2019-06-05 17:35:46 -04:00
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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2019-06-05 20:20:12 -04:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2019-06-05 17:35:46 -04:00
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struct spvDescriptorSetBuffer0
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{
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constant float4x4* uNewTransform [[id(0)]];
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};
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2019-06-05 20:20:12 -04:00
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struct main0_out
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{
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float2 vTexCoord [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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2019-06-05 17:35:46 -04:00
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int2 aPosition [[attribute(0)]];
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2019-06-05 20:20:12 -04:00
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};
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2019-06-05 17:35:46 -04:00
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vertex main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
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2019-06-05 20:20:12 -04:00
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{
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main0_out out = {};
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2019-06-05 17:35:46 -04:00
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float2 position = float2(in.aPosition);
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out.vTexCoord = position;
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position.y = 1.0 - position.y;
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out.gl_Position = (*spvDescriptorSet0.uNewTransform) * float4(position, 0.0, 1.0);
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2019-06-05 20:20:12 -04:00
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return out;
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}
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