Commit Graph

19 Commits

Author SHA1 Message Date
Alex Orlenko 6874c2e004 Fix examples and docs 2019-11-04 22:23:15 +00:00
Alex Orlenko cb109f6e36 Rename to mlua 2019-10-01 16:11:12 +01:00
Alex Orlenko affa85feb0 Backport changes from rlua 0.16 (master branch) 2019-09-29 12:53:13 +01:00
kyren 2e1bdb64c0 format with up-to-date rustfmt 2018-08-05 09:51:39 -04:00
kyren 8b9ab3d031 Small renames and comments to better communicate the intention of stack checking functions 2018-03-19 17:42:10 -04:00
kyren a05f0d5cd0 Where possible, don't call to_lua / from_lua / to_lua_multi / from_lua_multi callbacks during Lua stack manipulation
This should protect against being able to trigger a stack assert in Lua.  Lua
and associated types shoul be able to assume that LUA_MINSTACK stack slots are
available on any user entry point.  In the future, we could turn check_stack
into something that only checked the Lua stack when debug_assertions is true.
2018-03-19 15:16:40 -04:00
kyren ee23f199f0 Remove `stack_guard` function and instead just use StackGuard directly 2018-03-12 13:13:44 -04:00
kyren 601e9f4cac A lot of performance changes.
Okay, so this is kind of a mega-commit of a lot of performance related changes
to rlua, some of which are pretty complicated.

There are some small improvements here and there, but most of the benefits of
this change are from a few big changes.  The simplest big change is that there
is now `protect_lua` as well as `protect_lua_call`, which allows skipping a
lightuserdata parameter and some stack manipulation in some cases.  Second
simplest is the change to use Vec instead of VecDeque for MultiValue, and to
have MultiValue be used as a sort of "backwards-only" Vec so that ToLuaMulti /
FromLuaMulti still work correctly.

The most complex change, though, is a change to the way LuaRef works, so that
LuaRef can optionally point into the Lua stack instead of only registry values.
At state creation a set number of stack slots is reserved for the first N LuaRef
types (currently 16), and space for these are also allocated separately
allocated at callback time.  There is a huge breaking change here, which is that
now any LuaRef types MUST only be used with the Lua on which they were created,
and CANNOT be used with any other Lua callback instance.  This mostly will
affect people using LuaRef types from inside a scope callback, but hopefully in
those cases `Function::bind` will be a suitable replacement.  On the plus side,
the rules for LuaRef types are easier to state now.

There is probably more easy-ish perf on the table here, but here's the
preliminary results, based on my very limited benchmarks:

create table            time:   [314.13 ns 315.71 ns 317.44 ns]
                        change: [-36.154% -35.670% -35.205%] (p = 0.00 < 0.05)
create array 10         time:   [2.9731 us 2.9816 us 2.9901 us]
                        change: [-16.996% -16.600% -16.196%] (p = 0.00 < 0.05)
                        Performance has improved.
create string table 10  time:   [5.6904 us 5.7164 us 5.7411 us]
                        change: [-53.536% -53.309% -53.079%] (p = 0.00 < 0.05)
                        Performance has improved.
call add function 3 10  time:   [5.1134 us 5.1222 us 5.1320 us]
                        change: [-4.1095% -3.6910% -3.1781%] (p = 0.00 < 0.05)
                        Performance has improved.
call callback add 2 10  time:   [5.4408 us 5.4480 us 5.4560 us]
                        change: [-6.4203% -5.7780% -5.0013%] (p = 0.00 < 0.05)
                        Performance has improved.
call callback append 10 time:   [9.8243 us 9.8410 us 9.8586 us]
                        change: [-26.937% -26.702% -26.469%] (p = 0.00 < 0.05)
                        Performance has improved.
create registry 10      time:   [3.7005 us 3.7089 us 3.7174 us]
                        change: [-8.4965% -8.1042% -7.6926%] (p = 0.00 < 0.05)
                        Performance has improved.

I think that a lot of these benchmarks are too "easy", and most API usage is
going to be more like the 'create string table 10' benchmark, where there are a
lot of handles and tables and strings, so I think that 25%-50% improvement is a
good guess for most use cases.
2018-03-11 23:20:10 -04:00
kyren d06890afc6 Simplify stack_guard / stack_err_guard
The expected change is always zero, because stack_guard / stack_err_guard are
always used at `rlua` entry / exit points.
2018-03-08 11:40:24 -05:00
kyren a49ea51b79 Remove terrible awful no-good evil hack
The breakage is being addressed in rust itself.
2018-02-19 18:09:04 -05:00
kyren e19a5b6481 Cleanup max upvalues constant a bit, add some luaconf.h assumptions 2018-02-19 18:03:18 -05:00
kyren bb2a9c5b5d Fix several bugs found while doing C conversion
Fixing these in master in case I need to back out the change I'm making
2018-02-18 05:26:14 -05:00
kyren dec360f78f Can.. can I do this? Is this a thing that actually works?
Drastic times and all that.
2018-02-16 22:01:41 -05:00
kyren f0186d1799 Provisional "fix" for #71. Requires nightly :( 2018-02-15 21:39:35 -05:00
kyren c22aae461b Some changes for panic correctness, stack usage correctness, and speed 2018-02-12 13:54:31 -05:00
kyren 60743d45cd Move all tests into a tests/ subfolder 2018-02-09 23:52:05 -05:00
kyren d331e4b97c Error correctly on too many arguments / returns / binds / recursions
There are also some other drive-by changes to fix panicking in extern "C"
functions and other edge case stack errors
2018-02-09 23:40:23 -05:00
kyren 0c644e7136 more reorganization in an attempt to shrink the size of lua.rs 2017-12-04 01:04:12 -05:00
kyren a44b6b5170 Move function and thread into their own modules, auto-formatting 2017-12-04 00:57:39 -05:00