pathfinder/gl/src/debug.rs

735 lines
28 KiB
Rust
Raw Normal View History

// pathfinder/gl/src/debug.rs
2019-01-30 17:42:06 -05:00
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! A debug overlay.
2019-01-30 17:42:06 -05:00
//!
//! We don't render the demo UI text using Pathfinder itself so that we can use the debug UI to
//! debug Pathfinder if it's totally busted.
//!
//! The debug font atlas was generated using: https://evanw.github.io/font-texture-generator/
use crate::device::{Buffer, BufferTarget, BufferUploadMode, Device, Program, Texture};
use crate::device::{Uniform, VertexAttr};
2019-01-30 17:42:06 -05:00
use gl::types::{GLfloat, GLint, GLsizei, GLuint};
use gl;
2019-02-05 13:55:01 -05:00
use pathfinder_geometry::basic::point::Point2DI32;
use pathfinder_geometry::basic::rect::RectI32;
use pathfinder_renderer::gpu_data::Stats;
2019-01-30 17:42:06 -05:00
use pathfinder_renderer::paint::ColorU;
use serde_json;
2019-02-07 18:35:21 -05:00
use std::collections::{HashMap, VecDeque};
2019-01-30 17:42:06 -05:00
use std::fs::File;
use std::io::BufReader;
use std::ops::{Add, Div};
2019-01-30 17:42:06 -05:00
use std::ptr;
use std::time::Duration;
2019-02-07 18:35:21 -05:00
const SAMPLE_BUFFER_SIZE: usize = 60;
const DEBUG_TEXTURE_VERTEX_SIZE: GLint = 8;
const DEBUG_SOLID_VERTEX_SIZE: GLint = 4;
2019-01-30 17:42:06 -05:00
2019-02-07 18:35:21 -05:00
pub const PADDING: i32 = 12;
pub static TEXT_COLOR: ColorU = ColorU { r: 255, g: 255, b: 255, a: 255 };
2019-02-12 15:40:24 -05:00
pub static WINDOW_COLOR: ColorU = ColorU { r: 0, g: 0, b: 0, a: 255 - 90 };
2019-02-07 18:35:21 -05:00
const PERF_WINDOW_WIDTH: i32 = 375;
const PERF_WINDOW_HEIGHT: i32 = LINE_HEIGHT * 6 + PADDING + 2;
2019-02-05 13:55:01 -05:00
const FONT_ASCENT: i32 = 28;
const LINE_HEIGHT: i32 = 42;
2019-01-30 17:42:06 -05:00
2019-02-07 18:35:21 -05:00
static INVERTED_TEXT_COLOR: ColorU = ColorU { r: 0, g: 0, b: 0, a: 255 };
2019-01-30 17:42:06 -05:00
static FONT_JSON_FILENAME: &'static str = "debug-font.json";
static FONT_PNG_NAME: &'static str = "debug-font";
2019-01-30 17:42:06 -05:00
2019-02-26 16:48:35 -05:00
static CORNER_FILL_PNG_NAME: &'static str = "debug-corner-fill";
static CORNER_OUTLINE_PNG_NAME: &'static str = "debug-corner-outline";
static QUAD_INDICES: [u32; 6] = [0, 1, 3, 1, 2, 3];
static RECT_LINE_INDICES: [u32; 8] = [0, 1, 1, 2, 2, 3, 3, 0];
static OUTLINE_RECT_LINE_INDICES: [u32; 8] = [0, 1, 2, 3, 4, 5, 6, 7];
2019-01-30 17:42:06 -05:00
#[derive(Deserialize)]
#[allow(dead_code)]
pub struct DebugFont {
name: String,
size: i32,
bold: bool,
italic: bool,
width: u32,
height: u32,
characters: HashMap<char, DebugCharacter>,
}
#[derive(Deserialize)]
struct DebugCharacter {
2019-02-05 13:55:01 -05:00
x: i32,
y: i32,
width: i32,
height: i32,
2019-01-30 17:42:06 -05:00
#[serde(rename = "originX")]
2019-02-05 13:55:01 -05:00
origin_x: i32,
2019-01-30 17:42:06 -05:00
#[serde(rename = "originY")]
2019-02-05 13:55:01 -05:00
origin_y: i32,
advance: i32,
2019-01-30 17:42:06 -05:00
}
impl DebugFont {
fn load(device: &Device) -> DebugFont {
let mut path = device.resources_directory.clone();
path.push(FONT_JSON_FILENAME);
serde_json::from_reader(BufReader::new(File::open(path).unwrap())).unwrap()
2019-01-30 17:42:06 -05:00
}
}
2019-02-07 18:35:21 -05:00
pub struct DebugUI {
framebuffer_size: Point2DI32,
2019-02-07 18:35:21 -05:00
texture_program: DebugTextureProgram,
texture_vertex_array: DebugTextureVertexArray,
2019-01-30 17:42:06 -05:00
font: DebugFont,
solid_program: DebugSolidProgram,
solid_vertex_array: DebugSolidVertexArray,
2019-02-26 16:48:35 -05:00
font_texture: Texture,
2019-02-26 16:48:35 -05:00
corner_fill_texture: Texture,
corner_outline_texture: Texture,
2019-02-07 18:35:21 -05:00
cpu_samples: SampleBuffer<CPUSample>,
gpu_samples: SampleBuffer<GPUSample>,
2019-01-30 17:42:06 -05:00
}
2019-02-07 18:35:21 -05:00
impl DebugUI {
pub fn new(device: &Device, framebuffer_size: Point2DI32) -> DebugUI {
let texture_program = DebugTextureProgram::new(device);
let texture_vertex_array = DebugTextureVertexArray::new(&texture_program);
let font = DebugFont::load(device);
2019-01-30 17:42:06 -05:00
let solid_program = DebugSolidProgram::new(device);
2019-01-30 17:42:06 -05:00
let solid_vertex_array = DebugSolidVertexArray::new(&solid_program);
let font_texture = device.create_texture_from_png(FONT_PNG_NAME);
2019-02-26 16:48:35 -05:00
let corner_fill_texture = device.create_texture_from_png(CORNER_FILL_PNG_NAME);
let corner_outline_texture = device.create_texture_from_png(CORNER_OUTLINE_PNG_NAME);
2019-02-07 18:35:21 -05:00
DebugUI {
framebuffer_size,
2019-02-26 16:48:35 -05:00
texture_program,
texture_vertex_array,
2019-01-30 17:42:06 -05:00
font,
solid_program,
solid_vertex_array,
2019-02-26 16:48:35 -05:00
font_texture,
2019-02-26 16:48:35 -05:00
corner_fill_texture,
corner_outline_texture,
2019-02-07 18:35:21 -05:00
cpu_samples: SampleBuffer::new(),
gpu_samples: SampleBuffer::new(),
2019-01-30 17:42:06 -05:00
}
}
pub fn framebuffer_size(&self) -> Point2DI32 {
2019-02-07 18:35:21 -05:00
self.framebuffer_size
}
pub fn set_framebuffer_size(&mut self, window_size: Point2DI32) {
self.framebuffer_size = window_size;
2019-01-30 17:42:06 -05:00
}
pub fn add_sample(&mut self,
stats: Stats,
tile_time: Duration,
rendering_time: Option<Duration>) {
self.cpu_samples.push(CPUSample { stats, elapsed: tile_time });
2019-02-07 18:35:21 -05:00
if let Some(rendering_time) = rendering_time {
self.gpu_samples.push(GPUSample { elapsed: rendering_time });
2019-02-07 18:35:21 -05:00
}
}
pub fn draw(&self) {
// Draw performance window.
let bottom = self.framebuffer_size.y() - PADDING;
2019-02-05 13:55:01 -05:00
let window_rect = RectI32::new(
Point2DI32::new(self.framebuffer_size.x() - PADDING - PERF_WINDOW_WIDTH,
bottom - PERF_WINDOW_HEIGHT),
Point2DI32::new(PERF_WINDOW_WIDTH, PERF_WINDOW_HEIGHT));
2019-02-26 16:48:35 -05:00
self.draw_solid_rounded_rect(window_rect, WINDOW_COLOR);
let origin = window_rect.origin() + Point2DI32::new(PADDING, PADDING + FONT_ASCENT);
let mean_cpu_sample = self.cpu_samples.mean();
self.draw_text(&format!("Objects: {}", mean_cpu_sample.stats.object_count), origin, false);
self.draw_text(&format!("Solid Tiles: {}", mean_cpu_sample.stats.solid_tile_count),
origin + Point2DI32::new(0, LINE_HEIGHT * 1),
false);
self.draw_text(&format!("Mask Tiles: {}", mean_cpu_sample.stats.mask_tile_count),
origin + Point2DI32::new(0, LINE_HEIGHT * 2),
2019-02-07 18:35:21 -05:00
false);
self.draw_text(&format!("Fills: {}", mean_cpu_sample.stats.fill_count),
origin + Point2DI32::new(0, LINE_HEIGHT * 3),
false);
2019-02-26 16:48:35 -05:00
self.draw_text(&format!("CPU Time: {:.3} ms", duration_to_ms(mean_cpu_sample.elapsed)),
origin + Point2DI32::new(0, LINE_HEIGHT * 4),
false);
let mean_gpu_sample = self.gpu_samples.mean();
self.draw_text(&format!("GPU Time: {:.3} ms", duration_to_ms(mean_gpu_sample.elapsed)),
origin + Point2DI32::new(0, LINE_HEIGHT * 5),
2019-02-07 18:35:21 -05:00
false);
2019-01-30 17:42:06 -05:00
}
2019-02-07 18:35:21 -05:00
pub fn draw_solid_rect(&self, rect: RectI32, color: ColorU) {
self.draw_rect(rect, color, true);
}
2019-02-07 18:35:21 -05:00
pub fn draw_rect_outline(&self, rect: RectI32, color: ColorU) {
self.draw_rect(rect, color, false);
}
fn draw_rect(&self, rect: RectI32, color: ColorU, filled: bool) {
2019-01-30 17:42:06 -05:00
let vertex_data = [
2019-02-05 13:55:01 -05:00
DebugSolidVertex::new(rect.origin()),
DebugSolidVertex::new(rect.upper_right()),
DebugSolidVertex::new(rect.lower_right()),
DebugSolidVertex::new(rect.lower_left()),
2019-01-30 17:42:06 -05:00
];
2019-02-26 16:48:35 -05:00
if filled {
self.draw_solid_rects_with_vertex_data(&vertex_data, &QUAD_INDICES, color, true);
} else {
self.draw_solid_rects_with_vertex_data(&vertex_data, &RECT_LINE_INDICES, color, false);
}
}
fn draw_solid_rects_with_vertex_data(&self,
vertex_data: &[DebugSolidVertex],
index_data: &[u32],
color: ColorU,
filled: bool) {
unsafe {
gl::BindVertexArray(self.solid_vertex_array.gl_vertex_array);
}
2019-01-30 17:42:06 -05:00
self.solid_vertex_array
.vertex_buffer
2019-02-26 16:48:35 -05:00
.upload(vertex_data, BufferTarget::Vertex, BufferUploadMode::Dynamic);
self.solid_vertex_array
.index_buffer
.upload(index_data, BufferTarget::Index, BufferUploadMode::Dynamic);
2019-01-30 17:42:06 -05:00
unsafe {
gl::UseProgram(self.solid_program.program.gl_program);
gl::Uniform2f(self.solid_program.framebuffer_size_uniform.location,
self.framebuffer_size.x() as GLfloat,
self.framebuffer_size.y() as GLfloat);
2019-02-07 18:35:21 -05:00
set_color_uniform(&self.solid_program.color_uniform, color);
2019-01-30 17:42:06 -05:00
gl::BlendEquation(gl::FUNC_ADD);
gl::BlendFunc(gl::ONE, gl::ONE_MINUS_SRC_ALPHA);
gl::Enable(gl::BLEND);
2019-02-26 16:48:35 -05:00
let primitive = if filled { gl::TRIANGLES } else { gl::LINES };
gl::DrawElements(primitive, index_data.len() as GLint, gl::UNSIGNED_INT, ptr::null());
2019-01-30 17:42:06 -05:00
gl::Disable(gl::BLEND);
}
}
2019-02-07 18:35:21 -05:00
pub fn draw_text(&self, string: &str, origin: Point2DI32, invert: bool) {
2019-02-05 13:55:01 -05:00
let mut next = origin;
2019-01-30 17:42:06 -05:00
let char_count = string.chars().count();
let mut vertex_data = Vec::with_capacity(char_count * 4);
let mut index_data = Vec::with_capacity(char_count * 6);
for mut character in string.chars() {
if !self.font.characters.contains_key(&character) {
character = '?';
}
2019-02-05 13:55:01 -05:00
2019-01-30 17:42:06 -05:00
let info = &self.font.characters[&character];
let position_rect =
2019-02-05 13:55:01 -05:00
RectI32::new(Point2DI32::new(next.x() - info.origin_x, next.y() - info.origin_y),
Point2DI32::new(info.width as i32, info.height as i32));
let tex_coord_rect = RectI32::new(Point2DI32::new(info.x, info.y),
Point2DI32::new(info.width, info.height));
2019-01-30 17:42:06 -05:00
let first_vertex_index = vertex_data.len();
vertex_data.extend_from_slice(&[
DebugTextureVertex::new(position_rect.origin(), tex_coord_rect.origin()),
DebugTextureVertex::new(position_rect.upper_right(), tex_coord_rect.upper_right()),
DebugTextureVertex::new(position_rect.lower_right(), tex_coord_rect.lower_right()),
DebugTextureVertex::new(position_rect.lower_left(), tex_coord_rect.lower_left()),
2019-01-30 17:42:06 -05:00
]);
index_data.extend(QUAD_INDICES.iter().map(|&i| i + first_vertex_index as u32));
2019-02-05 13:55:01 -05:00
let next_x = next.x() + info.advance;
next.set_x(next_x);
2019-01-30 17:42:06 -05:00
}
2019-02-07 18:35:21 -05:00
let color = if invert { INVERTED_TEXT_COLOR } else { TEXT_COLOR };
self.draw_texture_with_vertex_data(&vertex_data, &index_data, &self.font_texture, color);
}
2019-02-07 18:35:21 -05:00
pub fn draw_texture(&self, origin: Point2DI32, texture: &Texture, color: ColorU) {
let position_rect = RectI32::new(origin, texture.size);
let tex_coord_rect = RectI32::new(Point2DI32::default(), texture.size);
let vertex_data = [
DebugTextureVertex::new(position_rect.origin(), tex_coord_rect.origin()),
DebugTextureVertex::new(position_rect.upper_right(), tex_coord_rect.upper_right()),
DebugTextureVertex::new(position_rect.lower_right(), tex_coord_rect.lower_right()),
DebugTextureVertex::new(position_rect.lower_left(), tex_coord_rect.lower_left()),
];
2019-02-07 18:35:21 -05:00
self.draw_texture_with_vertex_data(&vertex_data, &QUAD_INDICES, texture, color);
}
pub fn measure_text(&self, string: &str) -> i32 {
let mut next = 0;
for mut character in string.chars() {
if !self.font.characters.contains_key(&character) {
character = '?';
}
let info = &self.font.characters[&character];
next += info.advance;
}
next
}
2019-02-26 16:48:35 -05:00
pub fn draw_solid_rounded_rect(&self, rect: RectI32, color: ColorU) {
let corner_texture = self.corner_texture(true);
let corner_rects = CornerRects::new(rect, corner_texture);
self.draw_rounded_rect_corners(color, corner_texture, &corner_rects);
let solid_rect_mid = RectI32::from_points(corner_rects.upper_left.upper_right(),
corner_rects.lower_right.lower_left());
let solid_rect_left = RectI32::from_points(corner_rects.upper_left.lower_left(),
corner_rects.lower_left.upper_right());
let solid_rect_right = RectI32::from_points(corner_rects.upper_right.lower_left(),
corner_rects.lower_right.upper_right());
let vertex_data = vec![
DebugSolidVertex::new(solid_rect_mid.origin()),
DebugSolidVertex::new(solid_rect_mid.upper_right()),
DebugSolidVertex::new(solid_rect_mid.lower_right()),
DebugSolidVertex::new(solid_rect_mid.lower_left()),
DebugSolidVertex::new(solid_rect_left.origin()),
DebugSolidVertex::new(solid_rect_left.upper_right()),
DebugSolidVertex::new(solid_rect_left.lower_right()),
DebugSolidVertex::new(solid_rect_left.lower_left()),
DebugSolidVertex::new(solid_rect_right.origin()),
DebugSolidVertex::new(solid_rect_right.upper_right()),
DebugSolidVertex::new(solid_rect_right.lower_right()),
DebugSolidVertex::new(solid_rect_right.lower_left()),
];
let mut index_data = Vec::with_capacity(18);
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 0));
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 4));
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 8));
self.draw_solid_rects_with_vertex_data(&vertex_data, &index_data[0..18], color, true);
}
pub fn draw_rounded_rect_outline(&self, rect: RectI32, color: ColorU) {
let corner_texture = self.corner_texture(false);
let corner_rects = CornerRects::new(rect, corner_texture);
self.draw_rounded_rect_corners(color, corner_texture, &corner_rects);
let vertex_data = vec![
DebugSolidVertex::new(corner_rects.upper_left.upper_right()),
DebugSolidVertex::new(corner_rects.upper_right.origin()),
DebugSolidVertex::new(corner_rects.upper_right.lower_right()),
DebugSolidVertex::new(corner_rects.lower_right.upper_right()),
DebugSolidVertex::new(corner_rects.lower_left.lower_right()),
DebugSolidVertex::new(corner_rects.lower_right.lower_left()),
DebugSolidVertex::new(corner_rects.upper_left.lower_left()),
DebugSolidVertex::new(corner_rects.lower_left.origin()),
];
let index_data = &OUTLINE_RECT_LINE_INDICES;
self.draw_solid_rects_with_vertex_data(&vertex_data, index_data, color, false);
}
fn draw_rounded_rect_corners(&self,
color: ColorU,
texture: &Texture,
corner_rects: &CornerRects) {
let corner_size = texture.size;
let tex_coord_rect = RectI32::new(Point2DI32::default(), corner_size);
let vertex_data = vec![
DebugTextureVertex::new(
corner_rects.upper_left.origin(), tex_coord_rect.origin()),
DebugTextureVertex::new(
corner_rects.upper_left.upper_right(), tex_coord_rect.upper_right()),
DebugTextureVertex::new(
corner_rects.upper_left.lower_right(), tex_coord_rect.lower_right()),
DebugTextureVertex::new(
corner_rects.upper_left.lower_left(), tex_coord_rect.lower_left()),
DebugTextureVertex::new(
corner_rects.upper_right.origin(), tex_coord_rect.lower_left()),
DebugTextureVertex::new(
corner_rects.upper_right.upper_right(), tex_coord_rect.origin()),
DebugTextureVertex::new(
corner_rects.upper_right.lower_right(), tex_coord_rect.upper_right()),
DebugTextureVertex::new(
corner_rects.upper_right.lower_left(), tex_coord_rect.lower_right()),
DebugTextureVertex::new(
corner_rects.lower_left.origin(), tex_coord_rect.upper_right()),
DebugTextureVertex::new(
corner_rects.lower_left.upper_right(), tex_coord_rect.lower_right()),
DebugTextureVertex::new(
corner_rects.lower_left.lower_right(), tex_coord_rect.lower_left()),
DebugTextureVertex::new(
corner_rects.lower_left.lower_left(), tex_coord_rect.origin()),
DebugTextureVertex::new(
corner_rects.lower_right.origin(), tex_coord_rect.lower_right()),
DebugTextureVertex::new(
corner_rects.lower_right.upper_right(), tex_coord_rect.lower_left()),
DebugTextureVertex::new(
corner_rects.lower_right.lower_right(), tex_coord_rect.origin()),
DebugTextureVertex::new(
corner_rects.lower_right.lower_left(), tex_coord_rect.upper_right()),
];
let mut index_data = Vec::with_capacity(24);
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 0));
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 4));
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 8));
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 12));
self.draw_texture_with_vertex_data(&vertex_data, &index_data, texture, color);
}
fn corner_texture(&self, filled: bool) -> &Texture {
if filled { &self.corner_fill_texture } else { &self.corner_outline_texture }
}
fn draw_texture_with_vertex_data(&self,
vertex_data: &[DebugTextureVertex],
index_data: &[u32],
2019-02-07 18:35:21 -05:00
texture: &Texture,
color: ColorU) {
self.texture_vertex_array
2019-01-30 17:42:06 -05:00
.vertex_buffer
.upload(&vertex_data, BufferTarget::Vertex, BufferUploadMode::Dynamic);
self.texture_vertex_array
2019-01-30 17:42:06 -05:00
.index_buffer
.upload(&index_data, BufferTarget::Index, BufferUploadMode::Dynamic);
unsafe {
gl::BindVertexArray(self.texture_vertex_array.gl_vertex_array);
gl::UseProgram(self.texture_program.program.gl_program);
gl::Uniform2f(self.texture_program.framebuffer_size_uniform.location,
self.framebuffer_size.x() as GLfloat,
self.framebuffer_size.y() as GLfloat);
gl::Uniform2f(self.texture_program.texture_size_uniform.location,
texture.size.x() as GLfloat,
texture.size.y() as GLfloat);
2019-02-07 18:35:21 -05:00
set_color_uniform(&self.texture_program.color_uniform, color);
texture.bind(0);
gl::Uniform1i(self.texture_program.texture_uniform.location, 0);
2019-01-30 17:42:06 -05:00
gl::BlendEquation(gl::FUNC_ADD);
gl::BlendFunc(gl::ONE, gl::ONE_MINUS_SRC_ALPHA);
gl::Enable(gl::BLEND);
gl::DrawElements(gl::TRIANGLES,
index_data.len() as GLsizei,
gl::UNSIGNED_INT,
ptr::null());
gl::Disable(gl::BLEND);
}
}
}
struct DebugTextureVertexArray {
2019-01-30 17:42:06 -05:00
gl_vertex_array: GLuint,
vertex_buffer: Buffer,
index_buffer: Buffer,
}
impl DebugTextureVertexArray {
fn new(debug_texture_program: &DebugTextureProgram) -> DebugTextureVertexArray {
2019-01-30 17:42:06 -05:00
let vertex_buffer = Buffer::new();
let index_buffer = Buffer::new();
let mut gl_vertex_array = 0;
unsafe {
let position_attr = VertexAttr::new(&debug_texture_program.program, "Position");
let tex_coord_attr = VertexAttr::new(&debug_texture_program.program, "TexCoord");
2019-01-30 17:42:06 -05:00
gl::GenVertexArrays(1, &mut gl_vertex_array);
gl::BindVertexArray(gl_vertex_array);
gl::UseProgram(debug_texture_program.program.gl_program);
2019-01-30 17:42:06 -05:00
gl::BindBuffer(gl::ARRAY_BUFFER, vertex_buffer.gl_buffer);
position_attr.configure_float(2,
gl::UNSIGNED_SHORT,
false,
DEBUG_TEXTURE_VERTEX_SIZE,
2019-01-30 17:42:06 -05:00
0,
0);
tex_coord_attr.configure_float(2,
gl::UNSIGNED_SHORT,
false,
DEBUG_TEXTURE_VERTEX_SIZE,
2019-01-30 17:42:06 -05:00
4,
0);
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, index_buffer.gl_buffer);
}
DebugTextureVertexArray { gl_vertex_array, vertex_buffer, index_buffer }
2019-01-30 17:42:06 -05:00
}
}
impl Drop for DebugTextureVertexArray {
2019-01-30 17:42:06 -05:00
#[inline]
fn drop(&mut self) {
unsafe {
gl::DeleteVertexArrays(1, &mut self.gl_vertex_array);
}
}
}
struct DebugSolidVertexArray {
gl_vertex_array: GLuint,
vertex_buffer: Buffer,
index_buffer: Buffer,
}
impl DebugSolidVertexArray {
fn new(debug_solid_program: &DebugSolidProgram) -> DebugSolidVertexArray {
let vertex_buffer = Buffer::new();
let index_buffer = Buffer::new();
let mut gl_vertex_array = 0;
unsafe {
let position_attr = VertexAttr::new(&debug_solid_program.program, "Position");
gl::GenVertexArrays(1, &mut gl_vertex_array);
gl::BindVertexArray(gl_vertex_array);
gl::UseProgram(debug_solid_program.program.gl_program);
gl::BindBuffer(gl::ARRAY_BUFFER, vertex_buffer.gl_buffer);
position_attr.configure_float(2,
gl::UNSIGNED_SHORT,
false,
DEBUG_SOLID_VERTEX_SIZE,
0,
0);
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, index_buffer.gl_buffer);
}
DebugSolidVertexArray { gl_vertex_array, vertex_buffer, index_buffer }
}
}
impl Drop for DebugSolidVertexArray {
#[inline]
fn drop(&mut self) {
unsafe {
gl::DeleteVertexArrays(1, &mut self.gl_vertex_array);
}
}
}
struct DebugTextureProgram {
2019-01-30 17:42:06 -05:00
program: Program,
framebuffer_size_uniform: Uniform,
texture_size_uniform: Uniform,
texture_uniform: Uniform,
2019-02-07 18:35:21 -05:00
color_uniform: Uniform,
2019-01-30 17:42:06 -05:00
}
impl DebugTextureProgram {
fn new(device: &Device) -> DebugTextureProgram {
let program = device.create_program("debug_texture");
2019-01-30 17:42:06 -05:00
let framebuffer_size_uniform = Uniform::new(&program, "FramebufferSize");
let texture_size_uniform = Uniform::new(&program, "TextureSize");
let texture_uniform = Uniform::new(&program, "Texture");
2019-02-07 18:35:21 -05:00
let color_uniform = Uniform::new(&program, "Color");
DebugTextureProgram {
2019-01-30 17:42:06 -05:00
program,
framebuffer_size_uniform,
texture_size_uniform,
texture_uniform,
2019-02-07 18:35:21 -05:00
color_uniform,
2019-01-30 17:42:06 -05:00
}
}
}
struct DebugSolidProgram {
program: Program,
framebuffer_size_uniform: Uniform,
color_uniform: Uniform,
}
impl DebugSolidProgram {
fn new(device: &Device) -> DebugSolidProgram {
let program = device.create_program("debug_solid");
2019-01-30 17:42:06 -05:00
let framebuffer_size_uniform = Uniform::new(&program, "FramebufferSize");
let color_uniform = Uniform::new(&program, "Color");
DebugSolidProgram { program, framebuffer_size_uniform, color_uniform }
}
}
2019-02-26 16:48:35 -05:00
#[derive(Clone, Copy, Debug)]
2019-01-30 17:42:06 -05:00
#[allow(dead_code)]
2019-02-26 16:48:35 -05:00
#[repr(C)]
struct DebugTextureVertex {
2019-01-30 17:42:06 -05:00
position_x: i16,
position_y: i16,
tex_coord_x: u16,
tex_coord_y: u16,
}
impl DebugTextureVertex {
fn new(position: Point2DI32, tex_coord: Point2DI32) -> DebugTextureVertex {
DebugTextureVertex {
2019-02-05 13:55:01 -05:00
position_x: position.x() as i16,
position_y: position.y() as i16,
tex_coord_x: tex_coord.x() as u16,
tex_coord_y: tex_coord.y() as u16,
2019-01-30 17:42:06 -05:00
}
}
}
#[derive(Clone, Copy)]
#[allow(dead_code)]
2019-02-26 16:48:35 -05:00
#[repr(C)]
2019-01-30 17:42:06 -05:00
struct DebugSolidVertex {
position_x: i16,
position_y: i16,
}
impl DebugSolidVertex {
2019-02-05 13:55:01 -05:00
fn new(position: Point2DI32) -> DebugSolidVertex {
DebugSolidVertex { position_x: position.x() as i16, position_y: position.y() as i16 }
2019-01-30 17:42:06 -05:00
}
}
struct SampleBuffer<S> where S: Add<S, Output=S> + Div<u32, Output=S> + Clone + Default {
samples: VecDeque<S>,
2019-02-07 18:35:21 -05:00
}
impl<S> SampleBuffer<S> where S: Add<S, Output=S> + Div<u32, Output=S> + Clone + Default {
fn new() -> SampleBuffer<S> {
2019-02-07 18:35:21 -05:00
SampleBuffer { samples: VecDeque::with_capacity(SAMPLE_BUFFER_SIZE) }
}
fn push(&mut self, time: S) {
2019-02-07 18:35:21 -05:00
self.samples.push_back(time);
while self.samples.len() > SAMPLE_BUFFER_SIZE {
self.samples.pop_front();
}
}
fn mean(&self) -> S {
let mut mean = Default::default();
2019-02-07 18:35:21 -05:00
if self.samples.is_empty() {
return mean;
2019-02-07 18:35:21 -05:00
}
for time in &self.samples {
mean = mean + (*time).clone();
2019-02-07 18:35:21 -05:00
}
mean / self.samples.len() as u32
2019-02-07 18:35:21 -05:00
}
}
fn set_color_uniform(uniform: &Uniform, color: ColorU) {
unsafe {
gl::Uniform4f(uniform.location,
color.r as f32 * (1.0 / 255.0),
color.g as f32 * (1.0 / 255.0),
color.b as f32 * (1.0 / 255.0),
color.a as f32 * (1.0 / 255.0));
}
2019-01-30 17:42:06 -05:00
}
#[derive(Clone, Default)]
struct CPUSample {
elapsed: Duration,
stats: Stats,
}
impl Add<CPUSample> for CPUSample {
type Output = CPUSample;
fn add(self, other: CPUSample) -> CPUSample {
CPUSample {
elapsed: self.elapsed + other.elapsed,
stats: Stats {
object_count: self.stats.object_count + other.stats.object_count,
solid_tile_count: self.stats.solid_tile_count + other.stats.solid_tile_count,
mask_tile_count: self.stats.mask_tile_count + other.stats.mask_tile_count,
fill_count: self.stats.fill_count + other.stats.fill_count,
},
}
}
}
impl Div<u32> for CPUSample {
type Output = CPUSample;
fn div(self, divisor: u32) -> CPUSample {
CPUSample {
elapsed: self.elapsed / divisor,
stats: Stats {
object_count: self.stats.object_count / divisor,
solid_tile_count: self.stats.solid_tile_count / divisor,
mask_tile_count: self.stats.mask_tile_count / divisor,
fill_count: self.stats.fill_count / divisor,
},
}
}
}
#[derive(Clone, Default)]
struct GPUSample {
elapsed: Duration,
}
impl Add<GPUSample> for GPUSample {
type Output = GPUSample;
fn add(self, other: GPUSample) -> GPUSample {
GPUSample { elapsed: self.elapsed + other.elapsed }
}
}
impl Div<u32> for GPUSample {
type Output = GPUSample;
fn div(self, divisor: u32) -> GPUSample {
GPUSample { elapsed: self.elapsed / divisor }
}
}
fn duration_to_ms(time: Duration) -> f64 {
time.as_secs() as f64 * 1000.0 + time.subsec_nanos() as f64 / 1000000.0
}
2019-02-26 16:48:35 -05:00
struct CornerRects {
upper_left: RectI32,
upper_right: RectI32,
lower_left: RectI32,
lower_right: RectI32,
}
impl CornerRects {
fn new(rect: RectI32, texture: &Texture) -> CornerRects {
let size = texture.size;
CornerRects {
upper_left: RectI32::new(rect.origin(), size),
upper_right: RectI32::new(rect.upper_right() - Point2DI32::new(size.x(), 0), size),
lower_left: RectI32::new(rect.lower_left() - Point2DI32::new(0, size.y()), size),
lower_right: RectI32::new(rect.lower_right() - size, size),
}
}
}