pathfinder/shaders/gles2/ecaa-edge-detect.vs.glsl

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// pathfinder/shaders/gles2/ecaa-edge-detect.vs.glsl
//
// Copyright (c) 2017 Mozilla Foundation
precision highp float;
uniform vec4 uTransformST;
uniform vec2 uTexScale;
attribute vec2 aPosition;
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
void main() {
gl_Position = vec4(transformVertexPositionST(aPosition, uTransformST), 0.0, 1.0);
vTexCoord = aTexCoord * uTexScale;
}