minify-html/src/proc/content.rs

157 lines
4.5 KiB
Rust

use crate::code::Code;
use crate::proc::Processor;
use crate::spec::codepoint::is_whitespace;
use crate::proc::comment::process_comment;
use crate::proc::bang::process_bang;
use crate::proc::entity::process_entity;
use crate::proc::tag::process_tag;
use crate::err::HbRes;
use crate::spec::tag::wss::WSS_TAGS;
use crate::spec::tag::content::CONTENT_TAGS;
use crate::spec::tag::formatting::FORMATTING_TAGS;
#[derive(PartialEq)]
enum State {
Comment,
Bang,
OpeningTag,
Start,
End,
Entity,
Whitespace,
Text,
}
impl State {
fn is_comment_bang_opening_tag(&self) -> bool {
match self {
State::Comment | State::Bang | State::OpeningTag => true,
_ => false,
}
}
fn next_state<D: Code>(proc: &Processor<D>) -> State {
// TODO Optimise to trie.
if proc.data.at_end() || proc.match_seq(b"</").matched() {
return State::End;
}
if proc.match_pred(is_whitespace).matched() {
return State::Whitespace;
}
if proc.match_seq(b"<!--").matched() {
return State::Comment;
}
// Check after comment
if proc.match_seq(b"<!").matched() {
return State::Bang;
};
// Check after comment and bang
if proc.match_char(b'<').matched() {
return State::OpeningTag;
};
if proc.match_char(b'&').matched() {
return State::Entity;
};
return State::Text;
}
}
/*
* Whitespace handling is the trickiest part of this function.
* There are three potential minification settings that affect whitespace
* handling:
* - collapse
* - destroy whole
* - trim
* What whitespace to minify depends on the parent and configured settings.
* We want to prevent memory allocation and use only one pass, but whitespace
* handling often involves looking ahead.
*/
pub fn process_content<D: Code>(proc: &Processor<D>, parent: Option<&[u8]>) -> HbRes<()> {
let should_collapse_whitespace = parent.filter(|p| !WSS_TAGS.contains(p)).is_some();
let should_destroy_whole_whitespace = parent.filter(|p| !WSS_TAGS.contains(p) && !CONTENT_TAGS.contains(p) && !FORMATTING_TAGS.contains(p)).is_some();
let should_trim_whitespace = parent.filter(|p| !WSS_TAGS.contains(p) && !FORMATTING_TAGS.contains(p)).is_some();
// Trim leading whitespace if configured to do so.
if should_trim_whitespace {
proc.match_while_pred(is_whitespace).discard();
};
let mut last_state = State::Start;
// Whether or not currently in whitespace.
let mut whitespace_start = None;
// If currently in whitespace, whether or not current contiguous
// whitespace started after a bang, comment, or tag.
let mut whitespace_started_after_cbot = false;
loop {
let next_state = State::next_state(proc);
if next_state == State::Whitespace {
// Whitespace is always buffered and then processed
// afterwards, even if not minifying.
proc.skip();
if last_state != State::Whitespace {
// This is the start of one or more whitespace
// characters, so start a view of this
// contiguous whitespace and don't write any
// characters that are part of it yet.
whitespace_start = Some(proc.start_read_slice());
whitespace_started_after_cbot = last_state.is_comment_bang_opening_tag();
} else {
// This is part of a contiguous whitespace, but
// not the start of, so simply ignore.
}
} else {
// Next character is not whitespace, so handle any
// previously buffered whitespace.
if let Some(whitespace_buffered) = whitespace_start {
if should_destroy_whole_whitespace && whitespace_started_after_cbot && next_state.is_comment_bang_opening_tag() {
// Whitespace is between two tags, comments, or bangs.
// destroy_whole_whitespace is on, so don't write it.
} else if should_trim_whitespace && next_state == State::End {
// Whitespace is trailing.
// should_trim_whitespace is on, so don't write it.
} else if should_collapse_whitespace {
// Current contiguous whitespace needs to be reduced to a single space character.
proc.write(b' ');
} else {
// Whitespace cannot be minified, so
// write in entirety.
proc.write_slice(proc.get_slice(whitespace_buffered));
}
// Reset whitespace buffer.
whitespace_start = None;
};
// Process and consume next character(s).
match next_state {
State::Comment => process_comment(proc),
State::Bang => process_bang(proc),
State::OpeningTag => process_tag(proc, parent),
State::End => (),
State::Entity => process_entity(proc),
State::Text => proc.accept(),
_ => unreachable!(),
};
};
last_state = next_state;
if next_state == State::End {
break;
};
};
Ok(())
}