pathfinder/resources/shaders/gl4/debug_solid.vs.glsl

27 lines
359 B
Plaintext
Raw Normal View History

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
precision highp sampler2D;
uniform vec2 uFramebufferSize;
in ivec2 aPosition;
void main(){
vec2 position = vec2(aPosition)/ uFramebufferSize * 2.0 - 1.0;
gl_Position = vec4(position . x, - position . y, 0.0, 1.0);
}