/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id$ * * Include file to access public window features * * @author cix_foo * @version $Revision$ */ #ifndef _LWJGL_WINDOW_H_INCLUDED_ #define _LWJGL_WINDOW_H_INCLUDED_ #define WIN32_LEAN_AND_MEAN #include #include #undef DIRECTINPUT_VERSION #define DIRECTINPUT_VERSION 0x0300 #include #ifdef _PRIVATE_WINDOW_H_ #define WINDOW_H_API #else #define WINDOW_H_API extern extern HWND hwnd; // Handle to the window extern HDC hdc; // Device context extern LPDIRECTINPUT lpdi; // DirectInput extern bool isFullScreen; // Whether we're fullscreen or not extern bool isMinimized; // Whether we're minimized or not #endif /* _PRIVATE_WINDOW_H_ */ /* * Create a window with the specified title, position, size, and * fullscreen attribute. The window will have DirectInput associated * with it. * * Returns true for success, or false for failure */ WINDOW_H_API bool createWindow(const char * title, int x, int y, int width, int height, bool fullscreen); /* * Handle native Win32 messages */ WINDOW_H_API void handleMessage(JNIEnv * env, jobject obj); /* * Close the window */ WINDOW_H_API void closeWindow(); /* * Utility function to throw an Exception */ WINDOW_H_API void throwException(JNIEnv * env, const char * err); /* * Utility function to throw a RuntimeException */ WINDOW_H_API void throwRuntimeException(JNIEnv * env, const char * err); #endif /* _LWJGL_WINDOW_H_INCLUDED_ */