while (j--) destMatrix[j] = srcMatrix[j] ^ 0x80000000; dest.writeComplete(); } }