Fix tricky subtle bugs in trie matching
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parent
97e02b33b7
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1ee193de1b
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@ -2,7 +2,7 @@
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pub struct TrieNode<V: 'static + Copy> {
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// Using a children array of size 256 would probably be fastest, but waste too much memory and cause slow compiles
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// and large binaries. Instead, we only store the children between the first and last defined (see `gen/trie.ts`).
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// When getting a child, use `index + offset`.
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// When getting a child, use `index - offset`.
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pub offset: usize,
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pub value: Option<V>,
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pub children: &'static [Option<&'static TrieNode<V>>],
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@ -29,7 +29,8 @@ impl<V: 'static + Copy> TrieNode<V> {
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let mut node: &TrieNode<V> = self;
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let mut next_pos = from;
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while let Some(&c) = text.get(next_pos) {
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match node.children.get(c as usize + node.offset) {
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// Let it underflow for performance, it should be safe as the largest index is 256.
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match node.children.get((c as usize).wrapping_sub(node.offset)) {
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Some(Some(child)) => node = child,
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None | Some(None) => return None,
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};
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@ -47,9 +48,12 @@ impl<V: 'static + Copy> TrieNode<V> {
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let mut value: Option<TrieNodeMatch<V>> = None;
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let mut pos = 0;
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while let Some((new_node, new_pos)) = node.next_matching_node(text, pos) {
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value = Some(TrieNodeMatch::Found { len: pos, value: new_node.value.unwrap() });
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if new_pos == pos || new_node.value.is_none() {
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break;
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};
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node = new_node;
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pos = new_pos;
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value = Some(TrieNodeMatch::Found { len: pos, value: node.value.unwrap() });
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};
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value.unwrap_or(TrieNodeMatch::NotFound { reached: pos })
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}
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