mlua/CHANGELOG.md

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## [0.12.1]
- Fix a stupid bug where `AnyUserData::set_user_value` /
`AnyUserData::get_user_value` could panic if the `ToLua` / `FromLua` type
conversion failed.
- Add `UserDataMethods::add_function_mut` and
`UserDataMethods::add_meta_function_mut` for symmetry.
- Add some more documentation for changes in 0.12, and fix some minor problems.
## [0.12.0]
- Changed how userdata values are garbage collected, both to fix potential
panics and to simplify it. Now, when userdata is garbage collected, it will
be given a special "destructed userdata" metatable, and all interactions with
it will error with `CallbackDestructed`. From the rust side, an expired
userdata `AnyUserData` will not appear to be any rust type.
- Changed the `RegistryKey` API to be more useful and general. Now, it is not
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100% necessary to manually remove `RegistryKey`s in order to clean up the
registry, instead you can periodically call `Lua::expire_registry_values` to
remove registry values with `RegistryKey`s that have all been dropped. Also,
it is no longer a panic to use a `RegistryKey` from a mismatched Lua instance,
it is simply an error.
- Lua is now `Send`, and all userdata / callback functions have a Send
requirement. This is a potentially annoying breaking change, but there is a
new way to pass !Send types to Lua in a limited way.
- HUGE change, there is now a `Lua::scope` method, which allows passing
non-'static functions to Lua in a controlled way. It also allows passing
!Send functions and !Send userdata to Lua, with the same limitations. In
order to make this safe, the scope method behaves similarly to the `crossbeam`
crate's `crossbeam::scope` method, which ensures that types created within the
scope are destructed at the end of the scope. When using callbacks / userdata
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created within the scope, the callbacks / userdata are guaranteed to be
destructed at the end of the scope, and inside Lua references to them are in
an invalidated "destructed" state. This destructed state was already possible
to observe through `__gc` methods, so it doesn't introduce anything new, but
it has been fixed so that it cannot cause panics, and has a specific error
type.
- Correctly error on passing too many arguments to an `rlua::Function`, and
correctly error when returning too many results from a callback. Previously,
this was a panic.
- `Lua::create_function` is now split into `Lua::create_function` and
`Lua::create_function_mut`, where the first takes a Fn and the second takes a
FnMut. This allows for recursion into rust functions if the function is not
FnMut. There is a similar change for `UserDataMethods`, where the mut
variants of the functions now take `FnMut`, and the non-mut variants take
`Fn`. There is not a way to make a non-mut `UserDataMethods` method with a
FnMut function.
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## [0.11.0]
- `rlua::Error` now implements `failure::Fail` and not `std::error::Error`, and
external errors now require `failure::Fail`. This is the only API
incompatible change for 0.11, and my hope is that it is relatively minor.
There are no additional bounds on external errors, since there is a blanket
impl for `T: std::error::Error + Send + Sync` of `failure::Fail`, but
`rlua::Error` no longer implements `std::error::Error` and there is an
additional dependency, and that is more likely to cause breakage.
- protect a call to `luaL_ref` when creating new userdata types.
- Some documentation improvements for `Error`, `Lua::create_function`, and
`MetaMethod`, and a rustdoc warning fix (thanks @jonas-schievink!)
- Expose the `RegistryKey` type in the API properly, which makes the API around
it vastly easier to use! Also fixes a safety hole around using the
`RegistryKey` API with the wrong `Lua` instance.
- Add an API for "user values", which are arbitrary Lua values that can be
attached to userdata.
## [0.10.2]
- Registry API for storing values inside the `Lua` instance, either by string or
by automatically generated keys.
- Important memory safety fix for `luaL_ref`.
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## [0.10.1]
- Documentation spelling fix
## [0.10.0]
- Handle all 'm' functions in the Lua C API correctly, remove LUA_ERRGCMM hacks.
- Lots and lots of internal changes to support handling all 'm' errors
- Change the API in a lot of places due to functions that can trigger the gc now
potentially causing Error::GarbageCollectorError errors.
## [0.9.7]
- Add unsafe function to load the debug Lua module (thanks @Timidger!)
- Fix setmetatable wrapper with nil metatable (thanks again to @Timidger!)
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## [0.9.6]
- Fix an annoying bug that made external errors appear to have no further cause
errors in the cause chain.
## [0.9.5]
- Fix incorrect `xpcall` behavior
- Change FromLua / ToLua impls for HashMap to be generic over the hasher. This
may be technically a backwards incompatible change, but this would be really
unusual though, and I don't think it deserves an API bump.
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## [0.9.4]
- Fix quadratic behavior in ``Function::bind``
- `lua_checkstack` fixes, particularly fixing a crash bug due to luaL_ref using
a single extra stack space.
## [0.9.3]
- Soundness fix for recursive function calls, now causes a panic.
This is temporary while I work on a more major update that
prevents panics / aborts from scripts.
## [0.9.2]
- Bugfix, don't load the "base" library into the "base" global variable
@jonas-schievink
- Additional documentation work, a link fix for `Variadic` docs, new crate
documentation @jonas-schievink
- Metatable access on `Table`
- `gcc` crate warning fix for 0.3.52 and up
- Bugfix for `Table::raw_get`, now actually calls raw_get and is sound.
## [0.9.1]
- Add travis badge
## [0.9.0]
- Huge API change, removed the `Lua` prefix on all types, changes to callback
signature that remove the need for manual wrapping and unwrapping in most
cases.
- Tons of soundness bugfixes, very few soundness problems remain.
- Tons of documentation and bugifx work @jonas-schievink
## [0.8.0]
- Major API change, out of stack space is no longer an Err, you should not be
able to run out of stack space by using this API, except through bugs.
- Simplification of error types
## [0.7.0]
- API change to remove dependency on `error_chain`, major changes to error
handling strategy to allow Lua to catch and rethrow rust errors sanely.