30 lines
401 B
Plaintext
30 lines
401 B
Plaintext
|
#version {{version}}
|
||
|
// Automatically generated from files in pathfinder/shaders/. Do not edit!
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
precision highp float;
|
||
|
precision highp sampler2D;
|
||
|
|
||
|
uniform mat4 uTransform;
|
||
|
uniform int uGridlineCount;
|
||
|
|
||
|
in ivec2 aPosition;
|
||
|
|
||
|
out vec2 vTexCoord;
|
||
|
|
||
|
void main(){
|
||
|
vTexCoord = vec2(aPosition * uGridlineCount);
|
||
|
gl_Position = uTransform * vec4(ivec4(aPosition . x, 0, aPosition . y, 1));
|
||
|
}
|
||
|
|