pathfinder/resources/shaders/gl3/post.vs.glsl

32 lines
319 B
Plaintext
Raw Normal View History

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
in ivec2 aPosition;
out vec2 vTexCoord;
void main(){
vec2 position = vec2(aPosition);
vTexCoord = position;
gl_Position = vec4(vec2(position)* 2.0 - 1.0, 0.0, 1.0);
}