2020-02-15 01:10:04 -05:00
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#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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2020-02-16 16:45:15 -05:00
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uniform sampler2D uFillTexture;
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2020-02-15 01:10:04 -05:00
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2020-02-16 16:45:15 -05:00
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in vec2 vFillTexCoord;
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2020-02-15 01:10:04 -05:00
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in float vBackdrop;
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out vec4 oFragColor;
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void main(){
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2020-02-16 16:45:15 -05:00
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oFragColor = vec4(abs(texture(uFillTexture, vFillTexCoord). r + vBackdrop));
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2020-02-15 01:10:04 -05:00
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}
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