lwjgl/src/native/linux/org_lwjgl_opengl_GLWindow.cpp

281 lines
8.5 KiB
C++

/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* Base linux functionality for GL.
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision$
*/
#include "extgl.h"
#include "Window.h"
#include "org_lwjgl_opengl_GLWindow.h"
#define USEGLX13 true
static GLXContext context = NULL; // OpenGL rendering context
static GLXWindow glx_window;
void makeCurrent(void) {
if (USEGLX13 && extgl_Extensions.glx.GLX13)
glXMakeContextCurrent(getCurrentDisplay(), glx_window, glx_window, context);
else
glXMakeCurrent(getCurrentDisplay(), getCurrentWindow(), context);
}
static void releaseContext(void) {
if (USEGLX13 && extgl_Extensions.glx.GLX13)
glXMakeContextCurrent(getCurrentDisplay(), None, None, NULL);
else
glXMakeCurrent(getCurrentDisplay(), None, NULL);
}
int convertToBPE(int bpp) {
int bpe = 4;
switch (bpp) {
case 32:
case 24:
bpe = 8;
break;
case 16: /* Fall through */
default:
break;
}
return bpe;
}
GLXContext getCurrentContext(void) {
return context;
}
static GLXFBConfig *chooseVisualGLX13(Display *disp, int screen, int bpp, int depth, int alpha, int stencil) {
int bpe = convertToBPE(bpp);
int attriblist[] = {GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DOUBLEBUFFER, True,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_DEPTH_SIZE, depth,
GLX_RED_SIZE, bpe,
GLX_GREEN_SIZE, bpe,
GLX_BLUE_SIZE, bpe,
GLX_ALPHA_SIZE, alpha,
GLX_STENCIL_SIZE, stencil,
None};
int num_formats = 0;
GLXFBConfig* configs = glXChooseFBConfig(disp, screen, attriblist, &num_formats);
if (num_formats > 0)
return configs;
else {
if (configs != NULL)
XFree(configs);
return NULL;
}
}
static XVisualInfo *chooseVisual(Display *disp, int screen, int bpp, int depth, int alpha, int stencil) {
int bpe = convertToBPE(bpp);
int attriblist[] = {GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, depth,
GLX_RED_SIZE, bpe,
GLX_GREEN_SIZE, bpe,
GLX_BLUE_SIZE, bpe,
GLX_ALPHA_SIZE, alpha,
GLX_STENCIL_SIZE, stencil,
None};
return glXChooseVisual(disp, screen, attriblist);
}
static void dumpVisualInfo(Display *disp, XVisualInfo *vis_info) {
int alpha, depth, stencil, r, g, b;
glXGetConfig(disp, vis_info, GLX_RED_SIZE, &r);
glXGetConfig(disp, vis_info, GLX_GREEN_SIZE, &g);
glXGetConfig(disp, vis_info, GLX_BLUE_SIZE, &b);
glXGetConfig(disp, vis_info, GLX_ALPHA_SIZE, &alpha);
glXGetConfig(disp, vis_info, GLX_DEPTH_SIZE, &depth);
glXGetConfig(disp, vis_info, GLX_STENCIL_SIZE, &stencil);
printf("Pixel format chosen sizes: r = %d, g = %d, b = %d, a = %d, depth = %d, stencil = %d\n", r, g, b, alpha, depth, stencil);
}
static void destroy(void) {
releaseContext();
if (USEGLX13 && extgl_Extensions.glx.GLX13)
glXDestroyWindow(getCurrentDisplay(), glx_window);
glXDestroyContext(getCurrentDisplay(), context);
context = NULL;
Display *disp = getCurrentDisplay();
destroyWindow();
XCloseDisplay(disp);
extgl_Close();
}
static bool initWindowGLX13(JNIEnv *env, Display *disp, int screen, jstring title, int x, int y, int width, int height, int bpp, int depth, int alpha, int stencil, bool fscreen) {
GLXFBConfig *configs = chooseVisualGLX13(disp, screen, bpp, depth, alpha, stencil);
if (configs == NULL) {
throwException(env, "Could not find a matching pixel format");
return false;
}
context = glXCreateNewContext(disp, configs[0], GLX_RGBA_TYPE, NULL, True);
if (context == NULL) {
XFree(configs);
throwException(env, "Could not create a GLX context");
return false;
}
if (glXIsDirect(disp, context) == False) {
glXDestroyContext(disp, context);
XFree(configs);
throwException(env, "Could not create a GLX context");
return false;
}
XVisualInfo * vis_info = glXGetVisualFromFBConfig(disp, configs[0]);
if (vis_info == NULL) {
glXDestroyContext(disp, context);
XFree(configs);
throwException(env, "Could not create visual info from FB config");
return false;
}
#ifdef _DEBUG
dumpVisualInfo(disp, vis_info);
#endif
createWindow(env, disp, screen, vis_info, title, x, y, width, height, fscreen);
glx_window = glXCreateWindow(disp, configs[0], getCurrentWindow(), NULL);
makeCurrent();
XFree(configs);
XFree(vis_info);
return true;
}
static bool initWindowGLX(JNIEnv *env, Display *disp, int screen, jstring title, int x, int y, int width, int height, int bpp, int depth, int alpha, int stencil, bool fscreen) {
XVisualInfo *vis_info = chooseVisual(disp, screen, bpp, depth, alpha, stencil);
if (vis_info == NULL) {
throwException(env, "Could not find a matching pixel format");
return false;
}
#ifdef _DEBUG
dumpVisualInfo(disp, vis_info);
#endif
context = glXCreateContext(disp, vis_info, NULL, True);
if (context == NULL) {
XFree(vis_info);
throwException(env, "Could not create a GLX context");
return false;
}
if (glXIsDirect(disp, context) == False) {
glXDestroyContext(disp, context);
XFree(vis_info);
throwException(env, "Could not create a direct GLX context");
return false;
}
createWindow(env, disp, screen, vis_info, title, x, y, width, height, fscreen);
makeCurrent();
XFree(vis_info);
return true;
}
/*
* Class: org_lwjgl_opengl_GLWindow
* Method: nCreate
* Signature: (IIII)Z
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GLWindow_nCreate
(JNIEnv * env, jobject obj, jstring title, jint x, jint y, jint width, jint height, jint bpp, jint alpha, jint depth, jint stencil, jboolean fullscreen)
{
int screen;
Display *disp;
bool fscreen = false;
if (fullscreen == JNI_TRUE)
fscreen = true;
if (extgl_Open() != 0) {
throwException(env, "Could not load gl libs");
return;
}
disp = XOpenDisplay(NULL);
if (disp == NULL) {
throwException(env, "Could not open X display");
return;
}
screen = XDefaultScreen(disp);
if (extgl_InitGLX(disp, screen) != 0) {
XCloseDisplay(disp);
extgl_Close();
throwException(env, "Could not init GLX");
return;
}
bool create_success;
if (USEGLX13 && extgl_Extensions.glx.GLX13) {
create_success = initWindowGLX13(env, disp, screen, title, x, y, width, height, bpp, depth, alpha, stencil, fscreen);
} else {
create_success = initWindowGLX(env, disp, screen, title, x, y, width, height, bpp, depth, alpha, stencil, fscreen);
}
if (!create_success) {
XCloseDisplay(disp);
extgl_Close();
return;
}
if (extgl_Initialize() != 0) {
destroy();
throwException(env, "Could not init gl function pointers");
return;
}
#ifdef _DEBUG
const GLubyte * extensions = glGetString(GL_EXTENSIONS);
printf("Supported extensions: %s\n", extensions);
#endif
}
/*
* Class: org_lwjgl_opengl_GLWindow
* Method: nDestroy
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GLWindow_nDestroyGL
(JNIEnv * env, jobject obj)
{
destroy();
}
/*
* Class: org_lwjgl_opengl_GLWindow
* Method: swapBuffers
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GLWindow_swapBuffers(JNIEnv * env, jobject obj)
{
if (USEGLX13 && extgl_Extensions.glx.GLX13)
glXSwapBuffers(getCurrentDisplay(), glx_window);
else
glXSwapBuffers(getCurrentDisplay(), getCurrentWindow());
}