use std::ptr; use mlua::{Lua, Result, Value}; #[test] fn test_value_eq() -> Result<()> { let lua = Lua::new(); let globals = lua.globals(); lua.load( r#" table1 = {1} table2 = {1} string1 = "hello" string2 = "hello" num1 = 1 num2 = 1.0 num3 = "1" func1 = function() end func2 = func1 func3 = function() end thread1 = coroutine.create(function() end) thread2 = thread1 setmetatable(table1, { __eq = function(a, b) return a[1] == b[1] end }) "#, ) .exec()?; let table1: Value = globals.get("table1")?; let table2: Value = globals.get("table2")?; let string1: Value = globals.get("string1")?; let string2: Value = globals.get("string2")?; let num1: Value = globals.get("num1")?; let num2: Value = globals.get("num2")?; let num3: Value = globals.get("num3")?; let func1: Value = globals.get("func1")?; let func2: Value = globals.get("func2")?; let func3: Value = globals.get("func3")?; let thread1: Value = globals.get("thread1")?; let thread2: Value = globals.get("thread2")?; assert!(table1 != table2); assert!(table1.equals(&table2)?); assert!(string1 == string2); assert!(string1.equals(&string2)?); assert!(num1 == num2); assert!(num1.equals(num2)?); assert!(num1 != num3); assert!(func1 == func2); assert!(func1 != func3); assert!(!func1.equals(&func3)?); assert!(thread1 == thread2); assert!(thread1.equals(&thread2)?); assert!(!table1.to_pointer().is_null()); assert!(!ptr::eq(table1.to_pointer(), table2.to_pointer())); assert!(ptr::eq(string1.to_pointer(), string2.to_pointer())); assert!(ptr::eq(func1.to_pointer(), func2.to_pointer())); assert!(num1.to_pointer().is_null()); Ok(()) }