pathfinder/resources/shaders/gl4/stencil.fs.glsl

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#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
precision highp sampler2D;
out vec4 oFragColor;
void main(){
oFragColor = vec4(1.0, 0.0, 0.0, 1.0);
}